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Resource Solomods Megathread

151 NEXT Draft :Zapdos: :mew: :Vaporeon:
This mod is inspired by many things I’ve experienced as a Petmodder, including team building draft. I’ve always thought that drafts can have a community you just don’t see it as much anymore.
This Solomod is a draft based format of which you can use all the first 151 Pokémon with extra buffs that cost points. Slightly inspired by 33v, it retains many aspects that make the format fun. This mod will get more updates as more of the Kanto Megas come out, and because I can’t code will be using challenge code for now.
Another thing I’ve tried to highlight is creativity amongst everyone, like conservation of points and other.
I’m guessing I’m tier leader for now and if this gets traction (It won’t lmao) I might transfer it cause idk how to do like anything, I don’t even know how to set up a discord server.

The Logo will get better lol.
Resources
LMAO THE CHALLENGE CODE DOES NOT WORK THIS IS STILL A WIP
 
Last edited:
YokaiMons
1780290428865.png
​

Description: After months of work, I've finally completed it... YokaiMons is a "faithful" recreation of Yo-kai Watch 1 within the confines of Pokemon Showdown. I've mixed faithful recreations of mechanics from Yo-kai Watch with regular Pokemon mechanics to create a wholly unique metagame. This is still in a very early phase, but I hope y'all will give it a try once it's live!

Competitive Information: This mod pulls from Champions for its battle mechanics. Battles are 6v6 Triples, but Triples rules have been changed to be more like "Doubles but with 3 mons". Many systems (such as stats, natures, and dodging) have been reworked, and entirely new systems have been added. Each Yokai is part of a Tribe, and having multiple adjacent Yokai in the same Tribe will provide a stat boost to those Yokai based on the Tribe. Each Yokai also possesses an Attribute, which works similarly to a third type, giving STAB on additional type as well as one additional weakness/resist (these do not stack with preexisting STAB/weaknesses). Every Yokai also has a Soultimate move - powerful attacks which charge over time, and can only be unleashed once fully charged (think Z-Moves without the item).

Resources:
Spreadsheet
Discord
noko.png
 
Last edited:
[]YokaiMons
1780290428865.png
[/]
Description: After months of work, I've finally completed it... YokaiMons is a "faithful" recreation of Yo-kai Watch 1 within the confines of Pokemon Showdown. I've mixed faithful recreations of mechanics from Yo-kai Watch with regular Pokemon mechanics to create a wholly unique metagame. This is still in a very early phase, but I hope y'all will give it a try once it's live!

Competitive Information: This mod pulls from Champions for its battle mechanics. Battles are 6v6 Triples, but Triples rules have been changed to be more like "Doubles but with 3 mons". Many systems (such as stats, natures, and dodging) have been reworked, and entirely new systems have been added. Each Yokai is part of a Tribe, and having multiple adjacent Yokai in the same Tribe will provide a stat boost to those Yokai based on the Tribe. Each Yokai also possesses an Attribute, which works similarly to a third type, giving STAB on additional type as well as one additional weakness/resist (these do not stack with preexisting STAB/weaknesses). Every Yokai also has a Soultimate move - powerful attacks which charge over time, and can only be unleashed once fully charged (think Z-Moves without the item).

Resources:
Currently just the spreadsheet
noko.png
Update: It's Live!!!!!!!!!!!!!!!!!!!! Things are still in a very early phase, so expect bugfixes to be many in the coming days, but if you want to give the mod a try, please ping me for games in the Pet Mods Discord, or join the newly-created Yokaimons Discord server!
 
MMGroupIllustration1.png


Solomod Name: Robot Masters

Solomod Mascot:
mega-man-helmet-8-bit-mega-man-helmet-11563173655fef06omic4.png


Description: The goal of this crossover-based solomod is to convert every Robot Master from the original Mega Man series to a Gen 9 (S/V) Pokemon. This project was initially going to be a petmod. Unfortunately, it didn't make the cut last round; so I decided to build each Robot Master myself using the following guidelines:
  • Abilities: Two abilities only, one for flavor and the other to pair with a signature move for competitive movesets. No customs. (The goal is to not duplicate abilities on multiple Robot Masters.)
  • Movepool: A short list of 12-15 moves. No customs, except for signature.
  • Signature: A single, custom move that only the respective Robot Master (and Mega Man) can learn.
  • Stats: Each Robot Master's stats are built on a "base" Pokemon, with no more than 20 points added (or subtracted if BST > 540) from each stat. A stat won't be lowered under 60 or increased over 130. The Base Stat Total will always be 540.
Also, I am definitely open to suggestions from the community. If you think a current Robot Master needs work, or you want to suggest one that I haven't built yet, feel free to send me a DM and I'll add your idea to the spreadsheet with credit.

Resources:

Spreadsheet

GameSheetCode
MM100%30%
MM290%0%
MM3100%0%
MM4100%0%
MM565%0%
MMV70%0%
MM695%0%

Status:
Building MM5/6/V, then going to code MM
 
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another update

With the Champions Update, two moves have been nerfed. Make It Rain now drops SpA by 2 stages instead of 1 and the Rage Fist boosts reset upon switching. With these there are some tiering changes.

New Bans:
:latios::latios-mega::kyurem::hoopa-unbound::tapu-koko::tapu-lele::ogerpon-wellspring:
The reason for all of these boil down to the fact that their powerful STABs have been made far more spammable. They still have checks and they can be played around, but ultimately, when they get a free turn, they rarely waste them due to their STABs.

Unbans:
:annihilape::jigglypuff: (sleep)
Like in Mega Revolution, I copied a format that as already banned Sleep. With Sleep being nerfed, there is no need to keep it banned. As for Annihilape, with Rage Fist resetting upon switchting, it has lost a lot of value. Choice Band and Choice Scarf obviously conflict with the new design. Staying in remains the best option for the move, but with Tera being banned, it gaining a Dark weakness and with Drain Punch loosing 15 BP, it has a harder time staying in and forcing it to switch out becomes far easier.

That's it. Ciao Servus.
 
Mascot:
1782255140545.png
Cloud Strife
Name of Mod: Rpg Mod
Link to Changes: https://docs.google.com/spreadsheets/d/12cIzAzU-ek1-o1jxS0aZqyNgkIw33R-sAIssOcFfjpk/edit?gid=789698577#gid=789698577
Summary of the Mod: This is a solomod with "fakemon" based on characters from various turn-based RPG games. It has some custom moves and abilities that I think could be pretty cool. There a plans to add changes to the mod so treat this as the first beta of the mod.
Competitive Overview (Optional): I feel like valere and crono will be strong options in the metagame but time will tell.


 
Last edited:
Mascot: View attachment 842674 Cloud Strife
Name of Mod: Rpg Mod
Link to Changes: https://docs.google.com/spreadsheets/d/12cIzAzU-ek1-o1jxS0aZqyNgkIw33R-sAIssOcFfjpk/edit?gid=789698577#gid=789698577
Summary of the Mod: This is a solomod with "fakemon" based on characters from various turn-based RPG games. It has some custom moves and abilities that I think could be pretty cool. There a plans to add changes to the mod so treat this as the first beta of the mod.
Competitive Overview (Optional): I feel like valere and crono will be strong options in the metagame but time will tell.
Its not public. Change the permissions
 
Name of the Mod: Conquest Dex
Mascot: :eevee:
Link to Changes: Spreadsheet
Summary of the Mod:
Pokemon conquest has always been one of my favorite pokemon sidegames. This Mod gives some of its unique abilities and items the chance to shine in a competitive 6v6 format. The pokedex and tier features only the pokemon you obtain ingame in pokemon conquest. I think the meta could potentially be quite enjoyable and I can't wait to hear thoughts on the mod in general. With that being said I put a link to a preliminary survey here to get your thoughts before I launch the solomod.
Competitive Overview: TBD
Retiring this one hasnt been active in a long time.
 
DELTAMON
delta rune img.jpeg
Mascot:
kris.png


Link to Changes: Current Dex
Summary: After brainstorming some rough concepts for a crossover between my two favorite games, Deltarune and Undertale, and Pokemon, I decided to work on a Pokedex to compile my ideas. A while later I discovered Smogon Pet Mods decided I wanted to try to make this concept into a solomod of my own. After a bit of work I have finally completed the Pokedex and am proud to finally unveil it. This dex features over 150 characters from Deltarune Chapters 1-5 and Undertale combined!

Each Pokemon (or rather, Recruit) was made with the intent of being usable at the very least, and high OU level at best. Many of these Pokemon are designed to be around Generation 9 National Dex's power level and go head-to-head with some of the greatest threats in that tier. I assume Deltamon's power level will likely be around Current Generation OU's level.

I have also come up with a few signature moves and abilities for many of Deltarune and Undertale's more recognizable characters (my favorites being the Roaring Knight's Black Knife, and Seth's Tactical Dodge!) to make them feel more unique. I didn't want to go overboard with custom moves and abilities so that the tier would be easier to learn. I personally always found it hard to get into a mod with tons of new mechanics to study. I really tried to make my custom moves and abilities accurate to the characters they're attached to!


Competitive Overview: Deltamon is going to be based off of the Generation 9 National Dex format. Pokemon will have access to Z-Moves, Megas, and deleted moves such as Pursuit. Once I release Deltamon, I plan on having a Singles OU, Ubers, and Doubles OU format to begin with. Though I'm not very well versed in Doubles, so I'm not sure how balanced the format will be. I tried my hardest to try to strike a balance between Singles and Doubles-based Pokemon. The main focus will be Singles and many of the balancing changes will be with that in mind. I'd like to add a National Dex format where you can use real Pokemon up to Generation 9 (I'm considering calling this format "National Dex Dark World") and I do want to create a Random Battles format some time down the line, perhaps once the meta settles so I can discover each Pokemon's optimal sets.

To start off, there are 3 Ubers, Titan, Sans, and Asriel, along with his Hyperdeath Form. With Rouxls Kaard being an added Doubles Uber due to his ability likely being ridiculously overcentralizing in Doubles.

Since this entire dex was balanced by one person (me), I can't guarantee it'll be even remotely balanced right away. Once Deltamon is playable I'm probably going to have to dish out immediate changes to whatever overwhelming threats rise up. I honestly wouldn't even be surprised if some random Pokemon in the dex like I don't know... Shadowguy, becomes an S rank and ends up requiring immediate nerfs.

Here are some example sets I came up with for some Pokemon in the tier!

Kris @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Night Slash
- Sacred Sword
- Smart Strike

Kris @ Darkinium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Secret Sword
- Luster Purge

Susie (F) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Rude Buster
- Earthquake

Susie (F) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- Crunch
- Taunt
- Parting Shot

Ralsei (M) @ Leftovers
Ability: Dark Aura
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Wish
- Protect

Ralsei (M) @ Leftovers
Ability: Hospitality
EVs: 252 HP/ 4 SpA / 252 Spe
Timid Nature
- Pacify
- Moonblast
- Encore
- Protect

Roaring Knight @ Knight's Shadow Crystal
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Black Knife
- Close Combat
- Substitute

Roaring Knight @ Choice Band
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Black Knife
- Close Combat
- U-Turn
- Iron Head

Aqua @ Life Orb
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bedazzling Blade
- Night Slash
- Psycho Cut

Aqua @ Cyan Omega Petal
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Bedazzling Blade
- Night Slash
- U-Turn

Seth @ Choice Specs
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psyshock
- Earth Power
- Hidden Power Fire

Seth @ Violet Omega Petal
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Petal Dance
- Psyshock
- Hidden Power Fire / Earth Power

Orange @ Sitrus Berry
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Earthquake
- Substitute / Knock Off

Orange @ Amber Omega Petal
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Close Combat
- Knock Off
- Protect

Out on the DH2 server to play! I've fixed most of the bugs that have popped up! Everything should be in working order, but it's likely that some issues slipped through the cracks. Let me know if you find any!

Special thanks go to those in the Pet Mods and National Dex room that let me share my ideas that I've had for this mod, while giving me criticisms and helping me improve it! Thanks for watching my dream!

Aqua_battle_spin.gif
 
Last edited:
Mascot: View attachment 845238

Link to Changes: Current Dex
Summary: After brainstorming some rough concepts for a crossover between my two favorite games, Deltarune and Undertale, and Pokemon, I decided to work on a Pokedex to compile my ideas. A while later I discovered Smogon Pet Mods decided I wanted to try to make this concept into a solomod of my own. After a bit of work I have finally completed the Pokedex and am proud to finally unveil it. This dex features over 150 characters from Deltarune Chapters 1-5 and Undertale combined!

Each Pokemon (or rather, Recruit) was made with the intent of being usable at the very least, and high OU level at best. Many of these Pokemon are designed to be around Generation 9 National Dex's power level and go head-to-head with some of the greatest threats in that tier. I assume Deltamon's power level will likely be around Current Generation OU's level.

I have also come up with a few signature moves and abilities for many of Deltarune and Undertale's more recognizable characters (my favorites being the Roaring Knight's Black Knife, and Seth's Tactical Dodge!) to make them feel more unique. I didn't want to go overboard with custom moves and abilities so that the tier would be easier to learn. I personally always found it hard to get into a mod with tons of new mechanics to study. I really tried to make my custom moves and abilities accurate to the characters they're attached to!


Competitive Overview: Deltamon is going to be based off of the Generation 9 National Dex format. Pokemon will have access to Z-Moves, Megas, and deleted moves such as Pursuit. Once I release Deltamon, I plan on having a Singles OU, Ubers, and Doubles OU format to begin with. I'd like to add a National Dex format where you can use real Pokemon up to Generation 9 (I'm considering calling this format "National Dex Dark World") and I do want to create a Random Battles format some time down the line, perhaps once the meta settles so I can discover each Pokemon's optimal sets.

To start off, there are 3 Ubers, Titan, Sans, and Asriel, along with his Hyperdeath Form. With Rouxls Kaard being an added Doubles Uber due to his ability likely being ridiculously overcentralizing in Doubles.

Since this entire dex was balanced by one person (me), I can't guarantee it'll be even remotely balanced right away. Once Deltamon is playable I'm probably going to have to dish out immediate changes to whatever overwhelming threats rise up. I honestly wouldn't even be surprised if some random Pokemon in the dex like I don't know... Shadowguy, becomes an S rank and ends up requiring immediate nerfs.

Here are some example sets I came up with for some Pokemon in the tier!

Kris @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Night Slash
- Sacred Sword
- Smart Strike

Kris @ Darkinium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Secret Sword
- Luster Purge

Susie (F) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Rude Buster
- Earthquake

Susie (F) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- Knock Off
- Taunt
- Parting Shot

Ralsei (M) @ Leftovers
Ability: Dark Aura
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Wish
- Protect

Ralsei (M) @ Leftovers
Ability: Hospitality
EVs: 252 HP/ 4 SpA / 252 Spe
Timid Nature
- Pacify
- Moonblast
- Encore
- Protect

Roaring Knight @ Knight's Shadow Crystal
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Black Knife
- Close Combat
- Substitute

Roaring Knight @ Choice Band
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Black Knife
- Close Combat
- U-Turn
- Iron Head

Aqua @ Life Orb
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bedazzling Blade
- Night Slash
- Psycho Cut

Aqua @ Cyan Omega Petal
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Bedazzling Blade
- Night Slash
- U-Turn

Seth @ Choice Specs
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psyshock
- Earth Power / Trick
- Hidden Power Fire

Seth @ Violet Omega Petal
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Petal Dance
- Psyshock
- Hidden Power Fire / Earth Power

Orange @ Sitrus Berry
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Earthquake
- Substitute / Knock Off

Orange @ Amber Omega Petal
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Close Combat
- Knock Off
- Protect

Coming Soon! I am a novice coder, so a lot of testing and getting my custom moves/abilities to work will likely be done through lots and lots of trial and error. I hope to try and finish it soon since I have been working on this project for months and cannot wait to see it complete. I hope that any fan of Deltarune and Pokemon somehow stumbles upon this. I'll update this post once the format is playable! I'd also love to know what you think of the current Pokedex!

Aqua_battle_spin.gif
ITS FINALLY HERE LETS GOOOOO:quagchamppogsire::quagchamppogsire::quagchamppogsire:
 
Mascot: View attachment 845238

Link to Changes: Current Dex
Summary: After brainstorming some rough concepts for a crossover between my two favorite games, Deltarune and Undertale, and Pokemon, I decided to work on a Pokedex to compile my ideas. A while later I discovered Smogon Pet Mods decided I wanted to try to make this concept into a solomod of my own. After a bit of work I have finally completed the Pokedex and am proud to finally unveil it. This dex features over 150 characters from Deltarune Chapters 1-5 and Undertale combined!

Each Pokemon (or rather, Recruit) was made with the intent of being usable at the very least, and high OU level at best. Many of these Pokemon are designed to be around Generation 9 National Dex's power level and go head-to-head with some of the greatest threats in that tier. I assume Deltamon's power level will likely be around Current Generation OU's level.

I have also come up with a few signature moves and abilities for many of Deltarune and Undertale's more recognizable characters (my favorites being the Roaring Knight's Black Knife, and Seth's Tactical Dodge!) to make them feel more unique. I didn't want to go overboard with custom moves and abilities so that the tier would be easier to learn. I personally always found it hard to get into a mod with tons of new mechanics to study. I really tried to make my custom moves and abilities accurate to the characters they're attached to!


Competitive Overview: Deltamon is going to be based off of the Generation 9 National Dex format. Pokemon will have access to Z-Moves, Megas, and deleted moves such as Pursuit. Once I release Deltamon, I plan on having a Singles OU, Ubers, and Doubles OU format to begin with. I'd like to add a National Dex format where you can use real Pokemon up to Generation 9 (I'm considering calling this format "National Dex Dark World") and I do want to create a Random Battles format some time down the line, perhaps once the meta settles so I can discover each Pokemon's optimal sets.

To start off, there are 3 Ubers, Titan, Sans, and Asriel, along with his Hyperdeath Form. With Rouxls Kaard being an added Doubles Uber due to his ability likely being ridiculously overcentralizing in Doubles.

Since this entire dex was balanced by one person (me), I can't guarantee it'll be even remotely balanced right away. Once Deltamon is playable I'm probably going to have to dish out immediate changes to whatever overwhelming threats rise up. I honestly wouldn't even be surprised if some random Pokemon in the dex like I don't know... Shadowguy, becomes an S rank and ends up requiring immediate nerfs.

Here are some example sets I came up with for some Pokemon in the tier!

Kris @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Night Slash
- Sacred Sword
- Smart Strike

Kris @ Darkinium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Secret Sword
- Luster Purge

Susie (F) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Rude Buster
- Earthquake

Susie (F) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- Knock Off
- Taunt
- Parting Shot

Ralsei (M) @ Leftovers
Ability: Dark Aura
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Wish
- Protect

Ralsei (M) @ Leftovers
Ability: Hospitality
EVs: 252 HP/ 4 SpA / 252 Spe
Timid Nature
- Pacify
- Moonblast
- Encore
- Protect

Roaring Knight @ Knight's Shadow Crystal
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Black Knife
- Close Combat
- Substitute

Roaring Knight @ Choice Band
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Black Knife
- Close Combat
- U-Turn
- Iron Head

Aqua @ Life Orb
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bedazzling Blade
- Night Slash
- Psycho Cut

Aqua @ Cyan Omega Petal
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Bedazzling Blade
- Night Slash
- U-Turn

Seth @ Choice Specs
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psyshock
- Earth Power / Trick
- Hidden Power Fire

Seth @ Violet Omega Petal
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Petal Dance
- Psyshock
- Hidden Power Fire / Earth Power

Orange @ Sitrus Berry
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Earthquake
- Substitute / Knock Off

Orange @ Amber Omega Petal
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Close Combat
- Knock Off
- Protect

Coming Soon! I am a novice coder, so a lot of testing and getting my custom moves/abilities to work will likely be done through lots and lots of trial and error. I hope to try and finish it soon since I have been working on this project for months and cannot wait to see it complete. I hope that any fan of Deltarune and Pokemon somehow stumbles upon this. I'll update this post once the format is playable! I'd also love to know what you think of the current Pokedex!

Aqua_battle_spin.gif
Gem National Emergency Broadcast
 
Mascot: View attachment 845238

Link to Changes: Current Dex
Summary: After brainstorming some rough concepts for a crossover between my two favorite games, Deltarune and Undertale, and Pokemon, I decided to work on a Pokedex to compile my ideas. A while later I discovered Smogon Pet Mods decided I wanted to try to make this concept into a solomod of my own. After a bit of work I have finally completed the Pokedex and am proud to finally unveil it. This dex features over 150 characters from Deltarune Chapters 1-5 and Undertale combined!

Each Pokemon (or rather, Recruit) was made with the intent of being usable at the very least, and high OU level at best. Many of these Pokemon are designed to be around Generation 9 National Dex's power level and go head-to-head with some of the greatest threats in that tier. I assume Deltamon's power level will likely be around Current Generation OU's level.

I have also come up with a few signature moves and abilities for many of Deltarune and Undertale's more recognizable characters (my favorites being the Roaring Knight's Black Knife, and Seth's Tactical Dodge!) to make them feel more unique. I didn't want to go overboard with custom moves and abilities so that the tier would be easier to learn. I personally always found it hard to get into a mod with tons of new mechanics to study. I really tried to make my custom moves and abilities accurate to the characters they're attached to!


Competitive Overview: Deltamon is going to be based off of the Generation 9 National Dex format. Pokemon will have access to Z-Moves, Megas, and deleted moves such as Pursuit. Once I release Deltamon, I plan on having a Singles OU, Ubers, and Doubles OU format to begin with. Though I'm not very well versed in Doubles, so I'm not sure how balanced the format will be. I tried my hardest to try to strike a balance between Singles and Doubles-based Pokemon. The main focus will be Singles and many of the balancing changes will be with that in mind. I'd like to add a National Dex format where you can use real Pokemon up to Generation 9 (I'm considering calling this format "National Dex Dark World") and I do want to create a Random Battles format some time down the line, perhaps once the meta settles so I can discover each Pokemon's optimal sets.

To start off, there are 3 Ubers, Titan, Sans, and Asriel, along with his Hyperdeath Form. With Rouxls Kaard being an added Doubles Uber due to his ability likely being ridiculously overcentralizing in Doubles.

Since this entire dex was balanced by one person (me), I can't guarantee it'll be even remotely balanced right away. Once Deltamon is playable I'm probably going to have to dish out immediate changes to whatever overwhelming threats rise up. I honestly wouldn't even be surprised if some random Pokemon in the dex like I don't know... Shadowguy, becomes an S rank and ends up requiring immediate nerfs.

Here are some example sets I came up with for some Pokemon in the tier!

Kris @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Night Slash
- Sacred Sword
- Smart Strike

Kris @ Darkinium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Secret Sword
- Luster Purge

Susie (F) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Rude Buster
- Earthquake

Susie (F) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- Knock Off
- Taunt
- Parting Shot

Ralsei (M) @ Leftovers
Ability: Dark Aura
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Wish
- Protect

Ralsei (M) @ Leftovers
Ability: Hospitality
EVs: 252 HP/ 4 SpA / 252 Spe
Timid Nature
- Pacify
- Moonblast
- Encore
- Protect

Roaring Knight @ Knight's Shadow Crystal
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Black Knife
- Close Combat
- Substitute

Roaring Knight @ Choice Band
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Black Knife
- Close Combat
- U-Turn
- Iron Head

Aqua @ Life Orb
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bedazzling Blade
- Night Slash
- Psycho Cut

Aqua @ Cyan Omega Petal
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Bedazzling Blade
- Night Slash
- U-Turn

Seth @ Choice Specs
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psyshock
- Earth Power / Trick
- Hidden Power Fire

Seth @ Violet Omega Petal
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Petal Dance
- Psyshock
- Hidden Power Fire / Earth Power

Orange @ Sitrus Berry
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Earthquake
- Substitute / Knock Off

Orange @ Amber Omega Petal
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Close Combat
- Knock Off
- Protect

Coming Soon! I am a novice coder, so a lot of testing and getting my custom moves/abilities to work will likely be done through lots and lots of trial and error. I hope to try and finish it soon since I have been working on this project for months and cannot wait to see it complete. I hope that any fan of Deltarune and Pokemon somehow stumbles upon this. I'll update this post once the format is playable! I'd also love to know what you think of the current Pokedex!

Special thanks go to those in the Pet Mods and National Dex room that let me share my ideas that I've had for this mod, while giving me criticisms and helping me improve it! Thanks for watching my dream!

Aqua_battle_spin.gif
That sure was a Delta Rune, wasn't it, fellas?
 
Mascot: View attachment 845238

Link to Changes: Current Dex
Summary: After brainstorming some rough concepts for a crossover between my two favorite games, Deltarune and Undertale, and Pokemon, I decided to work on a Pokedex to compile my ideas. A while later I discovered Smogon Pet Mods decided I wanted to try to make this concept into a solomod of my own. After a bit of work I have finally completed the Pokedex and am proud to finally unveil it. This dex features over 150 characters from Deltarune Chapters 1-5 and Undertale combined!

Each Pokemon (or rather, Recruit) was made with the intent of being usable at the very least, and high OU level at best. Many of these Pokemon are designed to be around Generation 9 National Dex's power level and go head-to-head with some of the greatest threats in that tier. I assume Deltamon's power level will likely be around Current Generation OU's level.

I have also come up with a few signature moves and abilities for many of Deltarune and Undertale's more recognizable characters (my favorites being the Roaring Knight's Black Knife, and Seth's Tactical Dodge!) to make them feel more unique. I didn't want to go overboard with custom moves and abilities so that the tier would be easier to learn. I personally always found it hard to get into a mod with tons of new mechanics to study. I really tried to make my custom moves and abilities accurate to the characters they're attached to!


Competitive Overview: Deltamon is going to be based off of the Generation 9 National Dex format. Pokemon will have access to Z-Moves, Megas, and deleted moves such as Pursuit. Once I release Deltamon, I plan on having a Singles OU, Ubers, and Doubles OU format to begin with. Though I'm not very well versed in Doubles, so I'm not sure how balanced the format will be. I tried my hardest to try to strike a balance between Singles and Doubles-based Pokemon. The main focus will be Singles and many of the balancing changes will be with that in mind. I'd like to add a National Dex format where you can use real Pokemon up to Generation 9 (I'm considering calling this format "National Dex Dark World") and I do want to create a Random Battles format some time down the line, perhaps once the meta settles so I can discover each Pokemon's optimal sets.

To start off, there are 3 Ubers, Titan, Sans, and Asriel, along with his Hyperdeath Form. With Rouxls Kaard being an added Doubles Uber due to his ability likely being ridiculously overcentralizing in Doubles.

Since this entire dex was balanced by one person (me), I can't guarantee it'll be even remotely balanced right away. Once Deltamon is playable I'm probably going to have to dish out immediate changes to whatever overwhelming threats rise up. I honestly wouldn't even be surprised if some random Pokemon in the dex like I don't know... Shadowguy, becomes an S rank and ends up requiring immediate nerfs.

Here are some example sets I came up with for some Pokemon in the tier!

Kris @ Life Orb
Ability: Sharpness
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Night Slash
- Sacred Sword
- Smart Strike

Kris @ Darkinium-Z
Ability: Soul-Heart
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Dark Pulse
- Secret Sword
- Luster Purge

Susie (F) @ Heavy-Duty Boots
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Rude Buster
- Earthquake

Susie (F) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Axe
- Knock Off
- Taunt
- Parting Shot

Ralsei (M) @ Leftovers
Ability: Dark Aura
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Dark Pulse
- Wish
- Protect

Ralsei (M) @ Leftovers
Ability: Hospitality
EVs: 252 HP/ 4 SpA / 252 Spe
Timid Nature
- Pacify
- Moonblast
- Encore
- Protect

Roaring Knight @ Knight's Shadow Crystal
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Black Knife
- Close Combat
- Substitute

Roaring Knight @ Choice Band
Ability: Savage Roar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Black Knife
- Close Combat
- U-Turn
- Iron Head

Aqua @ Life Orb
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Bedazzling Blade
- Night Slash
- Psycho Cut

Aqua @ Cyan Omega Petal
Ability: Swordplay
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Bedazzling Blade
- Night Slash
- U-Turn

Seth @ Choice Specs
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Psyshock
- Earth Power / Trick
- Hidden Power Fire

Seth @ Violet Omega Petal
Ability: Tactical Dodge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Petal Dance
- Psyshock
- Hidden Power Fire / Earth Power

Orange @ Sitrus Berry
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Earthquake
- Substitute / Knock Off

Orange @ Amber Omega Petal
Ability: Full Belly
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Petal Dance
- Close Combat
- Knock Off
- Protect

Coming Soon! I am a novice coder, so a lot of testing and getting my custom moves/abilities to work will likely be done through lots and lots of trial and error. I hope to try and finish it soon since I have been working on this project for months and cannot wait to see it complete. I hope that any fan of Deltarune and Pokemon somehow stumbles upon this. I'll update this post once the format is playable! I'd also love to know what you think of the current Pokedex!

Special thanks go to those in the Pet Mods and National Dex room that let me share my ideas that I've had for this mod, while giving me criticisms and helping me improve it! Thanks for watching my dream!

Aqua_battle_spin.gif
Could it be better if you could make the sheet not a HTML view only sheet?
 
Name of Mod: Gen 1 Enhanced
retiring this solomod

and replacing it with a new one

:sv/zoroark:
Pokemafia​

Mascot: :Zoroark:

Link To Changes

Summary of the Mod: A random battles format based on SV Free-For-All Random Battles, where one player is secretly selected by random as the mafia. The mafia's goal is to complete 3 randomly chosen objectives (e.g. 'land 5 supereffective hits on opposing pokemon'), but everyone can see those objectives at the start of the fight, however they will be mixed in with 3 other fake objectives, so for regular players they would see 6 objectives and not know which ones are real and which ones are fake, only the mafia knows which 3 objectives are real. You are guaranteed to roll 1 easy objective, 1 medium objective and 1 hard objective, the fake objectives mixed in will also be 1 easy, 1 medium and 1 hard. The team generation would guarantee that every single player has a team which is capable of realistically achieving all 6 objectives present.

‎ ‎ ‎ ‎ ‎Everyone else's goal is to figure out who the one mafia is and fully KO all of their team before the mafia player finishes their objectives. However, the twist is, every player gains a new additional move on every pokemon on their team outside of it's moveset of four, named 'Scheme'. Scheme is a +6 priority dark type status move. The move has different effects depending on each player's role, roles are given to each non-mafia player randomly at the beginning (e.g. Detective or Bodyguard). If you are a mafia, you are given three different schemes chosen randomly out of a pool of mafia schemes, and pick one of them at the start of the fight.

‎ ‎ ‎ ‎ Each player can only use Scheme three times per battle. Scheme's effects are intended to be subtle, and are also not explicitly mentioned in the battle log (it would just say some flavour text like 'Pikachu is scheming!'). Note that, if the mafia completes their objectives on the same turn that all their pokemon have been fully KOed, then they will still win, as they completed their objectives before being defeated. If the mafia player's timer runs out, they disconnect, or they forfeit, the mafia will also lose.

Notes: This solomod will absolutely need some changes, I think certain roles might be pretty overpowered or underpowered (one which I think might need a buff is the negotiator), but I will wait to code it and do playtesting before deciding what to change. I think certain aspects might also end up being very hard to code, and thus may need to be altered too.
 
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ADV Tradebacks News:

Drought and Drizzle are now legal. Dugtrio is now banned. Drought ++ Chlorophyll, Drizzle ++ Swift Swim and Sandstorm ++ Sand Veil are banned.

Drought and Drizzle appear to be somewhat more balanced than anticipated. The meta is in early days still and is watching development while they are allowed. Weatherless teams seem to be viable, and the inclusion of weathers seems to allow for diverse strategies.

Sand Veil is currently legal on sandless teams, as activation of sand is no longer necessarily permanent.

Dugtrio is banned due to its newfound importance in removing weather setters, and new general tools such as Reversal and Endeavor, both making it more splashable and dangerous than in vanilla ADV. Dugtrio was chosen to be banned as opposed to Arena Trap because OM Tiering Policy states that Pokemon should generally banned first for their abilities and moves and ability- and move- based tiers respectively, and ADV Tradebacks is technically a tier where the primary difference from vanilla ADV is access to new moves and abilities.

Banning Knock Off is under consideration.

New Availability

The tier is now playable on https://play.surfnwob.com/ and matchmaking and discussion are available on the ADV OMs Discord.
 
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Name of Mod: Clause Clans
Mascot: :barbaracle: (First Pokémon picked from random picker)
Link to Changes: here
Summary of the Mod: The Solomod is basically a random Regional Dex with two randomly picked Clauses made by other users. Beyond the clauses, the things that makes it distinct from other Pet Mods is that new Regional forms and new evolutions for official Pokémon will be added before Clauses can be submitted. And before all that, four tiers (Ubers, High, Mid, Low) and the Unranked designation will be given to with the help of Yoshiblaze to ensure none Pokémon are out of place within respective tiers.

Super mechanics such as Mega Evolution, Z-Moves, Dynamax and Terastalization are not in the Solomod unless given to specific Pokémon (and not all Pokémon that already has one) via a Clause. Those Pokémon not compatible with the mechanic normally, or has nothing special from such (i.e. Gigantamax, exclusive Z-Move) will receive one by yours truly.

If interest is high enough, then a tournament will be rolled out with up to three players per clans. Not all clans need to be full before the tourney begins, of course!

To sign up a Clause before next week, DM me on Discord or on Smogon. I’ll respond if it is approved for a wheel picker or if it is vetoed and must be modified / replaced.

Alternatively, you can fill in the form here: Form
Q: “Wouldn’t that be too similar to Trainer Classes?”
A: The difference between Trainer Classes and the custom clauses is that the latter affects both sides and are constantly active, while most Trainer Classes only affect the player and comes in a wide variety, but only one Trainer per side is used per battle.

Q: “What would you describe as unhealthy and / or uncompetitive?”
A: Any clause that would shift the tide of the battle too drastically or make a well-liked mechanic useless (i.e. Knock Off on switch-in, as it invalidate items), would cause the battle to lose it’s pace (i.e. Regenerator on top of Pokémon’s Ability), or adds even more impactful RNG would be considered as either unhealthy or uncompetitive. Overtly complex clauses, as well as those very difficult to code, are discouraged from being submitted as well. Finally, an alternate win condition that relies on RNG elements (i.e. secondary effects) or easy to fulfill condition is a no-no.

Q: “What happens if Smeargle’s in the Pet Mod?”
A: Due to fundamental issues Smeargle represents through it’s move Sketch, it’ll be permanently be placed in Low so it won’t receive special treatments. It will also likely to be exempt from any custom clause if it would proved too troublesome by that clause (i.e. all have Prankster and banning Sleep isn’t enough) or can cause loophole abuses.

Q: “Can my clause be based on <insert Other Metagame here>?”
A: I prefer if it affects only specific species or type to avoid overlapping too much with that OM. As an aside, we try not to overlap too much with Super Smash OMs in terms of Pokémon benefitted or hindered by the clauses.

Q: “What’s the process behind regional forms and new evolutions?”
A: The regional forms are decided by me to fill in the gaps of severely underrepresentated types, especially if a type has a few Pokémon that are quickbanned to Ubers. Which Pokémon are picked up for regional forms will be random, but the rest will be crafted by yours truly.

For the new evos, I maintain the original Pokémon’s identity for the new evolution with additional lore / details to justify what moves, Ability/ies or even type it have over the original. Alternatively, I can make the evo very distinct from the original while maintaining some aspects of the original, akin to Magikarp -> Gyarados, but those will be far and in-between. The new evolution can be a way to “diverge” from other Pokémon that would outperform the original in many ways, including their intended role.

Not all regional forms and new evolutions will be aimed for High tier, but I’ll try my best to make them higher than Unranked.

Q: “Should we expect Ultra Beast and / or Paradox Pokémon in this Pet Mod?”
A: Not in the first tournament because of their absurd power level compared to even non-Ubers Legendary Pokémon, but a poll will be made in the meanwhile to either allow a few of them (randomly picked of course), or all of either of the group. Past Paradox and Future Paradox Pokémon are considered as seperate groups.

Q: “Why some Pokémon’s name being underlined in the spreadsheet?”
A: There are Pokémon that aren’t in the result, but added nonetheless due to being an important counterpart to a Pokémon. This also applies to Legendary Pokémon and Mythical Pokémon, but not necessarily Ultra Beasts nor Paradox Pokémon.

Q: “What clauses wouldn’t be allowed?”
A: In short, no new types, no new Abilities, no new moves, no new field effects, no new statuses (but can replace one or multiple existing statuses), must not rely on RNG, must not be an easy alternative win condition, avoid controversial subjects, and must respect the global Smogon Forum rules.
Retiring this Solomod due to lack of interest compared to Wonkymons Returns. Maybe it will return when Pet Mods / Solomods for Gen 10 becomes possible, but for now I got something else to replace it.
 
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