Just had this battle. Both playing very defensive teams... and it got a little silly.
https://pastebin.com/7QDFSRKZ
Essentially, both players had 2 checks to everything on the opposing team, meaning we could just keep switching for an infinite battle loop. I ws trying to bait the opponent into wasting PP of Sludge Wave/Encore and Giga Drain/Leaf Storm so Clefable/Quagsire could clear up respectively but it was too easy to check and switch.
Verdict: Ban Regenerator. Yes, it's the crux of my team but it's simply too much when added to pokemon like Chansey, Clefable in addition to their already ridiculous defensive abilities.
Filler = Scrappy for Ghosts. Sounds fun though. What were you planning on using it with - Ambipom?
https://pastebin.com/7QDFSRKZ
Essentially, both players had 2 checks to everything on the opposing team, meaning we could just keep switching for an infinite battle loop. I ws trying to bait the opponent into wasting PP of Sludge Wave/Encore and Giga Drain/Leaf Storm so Clefable/Quagsire could clear up respectively but it was too easy to check and switch.
Verdict: Ban Regenerator. Yes, it's the crux of my team but it's simply too much when added to pokemon like Chansey, Clefable in addition to their already ridiculous defensive abilities.
How about:
King’s Rock-
Poison Touch (Tail Slap makes contact), Merciless, Skill Link, Technician, Serene Grace, Filler
No need for Unaware if you Critical Hit, Poison hurts them further for damage without Magic Guard, while Serene Grace stacks without Poison Touch and King’s Rock to have more likelihood to stall with Flinches while accumulating Poison damage, breaking Sash, Sturdy, Substitute and Marvel Scale.
Poison Touch can also be useful for Hex, Venoshock and can work with the poison Status to deal double damage
Filler = Scrappy for Ghosts. Sounds fun though. What were you planning on using it with - Ambipom?