Why Sylveon is blacklisted in the VR?
if I had to guess its because sylveon resides in NU and some people kept talking about itWhy Sylveon is blacklisted in the VR?
I think it's because in almost every meaningful ways, it's outclassed by clefable so there really isn't any point in using it. And because of this it isn't worthy of a vr nomination and I'm guessing people kept nominating it so it was blacklistedWhy Sylveon is blacklisted in the VR?
I don't advise this set as SD thunderpunch does the exact same thing but better arguably, but if you insist first off I think the last move should be flare blitz as there's no risk of missing, Blaziken is stronger physically, and flare blitz is stronger in base damage.I saw someone use a brilliant Blaziken set. It involved using Work Up, then Solar Beam with a Power Herb to lure checks like Tapu Fini. I'm thinking of using a similar one, what do you think the optimal EV spread would be?
I'm also unsure for the fourth move to use, apart from Work Up/Solarbeam/Close Combat - probably Fire Blast, but unsure if there's a better choice?
Future Sight power gets boosted by Psychic Terrain just like Thunderbolt from a Tapu Koko gets boosted by its Electric Surge ability summoning the appropiate Terrain. In this case Future Sight gets boosted when Tapu Lele uses it regardless of if you swap out your Tapu Lele or not. BUT you only get the boost due to Psychic Terrain as long as the Terrain is up.How doed future sight interact with psychic terrain?
This is wrong; it only gets the Psychic Terrain boost if Tapu Lele is still on the field.Future Sight power gets boosted by Psychic Terrain just like Thunderbolt from a Tapu Koko gets boosted by its Electric Surge ability summoning the appropiate Terrain. In this case Future Sight gets boosted when Tapu Lele uses it regardless of if you swap out your Tapu Lele or not. BUT you only get the boost due to Psychic Terrain as long as the Terrain is up.
Thank you! I completely forgot Blaziken even got Thunder Punch, d'oh. Appreciate your response though!I don't advise this set as SD thunderpunch does the exact same thing but better arguably, but if you insist first off I think the last move should be flare blitz as there's no risk of missing, Blaziken is stronger physically, and flare blitz is stronger in base damage.
Second the optimal spread would be
EVs: 224 Atk / 32 SpA / 252 Spe
Naive Nature
This spread essentially allow solar beam at +1 to ohko slowbro with stealth rocks up since many still run rocky helmet or even colbur berry sometimes over HDB. The rest goes into attack, along with maximum speed for best use of speed boost and a naive nature to avoid being revenge killed by physical priority moves.
It does activate actually, because it isn’t priority-based. If it helps, think of it like +0.5 priority. It just moves first in the priority bracket, like how Lagging Tail moves last.Does G-Slowbros Quick Draw activate in Psychic Terrain? I would assume no considering other priority type abilities being negated but wanted a confirmation. Thanks.
I haven't tested this in the main series games, so it's possible Pokémon Showdown has it programmed incorrectly, but after doing some testing (replay link here: https://replay.pokemonshowdown.com/gen8ou-1236375965-6et6dhhjeaqdxnu8lhj6wstfmhrz5g1pw) I have found that Katy's original answer was correct and Future Sight receives a boost as long as Psychic Terrain is up when the move hits, even if Tapu Lele has switched out.This is wrong; it only gets the Psychic Terrain boost if Tapu Lele is still on the field.
from what I can read from bulbapedia, which is the only source that I found to say something relevant:I haven't tested this in the main series games, so it's possible Pokémon Showdown has it programmed incorrectly, but after doing some testing (replay link here: https://replay.pokemonshowdown.com/gen8ou-1236375965-6et6dhhjeaqdxnu8lhj6wstfmhrz5g1pw) I have found that Katy's original answer was correct and Future Sight receives a boost as long as Psychic Terrain is up when the move hits, even if Tapu Lele has switched out.
The damage calcs are as follows:
These are consistent with the damage in the replay showing that Future Sight still gets the boost after Tapu Lele is switched out.252 SpA Tapu Lele Future Sight vs. 252 HP / 252+ SpD Heatran in Psychic Terrain: 88-104 (22.7 - 26.9%) -- possible 5HKO after Leftovers recovery
252 SpA Tapu Lele Future Sight vs. 252 HP / 252+ SpD Heatran: 67-80 (17.3 - 20.7%) -- possible 7HKO after Leftovers recovery
Original Question from Livio ElTito: How doed future sight interact with psychic terrain?I just tested to see if the mechanics changed, and from these replays it doesn't seem like they did. I put the damage that the moves shouldve done in the chat.
https://replay.pokemonshowdown.com/gen8cap-1236472142-xn2uztx542jcz0crn0h4x8xuo1zpjzxpw
https://replay.pokemonshowdown.com/gen8cap-1236474288-bvixq85o8izxkpmztnxu3q2v0sliyqcpw
It is still usable in the same sense as before: it is unreliable and cheesy, but if odds pull in its favor, then it can destroy any team lacking an Unaware Pokemon. The main difference is simply loftier competition for slots on these HOs, which is troublesome. It does well alongside Paralysis and screens, but you can argue pairing it with Grassy Terrain can improve its standing as well.Can Slowbro-G still be used on HO as a legit threat or is it completely redundant and if its usable what type of HO does it fit in and what are its main partners
Sorry for spamming but what would an optimal set look like?It is still usable in the same sense as before: it is unreliable and cheesy, but if odds pull in its favor, then it can destroy any team lacking an Unaware Pokemon. The main difference is simply loftier competition for slots on these HOs, which is troublesome. It does well alongside Paralysis and screens, but you can argue pairing it with Grassy Terrain can improve its standing as well.
Nasty Plot / Sludge Bomb / 2 of Psychic, Flamethrower, Scald, and Focus Blast. Scald/Focus Blast allow for hitting Heatran/Tyranitar at least, but otherwise you always went with the first 3 attacking moves in the pre-DLC2 metagame. The jury is still out as to what is closest to optimal now, however.Sorry for spamming but what would an optimal set look like?
Blissey can afford to run Heavy-Duty Boots, therefore making it a great defensive answer to a plethora of specially attacking threats such as Kingdra, Tapu Lele, and Magearna. It is also bulkier than Chansey in the aspect when Chanseys Eviolite gets knocked off / removed it is much more vulnerable than Blissey. Blissey can also function as a great utility Pokemon with Teleport and Thunder Wave / Toxic. Blissey is just better in that aspect as in conclusion, losing Heavy-Duty Boots hurts it less than Chansey losing its Eviolite.What changed to all Blissey to take back the crown as the blob of choice for OU?
Are you asking why Blissey is better than Chansey in the metagame? If you are, then it is solely due to Heavy-Duty Boots. Which makes it better than Chansey considerably due to still being extremely bulky while nullifying Chansey's biggest weakness which is its susceptibility to hazards and over reliance on its Eviolite, making Blissey a far more splashable Pokemon on bulky offensive and balance teams because of this while Chansey is more viable on staller builds due to its better bulk.What changed to all Blissey to take back the crown as the blob of choice for OU?
Chain chomp, aka Draco, Fire blast, Swords dance, Earthquake is the traditional mixed garchomp set in the past gens but I haven't really seen it get any real use in this meta as of yet or usage either, so I am going to assume you mean a mixed tank chomp set. Tank chomp typically runs EQ, Fire blast, Stealth rock, and toxic/dragon tail. I wouldn't really call this a "mixed set" though as it really only uses fire blast to hit steels but if you wanted the offensive mixed set use the chain chomp set I stated at the top.What is the normal set for this Mixed Garchomp I keep hearing whispers of? I haven't been able to discern it from the last round of usage stats.