Simple Questions/Requests - Mark 47 (Minor Pokemon Trades, Item Requests etc GO HERE) (NO HACKING)

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I don't know anything about the Regis competitively, what are the best spread/natures?

Also, is this any decent?

Regirock - Relaxed - Sturdy - 31.30.31.10.31.05
That's good. Regirock doesn't need special attack or speed.

Optimal natures:

Regirock: Careful, Sassy, Relaxed, Impish, Adamant, Brave

Regice: Calm, Sassy, Bold, Relaxed, Quiet, Modest

Registeel: Careful, sassy, Relaxed, Impish, Adamant
 
That's good. Regirock doesn't need special attack or speed.

Optimal natures:

Regirock: Careful, Sassy, Relaxed, Impish, Adamant, Brave

Regice: Calm, Sassy, Bold, Relaxed, Quiet, Modest

Registeel: Careful, sassy, Relaxed, Impish, Adamant
Awesome, thanks for that! :)

Moderator edit: Not the place to complain about bad luck SRing.
 
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keep or toss?

Hoopa
Naive 31/31/30/30/31/31

Already got a Hasty one, and although Naive is not optimal is not the worst (Bold, Relaxed, etc). Opinions?
Eeeeeeh I mean... if you have a similar Hasty one (like with these almost-flawless IVs and all), and say you don't have a Jolly/Timid/Modest one for instance (regardless of the fact that there's a bunch of those Hoopas floating around Smogon), then you really don't want a Naive one because:
a) You'll always use the Hasty one for personal use
b) Nobody's going to want the Naive one from your thread if you've got the Hasty one sitting there as well...

I'd consider tossing and trying to SR for another set. Only because Naive is just THAT bad (you know, terrible defence so SpD want to remain as high as possible).

yes Naive isn't the WORST nature for Hoopa, but when has "oh, got good IV's and a mediocre ability" ever satisfied someone from Smogon... xD
 
Keep and CMT for it? It also happens to be HP Grass, for 'coverage'
kinda wish it was hp ice but oh well.

Eeeeeeh I mean... if you have a similar Hasty one (like with these almost-flawless IVs and all), and say you don't have a Jolly/Timid/Modest one for instance (regardless of the fact that there's a bunch of those Hoopas floating around Smogon), then you really don't want a Naive one because:
a) You'll always use the Hasty one for personal use
b) Nobody's going to want the Naive one from your thread if you've got the Hasty one sitting there as well...

I'd consider tossing and trying to SR for another set. Only because Naive is just THAT bad (you know, terrible defence so SpD want to remain as high as possible).

yes Naive isn't the WORST nature for Hoopa, but when has "oh, got good IV's and a mediocre ability" ever satisfied someone from Smogon... xD
My Hasty is more sorta personal use. It has 29 (LO number)/31/27/27/31/31 IVs.
 
I suppose I lucked out a bit, but it's still meh. Ice Body Regice.

Regice - #378 (Quiet)
HP: 31
Att: 8 - 9
Def: 20 - 21
SpA: 31
SpD: 31
Speed: 10 - 13

Thoughts? :P
 

n.n rattata

Banned deucer.
Please don't ask if you should keep a Pokémon with 20 HP, that's just ridiculous. You might want to check my Soft Reset guide to make your life easier. :)
Idk, I was tossing anyways but I wanted opinions, no reason to be an ass without knowing my thought process.
 
Idk, I was tossing anyways but I wanted opinions, no reason to be an ass without knowing my thought process.
Well, to be fair, if he hadn't said it, someone else would have. :( The thing is that (very) low HP on a defensive nature is just an instant reset. You could argue for low HP on a mixed Pokemon with like Hasty/Naive or whatever if you toss on a Sash anyway, but a defensive mon needs all the HP, Def and SDef it can get.

It's also why people usually tell you to check only the high HP ones when getting the Wondercard Pokés, to save time. Also, if you use a Final Gambit user (or Night Shader), there's absolutely no chance such a 'mon would go past. ;)

For the event Pokés, it's basically:
Mew, Celebi: 338+ HP
Jirachi: 92 HP (because 91 means it's not higher than 27)
Hoopa: 154+ HP
Diancie: 124+ HP
Rayquaza: 247+ HP
 
Idk, I was tossing anyways but I wanted opinions, no reason to be an ass without knowing my thought process.
I think what Buckert was trying to say, was that if you follow his SR guide, you'll only catch Pokemon after being guaranteed in battle that their HP and Speed stats are perfect, therefore only leaving the other 3 necessary stats up to chance.
(If in battle you see that HP and/or Speed arn't perf, that's an instant reset)
So asking whether you should keep or toss a Pokemon with imperfect HP IVs is silly (unless you get that 29 Life Orb HP IV on a Pokemon that actually makes use of it, so not an impish Lando either way)

People here (including me) have hash standards so don't take things personally
 

Skymin_Flower

It's Seed Flare time.
Is it worth it to RNG a Modest / Timid Groudon or is that set only viable in VGC (and therefore restricted to Pentagon Groudons) ?
 
Does anyone have a Sheer Force Totodile, or anything from that line? Not fussy about IVs or gender, its only that I'm a mug and missed the event :(
 
So I would like to breed myself some HP pokemon using the time machine exploit but I was wondering if you really need to breed HP ditto with a 6iv 'mon or if an "all 30 ivs" ditto could work as well. The chances that I got are 7/3072 for the "all 30" ditto, 119/6144 for the HP ditto, for an HP that requires 2 IVs set at 30; but I feel they are way too low and I would like someone else to do the calcs.
Okay for the example ditto has 30/31/30/31/31/31, the other parent has 6IVs. The goal is to get the offspring with the same IVs of ditto. With destiny knot the IVs inheritance is: 0-5, 1-4, 2-3, 3-2, 4-1, 5-0. The total combinations of iV spread inheritance is (6 (C 6,5) 30 (C 6,1*C 5,4) 60 (C 6,2*C 4,3))*2 = 192

Each IV type of inheritance gives different chance of getting the target spread.

1-4: the IV inherited from ditto must of be from hp or defense, the second 30 iv is up to luck. 2*5(=C 5,4)/192*1/32
2-3: inherit both 30 ivs from ditto, required to roll a 31 IV. 1*4 (=C 4,3)/192*1/32
the chances of the "all 30" ditto stop here and are 7/3072 while the HP ditto can afford to pass down just one 30 Iv and let the other be decided by luck, so 15(=C 6,2)/192*4(=C 4,3)*1/32
3-2: similar to the case above 2 of the 3 IVs inherited from ditto must be hp and attack, the other 4 IVs are 31 and for the last one you must be lucky. Otherwise just get one 30 IV and get 30 in the other stat with luck.
4 (= C 4,1) *3 (=C 3,2)/192*1/32.
10 (=C 5,2)/192*1/32
4-1: 2 of the four IVs are 30, other three IVs are 31 and the last one is up to luck, or get just one 30 iv from ditto and roll a 30 IV in the other stat
6 (=C 4,2) *2 =(C 2,1)/192*1/32.
5(=C 5,4)/192*1/32
5-0: inherit all the IVs from ditto, the last IV needs to be either 30 or 31.
6 (=C 6,5)/192*1/32

summing up all the chances that's what I get: 119/6144

Now some questions concerning the exploit: does the ability have fixed inheritance, like the IVs? Does switching the parents to others with different gender ratio affect shininess?
 
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shiny finder

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So I would like to breed myself some HP pokemon using the time machine exploit but I was wondering if you really need to breed HP ditto with a 6iv 'mon or if an "all 30 ivs" ditto could work as well.

Now some questions concerning the exploit: does the ability have fixed inheritance, like the IVs? Does switching the parents to others with different gender ratio affect shininess?
Not sure on the probabilities, but qualitatively an all 30 Ditto + 6 IV parent works as well. It's just less likely that you'll get your target HP spread (i.e. the closer the parents are to the desired spread, the better chance you'll have at getting the spread you want on the egg).

Iirc, assuming you stay consistent with Masuda/non-Masuda parents and you don't switch to mono-gendered or genderless Pokemon (assuming you started with something that has a chance of switching gender), then the shininess and ability inheritance should be the same. I feel that's kinda confusing, so reading through .com's guide might help clear some of that up.

(On a side note, adding in Power Items or taking away the Destiny Knot will change the inheritance/shininess as well).
 
Does anyone have a Sheer Force Totodile, or anything from that line? Not fussy about IVs or gender, its only that I'm a mug and missed the event :(
I've just bred one; can trade whenever, I've also got the other Johto starters

Just SRed a Careful Celebi with 30/31/31/X/31/31

I'm thinking of keeping it but I'm not sure how practical a physical celebi would be... I've always only used special attacks with him. I was thinking of using Recover, Leech Seed/(Any other status move), Zen Headbutt/Seed Bomb and U turn. Thoughts?

Moderator edit: Don't double post.
 
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