Speed (OU)

Be aware that I am new to EVs, but I do understand how to gain them and how they work
Changes in Bold
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Jolteon @ Choice Specs
Timid
Volt Absorb
Def 4 / SpA 252 / Spe 252

Thunderbolt
Signal Beam/Roar
Shadow Ball
Baton Pass

Not a common lead for a team, It is mainly up against common leads at first, such as Metagross, Swampert, and the occasional Bronzong. Fearing an EQ from those Pokemon, I quickly use a Baton Pass to avoid it and switch into Gengar or Salamence. I can't decide over Signal Beam or Roar, I couldn't make it a HP Grass

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Gengar @ Choice Scarf
Timid
Levitate
Def 4 / SpA 252 / Spe 252

Shadow Ball
Thunderbolt
Focus Blast
Explosion

This guy is amazing against the common leads like Metagross when brought out by Baton Pass. It's immune to both EQ and Explosion, which is abused on Metagross. It can handle many types, and when it's up against a tough threat, all I need to do is explode to deal massive damage

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Scizor @ Life Orb
Adamant
Technician
HP 32 / Atk 252 / Spe 224

Swords Dance
Bullet Punch
Brick Break
X-Scissor

Great speed and great attack, As soon as he is sent out, I use a Swords Dance and get his Atk stat high, then the rest depends on the opponent.
I use Brick Break over Superpower because although I could just use another Swords Dance, I don't really enjoy lowering my stats.

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Dugtrio @ Choice Band
Jolly
Arena Trap
HP 40 / Atk 252 / 216

Earthquake
Stone Edge
Sucker Punch
Aerial Ace
My main Ground type and revenge killer. It can quickly take out pokemon with low Def stats. Night Slash is used for the critical hit bonus to hurt Psychics and Ghosts.

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Starmie @ Leftovers
Timid
Natural Cure
HP 136 / Def 156 / Spe 216

Rapid Spin
Surf
Thunderbolt
Recover

Starmie is used to get rid of Stealth Rocks and spikes that my opponent set up. I use Psychic over Thunderbolt because Psychic has a STAB, same as Surf. Recover allows Starmie to stay in battle for a few turns and deal some damage.

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Salamence @ Life Orb
Naughty
Intimidate
Atk 232 / SpA 24 / Spe 252

Dragon Dance
Outrage
Earthquake
Flamethrower

Salamence can quickly raise both it's Atk stat and Spe stat, allowing EQ and Outrage to deal more damage. Very rarely, would I switch into Salamence from a Baton Pass, because I fear Explosion will KO Salamence. Flamethrower is used over Fire Blast because it has better accuracy.

If you ask me, I see no problems with this team. However, I'm not an expert. So if you see any problems with this team, tell me what you mean, and how it can help
 
sorry im not very good at this but why baton pass on jolteon? its not like your passing anything like a stat up, so its the same thing as switching out. My advise would be to put something else instead of baton pass.

Baton Pass can allow you to switch after your opponent does, since it has the priority of a regular attack. It works like U-Turn in that regard.

I'd also recommend Thunderbolt on Starmie rather than Psychic to take out Gyarados, since Jolteon and Gengar won't like switching in.
 
Baton Pass can allow you to switch after your opponent does, since it has the priority of a regular attack. It works like U-Turn in that regard.

I'd also recommend Thunderbolt on Starmie rather than Psychic to take out Gyarados, since Jolteon and Gengar won't like switching in.
I see what you are saying, I just thought it would work out better because I thought a Thunderbolt from Jolteon would KO Gyarados
 
First and foremost, I think that Jolteon does very little to your team as a lead right now. It does little against most of the common leads today, such as Metagross and Heatran, which will deal serious damage with Earthquake and Earth Power, respectively. I also think you might want something that can set up Stealth Rock to assist your sweepers. With that said, I would recommend changing to a mixed Swampert lead - it checks a LOT of the top leads, sets up SR reliably, adds some much-needed bulk to your team, and can still dish out the beatings. I know it's not exactly known for its speed, but it doesn't really need it. This lead has worked really well for me in my experiences on Shoddy. Here is the set:

Swampert @ Leftovers
240 HP/ 216 Def/ 52 SpA
Impish Nature
Torrent
-Earthquake
-Ice Beam
-Surf/Hydro Pump
-Stealth Rock

If you absolutely insist on keeping Jolteon, replace Baton Pass with HP Grass. Switching does exactly the same thing as BP, except it is actually in a faster priority bracket, and goes before your opponent can move, also you aren't Baton Passing any boosts.

That is really the only major change I would recommend. On Dugtrio, you might want to replace Choice Band with Life Orb for more flexibility when revenge killing, and switch Night Slash for Sucker Punch - it has higher power, and people probably won't be trying to set up on you when you switch Dugtrio in. Also, definitely change Psychic to Thunderbolt on Starmie - Psychic may get STAB, but Thunderbolt has more useful coverage, and Gyarados is still a huge threat.

Good luck with your team.
 
First and foremost, I think that Jolteon does very little to your team as a lead right now. It does little against most of the common leads today, such as Metagross and Heatran, which will deal serious damage with Earthquake and Earth Power, respectively. I also think you might want something that can set up Stealth Rock to assist your sweepers. With that said, I would recommend changing to a mixed Swampert lead - it checks a LOT of the top leads, sets up SR reliably, adds some much-needed bulk to your team, and can still dish out the beatings. I know it's not exactly known for its speed, but it doesn't really need it. This lead has worked really well for me in my experiences on Shoddy. Here is the set:

Swampert @ Leftovers
240 HP/ 216 Def/ 52 SpA
Impish Nature
Torrent
-Earthquake
-Ice Beam
-Surf/Hydro Pump
-Stealth Rock

If you absolutely insist on keeping Jolteon, replace Baton Pass with HP Grass. Switching does exactly the same thing as BP, except it is actually in a faster priority bracket, and goes before your opponent can move, also you aren't Baton Passing any boosts.

That is really the only major change I would recommend. On Dugtrio, you might want to replace Choice Band with Life Orb for more flexibility when revenge killing, and switch Night Slash for Sucker Punch - it has higher power, and people probably won't be trying to set up on you when you switch Dugtrio in. Also, definitely change Psychic to Thunderbolt on Starmie - Psychic may get STAB, but Thunderbolt has more useful coverage, and Gyarados is still a huge threat.

Good luck with your team.
Thanks, but I can't make hidden Power Grass, I already leveled up jolteon to Lv 100, but I switch into a Gengar or Salamence which are both immune to EQ, I think Swampert is a great pokemon, but I'd rather use him on a different team.
 
A) Change the lead, but others have covered that. Still, it looks like Jolteon could be useful on this team. Drypassing helps maintain the offensive, and I like that.

B) Why the hell do you have a spinner Starmie? You have 1 pokemon weak to Stealth Rock, and your team isn't even bulky. You have Jolteon, Gengar, Dugtrio, and Salamence, all of whom are quite frail, though strong on the attack. So basically, it is a waste of time to Rapid Spin on your team when you could be pressing hard on your offensive. Besides, DDMence is your only mixed sweeper, and he is obviously for the endgame. So get a Mixape.

Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Stone Edge
- Overheat
- U-turn
---


Physical Mixape because it looks like Gengar and Jolteon can both beat Suicune. Plus, you get Uturn, which helps maintain the offensive.

Regarding the lead...really pick whatever. If you have no imagination, just use a suicide Aerodactyl or Azelf. I personally like Swampert, but it's not the most relevant thing about your team.

Other than that, good team. It's always fun too see pure offense.
 
Infernape was going to be put on this team, but I could'nt make it's nature correct, but I will try to make him a member of this team
 
Jolteon is a great pokemon but doesn't do anything beneficial as your lead. Never choose Roar on Jolteon--too fragile and there's really nothing that it does. Remember that Roar has a negative attack priority.

For Gengar's nature, choose Hasty or Naive so Explosion's power isn't cut down. Its fragile so the negatiuve defense nature is no big hit to its useability.

The only reason to ever use signal beam on a jolteon set is if you are absolutely terrified by celebii. Shadwoball and thunderbolt hit everything (barring magnezone IIRC) and the only benefit of signal beam is oin the case of celebii. Definately change it to HP Grass or HP Ice.

Hope this has helped! I use Jolteon myself.

If you absolutely insist on keeping Jolteon, replace Baton Pass with HP Grass. Switching does exactly the same thing as BP, except it is actually in a faster priority bracket, and goes before your opponent can move, also you aren't Baton Passing any boosts.

The very reason to use baton pass is because it is slower than switching. If you send Jolteon against something it clearly trumps and OHKOs, your foe will switch to an appropriate pokemon to counter jolteon's imminent thunderbolt. By using baton pass, you get to see who your foe switches in AND THEN react accordingly.
 
If you're going to use Swampert for a lead try this. I've had much success using it. I'm pretty sure you can handle the prediction needed to make this successful.

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)

- Stealth Rock- Every team needs this move somewhere. It could determine whether or not I win a match. When attempting a sweep it's important that I remove sash users and the best way to do this is with Stealth rocks. This could also trun many 3KOs into 2KOs and many 2KOs into OHKOs.

- Protect- This is vital to a lead swampert. With many suicide leads out there using explosion, this guy gets Stealth rocks up for free and a free kill most of the time. Metagross is really common as a lead nowadays and this is my answer to it.

- Ice Beam/Surf- Ice beam is here to combat dragons and aerodactyl that thinks I will use Stealth Rock the first turn. Incoming grass types will get dented seriously. Surf could be used for later on in the game, but ice beam would be the superior choice then. Early game, where I set up Stealth Rocks Swampert can hurt more leads with surf. Which should I choose?

- Earthquake- This is Swampert's most powerful STAB attack. It takes makes sure Heatran won't be showing its ugly face around my team. It usually ends up exploding, though, so I end up using protect.
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Description: Swampert is the perfect lead. It can combat suicide leads with proper prediction and set up Stealth Rocks. Ice beam and Earthquake get very good coverage together. Its bulk and nice offensive ability led me to choose Swampert for a lead.

Item: Leftovers is pretty standard. It gains recovery, and with protect it gets 12% hp back every other turn.

Nature: Relaxed is used so it doesn't decrease its bulk. At the same time, Swampert gets some offensive power.

It's not really different from the set Aurasturm suggested. It does do better as a lead, though, thanks to protect being able to scout and possibly get a kill on exploding metagrosses.
 
Infernape was going to be put on this team, but I could'nt make it's nature correct, but I will try to make him a member of this team

Use Hasty if it's a problem. If not, you can even use Naughty/Lonely/Mild, just don't decrease an attack stat. I don't think Infernape needs a specific nature for any specific KO's, but I have been wrong before.
 
addressing two problems brought up earlier. umm with jolteon as your lead you may wanna switch it to either a life orb variant or another item that doesn't lock it into one move. This would allow you to replace signal beam with something like quick attack which would be great at finishing off the faster focus sash users who want to explode on you. i don't use jolteons very often though.

starmie if you're not using it for rapid spinning can run ice beam or even trick for crippling those walls so your other pokemon can essentially get a free switch in.
 
Ok......Dude you need to check out

http://shoddybattle.com/
Thats a battle simulator, try out your team here so you can fix obvious problems without our help. ( as its much faster )

and read this.

http://www.smogon.com/forums/showthread.php?t=19179

Just by reading that and testing out your team on shoddy I can guarantee you that you will find any holes we will be able to point out to you, letting YOU fix your team without entirely changing your strategy. Once you feel its good enough, then post an RMT here and we'll be more than happy to give you specific suggestions to help improve your team. Especially as right now it looks like you are just trying to counter "some" of the popular pokemon.


Don't switch a gengar into a metagross, As metagross have bullet punch which will OHKO Gengar after LO damage when you attack, or before hand with Stealth rock.

:x
 
some one said something about removing starmie's rapid spin, i personally wouldnt, dragons are not exactly inclined to switch into starmies anyway, and SR would cripple your mence if sandstorm is up, or against stall. It also makes it easier for scizor to ruin salamences run.

Lol, i feel bad about your jolteon (in plat the eevee i got from bebe had 15-19/x/30-1/30-1/30-1/24 Modest HP Grass 63, lolz). But if it doesnt have HP grass, dont use it as a lead, swampert as mentioned is better.

I dislike +Spe natured scarfgars, i think neautral 252 EV is fine, as it still outspeeds DDmence, and others after a DD. And dont go -Atk with explosion, it really is for blissey, and i think with neautral it very nearly OHKOs bliss, but i cant remember. So the nature is mild/rash whatever is -SpD.

I also hate choice band dugtrio, i know its attack is low, but it needs to get things like scarftran stuff, so i personally would go with adamantscarf, but its up to you.
 
vGX: I feel confident with Jolteon as a lead, but I will try out a Swampert for a lead and see how he does. I just so happened to catch a Dugtrio with Adamant Nature, so I will start EV training him

Zero: on It

Edit: I just got a Relaxed Nature Swampert, I will EV train him next
 
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