Speed IS Everything [Uber RMT]

Speed is everything [Uber RMT]

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Hello everyone, this is another RMT. I forgot which number lol. :x Anyway, I've been bored with OU/Suspect/UU/NU lately since I get bored easily. I decided I want to make my own ubers team instead of stealing Reachzero and others old Uber RMTs. I have to say I'm quite proud of this team and its done a pretty good job. So far its peaked at like, 1358 CRE, which isn't all too impressive but I feel like it has potential so I'm willing to take options. I don't really have any particular mon to sweep with and it doesn't really rely on any one pokemon being present which is something I like.

Team Building Process
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First mon I decided I wanted to use was Choice Band Garchomp, because according to Dark Azelf it is (or was) the best Choice Bander in the game with a dual STAB of Dragon and Ground it hits so much stuff.
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After that I decided I wanted another powerful pokemon to use that can resist its two weaknesses. I looked around at the Steel-Type mons available and I decided that fancy little star would work great. So I went with it.
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After this I decided a Pokemon that could get rid of entry hazards and set up some of its own would work great, so Forry was begging to be placed on here and here he stayed. Its also a cutemon, which helps it more.
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I figured, lesson 1 of entry hazards also applies in the Uber tier. A spin blocker is a must-have. I still wanted to keep a semi-offensive feel to this team so I knew Giratina would a no, but Giratina-O was a yes.
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Next up I would need a pokemon that could perform two vital roles for me. 1. Potentially change the momentum of the game in my favor. 2. Outspeed Mewtwo. I figured with Serene Grace and its stellar base 127 speed Skymin would be a great fit.
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Finally a lead would be necessary that could help me set up early on and/or gain some momentum by crippling set up sweepers/leads. Deoxys-S seemed like just that pokemon.

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Deoxys-e @ Choice Scarf
Ability: Pressure
EVs: 244 HP/54 Def/36 Spd/174 SDef
Careful nature (+SDef, -SAtk)
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Trick
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Stealth Rock
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Spikes
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Taunt

I chose Deoxys-S as my lead because its the fastest lead there is. I decided after a while of using the standard lead set, I was tired of losing speed ties. So I went with a Trick Scarf. What harm is there in putting a chioce scarf on the fastest pokemon in the game? This is actually Theorymon's set and I have to say, it works like a charm. The only lead it really "loses" to are choiced anti-leads. Specs/Scarf Ogre and ScarfSkymin, but I can still set up Rocks/Spikes and switch out. So I sorta-win. Except I can't cripple it, so I sorta lose. I had ExtremeSpeed on it, but I got tired of Lugia getting a free switch in to set up its Reflect, so I dropped that for Taunt, because to be honest, it dies pretty fast so there isn't much in keeping him for late game, and I prefer not to be set up on.

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Garchomp @ Choice Band
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
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Dragon Claw
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Earthquake
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Outrage
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Stone Edge

If I had to describe CB Chomp in one word or less, it would be "strong". This guy packs a huge punch and is the main offensive pokemon on my team. The moves are pretty straightforward and standard. I chose a Jolly nature over Adamant so I can outspeed positive nature base 90s and base 100s, which is basically most of the uber tier, primarily Specs Kyogre. I can't really think of much else to say. Outrage absolutely wrecks stuff late game as does Earthquake. One misprediction by the opponent can leave them with a loss.

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/180 Spd/76 SDef
Careful nature (+SDef, -SAtk)
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Thunder Wave
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Wish
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Ice Punch
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Iron Head

The most troll set ever. Thunder Wave + Iron Head leaves the opponent with like a 6% chance to attack. Wish provides invaluable support to my team, especially to Skymin who really fears Stealth Rocks if Forry can't get rid of them. Ice Punch was chosen because of all the Dragon-Type mon's running around Ubers, primarily Dialga/Palkia who both resist Iron Head but are neutral to Ice Punch. General idea for Jirachi is to T-Wave something on the switch, then spam Iron Head and flinch to death or to low health. 180 Spd EVs allow me to outrun Standard Manaphy if I have to try to flinch it to death (GOD THAT THING IS ANNOYING IN RAIN). 252 HP and 76 SDef allow me take special hits really well (iirc it only takes like 85% from Latias Thunder). In short this set is cute, annoying and, most importnatly, effective.

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Forretress @ Occa Berry
Ability: Sturdy
EVs: 252 HP/36 Atk/220 SDef
Careful nature (+SDef, -SAtk)
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Explosion
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Toxic Spikes
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Rapid Spin
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Payback

Its amazing how good Forry is, in OU and Ubers. Its primary usage is to set up Toxic Spikes, because Kyogre is a real pain in the arse to this team, so Toxic Spikes is great for wearing it down, as well as other pokemon who can potentially wall my team, or sweep me. Payback is to just damage Giratina-O (Giratina just rests off damage ;__;). Occa Berry seems like a pretty dumb option as does any resist berry on a pokemon with a 4x weakness, but its suprisingly useful. In rain Fire-Type damage is basically less effective than neutral damage. In not Sun weather it allows it to live most common fire attacks, providing it has a lot of HP. It actually works well since Kyogre is so common. Rapid Spin is if I have enough of a chance to spin away hazards, otherwise I just Payback/Explode.

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Shaymin-s @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
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Air Slash
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Earth Power
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Hidden Power [Ice]
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Seed Flare

Skymin is <3. A very potent threat with Serene Grace plus its movepool. Outspeeds pretty much everything bar like, 3 pokemon. I chose a Modest Nature so I can do more damage to bulkier stuff. EVs are pretty straightforward, max/max. Air Slash is great for flinch hax and has saved me countless times. Seed Flare is threatening even to stuff that resists it because of the Sp.Def drop. Earth Power and Hidden Power [Ice] round out the set for coverage, although I rarely use Earth Power. This is probably one of my favorite sets.


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Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 248 Atk/196 Spd/64 SAtk
Lonely nature (+Atk, -Def)
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Draco Meteor
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Dragon Claw
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Shadow Sneak
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Hidden Power [Fire]

I knew if I was going to have Spikes, Rocks, and Toxic Spikes I would need a Spin Blocker. Giratina (not Origin) would slow me down to much, so its more offensive cousin, Giratina-o. This set is amazing. Perfect (more or less) coverage. Rain really hinders it against Steel-Types like Scizor, but whatever. Its a pretty good wall breaker as well. I just wish it could hold other items besides the Platinum Orb. Anyway, Draco Meteor + Dragon Claw provide dual STAB on both ends of the spectrum. Hidden Power [Fire] helps deal with Steels and Skymin. Shadow Sneak is great for picking off Deoxys, Mewtwo and weakened mons in general, so this guy sorta serves as pseudo revenge killer as well.

Itty Bitty Threat List

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Lugia - Can wall most of my team. Really annoying. Basically, me beating it relies on it not having Ice Beam, Stone Edge hitting three times, and a crit from one of those Stone Edge. I can 'beat' it with Taunt, switch to something, and attack it, but ugh, its annoying if Deoxys-s is dead.

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Kyogre - Can do a good bit of damage to my team or sweep me. Usually I sacrifice something and switch to Skymin and hope Seed Flare doesn't miss. Not a huge threat, but can be annoying.

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Ho-Oh - Garchomp can handle it with Stone Edge, but I don't switch straight to garchomp as I fear the 50% burn rate from Sacred Fire. Again, not a huge threat, but can still be aggrivating. SubRoost is a bigger pain than offensive sets.

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Groudon - A minor threat. Depending on the set. Rock Polish is annoying if Skymin is already dead. SD is easy to deal with via Garchomp or Skymin. The boosted fire attacks are annoying too.

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Lati@s - If I don't paralyze them they can cause me problems. If Giratina-o is gone they can pretty much sweep me as they outspeed a lot of my team. Skymin can usually save me from one of them, but not both.

I'm sure there are other threats that wreck this team, but I haven't found them yet.

Anyway, thats my team! Thanks for reading it, I will take all logical suggestions into account. I know this team isn't perfect, but I'm pretty proud of making a semi-solid team all on my own. :toast:

 
you've got an offensive team, so i don't really understand forry on here. You might as well pack a pokemon that can handle kyogre but is also fast and can pack a wallop. I think CMLatios could fit in well, since it hits harder than his sister, but then again she counters kyogre better.
 
It looks like a good start, but there some pretty big holes that are going to keep you from getting too far if you don't patch them up. I will post a full rate later tonight or tomorrow after I get some more studying done for finals. *engineering is impossible* XD

-gigg
 
Not a bad team, but with 3 Choice users (And only one of them can Trick), I can see this team REALLY having problems with Stall. I would suggest replacing Jirachi with Specs Kyogre, since it does help patch up with a lot of your "big threats". It would allow you to hit REALLY hard to the point where Stall teams will have to waste a turn to recover (Latias, usually), and it helps you against Lugia, Ho-oh and to an extent, Groudon. Here's the set:

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 220 HP/252 SpA/36 Spe (Props to Deep Thought for the spread)
Nature: Modest
-Water Spout
-Surf
-Thunder
-Ice Beam

Good luck have fun.
 
I actually agree with the Kyogre Suggestion but Believe that it should be over Forretress since I believe that Toxic Spikes are largely uneeded when you have both Shaymin and a Kyogre of you own.

Alternatively A Choicve Band Tyranitar is another option as it has Sandstream to increase Garchomps Evasion and it hnadles most Lugia and latias/Latios. Stone Edge also maims Ho-oh provided Sacred Fire doers not Burn.

Have a Nice Day!
 
Ok, I'm back!

I do agree with shrang about your problem with stall, and I do feel that specs ogre can help a bit, although I think that you should replace foretress as opposed to jirachi. I do not really see a need for rapid spin support on a team that overall does not take too much damage from the ever present SR. The spikes provided by deoxys-s will help more than the t-spikes would seeing as how you really have no pokemon capable of stalling out the poison damage for any reasonable amount of time.

Also, you have nothing that can actually switch into kyogre (especially specs) directly as every member of your team is OHKO'd by water spout save giratina-o (who takes 84.6% minimum, a likely KO after SR or any prior damage). Seeing as palkia and the latis are the only ones who can take a waterspout in the game (without resorting to gimmicks like ludicolo, quagsire, etc.), you will pretty much have to find a slot for one of them on your team; my suggestion would be a supportive latias. Palkia would just add another choice user (I am just going to assume you would use scarf but correct me if I am wrong), and that would make beating stall even more impossible. To avoid stacking too many dragons on one team, I would suggest replacing either garchomp, or giratina-o; that depends on whether you feel you need offensive power, or a spinblocker for your spikes. I would note that without chomp, you are horridly SD ray weak.

Latias @ soul dew
Timid 112 HP / 204 SpA / 192 Spe
Wish
Recover/toxic/t-wave
Dragon pulse
Thunder

Wish is great for team support and will really help you heal off damage when switching. Recover allows you to heal instantly and needs less prediction (And really helps with kyogre), but toxic and t-wave are great options, too. Dragon pulse is obvious (never use draco meteor on a latias), and thunder is pretty much only for kyogre, but also helps with scizor, metagross, and, other steels. Grass knot hits ogre and groudon with one move, but leaves you completely walled by steels, and means that you are set up bait for scizor and foretress.

You should also try out healing wish over earth power on skymin; the ability to completely heal one of your pokes will almost always be more useful than the coverage provided by EP. (Not to mention how many things can use a choiced ground move to set up ... I am looking at you rayquaza!)

Jirachi is such an amazingly versatile pokemon! I have used that exact set many times before but I found it to be rather ineffective. Without any offensive investment, ice punch and iron head are really weak, and easily set up on by the likes of scizor, BU dialga, and even groudon, so jirachi should focus more on support. Noooowwwwww the set I use now (which is easily the greatest thing since sliced bread) is :

Jirachi @ leftovers
Careful 240HP/ 252SpD/ 16Def
T-wave
Body slam/SR
Wish
U-turn

I opted for a more specially defensive spread, but the one you currently have is fine, too. T-wave and BS for paralysis support (BS is actually to paralyze taunters, not ground types because you should run like hell from those), Wish is for support and healing, and u-turn is for both scouting, and getting away from wobbs. If you feel body slam is not needed, you can run SR over it; this will free up a slot for deoxys-s to use something else like superpower.

Oh, and your jirachi as is takes like... 41.6% from latias' thunder, I am not sure where you got 85%.

I hope this helped, and good luck!

-gigg
 
Not a bad team, but with 3 Choice users (And only one of them can Trick), I can see this team REALLY having problems with Stall. I would suggest replacing Jirachi with Specs Kyogre, since it does help patch up with a lot of your "big threats". It would allow you to hit REALLY hard to the point where Stall teams will have to waste a turn to recover (Latias, usually), and it helps you against Lugia, Ho-oh and to an extent, Groudon. Here's the set:

Kyogre @ Choice Specs
Ability: Drizzle
EVs: 220 HP/252 SpA/36 Spe (Props to Deep Thought for the spread)
Nature: Modest
-Water Spout
-Surf
-Thunder
-Ice Beam

Good luck have fun.

I like the idea of Specs Ogre but 4 choice users seems to make me even more stall weak.

I actually agree with the Kyogre Suggestion but Believe that it should be over Forretress since I believe that Toxic Spikes are largely uneeded when you have both Shaymin and a Kyogre of you own.

Alternatively A Choicve Band Tyranitar is another option as it has Sandstream to increase Garchomps Evasion and it hnadles most Lugia and latias/Latios. Stone Edge also maims Ho-oh provided Sacred Fire doers not Burn.

Have a Nice Day!

I was having problems with SubRoost Ho-Oh as it can pretty much stall out Stone Edge via Pressure + how often it misses.

hipmonlee copier

Ok, I'm back!

I do agree with shrang about your problem with stall, and I do feel that specs ogre can help a bit, although I think that you should replace foretress as opposed to jirachi. I do not really see a need for rapid spin support on a team that overall does not take too much damage from the ever present SR. The spikes provided by deoxys-s will help more than the t-spikes would seeing as how you really have no pokemon capable of stalling out the poison damage for any reasonable amount of time.

Also, you have nothing that can actually switch into kyogre (especially specs) directly as every member of your team is OHKO'd by water spout save giratina-o (who takes 84.6% minimum, a likely KO after SR or any prior damage). Seeing as palkia and the latis are the only ones who can take a waterspout in the game (without resorting to gimmicks like ludicolo, quagsire, etc.), you will pretty much have to find a slot for one of them on your team; my suggestion would be a supportive latias. Palkia would just add another choice user (I am just going to assume you would use scarf but correct me if I am wrong), and that would make beating stall even more impossible. To avoid stacking too many dragons on one team, I would suggest replacing either garchomp, or giratina-o; that depends on whether you feel you need offensive power, or a spinblocker for your spikes. I would note that without chomp, you are horridly SD ray weak.

Latias @ soul dew
Timid 112 HP / 204 SpA / 192 Spe
Wish
Recover/toxic/t-wave
Dragon pulse
Thunder

Wish is great for team support and will really help you heal off damage when switching. Recover allows you to heal instantly and needs less prediction (And really helps with kyogre), but toxic and t-wave are great options, too. Dragon pulse is obvious (never use draco meteor on a latias), and thunder is pretty much only for kyogre, but also helps with scizor, metagross, and, other steels. Grass knot hits ogre and groudon with one move, but leaves you completely walled by steels, and means that you are set up bait for scizor and foretress.

You should also try out healing wish over earth power on skymin; the ability to completely heal one of your pokes will almost always be more useful than the coverage provided by EP. (Not to mention how many things can use a choiced ground move to set up ... I am looking at you rayquaza!)

Jirachi is such an amazingly versatile pokemon! I have used that exact set many times before but I found it to be rather ineffective. Without any offensive investment, ice punch and iron head are really weak, and easily set up on by the likes of scizor, BU dialga, and even groudon, so jirachi should focus more on support. Noooowwwwww the set I use now (which is easily the greatest thing since sliced bread) is :

Jirachi @ leftovers
Careful 240HP/ 252SpD/ 16Def
T-wave
Body slam/SR
Wish
U-turn

I opted for a more specially defensive spread, but the one you currently have is fine, too. T-wave and BS for paralysis support (BS is actually to paralyze taunters, not ground types because you should run like hell from those), Wish is for support and healing, and u-turn is for both scouting, and getting away from wobbs. If you feel body slam is not needed, you can run SR over it; this will free up a slot for deoxys-s to use something else like superpower.

Oh, and your jirachi as is takes like... 41.6% from latias' thunder, I am not sure where you got 85%.

I hope this helped, and good luck!

-gigg


I'll try out that Latias, is nice but it seems to be a dead weight lately. :(

That Jirachi seems pretty good too. And I had a different Jirachi spread (more physically defensive for reasons i dont know remember) that took more. Your Jirachi seems like it would be better, but I really liked outspeeding Manaphy.

Thanks for the rates everyone. I'll try them out and see how it goes.

Also, Quagsire isn't a gimmick 'mon its the best mon. :pirate:
 
The only problem I have with your team is that your main attackers are choiced. Wobba can revenge kill Chomp and Skymin if it's not locked into air slash. And Giratina-O by itself is not going to sweep any team. If MixQuaza predicts the steel switch your defensive core will be severely maimed. Other than that, CB Chomp is cool I guess, gets you surprise kills or 2HKOs. Watch for CM Lugia tho
 
What are you talking about...how does CHOICE SPECS KYOGRE make his team for stall weak when it does 70% to BLISSEY, around the same to LATIAS and hits Palkia for almost 50%... You really need to learn Ubers more.
 
What are you talking about...how does CHOICE SPECS KYOGRE make his team for stall weak when it does 70% to BLISSEY, around the same to LATIAS and hits Palkia for almost 50%... You really need to learn Ubers more.

Heh, stall relies on entry hazards. Full power Water Spout may be fired just once against stall. Not to mention, most pokes are faster than Specs Kyogre, leaving you with Surf which can be walled
 
Why don't you take out forry and put in palkia? It deals with both kyogre and the lati twins (with scarf). Do note that your opponent has a higher chance than 6% on iron head + para. If you take out forry, then you could put something like mewtwo to take out the rest of your threats. That is, if you want your team to be more offensive.
 
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