[Overview]
<p>Slugma is a cool Pokemon, but with a bad defensive typing along with a hard environment to compete in
,; because of this, he has a bit of trouble finding a spot on 
your team most teams. He is pretty bulky and has tanking ability, lackluster speed, and is made of lava. Fire-typing 
(remove hyphen) comes along with some unfortunate weaknesses to common types such as Water and Rock. Access to moves like Recover and Stockpile do ensure Slugma 
is bringing brings some originality to the table. 
Slugma is a veritable mixed bag of a Pokemon; youYou can rightfully say he's hot.</p>
	
	
		
		
			[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp Will-O-Wisp / Toxic / Hidden Power Grass
Item: Eviolite
Ability: Flame Body
Nature: Calm
EVs: 196 HP / 116 Def / 196 SpD
		
		
	 
(Make sure everything on the left is uncapitalized.  So it should just be name, move 1, etc.)
[Set Comments]
<p>Slugma has acceptable bulk
, (comma) and when coupled with an Eviolite and with the ability to further push both defenses with Stockpile, this set can 
get become troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, and with the ability to cut the opponent's Attack with 
Will-o-Wisp Will-O-Wisp, Slugma you can quickly become hard to stop. 
With full Stockpile boosts and instant healing with Recover, Slugma can become a real stall behemoth.</p>
[Additional Comments]
<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you 
(space) are happy relying on Will-
oO-Wisp for burn support, then you can go for the combination of Flamethrower and Will-
oO-Wisp. Lava Plume can be used to consolidate your STAB and burn support into one 
fire Fire attack, 
allowing giving you a slot to include
, (remove comma) Toxic as your final move. Alternatively, you can opt for a Hidden Power (preferably Grass) to help round out your coverage.</p>
(You need to add Team Options here.  This analysis is wholly incomplete without them.)
	
	
		
		
			[Set]
Name: Dual Screen Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Eviolite / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD
		
		
	 
(Make sure to uncapitalize everything on the left.)
[Set Comments]
<p>The idea here is to create an optimal set
-up 
(add hyphen) atmosphere for your valued sweeper. Getting up 
Dual Screens (the combination of Light Screen and Reflect simultaneously)  dual screens is your priority here. If you manage to survive long enough to get both screens up and survive a potential 3rd blow (you'll typically be outsped)
, (comma) you can go for Memento, which furthers the the chances your sweeper should set up at least two boosts. Lava Plume has a chance to burn your opponent and cut their 
attack Attack (again aiding the situation)
, (comma) but more importantly prevents 
you Slugma from being completely incapacitated by a Taunt user.</p>
[Additional Comments]
<p>The EVs given makes a balance between defenses, though this can be modified to your liking. Eviolite is the favored item as it helps ensure 
you even Slugma can get both screens up. Light Clay can buy valuable additional turns of screen protection for Slugma's teammates, but considering Slugma's terrible 
speed Speed, screen setup will become decisively less reliable without Eviolite's bulk boost. Lava Plume can be swapped out for an attacking move of your choice, though ideally this set should not be attacking at all.</p>
(You need to add team options here)
[Other Options]
<p>Slugma doesn't have much going for it
, he does however, ; however, he does have access to quite a good 
supporting pool of pool of supporting moves. Along with the already mentioned Will-
oO-Wisp and Toxic, he also has Yawn and the gimmicky Swagger at his disposal. He has a wide array of defensive moves as well, 
such as Amnesia and Iron Defense, although most are usually not very effective due to Slugma's poor defensive typing
, Amnesia and Iron Defense can be handy in certain situations. Earth Power is a good move, but usually doesn't find a slot in Slugma's defensively geared movesets. Pain Split is usable, but is outclassed by the more reliable Recover.</p>
[Checks and Counters]
<p>Most bulky Water-type Pokemon will handle Slugma really well. A Taunt user should also stop the majority of Slugma's capabilities cold. Rock-type Pokemon also handle Slugma very well, but it
's 
(add apostrophe) good to be wary of switching into a Will-O-Wisp. After 
a burn, Slugma carrying Recover may be able to stall you out depending on the strength of the attacking Pokemon. Gligar does reasonably well, but it
's 
(add apostrophe) wise to be wary of switching into Will-
oO-Wisp, as mentioned above.</p>
[Dream World]
<p>Breakable Armour is a decent ability
, (comma) but since you don't really attack and Slugma is better off with support moves, you shouldn't use it. Slugma's 
speed Speed is simply too slow to make any use of Breakable Armor, leaving Flame 
by Body as the decidedly superior ability.</p>