
Glalie-Mega @ Glalitite
Ability: Explosive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Sheer Cold
- Explosion
- Earthquake
- Recover / Rapid Spin / Spikes
Glalie-Mega benefits a lot from our mod. New ability Explosive allows to use Explosion-like moves without KOing your Pokemon. All OHKO moves were revamped, and Sheer Cold became a 150 BP Special Ice Explosion that sets Hail, so now Glalie-Mega is extremely powerful with high BP coverage and STAB, but it should be held back by its weak bulk and slow Speed.

Blaziken-Mega @ Blazikenite
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- High Jump Kick
- Roost
No hope for the chicken in Uber, due to Koraidon! So now, it has been heavily modified. Base form lost Speed Boost for Striker (Iron Fist clone for kicking moves), and mega got Magic Guard, and a huge Atk nerf. Magic Guard raises artificially its bulk to a higher level (due to no chip from hazards, Toxic etc), but it can also spam 2 powerful STABs without any drawback.

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Fissure
- Ice Punch / Golem Strike / Thunder Punch
- Stealth Rock / Golem Strike / Thunder Punch
Another OHKO move revamped: Fissure! Now a 90 BP physical Ground move with 10% to lower Def, aka a bone thrown to physical Sheer Force users, and Nidoking is perhaps the most effective out of them (gotta talk about it later). Special sets are still pretty much viable and possibly still better due to higher BP + less competition as a special breaker, but physical sets can use his higher Atk stats.

Landorus (M) @ Life Orb
Ability: Wind Rider
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Sandsear Storm
- Sludge Wave
- Focus Blast
Unbanned nerfed Landorus, with a new ability so it can still do things that are not "Lando-T but less good. Oh, and now its Atk and SpA are swapped, meaning it actually has 125 SpA, with Nasty Plot and Sandsear Storm...

Pinsir-Mega @ Pinsirite
Ability: Aerilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Guillotine
- Quick Attack
- Close Combat
Another nerfed OHKO move, and this time, Guillotine mimics its pre-mega ability Moxie by being a more powerful but with a weaker effect than Felt Stinger. It can easily snowball, but otherwise, Pinsir-Mega stuff.

Slaking @ Nullify Orb
Ability: Truant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Return
- Earthquake
- Slack Off
Viable Slaking? Perhaps. Nullifying Orb allows it to nullify its ability, so it's basically a 670 BST mon with 160 Atk and a great, great bulk (150/100/65), as well as good coverage, setup, and heal. The catch here is that the second you get hit by Knock Off, you have a deadweight on your team. But hey, should be fine? 670 behemoth, without any effective ability or item, but still 670 BST behemoth.

Lanturn @ Leftovers
Ability: Night Light
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch / Discharge
- High Water
- Heal Bell / Toxic / Thunder Wave
Lanturn is already good, so give it a tiny more bulk, healing, and a better ability (Night Light is Thick Fat but for Ghost and Dark moves)... Now, it's easily a nice wall, yet a bit too passive.

Hypno @ Assault Vest
Ability: Endless Dream
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Dream Eater
- Wake-Up Slap
- Foul Play
- Hypnotic Horror
Endless Dream is an ability that applies Comatose to every Pokemon on the field, meaning they actually well... all get hit by Dream Eater and Wake-Up Slap. This mon isn't very viable, but is a lot of fun.

Wigglytuff @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Fire Blast
- Ice Beam
- Thunderbolt
Wigglytuff finally good! Now, it's a slow breaker, that hits extremely hard, but suffers competition from both Nidoking and Braviary-Hisui (not sure how much Braviary-H would run Sheer Force over Tinted Lens though).

Metagross-Mega @ Metagrossite
Ability: Cosmic Energy
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Psychic
- Meteor Beam
- Earthquake
Metagross-Mega is also unbanned, and Cosmic Energy allows it to skip charging turns altogether. Now, it'll easily run a mixed set with Meteor Beam spam, or it can even run Skull Bash viably if it wants to.

Malamar @ Indecisive Orb
Ability: Contrary
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hypnotic Horror
- Superpower
- Knock Off
- Stored Power
Malamar buff! Hypnotic Horror is a Dark special Superpower, meaning that it can boost all of its stat bar Speed. Indecisive Orb is a Life Orb like item, but it inflicts Torment. Still, it can click Superpower and Hypnotic Horror, and after that, click a +1 100 BP Stored Power.

Sunflora @ Heavy-Duty Boots
Ability: Drought
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Growth
- Fire Blast
- Solar Beam
- Earth Power
Insert something about Grass/Fire Drought Sunflora.

Bouffalant @ Assault Vest
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Body Slam
- Close Combat
- Earthquake
- Headlong Rush
The very definition of a tank. Bouffalant is now incredibly bulky due to 95/95/95 bulk being great for Fluffy.

Regieleki @ Heavy-Duty Boots
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Rapid Spin
- Flame Burst
Regieleki with coverage!? OK, it got a huge nerf in its ability (x1.2 instead of x1.3 or x1.5), and its only coverage is Flame Burst and Superpower. It can even miss the kill on bulky enough Grass with Flame Burst Specs Modest, and you can still easily wall it with a bulky Ground not weak to Fire.

Copperajah @ Life Orb
Ability: Sheer Force
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Fissure
- Golem Strike
- Stealth Rock
Copperajah @ Leftovers
Ability: Dry Skin
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Epicenter
- Whirlwind
- Stealth Rock
- Taunt
Copperajah @ Choice Band
Ability: Heavy Metal
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Heavy Slam
- Heat Crash
- Headlong Rush
- Stone Edge
Copperajah @ Assault Vest
Ability: Dry Skin
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Epicenter
- Earthquake
- Iron Head
- Stone Edge
I like this thing. Got a bit more bulk, Steel/Ground, every single set likes the Ground type. Fissure Sheer Force is back, and Epicenter is a physical Ground Future Sight. Steel/Ground with Water immunity is extremely nice despite the quad Fire weakness.

Silvally @ Life Orb
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Hidden Power [Ghost]
- Recover
Silvally-Fighting @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Hidden Power [Ghost]
- U-turn
- Extreme Speed
Silvally-Poison @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- U-turn
- Thunderbolt
- Ice Beam
- Poison Fang
Silvally-Flying @ Heavy-Duty Boots
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- Multi-Attack
- Hidden Power [Ground]
Silvally is now OU Arceus. Like, really. Now, it got some more useful moves (most notable ones including Calm Mind, Recover and Extreme Speed), it's one of the last mons with Hidden Power (buffed to 100 BP, and will be Physical if Atk > SpA), and no longer needs an item, every single form got a new ability (RKS System gives x1.2 to non-STAB moves). Some forms are better than others, and I could talk about them for hours, but those are some sets I kinda enjoy.

Gogoat @ Leftovers
Ability: Grass Pelt
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Grassy Glide
- Rock Slide
- Milk Drink
Putting the Goat in Gogoat. Or at least trying to. Now, Grass Pelt is a clone of Hadron Engine for Grassy Terrain that boosts Def, so, with the Grassy Terrain, the Def boost, and Milk Drink, it can be surprisingly bulky. Despite all of that, it's still not very viable (Tapu Bulu, Rillaboom, and the new Goldiorno are heavy competition), but hey, it can be UU or RU instead of being ZU?

Wailord @ Leftovers
Ability: Blowhole
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Flip Turn
- Slack Off
We had to scratch our heads on this one. Like, really. When the analysis say "Do not use Wailord." in ZU... This Pokemon has no stat beside HP, and can click Water Spout. Yes, that's all. So we made it extremely good at clicking Water Spout (now its Water moves will set Rain, and Water Spout is locked to 150 BP). Yes this is all what we found to make it remotely usable at all.

Guzzlord @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Knock Off
- Dissolution
- Slack Off
- Spikes
More bulk, less Speed, and a shitton new moves. Spikes, Slack Off, Dissolution (a Poison type Core Enforcer), and Parting Shot for its
famous scream (warning: sound loud). Now it compresses a lot of utility, and has a lot of useful resistances, but is still nowhere near broken due to common weaknesses (Fighting, Fairy, Ice, even Bug is annoying).

Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Moonlight
- Nuzzle
- Teleport
Hatterene getting a bit more bulk, more moves, so it can be a bone thrown at Stall teams. They don't really have any option for Magic Bounce other than Sableye-Mega, so they can now actually run another mega without lacking a Magic Bouncer.