I promised myself I give the new meta at least a day before saying anything. I quietly played ladder, experimenting with a bunch of different teams. I have a bunch of thoughts, although most of them are pretty rambly and non-coherent since I only took notes.
-Lots of gimmicky offense, but generally they can be put into 3 categories: Study offense (Sturdy + Weak Armor mons with standard HustleGuard core and sometimes Decidueye), Skill Link offense (Skill Link + Technician mons with HustleGuard core and filler, usually Craw and Kart), and Quick Draw offense (Slowbro-G and random powerful slow mons, usually has Trick Room support)
-These all create an unhealthy RPS kind of game: Skill Link beats Sturdy, Sturdy beats Quick Draw, and Quick Draw beats Skill Link. This leads to many games between offense being decided on team preview with very little way around it.
-Beyond that, teams have similar structures. Core of abilities that define the team, HustleGuard core, and your choice of Tsareena, Decidueye, Crawdaunt or Kartana for your final 1-3 slots. It's extremely boring building for SP because the top three offenses I stated invalidate almost everything else, making building for offense very linear and uncreative.
-Stall teams are much rarer, but not completely uncommon. Standard FluffyScales builds are falling out of favor for the more common rain stall, which is probably the only playstyle that allows for variation. FluffyScales is still good though and must be accounted for when building.
Based off these notes, I was able to conclude that Shared Power is in an extremely unhealthy meta right now, dominated by 3 types of offense that function in a RPS way, limiting building while simultaneously being unfun to play due to its RPS nature. It seems to me that Regen was the linchpin to all of this. With stall teams now nerfed, offense was able to shine in a way not seen during its short ladder appearance so far. In terms of bans, I wholeheartedly support a Quick Draw ban, as it is the most dumb of the 3 types of offense, taking the game out of the player's hands based on a Scald burn. I don't know if this will properly balance the tier, and I have other ideas on how to stop this meta from becoming further unhealthy (Skill Link + Technichan ban, Kartana ban, possibly a Beast Boost ban, reintroducing defensive abilities such as Magic Bounce), but these are simply rough ideas and a Quick Draw ban would be a good place to start anyway.