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SP Shared Power

1. You can easily counter this with priority moves, and in the game, your opponent misplayed by using Victory Dance instead of attacking Calyrex-Ice.
2. You used relatively slow Pokemon and Psychic Surge easily beats priority spam.
1. Trick room reverses the order of priority and speed so priority moves in trick room acts like negative priority moves outside of trick room.
2. Only half of my team is slow but not slower than calyrex-ice and you are right a user can use snowball and indeedee in the same team so in trick room the negative priority moves (that are now priority moves) are negated.
 
hi, new player
2 question:
first, why is the viability ranking isn't updated in 5 months? there's still kyogre in it
second, there's a way to know the meta better, other than playing and this thread? mainly because playing often takes a lot of time to find player, and when i find someone half of the time it's the same lycanroc conkeldurr offense team. Also the thread doesn't seem a easy way to understand it, since in the last 2/3 months it's slowed so much and i don't know if anything changed (plus i'm lazy :tyke:)

ty guys
 
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hi, new player
2 question:
first, why is the viability ranking isn't updated in 5 months? there's still kyogre in it
second, there's a way to know the meta better, other than playing and this thread? mainly because playing often takes a lot of time to find player, and when i find someone half of the time it's the same lycanroc conkeldurr offense team. Also the thread doesn't seem a easy way to understand it, since in the last 2/3 months it's slowed so much and i don't know if anything changed (plus i'm lazy :tyke:)

ty guys

You can look at the usage stats for Shared Power for the last month to get a good overview of the meta:
https://www.smogon.com/stats/2024-07/gen9sharedpower-0.txt

As you can see, the majority of the top 10 are used in physically oriented teams usually with priority spam, and that's why mons like Indeedee and Houndstone also rank in the top. This has been the norm for while since there haven't been any major bans and the unbanning of Dondozo and Clefable aren't likely to have much of an impact.

Now I'll share the team that I've been using for months and got to #1 on the ladder. This is a versatile team that can handle multiple archetypes and even includes the virtually never used Mamoswine.



Ground, Water, and Fire immunities plus Fluffy and Dauntless Shield allow Zamazenta to be a solid wincon against physical teams, along with Tera Steel to get past Fairies. Tera Fairy Cresselia can be a secondary wincon against Dragon spam and Mega Launcher teams. With Water Absorb, Cress resists every move boosted by Mega Launcher.

Note that Houndstone has no item, which reduces Knock Off damage and more importantly, makes it immune to Poltergeist. Otherwise this powerful Ghost move can destroy the team since it isn't affected by Fluffy.

Mamoswine shares Thick Fat, which may seem like overkill considering Heatran and Tera-Steel Zamazenta already resist Ice. But consider how common Calyrex-Ice, Cloyster, and Baxcalibur are and how their attacks get boosted by Hustle, Adapability, Technician, and even potential crits. The extra layer of defense does help. Plus, Mamoswine can come in clutch picking off weakened opponents with Ice Shard.

Berry teams can be annoying to face and usually involves a lot of PP stalling. Clodsire becomes the MVP here, Hazing away any stat boosts from opponents who set up. Fortunately, these teams are rare nowadays.


Overall, Shared Power is still one of my favorite OMs and it's in a pretty balanced state right now. Sure, facing the same variation of a physical spam team can be tiresome. But that's mainly because abilities like Hustle, Moxie, and Skill Link enable physical moves more than special ones. Getting rid of these would make the meta far more stally.
 
You can look at the usage stats for Shared Power for the last month to get a good overview of the meta:
https://www.smogon.com/stats/2024-07/gen9sharedpower-0.txt

As you can see, the majority of the top 10 are used in physically oriented teams usually with priority spam, and that's why mons like Indeedee and Houndstone also rank in the top. This has been the norm for while since there haven't been any major bans and the unbanning of Dondozo and Clefable aren't likely to have much of an impact.

Now I'll share the team that I've been using for months and got to #1 on the ladder. This is a versatile team that can handle multiple archetypes and even includes the virtually never used Mamoswine.



Ground, Water, and Fire immunities plus Fluffy and Dauntless Shield allow Zamazenta to be a solid wincon against physical teams, along with Tera Steel to get past Fairies. Tera Fairy Cresselia can be a secondary wincon against Dragon spam and Mega Launcher teams. With Water Absorb, Cress resists every move boosted by Mega Launcher.

Note that Houndstone has no item, which reduces Knock Off damage and more importantly, makes it immune to Poltergeist. Otherwise this powerful Ghost move can destroy the team since it isn't affected by Fluffy.

Mamoswine shares Thick Fat, which may seem like overkill considering Heatran and Tera-Steel Zamazenta already resist Ice. But consider how common Calyrex-Ice, Cloyster, and Baxcalibur are and how their attacks get boosted by Hustle, Adapability, Technician, and even potential crits. The extra layer of defense does help. Plus, Mamoswine can come in clutch picking off weakened opponents with Ice Shard.

Berry teams can be annoying to face and usually involves a lot of PP stalling. Clodsire becomes the MVP here, Hazing away any stat boosts from opponents who set up. Fortunately, these teams are rare nowadays.


Overall, Shared Power is still one of my favorite OMs and it's in a pretty balanced state right now. Sure, facing the same variation of a physical spam team can be tiresome. But that's mainly because abilities like Hustle, Moxie, and Skill Link enable physical moves more than special ones. Getting rid of these would make the meta far more stally.
I'm glad to see this team finally posted after running the ladder for months. I have a few questions, if you don't mind.

1. How do you handle Sniper and Merciless teams? In my experience Zama fat stuff is weak to them because you can't rely on Zamazenta to come in and revenge anything or boost up. I understand that Clodsire covers the Urshifu matchup, but is that enough? When I built the berry stall sample team, I just conceded the crits matchup because those teams are rare and imo not that good. If we had a busier ladder I think they'd be buried at low Elo. Regardless, your GXE is kinda crazy for a tier this decentralized, so do you have a consistent gameplan against that style?
2. In games on the ladder, you've had a couple different mons in the last slot. Not gonna name anything in case you're keeping the secret sauce, but would you say that these six are the best version? Or are you still considering other mons over Mamoswine?
3. What is the Tera Grass on Heatran for? You have a water immunity and levitate already, so I can't think of what moves Grass would cover. Although, Heatran doesn't look like the top choice for Tera here, so maybe it doesn't matter.

I think these bulky cores supported by immunities and with some offensive pop make up the best teams right now, but they're definitely the hardest to build. Big fan of the team and congrats on the crazy run.
hi, new player
2 question:
first, why is the viability ranking isn't updated in 5 months? there's still kyogre in it
second, there's a way to know the meta better, other than playing and this thread? mainly because playing often takes a lot of time to find player, and when i find someone half of the time it's the same lycanroc conkeldurr offense team. Also the thread doesn't seem a easy way to understand it, since in the last 2/3 months it's slowed so much and i don't know if anything changed (plus i'm lazy :tyke:)

ty guys
Looking at the sample teams is a good way to learn the tier, and not just in the usual "uhh just play the game" kind of way. The samples illustrate the structure of the meta pretty well.

Everything about Shared Power starts with physical offense. It's just natural since there are so many good abilities like Tough Claws, Hustle, Technician, and Guts (I think Guts is bad actually but that's for another day). Technician counts as physical because all of the good moves are physical. On the special side, you have... Mega Launcher and Flare Boost, both of which are niche. You can see this physical emphasis in the sample teams. The only primarily special team is the Electric Terrain one, and with respect to the talented builder, I think that's the most outdated sample. Dragon Spam looks mixed on the surface, but Regidrago and Dragalgae are both there basically as ability donors; it's a physical team.

The next thing I see in the samples is that the main attacking types are those without ability based immunities, with the exception of the grass spam team. Idk how to clearly say that last sentence, but my point is that Fire and Ground are lousy offensive types because Flash Fire and Levitate are everywhere. Steel is very good into priority already and only gets better with this dynamic. The two stall samples and the bulky offense team all have a Steel. Levitate is a big deal. Its prominence basically kills Spikes stack as a playstyle, which tbh is one of my favorite aspects about this tier.

The sample teams also show the crazy amount of priority flying around in this tier. Hyper offense is all about priority. Quiver Dance or Dragon Dance sweeps are basically never seen because revenge killing is so natural. The main question for anything that is not hyper offense is, "how do I deal with priority?". Psychic Terrain is a fine answer and pretty common, but if you look again at the samples, you'll see that the more meta answer is usually Fluffy (or Archaludon or Zamazenta or Wo-Chien). The second biggest question is "how do I deal with Calyrex-Ice?", but fortunately the answers are pretty similar.

The upshot is that balance is difficult to build. You're most likely to see a thousand forms of HO, stall, or Fluffy offense. There's more to the meta of course, but if you can find a way to bring massive physical bulk to a team while maintaining offensive capabilities, you will do very well.
 
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Calyrex-Ice is really good right now. Here are three Caly sets, plus a team for each.

calyrex-ice.gif

Calyrex-Ice @ Loaded Dice
Ability: As One (Glastrier)
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Trick Room
- Icicle Spear
- Tera Blast

The first time I saw this set was in LuffyWasTaken's snow team. Unfortunately he's banned and deleted the post (edit: The post is still here). I think this set is brilliant because it picks Tera Blast over Close Combat to avoid Fluffy. Caly famously doesn't worry about Fluffy with Glacial Lance, but now the coverage for Heatran remains undeterred, too. Wo-Chien is the next most annoying ability, so I paired this set with my own Wo-Chien to cancel out Tablets of Ruin. The Wo-Chien/Baxcalibur core limits defensive counterplay to Calyrex, and Aurora Veil limits offensive checks.
:wo-chien: :calyrex-ice: :ninetales-alola: :baxcalibur: :scizor: :keldeo:


calyrex-ice.gif

Calyrex-Ice @ Choice Band
Ability: As One (Glastrier)
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Glacial Lance
- Icicle Spear
- Close Combat
- Trick

Despite all that hot air about how unbeatable Calyrex is on that last team, Dondozo still switches in for free and sets up. What a joke. This set solves the Dondozo problem by tricking away the Choice Band. Dondozo still wins one on one but can be worn down on the switch. I like this set as a lead, so Icicle Spear is included to break sashes. So many common Pokemon in the meta are in like RU or NU in standard play. By leading Calyrex, you get to blow up NU level defenses with 701 Attack Glacial Lance. This set trades at least 1:1 every game and often chunks a second mon if not outright claiming more KOs. Leading this set gets Moxie into the game early, which is a benefit that a lot of Moxie teams struggle to attain.
This team is probably the best of the three. It's what I'm using for my current peak. Levitate and lots of priority make up for any momentum lost by leading with a banded mon. The Giratina set has Draco Meteor for itemless Houndstone and plays really well into the Arkeis team.
:calyrex-ice: :giratina-origin: :scizor: :crawdaunt: :urshifu-rapid-strike: :dragapult:


calyrex-ice.gif

Calyrex-Ice @ Leftovers
Ability: As One (Glastrier)
Tera Type: Fighting
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Iron Defense
- Body Press
- Glacial Lance
- Taunt

This set is a little more off the wall but is much harder to revenge kill than the usual sets, letting Calyrex pick its checks. Trick Room Calyrex is a little prone to losing steam after Trick Room ends, leaving it glacially slow with 30% HP. This set on the other hand takes absurdly little damage and doesn't mind tanking multiple hits. Calyrex's base Defense stat is 150!
This set has a nice theoretical matchup against Dondozo. Taunt blocks Curse and Rest, so Calyrex can spam Body Press enough to get the KO. Here are the calcs, but the summary is that Caly wins... eventually.
252+ Def Calyrex-Ice Body Press vs. 252 HP / 252+ Def Dondozo: 70-83 (13.8 - 16.4%) -- possibly the worst move ever
252+ Def Dondozo Body Press vs. 252 HP / 252+ Def Calyrex-Ice: 48-57 (11.8 - 14.1%) -- possibly the worst move ever
So most of Body Press's PP will be gone, but Calyrex does win the exchange in the end.
If Dondozo Teras into Fairy or Ghost, Glacial Lance wins. That said, Calyrex loses if Dondozo has Fluffy or Tablets of Ruin... so does this set actually beat Dondozo? Probably not.

:calyrex-ice: :ninetales-alola: :houndstone: :zamazenta: :decidueye-hisui: :heatran:

I've been spamming this thread recently, but this should be it for a while. I'm all out of ideas.
 
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This team checks a lot of the boxes that stall needs to check. It's funny, the structure is really similar to the Bobsican stall sample, but I think that's the consequence of building stall right now. I built a stall for the Quark Drive suspect and it turned out the same way. You need to start with Houndstone for Fluffy because it's the best defensive tool in the tier. Then, Heatran is necessary to cover the Fire weakness. From there, Giratina is a natural choice for the synergy with Heatran. Plus, Levitate means that hazards aren't a big deal, which is huge for stall. Now you're running three mons without recovery on your stall team, uh oh, so Chansey/Blissey slots in to enable everyone else to use Rest. Then you play test a little, find out that Fluffy doesn't quite cover the physical matchups, and add Wo-Chien. That's 5/6 slots that very naturally fill themselves.

If you want to improve the team, set the Tera types and maybe make some move changes. Tera is extremely important for stall. The roster of defensive abilities is pretty short, so flipping types to resist an attack is often the only way to tank the big hitters like Caly-I. When in doubt, Tera Steel. Steel is especially good here because of Levitate and Flash Fire. You probably don't need Stealth Rocks on both Ting-Lu and Heatran. I would swap Rocks out on Heatran for Magma Storm or Iron Defense. The team feels a little short on win conditions to me. Alternatively, I'd consider moving away from mono-Earthquake Ting-Lu. It feels bad to get Ting-Lu in on something it should beat only to lose because Ting-Lu can't touch their ground immunity. Maybe Heatran could keep Rocks, and Ting-Lu could run Ruination + Throat Chop. I've been enjoying Throat Chop recently because there are no Dark-immune pokemon. Ruination can pump out damage, but it needs another move to deal the finishing blow.
I modified my team and added Dondozo to it
I copied this from pokepaste btw
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Will-O-Wisp
- Stealth Rock
- Rest


972-0.png
287.png

Houndstone @ Choice Scarf

Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Trick
- Poltergeist
- Body Press
- Will-O-Wisp


113-0.png
538.png

Chansey @ Eviolite

Ability: Natural Cure
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Seismic Toss
- Thunder Wave
- Shadow Ball


487-1.png

Giratina-Origin @ Griseous Core

Ability: Levitate
Tera Type: Steel
EVs: 248 HP / 252 Def / 4 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Rest
- Hex
- Thunder Wave


977-0.png
540.png

Dondozo @ Rocky Helmet

Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wave Crash
- Earthquake
- Avalanche
- Rest


1003-0.png
234.png

Ting-Lu @ Leftovers

Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Rest
- Ruination
- Throat Chop
- Whirlwind
Where did my Heatran go
 
Survey is over, and we also did a quick ban slate, you can check the survey results here, with 44 answers we did a lot better than last time: https://docs.google.com/forms/d/1ydBnykTwteikOUiu89i_fIqyh2qa3VHye81LkZKM3vs/viewanalytics

And for the vote, this is how it went:
UsernamePsychic SurgeChlorophyllCalyrex-IceOgerpon-Hearthflame
BobsicanRestrictUnban into RestrictBanKeep Banned
vnmmvDo not RestrictUnban into RestrictBanKeep Banned
KaenSoulRestrictUnban into RestrictBanKeep Banned
GimlafRestrictUnban into RestrictBanUnban

:sv/calyrex-ice: :sv/indeedee: :sv/venusaur:
Calyrex-Ice is banned, Psychic Surge is now restricted, and Chlorophyll has been unbanned and Restricted!

:calyrex-ice:
It has been a top mon since its release and as time went it got better as different builds were experimented, it was extremely effective at destroying slow teams thanks to non-contact stab moves like Glacial Lance and Icicle Spear, and As One making unusable any Berry based strategy, it could also use Agility or Trick Room to deal with faster teams or just rely on its massive bulk and the right tera to take unexpected moves, and thanks to As One's other effect it could easily snowball out of control after getting a surprise kill.

:indeedee:
We have been in a terrain war all gen and this should have a serious impact on how the format works, as priority has always been a complicated subject here with how easily it can get out of control and how the priority negating abilities makes it useless instead of just nerfing it, we may have to follow this restriction with other actions as the power of priority and other terrains will drastically increase without Psychic Surge being a quite centralizing counter play to them.

:venusaur:
Chlorophyll should be fine as a restricted ability, giving more speed options to sun teams while also being easier to fight against without Psychic Surge protecting all these speed monsters like Venusaur and Scovillain.


Scizor and Neutralizing Gas weren't voted on as there wasnt much support on the survey. Expect more action next month unless something breaks the game too hard with these changes.
 
Special teams are ruined... priority spam will murder everything and Raging Bolt can't possibly stop them all.....
:psycry: :psycry: :psycry:
Actually, there's a dumb special priority mon in :comfey:, in fact Draining Kiss is compatible with Tough Claws and Technician, so Comfey can sweep offensive teams with the proper abilities, especially as Triage makes such move have +3 priority, basically outspeeding every other priority sweeper/revenge killer in the metagame.

Anyways, gotta make a comment on the other bans:

:venusaur:: Chlorophyll being unbanned should allow Pokemon with this ability to act as good Speed control for sun teams, in particular this can also theoretically fit in Harvest teams as well.

:calyrex-ice:: Calyrex-I being banned benefits fat teams in particular, as it was basically the only Pokemon that was difficult to take down by sheer bulk and could brute force past some of the bulkiest things in the metagame out of having a STAB that ignores Fluffy. Unnerve being less accessible also means that Harvest teams should be on the rise.

Given the above changes, it's fairly likely the metagame leans to priority spam and fat, and by extension there's high odds for further tiering action on other things depending on how the metagame develops.
 
Also, with Psychic Surge being restricted, does this mean we can potentially look at Iron Crown and Mewtwo again? In their ban post, one of the reasons they were both banned was because of their synergies with Psychic Surge.
https://www.smogon.com/forums/threads/shared-power.3711011/post-9993373
Yeah thats an option, just didnt want to make too many changes in one go, the Psychic Surge restrictions will most likely break some stuff but also makes a lot of stuff way less effective, I think the best way to proceed is to first decide on how strong priority will be allowed to be, then we can look into unbanning stuff that dies to that priority.
 
So long Caly Ice you menace
Actually, there's a dumb special priority mon in :comfey:, in fact Draining Kiss is compatible with Tough Claws and Technician, so Comfey can sweep offensive teams with the proper abilities, especially as Triage makes such move have +3 priority, basically outspeeding every other priority sweeper/revenge killer in the metagame.

Anyways, gotta make a comment on the other bans:

:venusaur:: Chlorophyll being unbanned should allow Pokemon with this ability to act as good Speed control for sun teams, in particular this can also theoretically fit in Harvest teams as well.

:calyrex-ice:: Calyrex-I being banned benefits fat teams in particular, as it was basically the only Pokemon that was difficult to take down by sheer bulk and could brute force past some of the bulkiest things in the metagame out of having a STAB that ignores Fluffy. Unnerve being less accessible also means that Harvest teams should be on the rise.

Given the above changes, it's fairly likely the metagame leans to priority spam and fat, and by extension there's high odds for further tiering action on other things depending on how the metagame develops.
I made a comfey team that had good success. Adapt, tough claws, technician, flare boost and berserk (you can go without berserk for something like fluffy to give a little bulk to comfey) team's biggest issue was psy spam which much people didn't use on ladder. Another issue was the abundance of steel types like scizor that can take the draining kiss and OHKO in return.
 
The council did a follow-up vote now that we got to see the tier without Psychic Surge for a little bit, as priority spam as expected become the number one strategy:


UsernameScizorComfeyDeoxysSpectrierRegielekiFlutter Mane
KaenSoulBanBanUnbanUnbanUnbanUnban
BobsicanDo not banAbstainUnbanAbstainKeep BannedKeep Banned
vnmmvBanDo not banUnbanUnbanKeep BannedUnban
GimlafBanAbstainUnbanKeep BannedKeep BannedUnban

:sv/scizor: :sv/deoxys: :sv/spectrier: :sv/flutter mane:
Scizor is now banned! And on top of that, Deoxys (base), Spectrier and Flutter Mane have been unbanned.

:pmd/scizor:
Scizor was the main enabler for priority spam, as the other technician users aren't as good as finishing games, are a lot frailer, and on top of that it can use Punching Gloves instead of Long Reach, doesn't need Scrappy to hits Ghosts like Breloom and the normal types. In general, the other Technician users aren't that good, specially at abusing priority outside of Breloom when compared to Scizor. The main focus of this hit is to hurt the playstyle, and depending on how the meta develops it may be reversed, and other options could be explored, or maybe some other hits could be made, it is still too early to know.

:pmd/deoxys:
Frail attackers should be way less effective without Psychic Surge so they will be given a chance now. Depending on how things go we could explore even more unbans.
 
I think Comfey is definitely overestimated and very bad. It cannot OHKO neutral targets and is ridiculously frail. The presence of Houndstone forces you to run Decidueye or lose. Furthermore, it can't synergize well with other special attackers because Draining Kiss is not Sheer Force boosted.
https://replay.pokemonshowdown.com/gen9sharedpower-2202362588
Well your problem is that the team isn't really centered around comfey.

This offensive comfey team I found to be pretty successful only problems were psy terrain (slightly better with the restriction) and the abundance of steels (gotta see how the sciz ban affects the matchup). Honestly moltres was the weakest link on the team and can easily be replaced with decidueye to counter fluffy or spectrier to try and go for the snowball sweep
 
Well your problem is that the team isn't really centered around comfey.
It was, though? The only Pokemon that didn’t help Comfey was Jolteon, which I consider a backup sweeper given how unreliable betting all of your hopes on one Pokemon is (unless it’s WingullSpammer’s Corviknight or bust team), especially with Comfey’s horrible speed and coverage. Berserk is also just hoping that your opponent doesn’t just OHKO you with whatever normally bulky neutral or resistant offensive Pokemon they send in.
 
I am the #1 Flare Boost hater so take this with a grain of salt, but I think Comfey’s best set is Choice Specs. How often do you click anything other than DKiss? The thing I don’t like about Flare Boost is that it gives you the same boost as specs and takes up your item slot like specs, but unlike specs it chips you down. I think the trade off is only worth it if you plan on using your coverage. And I don’t think Comfey ever really clicks coverage moves. I do see how you’ve built around Flare Boost with your other mons and I don’t mean to hate on your building. I just think that most teams are better off without Drifblim.

Also, unrelated, Kricketune is pretty great right now. Webs + Technician is pretty solid role compression and will be even better in a post-Scizor world.
https://pokepast.es/9eaad873d7a1f5a8
 
I am the #1 Flare Boost hater so take this with a grain of salt, but I think Comfey’s best set is Choice Specs. How often do you click anything other than DKiss? The thing I don’t like about Flare Boost is that it gives you the same boost as specs and takes up your item slot like specs, but unlike specs it chips you down. I think the trade off is only worth it if you plan on using your coverage. And I don’t think Comfey ever really clicks coverage moves. I do see how you’ve built around Flare Boost with your other mons and I don’t mean to hate on your building. I just think that most teams are better off without Drifblim.

Also, unrelated, Kricketune is pretty great right now. Webs + Technician is pretty solid role compression and will be even better in a post-Scizor world.
https://pokepast.es/9eaad873d7a1f5a8
While I agree on Flare Boost not being as good as one would think in terms of supporting :Comfey:Comfey, :kricketune:Kricketune would be funny if it wasn't for :smeargle:Smeargle doing the exact same thing and more.

Only times another move is used than Draining Kiss is when :comfey:Comfey is dealing with a team with Fluffy, or is trying to beat something like :palafin-hero:Palafin, as merely with Adaptability, Technician, and Tough Claws, Draining Kiss has around 200 total BP, meaning that even with Fluffy or a resisted hit, it hits harder than a neutral Giga Drain. As far Specs are concerned, U-turn and Trick are also good filler options, the former allows to make advantage of well-predicted switches from the foe, while Trick hinders fat foes that may be trying to wall it such as :clodsire:Clodsire.
 
Oh man, Kricketune wasn’t supposed to be a meme… I just forgot about Smeargle! I am enjoying webs + priority spam since you always outspeed opposing priority. It’s very consistent and took me to the top without too much trouble. The toughest matchups were teams with Levitate that could outspeed my relatively slow priority mons.
 
Landorus-Incarnate should be unbanned now.
Deoxys, Flutter Mane, and Spectrier are unbanned already, and they have far better (besides Spectrier) coverage moves than only Earth Power, Psychic, Sludge Wave, and Focus Miss.
I really don't believe that donating a great ability and being a powerful special Pokemon is deserving of a ban with only 3 realistic coverage moves, a slow 101 base speed stat, and average wallbreaking power level.
I do not understand why Landorus-I is still banned.
 
Landorus-Incarnate should be unbanned now.
Deoxys, Flutter Mane, and Spectrier are unbanned already, and they have far better (besides Spectrier) coverage moves than only Earth Power, Psychic, Sludge Wave, and Focus Miss.
I really don't believe that donating a great ability and being a powerful special Pokemon is deserving of a ban with only 3 realistic coverage moves, a slow 101 base speed stat, and average wallbreaking power level.
I do not understand why Landorus-I is still banned.
Because of the nature of the format some hits are there to nerf the archetype first and the pokemon itself second, the mechanic makes them less relevant as individuals and more about how they affect everyone else in the team, Chi-Yu also doesnt do much more than passing its ability, specially with how popular fire immunities are, but what they do is making every other pokemon you run 33% better, and thats enough to push multiple of them over the edge, while you can more easily wall Lando than other mons, it doesnt change the fact that its presence improves the team drastically, as it was a special attacker that could set rocks and pass one of the best abilities, if we try to balance the archetype with it then we need to nerf the archetype somewhere else, which results on way more bans as is one enabler against multiple possible partners.
 
Because of the nature of the format some hits are there to nerf the archetype first and the pokemon itself second, the mechanic makes them less relevant as individuals and more about how they affect everyone else in the team, Chi-Yu also doesnt do much more than passing its ability, specially with how popular fire immunities are, but what they do is making every other pokemon you run 33% better, and thats enough to push multiple of them over the edge, while you can more easily wall Lando than other mons, it doesnt change the fact that its presence improves the team drastically, as it was a special attacker that could set rocks and pass one of the best abilities, if we try to balance the archetype with it then we need to nerf the archetype somewhere else, which results on way more bans as is one enabler against multiple possible partners.
I don’t see how setting up rocks and having a great ability means Landorus-I should be banned whatsoever when it usually does not serve as a sweeper due to its horrible speed and is outclassed in terms of power by Deoxys, Flutter Mane, Spectrier, and Darkrai.

The way I see Landorus-I is as a sacrifice Pokemon: Pokemon primarily used for their abilities, such as Houndstone, Drifblim, Decidueye, etc, and only secondarily as a revenge killer, tank, or utility Pokemon because there are other Pokemon that serve as actual sweepers that you have to pivot in as quickly as possible. I see no reason as to how Landorus-I drastically improves any special team when Braviary-Hisui has existed for so long and has been horrible.

I haven’t seen any real reason as to how Landorus-I makes a special team so good that it goes over the edge of competitiveness or brokenness. In fact, even if Landorus-I is unbanned, I’ll probably still run Conkeldurr for its priority Mach Punch stopping setup sweepers and Defog stopping hazards.
 
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