Matches Played: 53. Won: 34. Lost: 19.
Team:
Billy (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog
I have Pelipper as my main Rain setter. It has Scald for STAB and potential burn, U-turn to maintain momentum, Roost to regain health, and Defog to remove annoying hazards. I am running Defog over Hurricane, because I have some answers to Grass Types, and one of the main reasons to run it is Pheromosa, but since it's banned to Ubers, I don't seem to need it as much. The reason I am using Pelipper over another Rain setter such as Politoed, is because Pelipper has a lot more utility potential, shown with Defog. I could also run Tailwind, but I don't see much point, as I usually switch into Swampert, which out-speeds almost everything with the Mega Ability Swift Swim.
Niagara (Swampert) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
I have Swampert on my team as a primary Rain Sweeper. Its moveset is Waterfall for powerful physical STAB, EQ for STAB, Ice Punch for those potential threats such as MegaMence and Dragonite, and Power Up Punch for potential setup on weak enemy mons. I use M-Swampert because it is a very powerful rain sweeper, and probably the best in OU, as Swift Swim raises it's speed from subpar to near best in tier.
Queendra (Kingdra) (F) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam
Kingdra is my secondary rain sweeper. It begins with decent speed, but yet again, Swift Swim allows it to outspeed many, and with its great typing of Water/Dragon, it only has 2 weaknesses, Fairy and Dragon. It's set is Modest Specs, with Hydro Pump for extremely powerful STAB, although it's questionable accuracy makes Surf also necessary. Draco Meteor is for a nuke attack, and can OHKO many mons. Ice Beam is to combat other mons and increase coverage.
Free Hugs (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Fairly Standard Ferrothorn Set. Stealth Rock for entry hazard, Leech Seed for health regaining, Protect to stall for Lefties and Leech Seed recovery, and Gyro Ball for a powerful STAB attack that if the opponent is fast enough, can do up to 150 BP. Also, 131 def + 116 SpD + 1 immunity and 10 type resistances. Weak to only 2. Nuff said.
Koko Butter (Tapu Koko) @ Life Orb
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Taunt
- Hidden Power [Ice]
- Dazzling Gleam
One of Koko's primary purposes is to set up Electric Terrain for Hawlucha's Unburden boost. It has Taunt to keep opponents mons from stalling too much / setting up hazards. Thunder as a powerful terrain boosted STAB, which has 100% accuracy in Rain, which can allow it to somewhat abuse rain until it runs out. HP Ice is primarily for Lando-T which is a threat to Koko. Dazzling Gleam is for Fairy STAB and coverage.
Hawk Hogan (Hawlucha) (M) @ Electric Seed
Ability: Unburden
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Drain Punch
Hawlucha is good as a potential sweeper if rain gets cut off. It has pretty good coverage, and its set is pretty useful. Electric Seed is it's way of getting its unburden speed boost quite easily, if it is swapped in right after Koko. It's set includes Acrobatics, which takes advantage of its lack of an item once Electric Seed is used, SD for setup, if necessary against stally mons, High Jump Kick for Powerful Stab, but can be quite risky if they predict protect, or if it misses, and finally, Drain Punch for recovery. Hawlucha is a great Unburden Sweeper, but if they have a Tapu of their own, and take off Terrain before it can get Unburden boosted, Hawlucha can become somewhat less useful.
This team has been working pretty well, and I have been trying to iron out the kinks in it, but if anyone has any suggestions to improve the team, it would be very much appreciated.
Team:
Billy (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog
I have Pelipper as my main Rain setter. It has Scald for STAB and potential burn, U-turn to maintain momentum, Roost to regain health, and Defog to remove annoying hazards. I am running Defog over Hurricane, because I have some answers to Grass Types, and one of the main reasons to run it is Pheromosa, but since it's banned to Ubers, I don't seem to need it as much. The reason I am using Pelipper over another Rain setter such as Politoed, is because Pelipper has a lot more utility potential, shown with Defog. I could also run Tailwind, but I don't see much point, as I usually switch into Swampert, which out-speeds almost everything with the Mega Ability Swift Swim.
Niagara (Swampert) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
I have Swampert on my team as a primary Rain Sweeper. Its moveset is Waterfall for powerful physical STAB, EQ for STAB, Ice Punch for those potential threats such as MegaMence and Dragonite, and Power Up Punch for potential setup on weak enemy mons. I use M-Swampert because it is a very powerful rain sweeper, and probably the best in OU, as Swift Swim raises it's speed from subpar to near best in tier.
Queendra (Kingdra) (F) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Surf
- Draco Meteor
- Ice Beam
Kingdra is my secondary rain sweeper. It begins with decent speed, but yet again, Swift Swim allows it to outspeed many, and with its great typing of Water/Dragon, it only has 2 weaknesses, Fairy and Dragon. It's set is Modest Specs, with Hydro Pump for extremely powerful STAB, although it's questionable accuracy makes Surf also necessary. Draco Meteor is for a nuke attack, and can OHKO many mons. Ice Beam is to combat other mons and increase coverage.
Free Hugs (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Brave Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball
Fairly Standard Ferrothorn Set. Stealth Rock for entry hazard, Leech Seed for health regaining, Protect to stall for Lefties and Leech Seed recovery, and Gyro Ball for a powerful STAB attack that if the opponent is fast enough, can do up to 150 BP. Also, 131 def + 116 SpD + 1 immunity and 10 type resistances. Weak to only 2. Nuff said.
Koko Butter (Tapu Koko) @ Life Orb
Ability: Electric Surge
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Taunt
- Hidden Power [Ice]
- Dazzling Gleam
One of Koko's primary purposes is to set up Electric Terrain for Hawlucha's Unburden boost. It has Taunt to keep opponents mons from stalling too much / setting up hazards. Thunder as a powerful terrain boosted STAB, which has 100% accuracy in Rain, which can allow it to somewhat abuse rain until it runs out. HP Ice is primarily for Lando-T which is a threat to Koko. Dazzling Gleam is for Fairy STAB and coverage.
Hawk Hogan (Hawlucha) (M) @ Electric Seed
Ability: Unburden
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Acrobatics
- Swords Dance
- High Jump Kick
- Drain Punch
Hawlucha is good as a potential sweeper if rain gets cut off. It has pretty good coverage, and its set is pretty useful. Electric Seed is it's way of getting its unburden speed boost quite easily, if it is swapped in right after Koko. It's set includes Acrobatics, which takes advantage of its lack of an item once Electric Seed is used, SD for setup, if necessary against stally mons, High Jump Kick for Powerful Stab, but can be quite risky if they predict protect, or if it misses, and finally, Drain Punch for recovery. Hawlucha is a great Unburden Sweeper, but if they have a Tapu of their own, and take off Terrain before it can get Unburden boosted, Hawlucha can become somewhat less useful.
This team has been working pretty well, and I have been trying to iron out the kinks in it, but if anyone has any suggestions to improve the team, it would be very much appreciated.