Can't wait for it being released. The only think I don't like is that your health is given in HP and the enemy's one is given in %, but the rest is all better IMO.
Here is a screenshot that I took with Windows 7. Nothing too shocking.
I'm not sure how stacking the health bars vertically helps with anything. The only way you could think of it is right bar for right pokemon and left bar for left pokemon, which is correct. I tried it out like that but it just looked poor and didn't magically add any clarity.
((And I gotta wonder, what would 6v6 look like?))
Thats probably to avoid giving free information, for example, if you see a Gyarados with 394 HP, then you already know he has 252 EVs in HP, which leads you to think he is a BulkyDos or a RestTalk varian)Can't wait for it being released. The only think I don't like is that your health is given in HP and the enemy's one is given in %, but the rest is all better IMO.
From what I can see, it doesn't show your opponents actual HP, it shows their percentage.Thats probably to avoid giving free information, for example, if you see a Gyarados with 394 HP, then you already know he has 252 EVs in HP, which leads you to think he is a BulkyDos or a RestTalk varian)
Instead of showing stuff like 70/364 HP damage, perhaps it would be easier to read something like 70 HP (19%) damage
Note: Clocks have not been implemented yet, so you can ignore that part of the screenshots.
I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.
I believe not even the 70 part should be shown, as it gives away info on the opponent's pokémon.
Yeah, I like this idea. Also how giving the option to change the colour of the name. e.g the only way to change the name in SB1 is to put a ":'' at the end of the name which makes it bolded blue. Maybe the same feature applies but to make it a different color you put ":Red" etc. This isn't really important but it would be a cool feature.Hmm, I was wondering if it would be possible to color code the moves as well. That way, a fire type move would be colored red, yellow for electric, white for normal. It doesnt have to be dark, maybe a light hint of it or something? Possibly something like Ground in this?
Looks great but I have always found platinum sprites to be better than D/P, maybe adding platinum sprites over the old sprites would be something to consider?