Here are some interesting Cores
Scrappy+
Tinted Lens Banned
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Scappy is an excellent ability for Physical Attackers, Special Attackers, and Hazard Removal.
Tinted Lens is also useful for turning 1 stage resists into effective neutralities.
One thing that I noticed, however, is that there are no Rock/Steel types in the game, effectively making Normal into an unresisted attacking type, forcing your opponent to rely on sheer bulk alone to tank the strong Normal Attacks.
Possible Teammates:
pretty much any Rapid Spinner. This is also just Normal Type abusers
Simple (Banned) +
Unaware (Banned, making bypassers useless) Bypassers
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(Competitive)/
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Simple is an interesting ability here. While it can destroy unprepared teams, teams with Unaware or Prankster+Haze destroy it back.
There isn’t much you can do against Prankster+Haze for most Set Up mons (especially if they have Skuntank, the only Dark type Haze user), there are ways around Unaware.
The most obvious answer to Unaware is Stored Power and Power Trip.
Necrozma and Incineroar are definitely recommended, as Necrozma has its classic Iron Defense+Calm Mind set and can choose between Photon Geyser or Stored Power, while Incineroar provides Intimidate, Flame Charge, and Bulk Up.
-Polteageist is the only Shell Smash user to get Stored Power, and Shell Smash+Simple gets you an instant 260 BP STORED POWER
-Reuniclus is an alternative, but only provides immunity to Powder Moves, Sand, and Hail (as its 2 other abilities are banned), and has Trick Room
-Gothitelle also has a banned ability, but Competitive can add an instant +4 to SpA to compensate for -2 from intimidates, and Goth also gets Cosmic Power.
-Corviknight is always a great Pokemon and have Power Trip, on top of Pressure+Roost. Corviknight also has Agility+Bulk Up, but lacks the STAB on Power Trip and Intimidate allows for safer switches.
-Pangoro is the last StoredTrip user, and only really provides Scrappy, which can tie back to the previous core as well.
No Hustle
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I discussed this before, but this core combo is pretty great.
Unlike Adaptability, Strong Jaws, or other attack boosting abilities, Hustle increases all your Physical Attacks, at the downside of making your moves unreliable.
You know what negates that?
No Guard.
Not only will they benefit each other, but your entire team can use lower accuracy moves with strong effects.
Strong Teammates
Alola-Raichu (Sing and Zap Cannon also pretend there is an icon for Raichu there)
(Can use Hurricane in Sun) pretty much anything that has less than 100% accuracy on any move
Anti-Weather
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Alolan-Raichu (Banned in combination) (also pretend it is here too)
Weather is a pretty dominant force here. It effectively is permanent and the likes of Venusaur, Darmanitan-Unova, and Dracovish don’t really have any offensive answers since they are always so fast.
The only way you can stop them is either with Cloud Nine (only found on Drampa and is just a solo Pokemon) and with Surge Surf.
Unlike just simply using an alternative weather, Terrains can stack on top of weather.
In this case, you can send out any faster Pokemon, and you don’t have to worry about the weather (unless they have Misty or Psychic Surge)
Alolan Raichu is also great here, as it gets Nasty Plot, is naturally fast, and has Psychic STAB for Venusaur.
Some notable Solo Pokemon
Unnerving can break common Berry Teams
Stops any Prankster+Sub tactics and Screens with Infiltrator
Just removes Weather all together and provides a Grass immunity
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Provides an immunity to Taunt and Encore
The only Magnet Pull user in the game lmao
Provides immunity to nearly every priority move