With the ban on Unaware, I think this classic team style could make a comeback..
Defiant/Competitive+Weak Armor.
and maybe
In case you don't know, when Weak Armor is activated, your Defiant and Competitive abilities will also activate, giving you a +2 Atk/SpA and +2 Spe.
It worked last gen for sure.Does this work? I tried it the other day and it didn't work. The drop in Defense and rise in Speed from Weak Armor activated, but not the Defiant/Competitive abilities. The abilities did work though, as earlier they did activate. I think it's been recoded that Weak Armor is self-activated, meaning that Defiant/Competitive will not activate. I'm willing to retest, but to restate: I already tried this way earlier and I think it was unintentionally coded out.
That's why.I can confirm that weak armor isn't working properly with defiant/competitive. As well, sheer force and life orb interaction does not work, was this removed in gen 8 and I didn't realize or is it bugged?
With so much speed control out of the meta, contrary seems even better than before with the generally slow abusers of it, but I've yet to see a single good contrary team in a relatively small sample size. Anyone have one yet?
Also, with as many banned abilities as there are now, Fur Coat and Fluffy seem like outliers in terms of power in a huge way - ice scales less so with the fewer special attackers out there currently. There are counters, but they're incredibly centralizing, and with certain other abilities banned that have definitive checks, I don't see why these two abilities are remaining other than having relatively weak holders.
Honestly, how would you test out how Defiant+Weak Armor work on cartridge?I can confirm that weak armor isn't working properly with defiant/competitive. As well, sheer force and life orb interaction does not work, was this removed in gen 8 and I didn't realize or is it bugged?
With so much speed control out of the meta, contrary seems even better than before with the generally slow abusers of it, but I've yet to see a single good contrary team in a relatively small sample size. Anyone have one yet?
Also, with as many banned abilities as there are now, Fur Coat and Fluffy seem like outliers in terms of power in a huge way - ice scales less so with the fewer special attackers out there currently. There are counters, but they're incredibly centralizing, and with certain other abilities banned that have definitive checks, I don't see why these two abilities are remaining other than having relatively weak holders. Just a fur coat ban though would be what I'm happiest with. Fluffy has better counterplay that necessitates taking a flash fire user and relying on your opponent not having contact moves. It also sucks that it's one of the few not type-dependent defensive abilities though.
Sheer Force might be the key. A move boosted by Sheer Force will ignore a bunch of things from the opponent, like Red Card and Emergency Exit. More relevant to the Weak Armor situation, one of the things Sheer Force will apparently ignore is Kee Berry, which will raise the holder's Defense when hit with a physical attack (like a reverse Weak Armor). As Sheer Force is coded to negate the secondary effects of the user's moves, it would appear that the effects of things like Red Card, Emergency Exit, and Kee Berry are internally considered to have resulted from the attacker, not the defender.Honestly, how would you test out how Defiant+Weak Armor work on cartridge?
You can’t use 2 abilities at the same time on cartridge, and there isn’t an item alternative.
That's true, but as it currently stands, it doesn't feel like there are many answers to bulky pokemon like Toxapex with defensive abilities. Haze and stall are still very much alive after the contrary bans and still seem like the best teams by far. Imo, some complex ban needs to be in place for Ice Scales, Fur Coat, and Fluffy. Hyper Offense will rule if they're completely banned, but there aren't things that can muscle past strong defensive pokemon. Feels like you have to play significantly better than your opponent to have a small chance at winning against stall now.That's why.
Phys dominant meta without defensive abilities is not good.
Fur Coat + Ice Scales + Immunity needs to be banned yesterdayQuickbanning Regenerator as a whole. I will continue to look at Fur Coat / Ice Scales.
Was it like that in Gen 7?Sheer Force might be the key. A move boosted by Sheer Force will ignore a bunch of things from the opponent, like Red Card and Emergency Exit. More relevant to the Weak Armor situation, one of the things Sheer Force will apparently ignore is Kee Berry, which will raise the holder's Defense when hit with a physical attack (like a reverse Weak Armor). As Sheer Force is coded to negate the secondary effects of the user's moves, it would appear that the effects of things like Red Card, Emergency Exit, and Kee Berry are internally considered to have resulted from the attacker, not the defender.
Defiant and Competitive will only activate if the stat drop is considered to have come from the opponent, which is why things like Superpower or Court Changed Sticky Web won't trigger them. Thus, it would seem reasonable to me that the Weak Armor combo should work if and only if a move boosted by Sheer Force fails to activate Weak Armor. I don't know whether it does or doesn't, so someone should go test that on-cart.
I don't see how Immunity makes it that much stronger. Like sure, you win against Corrosion stall but that's pretty much it ? I don't believe FurScales to be a problem now that Unaware is gone. Running Prankster can be quite tricky since it means being almost helpless against Psychic Terrain, Queenly Majesty, or any Dark-type build to beat stall. On the other hand, Prankster Haze is the perfect answer to setup, so you might still want to run this double-edged sword. Regenerator is good but neither Multiscales nor Magic Guard are a thing and your HDB will be knocked off one day or another. Really it looks as though the meta might become balanced in a near future without much more bans and you keep whining about FurScales.Fur Coat + Ice Scales + Immunity needs to be banned yesterday
I think it's just a guy who hasn't figured out a x1.5+x1.5 ability (like Guts+Hustle) bypasses the double defense.I don't see how Immunity makes it that much stronger. Like sure, you win against Corrosion stall but that's pretty much it ? I don't believe FurScales to be a problem now that Unaware is gone. Running Prankster can be quite tricky since it means being almost helpless against Psychic Terrain, Queenly Majesty, or any Dark-type build to beat stall. On the other hand, Prankster Haze is the perfect answer to setup, so you might still want to run this double-edged sword. Regenerator is good but neither Multiscales nor Magic Guard are a thing and your HDB will be knocked off one day or another. Really it looks as though the meta might become balanced in a near future without much more bans and you keep whining about FurScales.
One question why the physic seed if the contrary always ruins it?Alright so are you guys tired of constantly reworking your teams and are tired of thinking when playing???
Do you want to break 1400???
Well I got just the team for you, I call it, Untitled 149:
Indeedee (M) @ Psychic Seed
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Hyper Voice
- Shadow Ball
Accelgor @ Focus Sash
Ability: Unburden
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Toxic
- Knock Off
Darmanitan @ Psychic Seed
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Earthquake
- Rock Slide
- Superpower
Kyurem @ Psychic Seed
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Ice Beam
- Earth Power
- Freeze-Dry
Malamar @ Psychic Seed
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Superpower
- Night Slash
- Psycho Cut
- Liquidation
Crawdaunt @ Psychic Seed
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Knock Off
- Crunch
- Superpower
Now I know what you're thinking, "Seed + Contrary???" well don't worry cause this is some Hyper Spike Offense and you don't have time to worry about switching & eating hits.
Proof the team broke 1400:
Some CHOICE replays so you can figure out how to handle this baby:
https://replay.pokemonshowdown.com/gen8sharedpower-1093311789
https://replay.pokemonshowdown.com/gen8sharedpower-1093325220-020arsoi1yzrhpdx2ydwa3hfxpppy8tpw
https://replay.pokemonshowdown.com/gen8sharedpower-1093121738
https://replay.pokemonshowdown.com/gen8sharedpower-1093299328
If you're wondering why I'm dropping the team now instead of climbing further, I got to focus on work these next couple days and shouldn't be on Showdown
EDIT: If you're wondering how this beats stall, with Unaware gone, you can use Contrary to boost through most stall teams. Whatever you do don't let Corviknight get behind a sub and start boosting.
Also quick tip, no levitate so you can benefit from Terrain and also because a Contrary team always welcomes Sticky Webs.
It's just there to get the speed from Unburden. Plus, the special defense drop is pretty inconsequential because A) it's a hyper offense team that doesn't really care about tanking hits, and B) special attackers are rare.One question why the physic seed if the contrary always ruins it?
I also remember seeing that second battle in the battle list today at noon. Great Job getting 1440 in a day.
One question why the physic seed if the contrary always ruins it?
I also remember seeing that second battle in the battle list today at noon. Great Job getting 1440 in a day.
That's not a bug! It was banned because it caused the server to crash, and it will remain banned until we find a fix!Uhh, found a bug. Either that, or you didn't mention it anywhere. Corviknight's Mirror Armor is being listed as banned in Shared Power.
Had fun on going to endless battle clause :)So I made a PP stalling team
Essentially, this team quickly drains the opponent's PP with the use of Pressure and Spite spam.Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Spite
- Recover
- Scald
Frosmoth @ Heavy-Duty Boots
Ability: Ice Scales
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Ice Beam
- Bug Buzz
- Rest
Persian-Alola @ Leftovers
Ability: Fur Coat
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Parting Shot
- Spite
- Taunt
- Knock Off
Weavile @ Leftovers
Ability: Pressure
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Substitute
- Protect
- Spite
- Knock Off
Chandelure @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Protect
- Spite
- Rest
Dubwool @ Leftovers
Ability: Fluffy
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
IVs: 0 Atk
- Cotton Guard
- Body Press
- Substitute
- Rest
Rest is actually a pretty good option for teams looking to PP stall. You save 2 PP every time you rest up, and if your opponent isn't switching, they likely will be wasting 4 PP after pressure, which for some moves is already half their PP available.
Spite helps speed up the process for when the opponent is attacking.
Weavile gets pretty bulky after Fluffy, Fur Coat, and Ice Scales are added, in-spite (pun intended) of its terrible typing and defenses. It uses its speed to set up substitute on slow team. Weavile and Dubwool are also a great combo, preventing the opponent from just switching (which hazards can do, but require that the opponent doesn't have hazard removal) since a +6 Body Press hits anything not a ghost pretty hard, while STAB knock off can deal with Ghost types that are frail.
Toxapex also helps prevent teams from just constantly switching as burns that are not complimented by leftovers are a timer for any Pokemon not immune to burns, and Scald prevents Taunt from making Toxapex useless.
Chandelure also helps by providing fire immunity, as well as also being a Spite user and having an immunity to Normal/Fighting.
Normally, Dubwool would have Body Slam, but since Paralysis can prevent you from not using a move, it is pretty counter intuitive.
Edit: Some replays
Against opposing Stall
https://replay.pokemonshowdown.com/gen8sharedpower-1093524482
Against Contrary
https://replay.pokemonshowdown.com/gen8sharedpower-1093527991