Alright, we just finished CCAT Week 5!







With Libero (essentially a rebranded Protean) being released on Cinderace, its status on Fire suddenly went from good to one of the type's staples. Between its good attacking coverage and supportive movepool, Libero Cinderace has a fair amount of possibilities that can help Fire as a whole in the current metagame, both in anti-meta terms or the general spectrum. Between those combinations, three were the most discussed: Court Change + 3 attacks, Expert Belt all-out wallbreaker and a Bulk Up set that takes utmost advantage of the switches it forces. The latter one received more votes from the community, as it was the less "obvious" option.


After Cinderace, Torkoal was the unanimous choice for the second slot due to the overall excellent support it provides, both for Cinderace and Fire. The decided set was straightforward: Stealth Rock chips opposition, Rapid Spin removes entry hazards, Lava Plume ensures it's not passive and Yawn can cripple targets with sleep. Heat Rock extends the turns of sun, further fueling Cinderace's Pyro Ball.



At this point, teambuilding pointed at speed control as the main hole to be filled. We went with Choice Scarf Charizard for this slot to guarantee the win against Steel and do a good cleaning job against types such as Dragon, Dark and Normal, which explains the insertion of both Focus Blast and Dragon Pulse alongside Solar Power. In the last slot, Solar Beam received more votes from the community to, in theory, help against Ground and Water.




Without Zen Headbutt on Cinderace, offensive Rotom-Heat was chosen unanimously to give the team a way to hit Toxapex, which is a huge threat to Fire on both types it is in. A wallbreaking Nasty Plot set further backed Cinderace as well, especially in matchups such as Poison, Flying and Water that it excels in. Overheat and Thunderbolt were chosen as the attacking moves, while Defog paired with Heavy-Duty Boots was elected in the last slot to give the team another form of hazard removal.





Another really good Pokemon on the current metagame, Incineroar was another shoe-in slot for our teambuilders. Its excellent bulk coupled with Intimidate and its part-Dark typing meant it could form a defensive backbone with Torkoal while threatening popular metagame types in Ghost and Psychic. Between Heavy-Duty Boots and Assault Vest, the former won the poll as it enabled us to run status moves such as Taunt and Parting Shot, which are very helpful for the team in various matchups. Knock Off is Knock Off, but the last move chosen was a surprise: Drain Punch, used to beat Bisharp and annoy Dark teams with the absence of High Jump Kick on Cinderace. 68 Defense EV's allows Incineroar to take a +4 Bisharp's Knock Off, thus shutting down a massive threat.






Fire's last slot is usually really versatile - and it was no different here. Salazzle, Arcanine, Ninetales, Darmanitan and Chandelure were all brought up by the contributors, each helping in a different array of matchups, but the dog sounded more appealing at the end. A Choice Band set was chosen to serve as a secondary wallbreaker that could pick off offensive threats with Extreme Speed, forming a priority core alongside Cinderace.
Shoutouts to Bondie, Floss, juleocesar, GuzzlesOwO, Keahi, Derpeddeath, xEpicc, Tico 21, Jolly Togekiss ^-^, ImperialGamer517 and crimchi for helping!
Replay:
https://replay.pokemonshowdown.com/gen8monotype-1128186126 vs Grass
CCAT Week 5 is officially finished! Submission Phase for Week 6 is open; as DLC is coming, we'll be allowing only BW, ORAS, and SM Monotype cores!






Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Pyro Ball
- Sucker Punch
- U-turn
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn
Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dragon Pulse
- Focus Blast
- Solar Beam
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Thunderbolt
- Defog
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 68 Def / 188 SpD
Careful Nature
- Parting Shot
- Knock Off
- Drain Punch
- Taunt
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Play Rough
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Pyro Ball
- Sucker Punch
- U-turn
Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn
Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dragon Pulse
- Focus Blast
- Solar Beam
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Thunderbolt
- Defog
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 68 Def / 188 SpD
Careful Nature
- Parting Shot
- Knock Off
- Drain Punch
- Taunt
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Play Rough

With Libero (essentially a rebranded Protean) being released on Cinderace, its status on Fire suddenly went from good to one of the type's staples. Between its good attacking coverage and supportive movepool, Libero Cinderace has a fair amount of possibilities that can help Fire as a whole in the current metagame, both in anti-meta terms or the general spectrum. Between those combinations, three were the most discussed: Court Change + 3 attacks, Expert Belt all-out wallbreaker and a Bulk Up set that takes utmost advantage of the switches it forces. The latter one received more votes from the community, as it was the less "obvious" option.


After Cinderace, Torkoal was the unanimous choice for the second slot due to the overall excellent support it provides, both for Cinderace and Fire. The decided set was straightforward: Stealth Rock chips opposition, Rapid Spin removes entry hazards, Lava Plume ensures it's not passive and Yawn can cripple targets with sleep. Heat Rock extends the turns of sun, further fueling Cinderace's Pyro Ball.



At this point, teambuilding pointed at speed control as the main hole to be filled. We went with Choice Scarf Charizard for this slot to guarantee the win against Steel and do a good cleaning job against types such as Dragon, Dark and Normal, which explains the insertion of both Focus Blast and Dragon Pulse alongside Solar Power. In the last slot, Solar Beam received more votes from the community to, in theory, help against Ground and Water.




Without Zen Headbutt on Cinderace, offensive Rotom-Heat was chosen unanimously to give the team a way to hit Toxapex, which is a huge threat to Fire on both types it is in. A wallbreaking Nasty Plot set further backed Cinderace as well, especially in matchups such as Poison, Flying and Water that it excels in. Overheat and Thunderbolt were chosen as the attacking moves, while Defog paired with Heavy-Duty Boots was elected in the last slot to give the team another form of hazard removal.





Another really good Pokemon on the current metagame, Incineroar was another shoe-in slot for our teambuilders. Its excellent bulk coupled with Intimidate and its part-Dark typing meant it could form a defensive backbone with Torkoal while threatening popular metagame types in Ghost and Psychic. Between Heavy-Duty Boots and Assault Vest, the former won the poll as it enabled us to run status moves such as Taunt and Parting Shot, which are very helpful for the team in various matchups. Knock Off is Knock Off, but the last move chosen was a surprise: Drain Punch, used to beat Bisharp and annoy Dark teams with the absence of High Jump Kick on Cinderace. 68 Defense EV's allows Incineroar to take a +4 Bisharp's Knock Off, thus shutting down a massive threat.






Fire's last slot is usually really versatile - and it was no different here. Salazzle, Arcanine, Ninetales, Darmanitan and Chandelure were all brought up by the contributors, each helping in a different array of matchups, but the dog sounded more appealing at the end. A Choice Band set was chosen to serve as a secondary wallbreaker that could pick off offensive threats with Extreme Speed, forming a priority core alongside Cinderace.
Shoutouts to Bondie, Floss, juleocesar, GuzzlesOwO, Keahi, Derpeddeath, xEpicc, Tico 21, Jolly Togekiss ^-^, ImperialGamer517 and crimchi for helping!
Replay:
https://replay.pokemonshowdown.com/gen8monotype-1128186126 vs Grass
CCAT Week 5 is officially finished! Submission Phase for Week 6 is open; as DLC is coming, we'll be allowing only BW, ORAS, and SM Monotype cores!