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SkarmBliss =O

Ultimate SkarmBliss [OU RMT]

Hi everyone,
I was trying for a long time to make perfect stall, and well here's the closest thing I've got to it.

Obviously this team is based round entry hazards and shuffling/causing switches, so that's the main NON-new strategy.
Anyways, here's the team

2x Ground Weak
2x Ground resist (1 immune included)
2x Fightning weak
2x Figthning resist (1 immune included)
1x Bug weak
3x Bug resist
2x Fire weak
2x Fire resist (1 flash fire included)
2x Electric weak
1x Electric resist + most electric atks are Sp. best sp wall in the game
1x Water weak
2x water resist
1x Ice weak
2x Ice resist

_________________________
sorry I didnt make the chart

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Heatran (M) @ Choice Scarf ** UglyMofo
Trait: Flash Fire
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Earth Power
- Flamethrower
- Hidden Power [Ice]
- Stealth Rock

This functions surprisinly well, as SR is not important on this team on the first turns, this thing can threat BP taunters, or revenge kill the obvious threats to my team, while setting up SR, absorb trick, and having key resistances to my team, paired up with celebi, the known CeleTran combo.
I chose heatran because it was the only fit to do that many jobs.

Tentacruel.png


Tentacruel (M) @ Black Sludge ** Cruel
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 138 SDef
Calm Nature (+SDef, -Atk)
- Rapid Spin
- Rest
- Surf
- Toxic Spikes

Tenta walls the NP ape who would rape my team, can set tspikes on most waters not named swampert, and has a lot of chances of spinning since Spiritomb ruin mosts ghosts.
I chose rest because in SS, Tenta doesn't really take many hits, although I have wish support, rest helps me against Heatrans in general. Also absorbs Tspikes without needing of spinning
Ev'd to survive suicide aerodactyl leads EQ

Celebi.jpg


Celebi @ Leftovers ** Gayness
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature (+Def, -Atk)
- Grass Knot
- Heal Bell
- Perish Song
- Recover

The mighty phaser, this thing ruins CurseLax and Crocune, as I dont have another response to that.
It may seem stupid to not carry HP fire with all the scizor around, but since I have 2 resters and no sleep talk, Heal bell really helps me to have them not sleeping.
This obviously counters most lukes, breloom, and gyarados, since bounce gyarados doesnt carry taunt, and Ohkoes lebi most of the time, I have perish song for them, and Grass knot for taunter versions.



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Blissey (F) @ Leftovers ** PinkBitch
Trait: Natural Cure
EVs: 24 HP / 252 Def / 232 SDef
Bold Nature (+Def, -Atk)
- Protect
- Seismic Toss
- Toxic
- Wish

This thing's IMBA, i might have realised it too late, but protect + wish is seriosly underrated, I can scout U-Turns, Superpowers, Pursuit and Tricks,
Although it fails to pursuits If its on 50% HP, it does a lot of dmg before fainting.
Main answer to flyers immune to spikes and tspikes (with toxic), named zapdos, flygon, togekiss, while also is a good answer to stall physical sweepers like tyranitar If I don't have tspikes up.
The best wish passer I've ever found.
Also causes a lot of switches as it's the best special wall in the game.

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Spiritomb (M) @ Leftovers ** Tomb Raider
Trait: Pressure
EVs: 252 HP / 140 Def / 116 SDef
Sassy Nature (+SDef, -Spd)
- Pursuit
- Rest
- Shadow Ball
- Will-O-Wisp

Gimmick set? Yes, but also works nice with this team strategy.
WoW for obvious physical sweepers trying to get past Tomb, Rest mainly against SS to have a reliable way to recover, and shadow ball + pursuit dooms any kind of spin blocker, since Tomb beats every one of them.
Main answer for machamp who I really hate.
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Skarmory (M) @ Shed Shell ** Wall-E
Trait: Sturdy
EVs: 252 HP / 192 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Taunt
- Whirlwind

Not much to say here, standart skarm, the core of the team, since most teams hate spikes and resist tspikes.
Main phsyicall wall and response to physical sweepers not carrying fire / electric attacks.
I chose taunt and have some speed EV's to outspeed most skarms, and have the freedom to phaze and setup on them.
Taunt also ruins blisseys trying to oustall me.
The shed shell decition was taken after round 100 battles, I realised sometimes I forget to scout maggys, and they feast on Skarm, so the perfect choice is leftovers, but the safer one is Shed Shell.

I hope that's enough information to get a rate.
If not please tell me and i'll edit.

Thanks
 
Ok, after a really quick look at your team I came up with the conclusion that you have a major Mixape weakness. That is if he is carrying the right moves.
 
well yes and no, Tran can revenge it and tenta survives and eq from the 64 atk nape, otherwise I'll usually go him to waste 1 CC so tomb can OHKO,
The major pain really is taunt gliscor or trickfable as I've got practically nothing against 'em
 
Nah, Infernape isn't much of a threat to this team, as it has Tentacruel and ScarfTran.

There really isn't much to say about this team since it follows standard stall conventions, which is fine, because it works. The Scarf Heatran is a plus, as it checks many offensive threats that would otherwise kill a stall team.

What's problematic is that you have no good answers to a DDTar or DDMence. They set up on many members of your team, and proceed to 6-0 you. To answer this, I propose a mixed Scarf Jirachi over your Celebi. While this might make you worse off against CursePert and CroCune, I'd rather lose to them than lose to a Dragon Dancer.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/6 SAtk
Naive nature (+Spd, -SDef)
- Iron Head
- Ice Punch
- Thunderbolt
- Trick
---
 
Like mtr said, you have a DD weakness, mainly against Mence. However, I kinda disagree with his suggestion of ScarfRachi over Celebi. First off, you need Celebi to ultimately shut down CroCune and Curselax and CMRachi and shit like that. Although ScarfRachi can Trick his Scarf to solve the problem, it is hardly reliable since you would need to sacrifice the Scarf, and therefore lose the revenge-killer that was supposed to exist to kill mainly DD threats. So if you choose ScarfRachi over Celebi, it would be flip-flopping your major threats. However, I do think there is somewhat of a solution to this, and that is WishRoar Latias.

Latias | Leftovers
Timid | 252 HP | 252 Spe | 4 SpA
Wish / Roost | Roar | Dragon Pulse | Thunderbolt / Surf

I maxed out her speed so she can outspeed Specs Latias with HP Fire. Then I maxed out HP to give her some bulk, however you can switch it over to SpA if you feel like you need more power. The last slot is a difficult decision to make, and it all depends on what you feel you want to check more. Thunderbolt is mainly for Gyarados, who sets up all over this team without it. Surf is mainly for Tyranitar, however, it fails to 1HKO at full health.

Another suggestion I would make would be to replace HP Ice on Heatran for Dragon Pulse, since a Choiced Dragon Pulse would leave you less vulnerable than a Choiced HP Ice.

I know you like Spiritomb and all, but have you tested Rotom-a yet, maybe Sub-Pain Split Rotom? You basically send in Rotom in something that will obviously switch, and Sub as you discover your opponent's answer to it, which is probably a Pursuiter. Then you WoW it and outstall it, since Spikes+SR+burn+PS will mean eventual death. However it's a gimmick as well, but try it out anyways.

Hope I helped.
 
On a similar note, CM Latias can beat such threats as end-game statuppers, though CurseTar is a problem.
 
Hey! thanks for the rates everyone :)


Let's see the comon DDer's

Salamence/Dnite: If it lacks fire blast, skarm walls it all day. Otherwise I play it so it outrages, Tran revenges it / skarm phases it. Also celebi can take a hit from the DD and perish it away, while blissey protects to make perish go to 1, or skarm roost till outrage confusion

Gyarados: I explained that the bounce set is countered by perish song, while the others is 2HKO of grass knot (with SR), anyways, if Celebi dies, skarm can still phase them.
Conclusion, I have no problems with gyara

DDTar: I dont see this thing round much, maybe cuz nearly every team has a scizor, but unless if have taunts or LO, skarm can handle +1 stone edge, and roost to waste its PP, also Tomb pressure's helps me to stall its PP.
As a last hoice (Unless it has superpower or crits) blissey can toxic him, although its a high risk. But most of the times tspikes + spikes will wear him down before it can do much
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And yes, I've tried Rotoms, but Tomb is the best spin blocker I've used, also main check to SDluke, and machamps.
Also tomb traps ghosts types and help me spin against other stall teams.

@mtr

scarfachi isn't a reliable counter since it speeds tie with jolly / naive ddmence.
though I guess I could use some kind of "gimmick" set like heatran

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/4 HP
Jolly nature (+Spd, -SAtk)
- Iron Head
- Ice Punch
- Stealth Rock
- U-Turn/Zen Headbutt/T-Punch ..... ?
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the only questionable poke is heatran, but like I said, it fullfills so many roles, that I didnt find something to replace it. Maybe this jirachi above can, though It'd add another fire weakness
 
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