seems like an arbitrary ban given that it hardly was the issue the meta has.Quickbanning Regenerator as a whole. I will continue to look at Fur Coat / Ice Scales.
Regen didn't change the HO match-up where Dracovish 1shots fur coat max def toxapex, and regen just meant you need trapping moves for your stall sets to ensure the opposing mons can't swap with each other + hazards (with mbounce gone) to punish the regeneration.
To expand on this:
Stall was arguably unfair with Magic Bounce because Magic Bounce made it impossible for a stall mirror to play out. Magic Bounce got banned and suddenly Regenerator does too, without a real chance to see how it plays without Magic Bounce. I managed to squeeze in 2 stall mirrors so far and both were easily won by using less conventional mons with trapping access (Dhelmise' Anchor Shot and Pyukumuku's Block for those who care) to get rid of mons and applying hazard stack with a rapid spinner to punish regenerator swap spam.
For Offense v Stall it's baffling to think Regen would be the issue when all these mons get their defensive stats doubled for free (doubled twice if Fluffy, at no cost if Flash Fire Fluffy or Thick Fat Fluffy) and have their recover moves anyways, at best Regen is now replaced with something dumb like Nat Cure fix status issues right away.
Tl;dr how does banning regen fix anything