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Slugma (Analysis)

The dual screen set has really been working out for me. It makes the perfect set up for my spiker to come in and get up some layers early on in the game. Looks very good, I am glad this was posted. :p
 
Thanks lol.

I don't really know what else to add, if anything, so still, if anyone has anything....speak up.
 
Additions in Blue
Deletions in Red
Comments in Neon Green

[Overview]
<p>As cool of a pokemon as Slugma is, it suffers from a bad defensive typing along with a hard environment to compete in., Because of this, Slugma will always have has a bit of trouble finding a spot on your team. However, he is pretty bulky and has tanking ability, though at the cost of lackluster speed, and since he is made of lava, you can rightfully say that he's hot.</p>


[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp / Toxic / Hidden Power Grass
Item: Evolution Stone
Ability: Flame Body
Nature: Calm / Bold
EVs: 196 HP / 116 Def / 196 SpD

[Set Comments]
<p>Slugma has acceptable bulk and when you coupled with an Evolution Stone and the ability to further push both defenses with Stockpile, this set can get troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, where as the ability to cut the opponent's Attacking ability with Will-o-Wisp you can quickly become hard to stop from setting up a bunch, couple it with Instant healing with Recover, you can get some stalling going.</p>

Why does it say Calm in the description but Bold as the designated nature?

[Additional Comments]
<p>You have a few combinations of other options that you can choose from. Flamethrower gives you the most power, and Will-o-Wisp is a very acceptable alternative to Lava Plume, as it will always burn its target, as long as the move connects. and if you would rather rely on Will-o-Wisp to burn than burning with Lava Plume, then you can go for the combination of Flamethrower and WoW. Double status, via Lava Plume or Will-o-Wisp and Toxic is another option, or Hidden Power Grass could also be used in the final slot.If you like to use Lava Plume to keep a good damage output and rely on burn that way, you can go for double status and pick Toxic as your final move, or opt for a Hidden Power(preferably grass) to help round out your coverage </p>

Who could benefit from this set? List Partners. Who beats this set? Mention counters and counter-counters.

[Set]
Name: DS Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Evolution Stone / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

[Set Comments]
<p>The idea here is to create an optimal set up atmosphere for your valued sweeper. Getting up Dual Screens(The combination of Light Screen and Reflect simultaneously) is essential your priority here. If you manage to survive long enough to get both screens up and survive a third strike, potentially 3rd blow(you'll typically be out sped) you can go for Memento, which furthers the the chances that your sweeper will should receive at least 2 boosts. Lava Plume has a chance to burn your opponent and cut their attack, further(again aiding the situation, but more importantly, (comma) makes you not a sitting duck to a Taunt user.remove space</p>


[Additional Comments]
<p>The EV's given makes a balance between defenses, this can however be edited to your liking. Evolution Stone is the favored item as it helps ensure you even get both screens up, where as Light Clay being valuable in making them last, but it's its usually better to get them up reliably in the first place. Lava Plume can be swapped out for a different move of your choice, though its not too important as if all goes right you should never be attacking with this set as it is.</p>


[Team Options]
<p>Any Pokemon that can take Water- and Ground-type attacks makes a good defensive partner with Slugma. Frillish is a perfect example of this, and Slowpoke also does a good job at it as well. Gligar can do well by avoiding all Ground-type attacks, and can set up Stealth Rock and spread Toxicto come in vs rock or ground types attacking Slugma, and proceed to set up Stealth Rocks and/or Toxic things that are troublesome for it. Chinchou does well versus most Water-type Pokemon, and scare most Water-types out of the battle.if the opposing pokemon is a water type, as you can switch in and scare it out/KO it. Snover is good as well, as it resists both Water- and Ground-type attacks, but shares a Rock-type weakness with Slugmacan take both ground and water attacks aimed at Slugma. Slugma can sweep rather well if you have a teammate that can set up Trick Room for you, like Bronzor. Ferroseed is also a good defensive partner as it covers most of Slugma's weaknesses and can proceed to set up more entry hazards.</p>


[Optional Changes]
<p>Slugma doesn't have much going for it. effectively at least. You do, however, have access to quite a good supporting pool of moves. Along with the already mentioned Will-o-Wisp and Toxic, Slugma also has support moves in Yawn and Swagger, though both are gimmicks at best.you also have moves like Yawn and the gimmicky Swagger at your disposal. Slugma as access to a wide array of defensive moves, including Amnesia and Iron Defense, but using them would be ineffective because of Slugma's poor defensive typing. Since Slugma is more of a supporter than a sweeper, Earth Power isn't recommended.You have a wide array of defensive moves as well, although usually not very effective due to Slugma not having a good defensive typing, but do include Amnesia and Iron Defense. Earth Power is a good move, but usually doesn't find room as Slugma depends to be heavily geared defensively. Pain Split is usable, but is outclassed by the already accessible Recover.</p>


[Counters]
<p>Most bulky WatersAny bulky water pokemon will handle Slugma really well, buta Taunt user wouldalso stop majority of Slugma's capabilities cold. Rock-types are usually good checks to Slugma but they always must be aware of Will-o-Wisp. Rock pokemon also handle Slugma really well, but its good to be wary of switching into a Will-o-wisp, for Slugma carrying Recover may be able to stall you out depending on the strength of the attacker. Gligar does reasonably well, but its wise to be wary of switching into WoW, as mentioned above.</p>


[Dream World]
<p>Breakable Armor is a decent ability okay but since Slugma is better off using support moves you don't really attack, and that and Breakable Armor unfortunately outclassed by Flame Body, you shouldn't use it.</p>
 
Updated some things and changed a number of Japanese names to English. Still waiting on more GP stuff.
 
Red = Removed
Blue = Changed
Green = Comments

[Overview]
<p>As cool of a pokemon Pokemon as Slugma is, a bad defensive typing along with a hard environment to compete in, he has a bit of trouble finding a spot on your team. He is pretty bulky and has tanking ability, lackluster speed, and is made of lava, you. You can rightfully say he's hot.</P> (The p in </P> doesn't have to be capitalized. Doesn't matter really.)


[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp / Toxic / Hidden Power Grass
Item: Eviolite
Ability: Flame Body
Nature: Calm
EVs: 196 HP / 116 Def / 196 SpD

[Set Comments]
<p>Slugma has acceptable bulk and when coupled with an Eviolite and the ability to further push both defenses with Stockpile, this set can get troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, where as the ability to cut the opponent's attacking ability with Will-o-Wisp you can quickly become hard to stop from setting up a bunch, couple it with instant healing with Recover, you can get some stalling going.</p>


[Additional Comments]
<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you would rather rely on Will-o-Wisp to burn than burning with Lava Plume, then you can go for the combination of Flamethrower and Will-o-Wisp. If you like to use Lava Plume to keep a good damage output and rely on burn that way, you can go for double status and pick Toxic as your final move, or opt for a Hidden Power(preferably grass) to help round out your coverage. . You can also opt for a Hidden Power (preferably grass) to help round out your coverage.</p>



[Set]
Name: DS Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Eviolite / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

[Set Comments]
<p>The idea here is to create an optimal set up atmosphere for your valued sweeper. Getting up Dual Screens(TheScreens (the combination of Light Screen and Reflect simultaneously) is your priority here. If you manage to survive long enough to get both screens up and survive a potentially 3rd blow (should put a space between your words and the beginning parenthesis. This makes it easier for the reader to make sense of this and a quicker read as well. Below, I change it for you, just to make it easier.) (you'll typically be out sped) you can go for Memento, which furthers the the chances your sweeper should receive at least two boosts. Lava Plume has a chance to burn your opponent and cut their attack (again aiding the situation) but more importantly makes you not a sitting duck to a Taunt user.</p>


[Additional Comments]
<p>The EVs given makes a balance between defenses, this can however be edited to your liking. Eviolite is the favored item as it helps ensure you even get both screens up, where as Light Clay being valuable in making them last, but it's usually better to get them up reliably in the first place. Lava Plume can be swapped out for a move of your choice, though its not too important as if all goes right you should never be attacking with this set as it is.</p>


[Optional Changes]
<p>Slugma doesn't have much going for it, effectively at least. You do, however, have access to quite a good supporting pool of moves. Along with the already mentioned Will-o-wisp and Toxic, you also have moves like Yawn and the gimmicky Swagger at your disposal. You have a wide array of defensive moves as well, although usually not very effective due to Slugma not having a good defensive typing, but do include Amnesia and Iron Defense. Earth Power is a good move, but usually doesn't find room as Slugma depends to be heavily geared defensively. Pain Split is usable, but is outclassed by the already accessible Recover.</p>


[Counters]
<p>Most bulky Water-Typetype Pokemon will handle Slugma really (I would switch "really" to "very", although it really is just an opinion) well, a. A Taunt user should also stop a good majority of Slugma's capabilities cold. Rock pokemon also handle Slugma really well, but its good to be wary of switching into a Will-o-wispWisp, for Slugma carrying Recover may be able to stall you out depending on the strength of the attacker. Gligar does reasonably well, but its wise to be wary of switching into WoW, as mentioned above.</p>


[Dream World]
<p>Breakable Armour is a decent ability but since you don't really attack and Slugma is better off with support moves, and that Breakable Armour is outclassed by Flame Body, (and that Breakable Armour is outclassed by Flame Body) you shouldn't use it.</p>


Good analysis, and was good accept for a few changes. :D
 
It looks like the changes from the above 2 were already implemented to the OP-- nice. Well I'll check over the OP in that case (and I'll mention the efforts of the 2 earlier checks in the queue as well).

Add/Change
Delete

[Overview]
<p>As cool of a Pokemon as Slugma is Slugma is a cool Pokemon, but with a bad defensive typing along with a hard environment to compete in, he has a bit of trouble finding a spot on your team. He is pretty bulky and has tanking ability, lackluster speed, and is made of lava. You can rightfully say he's hot.</p>


[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp / Toxic / Hidden Power Grass
Item: Eviolite
Ability: Flame Body
Nature: Calm
EVs: 196 HP / 116 Def / 196 SpD

[Set Comments]
<p>Slugma has acceptable bulk and when coupled with an Eviolite, and with the ability to further push both defenses with Stockpile, this set can get troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, where as the and with the ability to cut the opponent's attacking ability Attack with Will-o-Wisp, you can quickly become hard to stop. from setting up a bunch, couple it with instant healing with Recover, you can get some stalling going. With full Stockpile boosts and instant healing with Recover, Slugma can become a real stall behemoth.</p>


[Additional Comments]
<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you would rather rely on Will-o-Wisp to burn than burning with Lava Plume are happy relying on Will-o-Wisp for burn support, then you can go for the combination of Flamethrower and Will-o-Wisp. If you like to use Lava Plume to keep a good damage output and rely on burn that way Lava Plume can be used to consolidate your STAB and burn support into one fire attack, allowing you a slot to include , you can go for double status and pick Toxic as your final move. Alternatively, you can also opt for a Hidden Power (preferably Grass) to help round out your coverage.</p>



[Set]
Name: DS Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Eviolite / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

[Set Comments]
<p>The idea here is to create an optimal set up atmosphere for your valued sweeper. Getting up Dual Screens (the combination of Light Screen and Reflect simultaneously) is your priority here. If you manage to survive long enough to get both screens up and survive a potentially 3rd blow (you'll typically be outsped) you can go for Memento, which furthers the the chances your sweeper should set up at least receive at least two boosts. Lava Plume has a chance to burn your opponent and cut their attack (again aiding the situation) but more importantly makes you not a sitting duck to a Taunt user. prevents you from being completely incapacitated by a Taunt user.</p>


[Additional Comments]
<p>The EVs given makes a balance between defenses, though this can however be edited modified to your liking. Eviolite is the favored item as it helps ensure you even get both screens up. where as Light Clay being valuable in making them last, but it's usually better to get them up reliably in the first place. Light Clay can buy valuable additional turns of screen protection for Slugma's teammates, but considering Slugma's terrible speed, screen setup will become decisively less reliable without Eviolite's bulk boost. Lava Plume can be swapped out for an attacking move of your choice, though its not too important as if all goes right you should never be attacking with this set as it is. ideally this set should not be attacking at all.</p>


[Optional Changes]
<p>Slugma doesn't have much going for it, effectively at least. You do, however, He does however, have access to quite a good supporting pool of moves. Along with the already mentioned Will-o-Wisp and Toxic, you also have moves like he also has Yawn and the gimmicky Swagger at your his disposal. You He have a wide array of defensive moves as well, although usually not very effective due to Slugma's poor defensive typing not having a good defensive typing, but do include consider Amnesia and Iron Defense. Earth Power is a good move, but usually doesn't find room as Slugma depends to be heavily geared defensively a slot in slugma's defensively geared movesets. Pain Split is usable, but is outclassed by the already accessible Recover by the more reliable Recover.</p>


[Counters]
<p>Most bulky Water-type Pokemon will handle Slugma really well. A Taunt user should also stop the majority of Slugma's capabilities cold. Rock-type Pokemon also handle Slugma very well, but it's good to be wary of switching into a Will-o-Wisp. After Burn, for Slugma carrying Recover may be able to stall you out depending on the strength of the attacker attacking Pokemon. Gligar does reasonably well, but it's wise to be wary of switching into Will-o-Wisp, as mentioned above.</p>


[Dream World]
<p>Breakable Armour is a decent ability but since you don't really attack and Slugma is better off with support moves (and that Breakable Armour is outclassed by Flame Body) you shouldn't use it. Slugma's speed is simply too slow to make any use of Breakable Armor, leaving Flame by as the decidedly superior ability.</p>

contrib_gp.png

GP 1/2
 
contrib_gp.png

Gp 2/2
A tip for next time: Always try to be more specific in your writing. Don't just tell the reader there are counters, list them! This will help add length to the analysis (in a good way) and the reader will have a better idea of how to use the Pokemon. This goes for the whole analysis, not just the intro!
Additions in Bold
Deletions in Red

[Overview]
<p>Slugma is a cool Pokemon, but with a bad defensive typing along with a hard environment to compete in, he has a bit of trouble finding a spot on your team. He is pretty bulky and has tanking ability, lackluster speed, and is made of lava. You can rightfully say he's hot.</p>
[Too short. Add a couple of sentences at least. You can be more specific about almost everything there; who are those that make his typing poor defensively, what moves help him tank, etc.]

[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp / Toxic / Hidden Power Grass
Item: Eviolite
Ability: Flame Body
Nature: Calm
EVs: 196 HP / 116 Def / 196 SpD

[Set Comments]
<p>Slugma has acceptable bulk and when coupled with an Eviolite and with the ability to further push both defenses with Stockpile, this set can get troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, and with the ability to cut the opponent's Attack with Will-o-Wisp you can quickly become hard to stop. With full Stockpile boosts and instant healing with Recover, Slugma can become a real stall behemoth.</p>

[backspace]
[Additional Comments]
<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you[space]are happy relying on Will-o-Wisp for burn support, then you can go for the combination of Flamethrower and Will-o-Wisp. Lava Plume can be used to consolidate your STAB and burn support into one fire attack, allowing you a slot to include, Toxic as your final move. Alternatively, you can opt for a Hidden Power (preferably Grass) to help round out your coverage.</p>


[2 backspaces]
[Set]
Name: Dual Screen DS Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Eviolite / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

[Set Comments]
<p>The idea here is to create an optimal set up atmosphere for your valued sweeper. Getting up Dual Screens (the combination of Light Screen and Reflect simultaneously) is your priority here. If you manage to survive long enough to get both screens up and survive a potential 3rd blow (you'll typically be outsped) you can go for Memento, which furthers the the chances your sweeper should set up at least two boosts. Lava Plume has a chance to burn your opponent and cut their attack (again aiding the situation) but more importantly prevents you from being completely incapacitated by a Taunt user.</p>

[backspace]
[Additional Comments]
<p>The EVs given makes a balance between defenses, though this can be modified to your liking. Eviolite is the favored item as it helps ensure you even get both screens up.[space]Light Clay can buy valuable additional turns of screen protection for Slugma's teammates, but considering Slugma's terrible speed, screen setup will become decisively less reliable without Eviolite's bulk boost. Lava Plume can be swapped out for an attacking move of your choice, though ideally this set should not be attacking at all.</p>

[backspace]
[Other Options]
<p>Slugma doesn't have much going for it, he does however, have access to quite a good supporting pool of moves. Along with the already mentioned Will-o-Wisp and Toxic, he also has Yawn and the gimmicky Swagger at his disposal. He has have a wide array of defensive moves as well; , although most are usually not very effective due to Slugma's poor defensive typing, Amnesia and Iron Defense can be handy in certain situations but do include Amnesia and Iron Defense. Earth Power is a good move, but usually doesn't find a slot in Slugma's slugma's defensively geared movesets. Pain Split is usable, but is outclassed by the more reliable Recover.</p>

[backspace]
[Checks and Counters]
<p>Most bulky Water-type Pokemon will handle Slugma really well. A Taunt user should also stop the majority of Slugma's capabilities cold. Rock-type Pokemon also handle Slugma very well, but its good to be wary of switching into a Will-o-Wisp. After a burn, Slugma carrying Recover may be able to stall you out depending on the strength of the attacking Pokemon. Gligar does reasonably well, but its wise to be wary of switching into Will-O-Wisp Will-o-Wisp, as mentioned above.</p>


[Dream World]
<p>Breakable Armour is a decent ability but since you don't really attack and Slugma is better off with support moves, you shouldn't use it. Slugma's speed is simply too slow to make any use of Breakable Armor, leaving Flame by as the decidedly superior ability.</p>
 
Comin out with you blah blah blah

add
remove
comments

[Overview]

<p>Slugma is a cool Pokemon, but with a bad defensive typing along with a hard environment to compete in,; because of this, he has a bit of trouble finding a spot on your team most teams. He is pretty bulky and has tanking ability, lackluster speed, and is made of lava. Fire-typing (remove hyphen) comes along with some unfortunate weaknesses to common types such as Water and Rock. Access to moves like Recover and Stockpile do ensure Slugma is bringing brings some originality to the table. Slugma is a veritable mixed bag of a Pokemon; youYou can rightfully say he's hot.</p>


[Set]
Name: Recover + Stockpile
Move 1: Recover
Move 2: Stockpile
Move 3: Flamethrower / Lava Plume
Move 4: Will-o-Wisp Will-O-Wisp / Toxic / Hidden Power Grass
Item: Eviolite
Ability: Flame Body
Nature: Calm
EVs: 196 HP / 116 Def / 196 SpD

(Make sure everything on the left is uncapitalized. So it should just be name, move 1, etc.)

[Set Comments]

<p>Slugma has acceptable bulk, (comma) and when coupled with an Eviolite and with the ability to further push both defenses with Stockpile, this set can get become troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, and with the ability to cut the opponent's Attack with Will-o-Wisp Will-O-Wisp, Slugma you can quickly become hard to stop. With full Stockpile boosts and instant healing with Recover, Slugma can become a real stall behemoth.</p>

[Additional Comments]

<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you (space) are happy relying on Will-oO-Wisp for burn support, then you can go for the combination of Flamethrower and Will-oO-Wisp. Lava Plume can be used to consolidate your STAB and burn support into one fire Fire attack, allowing giving you a slot to include, (remove comma) Toxic as your final move. Alternatively, you can opt for a Hidden Power (preferably Grass) to help round out your coverage.</p>

(You need to add Team Options here. This analysis is wholly incomplete without them.)

[Set]
Name: Dual Screen Memento
Move 1: Light Screen
Move 2: Reflect
Move 3: Memento
Move 4: Lava Plume
Item: Eviolite / Light Clay
Ability: Flame Body
Nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

(Make sure to uncapitalize everything on the left.)

[Set Comments]

<p>The idea here is to create an optimal set-up (add hyphen) atmosphere for your valued sweeper. Getting up Dual Screens (the combination of Light Screen and Reflect simultaneously) dual screens is your priority here. If you manage to survive long enough to get both screens up and survive a potential 3rd blow (you'll typically be outsped), (comma) you can go for Memento, which furthers the the chances your sweeper should set up at least two boosts. Lava Plume has a chance to burn your opponent and cut their attack Attack (again aiding the situation), (comma) but more importantly prevents you Slugma from being completely incapacitated by a Taunt user.</p>

[Additional Comments]

<p>The EVs given makes a balance between defenses, though this can be modified to your liking. Eviolite is the favored item as it helps ensure you even Slugma can get both screens up. Light Clay can buy valuable additional turns of screen protection for Slugma's teammates, but considering Slugma's terrible speed Speed, screen setup will become decisively less reliable without Eviolite's bulk boost. Lava Plume can be swapped out for an attacking move of your choice, though ideally this set should not be attacking at all.</p>

(You need to add team options here)

[Other Options]

<p>Slugma doesn't have much going for it, he does however, ; however, he does have access to quite a good supporting pool of pool of supporting moves. Along with the already mentioned Will-oO-Wisp and Toxic, he also has Yawn and the gimmicky Swagger at his disposal. He has a wide array of defensive moves as well, such as Amnesia and Iron Defense, although most are usually not very effective due to Slugma's poor defensive typing, Amnesia and Iron Defense can be handy in certain situations. Earth Power is a good move, but usually doesn't find a slot in Slugma's defensively geared movesets. Pain Split is usable, but is outclassed by the more reliable Recover.</p>

[Checks and Counters]

<p>Most bulky Water-type Pokemon will handle Slugma really well. A Taunt user should also stop the majority of Slugma's capabilities cold. Rock-type Pokemon also handle Slugma very well, but it's (add apostrophe) good to be wary of switching into a Will-O-Wisp. After a burn, Slugma carrying Recover may be able to stall you out depending on the strength of the attacking Pokemon. Gligar does reasonably well, but it's (add apostrophe) wise to be wary of switching into Will-oO-Wisp, as mentioned above.</p>

[Dream World]

<p>Breakable Armour is a decent ability, (comma) but since you don't really attack and Slugma is better off with support moves, you shouldn't use it. Slugma's speed Speed is simply too slow to make any use of Breakable Armor, leaving Flame by Body as the decidedly superior ability.</p>

Yeah this is still going to need another GP check after you add some team options to the sets.

GP 3/4

contrib_gp.png


And yes I'm serious about this. I'm going to add this to the queue again.
 
Changes in bold
removals in red
Comments in bold red

[Overview]
<p>Slugma is a cool Pokemon, but with a bad defensive typing along with a hard environment to compete in; because of this, he has a bit of trouble finding a spot on most teams. He is pretty bulky and has tanking ability, lackluster Speed, and is made of lava. Fire typing comes along with some unfortunate weaknesses to common types such as Water and Rock. Access to moves like Recover and Stockpile do ensure Slugma brings some originality to the table. Slugma is a veritable mixed bag of a Pokemon; you(space)can rightfully say he's hot.</p>


[Set]
name: Recover + Stockpile
move 1: Recover
move 2: Stockpile
move 3: Flamethrower / Lava Plume
move 4: Will-O-Wisp / Toxic / Hidden Power Grass
item: Eviolite
ability: Flame Body
nature: Calm
EVs: 196 HP / 116 Def / 196 SpD

[Set Comments]
<p>Slugma has acceptable bulk, and when coupled with an Eviolite and with the ability to further push both defenses with Stockpile, this set can become troublesome to bring down. A Calm nature with significant Special Defense investment covers the special side for the most part, and with the ability to cut the opponent's Attack with Will-O-Wisp, Slugma can quickly become hard to stop. </p>

[Additional Comments]
<p>You have a few combinations of options that you can choose from. Flamethrower gives you the most power, and if you are happy relying on Will-O-Wisp for burn support, then you can go for the combination of Flamethrower and Will-O-Wisp. Lava Plume can be used to consolidate your STAB and burn support into one Fire attack, giving you a slot to include Toxic as your final move. Alternatively, you can opt for a Hidden Power (preferably Grass) to help round out Slugma's coverage. Frillish makes a good partner for Slugma as Frillish can switch into Water attacks without worry. Gligar can handle any super effective attack aimed at Slugma as long as it isn't a Water attack.</p>



[Set]
name: Dual Screen Memento
move 1: Light Screen
move 2: Reflect
move 3: Memento
move 4: Lava Plume
item: Eviolite / Light Clay
ability: Flame Body
nature: Bold
EVs: 196 HP / 196 Def / 116 SpD

[Set Comments]
<p>The idea here is to create an optimal set-up atmosphere for your valued sweeper. Getting up dual screens is Slugma's priority here. If he manages to survive long enough to get both screens up and survive a potential 3rd blow (he'll typically be outsped), you can go for Memento, which furthers the the chances your sweeper should set up at least two boosts. Lava Plume has a chance to burn your opponent and cut their Attack (again aiding the situation), but more importantly prevents Slugma from being completely incapacitated by a Taunt user.</p>

[Additional Comments]
<p>The EVs given makes a balance between defenses, though this can be modified to your liking. Eviolite is the favored item as it helps ensure Slugma can get both screens up. Light Clay can buy valuable additional turns of screen protection for Slugma's teammates, but considering Slugma's terrible Speed, screen setup will become decisively less reliable without Eviolite's bulk boost. Lava Plume can be swapped out for an attacking move of your choice, though ideally this set should not be attacking at all. Any set-up sweeper makes a good partner for this set. Pokemon like Scraggy or a user of Shell Smash are prime candidates.</p>



[Other Options]
<p>Slugma doesn't have much going for it; however he does, (remove comma) have access to quite a pool of supporting moves. Along with the already mentioned Will-O-Wisp and Toxic, he also has Yawn and the gimmicky Swagger at his disposal. He has a wide array of defensive moves as well, such as Amnesia and Iron Defense, although most are usually not very effective due to Slugma's poor defensive typing. Earth Power is a good move, but usually doesn't find a slot in Slugma's defensively-geared movesets. Pain Split is usable, but is outclassed by the more reliable Recover.</p>

[Checks and Counters]
<p>Most bulky Water-type Pokemon will handle Slugma really well. A Taunt user should also stop the majority of Slugma's capabilities cold. Rock-type Pokemon also handle Slugma very well, but it's good to be wary of switching into a Will-O-Wisp. After burn, Slugma carrying Recover may be able to stall you out depending on the strength of the attacking Pokemon. Gligar does reasonably well, but it's wise to be wary of switching into Will-O-Wisp, as mentioned above.</p>

well, la dee da!

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