Project SS Monotype Community-Create-A-Team

Alright, we just finished CCAT Week 5!

:cinderace::torkoal::charizard::rotom-heat::incineroar::arcanine:

Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Pyro Ball
- Sucker Punch
- U-turn

Torkoal @ Heat Rock
Ability: Drought
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Lava Plume
- Yawn

Charizard @ Choice Scarf
Ability: Solar Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Dragon Pulse
- Focus Blast
- Solar Beam

Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Thunderbolt
- Defog

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 68 Def / 188 SpD
Careful Nature
- Parting Shot
- Knock Off
- Drain Punch
- Taunt

Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Play Rough

:cinderace:

With Libero (essentially a rebranded Protean) being released on Cinderace, its status on Fire suddenly went from good to one of the type's staples. Between its good attacking coverage and supportive movepool, Libero Cinderace has a fair amount of possibilities that can help Fire as a whole in the current metagame, both in anti-meta terms or the general spectrum. Between those combinations, three were the most discussed: Court Change + 3 attacks, Expert Belt all-out wallbreaker and a Bulk Up set that takes utmost advantage of the switches it forces. The latter one received more votes from the community, as it was the less "obvious" option.

:cinderace::torkoal:

After Cinderace, Torkoal was the unanimous choice for the second slot due to the overall excellent support it provides, both for Cinderace and Fire. The decided set was straightforward: Stealth Rock chips opposition, Rapid Spin removes entry hazards, Lava Plume ensures it's not passive and Yawn can cripple targets with sleep. Heat Rock extends the turns of sun, further fueling Cinderace's Pyro Ball.

:cinderace::torkoal::charizard:

At this point, teambuilding pointed at speed control as the main hole to be filled. We went with Choice Scarf Charizard for this slot to guarantee the win against Steel and do a good cleaning job against types such as Dragon, Dark and Normal, which explains the insertion of both Focus Blast and Dragon Pulse alongside Solar Power. In the last slot, Solar Beam received more votes from the community to, in theory, help against Ground and Water.

:cinderace::torkoal::charizard::rotom-heat:

Without Zen Headbutt on Cinderace, offensive Rotom-Heat was chosen unanimously to give the team a way to hit Toxapex, which is a huge threat to Fire on both types it is in. A wallbreaking Nasty Plot set further backed Cinderace as well, especially in matchups such as Poison, Flying and Water that it excels in. Overheat and Thunderbolt were chosen as the attacking moves, while Defog paired with Heavy-Duty Boots was elected in the last slot to give the team another form of hazard removal.

:cinderace::torkoal::charizard::rotom-heat::incineroar:

Another really good Pokemon on the current metagame, Incineroar was another shoe-in slot for our teambuilders. Its excellent bulk coupled with Intimidate and its part-Dark typing meant it could form a defensive backbone with Torkoal while threatening popular metagame types in Ghost and Psychic. Between Heavy-Duty Boots and Assault Vest, the former won the poll as it enabled us to run status moves such as Taunt and Parting Shot, which are very helpful for the team in various matchups. Knock Off is Knock Off, but the last move chosen was a surprise: Drain Punch, used to beat Bisharp and annoy Dark teams with the absence of High Jump Kick on Cinderace. 68 Defense EV's allows Incineroar to take a +4 Bisharp's Knock Off, thus shutting down a massive threat.

:cinderace::torkoal::charizard::rotom-heat::incineroar::arcanine:

Fire's last slot is usually really versatile - and it was no different here. Salazzle, Arcanine, Ninetales, Darmanitan and Chandelure were all brought up by the contributors, each helping in a different array of matchups, but the dog sounded more appealing at the end. A Choice Band set was chosen to serve as a secondary wallbreaker that could pick off offensive threats with Extreme Speed, forming a priority core alongside Cinderace.

Shoutouts to Bondie, Floss, juleocesar, GuzzlesOwO, Keahi, Derpeddeath, xEpicc, Tico 21, Jolly Togekiss ^-^, ImperialGamer517 and crimchi for helping!

Replay:
https://replay.pokemonshowdown.com/gen8monotype-1128186126 vs Grass

CCAT Week 5 is officially finished! Submission Phase for Week 6 is open; as DLC is coming, we'll be allowing only BW, ORAS, and SM Monotype cores!
 
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 248 HP / 32 Atk / 140 SpD / 88 Spe
Jolly Nature
- Earthquake
- Rock Tomb
- Fire Blast
- Poison Jab / Iron Head

For SM Monotype -- I originally built this spread for ORAS to help against Fairy teams. However, it evolved into as wall that does nicely for itself on either type. Earthquake is for good STAB, Fire Blast and Poison Jab for coverage. I prefer Poison Jab, as it's slow, but Iron Head can and will work well. Also, side note... Poison Jab OHKOs Tapu Bulu which Iron Head doesn't, if we eventually choose Ground. Rock Tomb is for the nifty tech to help a switch out and flying / Fire pokemon.

It can live a Specs HP-Ice from Koko (does 75%) and a Moonblast from Mega Diancie at full health.

The Speed is outspeed Base 70s in mega forme and to outspeed Base 81/80 in regular form. I chose the little more speed for Gyarados, as it's pretty funny if it thinks it can outspeed and you hit it with Rock Tomb.
 
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Gen 7
1591495093122.png
(Flying)


Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stealth Rock

Landorus-T allows for good role compression for Flying-type teams thanks to its extremely good utility. It also has a good Attack stat coupled with a pretty decent speed tier. Earthquake for STAB coupled with its Attack stat making it a good wallbreaker. U-turn is that Landorus-T can pivot into its teammates. Then we have Knock Off to cripple Eviolite users such as Chansey and Porygon2. Lastly, Stealth Rock to wear down foes switching in, most importantly Fire- and opposing Flying-type teams.
 
8229-Mega-Houndoom.png
yay love for past gens! well since we cant really use megas even after dlc i wanna see what people can do with mega houndoom in gen 7 mono fire, i dont recall seeing it often but with a beastly ability spatk and sun synergy i think it can work very well (albeit outshined by either mega char)
Houndoom-Mega @ Houndoominite
Ability: Solar Power
EVs: 4 hp\/ 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Dark Pulse
- Solar Beam
- Flamethrower
-whatevs yall want
 
Damn you guys are really trying to keep the goat copperajah down arent you smh no gen 8???

Fine, core for this week is hot

Mudsdale and Claydol the 2 goats, we going trick room again for gen 7 ground its going to be too easy

:ss/claydol:
Claydol @ Mental Herb
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Psychic
- Stealth Rock
- Trick Room
- Explosion

:ss/mudsdale:
Mudsdale @ Choice Band
Ability: Stamina
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Rock Slide
- Close Combat
- Heavy Slam

pretty much just trick room then boom into mudsdale, its a heavy hitter that tbh doesnt have many switchins, sets can be changed if required idm.
 
Togedemaru @ Air Balloon
Ability: Lightning Rod
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Spiky Shield
- Toxic
- Encore

Metagross @ Weakness Policy
Ability: Clear Body
EVs: 144 HP / 168 Atk / 196 Spe
Jolly Nature
- Zen Headbutt
- Meteor Mash
- Explosion
- Agility

Power core around metagross and togedemaru for USUM. Metagross has potential sweeping ability and togedemaru is there as a pivot to support it.
 

DugZa

Carpe Diem
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NUPL Champion
Submitting a core for SM Monotype.

:sm/empoleon: :sm/gastrodon:

Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Scald
- Roar

Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 20 Def / 236 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Toxic
- Recover

This is one of my favorite cores to build around in SM. Gastrodon is underrated on SM Water teams in general, mostly due to the lack of Stealth Rocks. Empoleon covers up for Gastrodon's lack of Stealth Rock while acting as the hazards remover, therefore effectively compressing roles. Gastrodon's access to reliable recovery in Recover is what sets it apart from the more common Water/Ground types in Swampert and Seismitoad. Looking forward to see what the community comes up with if this core gets voted through to the team building stage.
 

Harpp

No rain, no flowers.
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Flame Orb Guts Heracross + Mega Scizor :

Heracross @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Megahorn
- Facade

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Knock Off

This core is deviation from the standard stuff we normally see on Bug-type teams. Here we have Flame Orb Heracross which is an underrated and underused set in Monotype. It works amazingly well against Steel- and Normal-type teams where the type has no real switch-ins into Guts boosted Close Combat. After a Swords Dance this set can also break apart defensive core of Poison-teams thus allowing teammates like Volcarona to use more specific set to improve match up against other type like Water. Mega Scizor on the core really benefits from all the wallbreaking done by Guts Heracross and in return covers Fairy-type match up. I'd love to see how the community builds a team around this core if it gets chosen. Thank you.
 
SM Monotype -


:kyurem-black: +:cloyster:

Kyurem-Black @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Shadow Claw

Cloyster @ Waterium Z
Ability: Skill Link
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Icicle Spear
- Hydro Pump
- Hidden Power [Fire] / Rapid Spin

Throughout the entirety of SM Monotype, Ice was considered by many as a bottom tier type in the metagame because of its vast array of issues, some of them being its massive weakness to the overpresent Stealth Rock, average-at-best matchups against most high-tier types in the metagame and a lack of good options for certain roles. While this core won't solve some of the type's burdens mentioned, it provides Ice a way to potentially plow through bulkier builds like Normal, Dark, Water and Poison using the sheer power of Choice Band Kyurem-Black or sweep types weak to fully specially based Waterium Z Cloyster, such as Bug, Flying, Fire and even Steel (!).

Adamant / Jolly Kyurem-Black comes down to preference; the former lets Dragon Claw 2HKO notable walls like Toxapex, Mandibuzz and Swampert, while the latter outspeeds key threats like Suicune and stallbreaker Mew. Preference between HP Fire and Rapid Spin on Cloyster depends on keeping the small chance to beat Steel or improving some other matchups by using two spinners.

Should this core be chosen, I'll be curious to see which direction will the community take towards the final team, and how will it fare against the SM Monotype meta; it also will be interesting to build around a lower-tier type for the first time in the project.
 

Tico

Heart of the Mountain
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Focus Energy Inteleon

:xy/inteleon:

Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Hydro Pump
- Ice Beam
- Dark Pulse

Now Inteleon has got its Hidden Ability, Sniper, which isn't as good as Rillaboom's Grassy Surge or Cinderace's Libero but can do a lot of damage with Focus Energy and Scope Lens. Since Sniper makes critical hits do 1.5x more damage, we can use Focus Energy as a setup move and always get critical hits using Scope Lens. The moves are there just so Inteleon can have the best coverage with the best power.
 
Focus Energy Inteleon

:xy/inteleon:

Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Energy
- Hydro Pump
- Ice Beam
- Dark Pulse

Now Inteleon has got its Hidden Ability, Sniper, which isn't as good as Rillaboom's Grassy Surge or Cinderace's Libero but can do a lot of damage with Focus Energy and Scope Lens. Since Sniper makes critical hits do 1.5x more damage, we can use Focus Energy as a setup move and always get critical hits using Scope Lens. The moves are there just so Inteleon can have the best coverage with the best power.
We're only accepting SM/ORAS/BW submissions this week as DLC is coming soon, unfortunately :(
 
The submissions phase for this week is now over! Leave your votes in the thread for one of the following cores:

Keahi's Gen 7 M-Garchomp Ground
ImperialGamer517's Gen 7 Lando-T Flying
Shade Heir's Gen 7 M-Houndoom Fire
Fylkir Pudin's Gen 7 TR Mudsdale + Claydol Ground
Adjustment's Gen 7 Togedemaru + Metagross Steel
Dugza's Gen 7 Empoleon + Gastrodon Water
Harpp's Gen 7 Guts Heracross + M-Scizor Bug
Mateeus's Gen 7 KyuB + Cloyster Ice

Thanks to everyone who submitted a core this week!
 

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