Also what is the OU Blitz metagame that is currently on Showdown?
OU Blitz is OU with a shorter timer, I believe it maxes at 15 seconds and you get 10 seconds back per turn.Also what is the OU Blitz metagame that is currently on Showdown?
The problem with Eiscue is that without a Belly Drum it’s really weak, and you can’t bypass that weakness with any utility options if you’re using an Assault Vest. Especially in OU it can’t do practically anything without a boost. Even Belly Drum sets struggle in OU, but they’re your best shot to make the mon usable in the current metagame, so I’d focus on that route rather than locking yourself out of a Belly Drum with Assault Vest.All right. My question: What do people do when people see Eiscue? Do they normally break Ice Face or do they try to skirt around it with Special moves. My idea was to put an Assault Vest on it, given if most try Special attacks. Would this actually work well, or is it one of my "it's stupid" ideas?
If you’re going that route, I think you need some way to prevent t1 hazards from popping your floating hwish early. This should probably be from having a separate Magic Bounce mon on your team, as none of the Taunt + Healing Wish Pokemon you could use as a lead can set up hazards of their own, making them a bit lackluster as a dedicated suicide lead. Once you figure out how you want your early game hazard situation to look like, the best abusers would be mons that are tough to OHKO but can hit exceptionally hard. Something like Kyurem could be worth trying here. Either way, figure out what your main bulky wallbreakers lure in and chip down, then add in sweepers that appreciate those weakened mons, and try to fill holes from there. Since the floating healing wish combo has a lot of flaws (broken by chip or OHKOs and only affects the game state a single time, usually in the early game if on a suicide lead where your opponent still has the most options left to respond to it with), it probably won’t be a successful team without some seriously in-depth threat analysis, but it could make for a really fun gimmick.Now that Healing Wish has been buffed in gen 8, has anyone tried out Healing Wish on a suicide lead? I'm trying to build a team around that concept, but I'm not sure where to go with it.
Dragapult is definitely not broken by any stretch of the imagination, there is plenty of conventional counterplay available to the Pokemon. Generally, Dragon Dance Dragapult is only used on hyper offensive teams and while it's true that those teams can typically force damage onto checks like Clefable and Mandibuzz, this isn't any more true for Dragapult than any other sweeper on these kinds of teams. Typically, you'll be able to keep it in check if you manage aptly; a lot of chip damage is required for Dragapult to overwhelm its checks. It's not like Dragapult's counterplay varies much between its sets, either, you're still going to be answering Dragapult with Pokemon like Clefable and Mandibuzz with good success regardless of sets. This ofcourse doesn't mean that Dragapult isn't great, it undeniably is. I'm not really sure what else needs to be said, you haven't really given any in-depth arguments as to why you feel it should be banned. For what it's worth, if you wish to provide more arguments you should definitely use the Metagame Discussion thread.Why is Dragapult in OU? It's literally a Pseudo-Legendary and can easily wipe out teams with just a Dragon Dance set up. I feel like it could be an Uber like Galarian Darmanitan, but I'm just asking.
You might be surprised to hear it, but Dragapult isn't actually all that exceptional as a Dragon Dance sweeper.Why is Dragapult in OU? It's literally a Pseudo-Legendary and can easily wipe out teams with just a Dragon Dance set up. I feel like it could be an Uber like Galarian Darmanitan, but I'm just asking.
https://www.smogon.com/dex/ss/abilities/blaze/Is the calc wrong?
Turn 17, his Cinderace does 65% to my max defense Clefable. Except according to the calc, 252+ Atk Cinderace Pyro Ball vs. 252 HP / 252+ Def Clefable: 175-207 (44.4 - 52.5%) -- 19.9% chance to 2HKO. That's not right at all! That's even assuming he was adamant, because they mostly run Jolly. I think something else like this happened to me recently as well, but I am very confused. I hope this is the right place to ask this.
max atk max spe is far more common and for good reason; it outspeeds notable pokemon like corviknight, seismitoad, hippowdon, and of course, clefable.how good would 252 hp 252 atk flame orb conk be in the current meta