Just need the Diglett now thanks to Rufus. PM me if you have one, thanks.LF: Dream ball female HAAxew,Aron, Diglett, andDurant. Egg moves and IVs are not important, PM me if you have these.
Just need the Diglett now thanks to Rufus. PM me if you have one, thanks.LF: Dream ball female HAAxew,Aron, Diglett, andDurant. Egg moves and IVs are not important, PM me if you have these.
I have one but I don't know when I'm going to have time to breed a spitback. I'll try and make it soon so if you get one, it obviously won't be a problem.Just need the Diglett now thanks to Rufus. PM me if you have one, thanks.
5iv works too didn't really think that one throughNot sure what the point of 6IV is if you're running Timid, so the reason doesn't seem very obvious to me...
I'm sorry, but I would toss. You'd probably want the defenses to be at least 28+ and preferably 4 31s at least.I'm SR Diancie, keep or toss?
Nature:Rash
HP:28/29
Atk:31
Def:24/25
Sp.Atk:31
Sp.Def:26/27
Spe:31
Toss, IMO. Want more than 3 IVs @ 31.I'm SR Diancie, keep or toss?
Nature:Rash
HP:28/29
Atk:31
Def:24/25
Sp.Atk:31
Sp.Def:26/27
Spe:31
It's barely good enough to keep, if just for personal use. But if looking to use it for trading material, toss and continue the pursuit.I'm SR Diancie, keep or toss?
Nature:Rash
HP:28/29
Atk:31
Def:24/25
Sp.Atk:31
Sp.Def:26/27
Spe:31
Despite what everyone has said so far, I would honestly keep it. The chances of getting a usable nature AND good IVs in the non-guaranteed stats is super hard to come. If you were syncing for that nature and got those IVs I would say toss, however you've landed a mixed attacking nature with the 3 guaranteed 31s in your offensive stats, and a couple points off in the defences (which won't be a huge difference since Mega Diancie doesn't invest in them anyway). Not to mention that mixed attacking natures need to get high IVs in three stats, instead of just two like a physical or special spread needs, which you've done. It will make for a great Rock Polish set imoI'm SR Diancie, keep or toss?
Nature:Rash
HP:28/29
Atk:31
Def:24/25
Sp.Atk:31
Sp.Def:26/27
Spe:31
Flash Fire, IMO. You'll lose unnerve on MEvo, while Flash Fire can actually help you sweep even if you lose it on MEvoIn battle, what would be the preferred ability for Houndour? Unnerved or Flash Fire? I feel as if the Flash Fire switch in would be too predictable.
To be honest, Unnerve is pretty useless. There aren't many situations where it would be better. I mean, Harvest users, status healing and preventing Belly Drum Sitrus lol. Flash Fire can prevent a Scarf Fire move from sweeping your team by just being there.In battle, what would be the preferred ability for Houndour? Unnerved or Flash Fire? I feel as if the Flash Fire switch in would be too predictable.
Though i guess it also works against Unburden users such as Hawlucha. Unnerve is a very niche ability.To be honest, Unnerve is pretty useless. There aren't many situations where it would be better. I mean, Harvest users, status healing and preventing Belly Drum Sitrus lol. Flash Fire can prevent a Scarf Fire move from sweeping your team by just being there.
Do you care about IV's? Because i can breed one for you wont take long, but it might not be great in the stats.Hey can someone please trade me a Happiny in Pokemon OmegaRuby. Im willing to trade starter's and 1-3 iv pokemon
Hands down Flash Fire. Immunity + boost!? pfff yes pleaseIn battle, what would be the preferred ability for Houndour? Unnerved or Flash Fire? I feel as if the Flash Fire switch in would be too predictable.
Repeat Ball is the best ball.What's the best ball for deoxys and what's the most desirable form to get for it
Try this. It should save you time.What's a gokd strategy to catch deoxys cause I was thinking of just hucking my master ball at it and SR and keep doing that