Thanks for the response, we’ll take it into account. A red line for us will be modding the mechanics of the game so C and D are off the table unfortunately. We also don’t yet have a mechanism for restricting how many of a certain role are on a team (which is how we’d have to execute it, Protect only on a Protect role) but maybe it’d be possible.Thanks for your comprehensive response! This is the 3rd place I've posted this... I'm new to smogon forums, sorry.
Personally I also think that protect in free-for-all makes the game mode boring. It sometimes turns an ultra casual game mode to 35 minutes of frustration. This is caused by players who protect every other turn.
In some games however protect is awesome, but this requires all 4 players to have some decency about how often they protect.
Maybe a solution could be like:
A) Only 2 pokemon with protect
B) Only special forms of protect (wide guard, spiky shield etc)
C) Protect accuracy is 70%
D) Protect cooldown is 2 turns
Now that I got myself going, I'd like to mention hazards. I think they are great, but there are games where toxic spikes basically sweeps my team. So a combinational solution of something like hazard removal, rest, H-D boots feels necessary.
Great to hear you've got a lot of things going! You've been doing a fantastic job so far imo.
Hazards are another thing, we’ve already recently been asked to remove T-Spikes from the format completely. Boots will probably be quite common, especially with Lefties being worse in FFA by quite a lot. Rest is kinda bad in FFA since people are incentivised to target you, since you can’t use Protect, but if we mostly get rid of Protect maybe it could be more common.