I think a heavy ball would look great with guzzlord or dusk would work, however i think guzzlords blue and yellow highlights would throw off the look a little bit.Nature and ball suggestion's for Guzzlord?
Thats fine ill just take the black sludge theni have both of those things, however i wouldn't be so willing to let go of my charizard unless persuaded heavily.
Alright, add me and i'll be on in a second. What's your FC?Thats fine ill just take the black sludge then
I've never used Guzzlord, but I liked Brave for it's nature, gives it trick room potential, and doesn't lower its special attack which is nice.Nature and ball suggestions for Guzzlord?
Ill shoot u a pmAlright, add me and i'll be on in a second. What's your FC?
Nature and ball suggestions for Guzzlord?
Would it be a good idea to have someone hold onto my team, then proceed to speedrun my game again now that i know how useful UB's can be and manage to keep my tapus to boot?Be cautioned, Guzzlord has Thrash and will likely KO itself from confusion before you get it in a non-Beast ball. Have a Ghost-type handy so it can't use it.
Would it be a good idea to have someone hold onto my team, then proceed to speedrun my game again now that i know how useful UB's can be and manage to keep my tapus to boot?
Nature and ball suggestions for Guzzlord?
I assume you're not using 3rd party backup methods. But even if you're not, I don't think it's worth the amount of time it takes to get through the game just to get a few Pokemon. I respect people working towards good Pokemon, but don't reset a good file just for that.Would it be a good idea to have someone hold onto my team, then proceed to speedrun my game again now that i know how useful UB's can be and manage to keep my tapus to boot?
OK then, Quiet or Brave Guzzlord? (Going for 0 speed is gonna suck)
Either gonna go Quick or Dusk Ball.
Well i was just talking about somebody holding on to my sweeper team until i have access to the festival plaza then Retrieving my team from said person to cut the grinding and some of the difficulty. But as you were saying just the sheer thought of sitting through the cutscenes is un-appealing.I assume you're not using 3rd party backup methods. But even if you're not, I don't think it's worth the amount of time it takes to get through the game just to get a few Pokemon. I respect people working towards good Pokemon, but don't reset a good file just for that.
Depends on if you think you can trade for the necessary UB's in the future. If you don't think you can, then it would perhaps be worth your time.Would it be a good idea to have someone hold onto my team, then proceed to speedrun my game again now that i know how useful UB's can be and manage to keep my tapus to boot?
Depends on if you think you can trade for the necessary UB's in the future. If you don't think you can, then it would perhaps be worth your time.
However, it would probably be easier if you just went and bought PokeBank if you wanted to keep your pokes for a reset. PokeBank is a storage app from the Nintendo store for Gen 6 and Gen 7 pokemon, that costs a yearly fee of 5 USD (or whatever the equivalent is in your nations currency). So you could easily offload all your pokes, then reset the game.
To hit 192, you need to subtract either 96 or 63. If neither of those work, you need to use a different target frame because rotomdex blinking is screwing you up. The frame error is different for every UB. Variance is caused by different numbers of NPCs in the encounter areas. Ghost NPCs are also a thing as well, as with Tapu Fini.Thanks, I'll do that.
If anyone here is able to help, though, what I'm looking for is some way to understand what for lack of a better term I'm calling "UB-specific frame variance." Naturally, when targeting UBs you need to figure out how many frames to subtract to make exactly 192 units be subtracted from EonTimer, but there's also a number of frames that need to be subtracted according to whichever UB you're shooting for. For Celesteela in the zero-NPC part of Malie Garden, it's 40-41 frames.
...But evidently there's some other factor in there, because I've been SRing for Celesteela for at least 7 solid hours and I've yet to hit the target frame once. Sometimes it gets pretty close (2 frames, evidently due to sync-related confusion), but sometimes it's far enough away that I know the variance isn't due to me not hitting the right 1/30th of a second. Sometimes it's 5, 15, 40, even up to 100 frames off. This is after I've figured out my Temporary Target Frame and subtracted another 40-41 frames from it.
This weird-ass frame variance doesn't seem to exist for Tapus, but maybe it's just less noticeable because they're 100% encounters and thus it takes a lot less time to get them.
So I'll talk to r/pokemonRNG, but if anyone here has had any experience, I'm open to that too.
I can get you a modest synchro but it will take few minutes to breed another one.Someone have either a Modest Ditto or Modest Synch I could use? I need to re-breed my Magnemite.
Thanks! Just PM me when you're ready!I can get you a modest synchro but it will take few minutes to breed another one.
To hit 192, you need to subtract either 96 or 63. If neither of those work, you need to use a different target frame because rotomdex blinking is screwing you up. The frame error is different for every UB. Variance is caused by different numbers of NPCs in the encounter areas. Ghost NPCs are also a thing as well, as with Tapu Fini.