Project SS NU Bazaar: Post your teams here!

Lucario

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Have a team that you desperately want to share with us? Does your squad hit the right balance between memes and dreams? Do you want to face that team endlessly on the ladder when other people start using it? If you agree with all of these statements, then this is the place for you.

Here you can post teams that you don't want to make a whole RMT for, or if you're unsure about a few things and want some constructive feedback on a mostly complete team. However, there are a few rules you should follow:
  1. You must have tested this team. If you post a team that has blatant, easily fixable flaws (such as running Ducklett or Choice Band Haunter) or is incomplete then it will be ignored and probably deleted. Learning the basics of teambuilding is an important step for players to develop on their own. Ideally you should post some supporting replays.
  2. Your team must have a description telling us your thoughts behind it as well as 6 sprites for easy rating. If you don't know how to insert sprites, you can use this website: http://fulllifegamer.bplaced.net/format.php; simply import your team and copy and paste the BB Codes.
Here's an example of a good post:



This is a team built in gen 7 during the Virizion and Slowbro metagame. Everything is really classic so pretty much self explanatory, z rock SD Virizion is the main win condition in most matchups, i added slowbro/golbat/steelix to have a solid defensive backbone that helps to keep in check the majority of the threats, Delphox is here as a way to threaten ice and grass type which are kinda annoying for Virizion even thought i already have Golbat for these grass type i did not feel like it was enough to allows Virizion to clean, it can act as a secondary win condition if Virizion can do much in certains matchups (really rare thought) or just overwhelm opponent's defensive backbone with Virizion to allows it to clean in lategame, I felt like my team was pretty slow at this point and had some troubles with ghost or psychic type, thats why Scarf Drapion is here, and i actually felt in love with him because of the huge amount of utility he can provide in one slot. Pangoro, Moltres, and opposing Virizion can all be very threatening so you need to play agressively against them.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Calm Mind
- Slack Off

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Heavy Slam
- Earthquake
- Toxic
- Stealth Rock

Virizion @ Rockium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Leaf Blade
- Stone Edge
- Swords Dance

Golbat @ Eviolite
Ability: Infiltrator
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Brave Bird
- Super Fang

Delphox @ Leftovers
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Psyshock
- Grass Knot
- Calm Mind

Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Pursuit
- Poison Jab
- Earthquake
As far as rating / receiving the rate goes:
  1. Please make sure know what you're doing before you suggest changes. Bad advice can be worse than no advice.
  2. Be open to constructive criticism, most of the changes that will be suggested will be to help your team improve so try them out before replying.
I will be updating the thread with the teams that have been posted in here. If you can post some replays with the team in action it will really help us see how it functions. CLICK THE SPRITES TO CHECK THE TEAMS.

Have fun everyone! :)

BO VoltTurn by S1nn0hC0nfirm3d : :heliolisk: :guzzlord: :dhelmise: :escavalier: :mudsdale: :braviary:

Aggron HO by Turtledoggo21 : :xatu: :glastrier: :aggron: :kingdra: :diancie: :vikavolt:




Strong Stuff by Machineae :
:vileplume: :snorlax: :kingdra: :rotom-mow: :stakataka: :sylveon:

Manectric by Togkey : :manectric: :xatu: :tsareena: :copperajah: :mudsdale: :passimian:

Specs Starmie by Togkey : :starmie: :stunfisk-galar: :Sylveon: :tsareena: :passimian: :snorlax:

Golurk VoltTurn by Togkey : :golurk: :tsareena: :heliolisk: :copperajah: :rotom-mow: :vaporeon:

Lapras + Tyrantrum by DuGuo : :lapras: :vileplume: :stunfisk-galar: :xatu: :starmie: :Tyrantrum:
Snorlax VoltTurn by DuGuo : :snorlax: :weezing: :silvally: :diancie: :rotom-mow: :escavalier:

Eggy-A + Scarf Tog by Turtledoggo21 : :Exeggutor-alola: :xatu: :togedemaru: :scyther: :gastrodon: :diancie:

Specs Jellicent by Turtledoggo21 : :jellicent: :sandaconda: :togedemaru: :toxicroak: :rotom-mow: :xatu:

Ghostvally + Magnet Helio by Turtledoggo21 ::silvally: :quagsire: :stakataka: :guzzlord: :xatu: :heliolisk:

Guzzjask by Mariannabelle : :ninjask: :salazzle: :escavalier: :comfey: :diancie: :guzzlord:

Secret technique by Mariannabelle : :ninjask: :salazzle: :escavalier: :comfey: :diancie: :braviary:

AV Gallade + Tauros by Mr.Bossaru : :Gallade: :Tauros: :Gurdurr: :Garbodor: :Decidueye: :Piloswine:

CB Mudsdale by S1nn0hC0nfirm3d :
:mudsdale: :xatu: :diancie: :copperajah: :heliolisk: :talonflame:

Kingdra Balance by S1nn0hC0nfirm3d ::sylveon: :heliolisk: :diancie: :talonflame: :escavalier: :kingdra:

CB Guzzlord by S1nn0hC0nfirm3d : :guzzlord: :escavalier: :mudsdale: :sylveon: :rotom-mow: :starmie:

Lunatone Shenanigans by Turtledoggo21 : :lunatone: :weezing: :toxicroak: :stunfisk-galar: :guzzlord: :talonflame:

Iron Giant and Jask by Pokeslice : :ninjask: :golurk: :vileplume: :diancie: :vaporeon: :silvally-steel:

TTrum + Croak by Pokeslice ::tyrantrum: :toxicroak: :stunfisk-galar: :guzzlord: :talonflame: :xatu:

Spooky by turtledoggo1 : :haunter: :silvally-ghost: :garbodor: :guzzlord: :starmie: :diancie:

Snorlax and Leech Comfey by turtledoggo1 : :vileplume: :snorlax: :comfey: :talonflame: :rhydon: :starmie:

Kingdra Spikes by 5Dots : :kingdra: :guzzlord: :garbodor: :palossand: :talonflame: :passimian:

Golbat by turtledoggo1:
:golbat: :guzzlord: :xatu: :silvally-ground: :diancie: :rotom-mow:

Trevenant by turtledoggo1 : :starmie: :trevenant: :cryogonal: :weezing: :mudsdale: :snorlax:


Decidueye Hazard Stack by DuGuo : :decidueye: :xatu: :sylveon: :stunfisk-galar: :weezing: :guzzlord:


Jask and the birds by Mariannabelle : :ninjask: 1614265193519.png :articuno-galar: :decidueye: :salazzle: :comfey:

Anti-Screens/HO by quziel :
:kingdra: :copperajah: :rotom-mow: :talonflame: :sylveon: :sandaconda:


Specs Zoroark + Spikes! by Expulso : :cresselia: :copperajah: :zoroark: :golisopod: :toxicroak: :flygon:

Cresselia ft. Specsveon+IHOP? by Pokeslice : :Cresselia: :Sylveon: :Mienshao: :vaporeon: :stunfisk-galar: :Braviary:

Future Sight Duosion by Catalisador : :mienshao: :ninjask: :duosion: :comfey: :blastoise: :zoroark:

Comfey screens by JonJonMaia :
:comfey: :espeon: :salazzle: :mienshao: :mudsdale: :rotom-mow:

Celebi offense by Celebiii : :celebi::drapion::palossand::mienshao::sylveon::talonflame:

Triple setup offense feat. drapion and flygon by Katy : :bronzong: :rotom-mow: :drapion: :flygon: :mienshao: :comfey:

Kingdra screens by Catalisador : :aerodactyl: :espeon: :kingdra: :omastar: :silvally-ghost: :bewear:

Tyrantrum webs by Catalisador : :aerodactyl: :swirlix: :bewear: :tyrantrum: :decidueye: :silvally-ghost:

Standard CM Sigilyph by Catalisador
: :sigilyph: :comfey: :guzzlord: :weezing: :mienshao: :copperajah:

CB Guzzlord by Catalisador : :ninjask: :sigilyph: :vileplume: :guzzlord: :gigalith: :blastoise:

Bug spam by Catalisador : :ninjask: :ribombee: :druddigon: :bewear: :blastoise: :silvally-steel:

Muscle band bewear + cm galarcuno bulky offense by Katy :
:mudsdale: :articuno-galar: :bewear: :arcanine: :rotom-mow: :dragalge:

Lure Itemless Mienshao by Catalisador : :mienshao: :garbodor: :vaporeon: :escavalier: :rotom-mow: :sigilyph:

HO by Zangoose5000 :
:aerodactyl: :espeon: :kingdra: :silvally-ghost: :blastoise: :flygon:

Centiskorch + Spikes by Turtledoggo21 : :centiskorch: :roserade: :vaporeon: :mudsdale: :braviary: :dhelmise:

Bulky Offense with Calm Mind Virizion! by Katy :
:copperajah: :mantine: :virizion: :drapion: :flygon: :arcanine:

Bugspam after all by Mariannabelle : :ninjask: :centiskorch: :golisopod: 1614265186963.png :Mr. Rime: :exploud:

Hail by Catalisador : :arctozolt: :arctovish: :starmie: :silvally: :decidueye: :hitmonlee:

Arctozolt Webs by wuhoodude : :shuckle: :arctozolt: :decidueye: :braviary: :starmie: :tyrantrum:

Jask and friends by wuhoodude : :silvally-steel: :tyrantrum: :celebi: :ninjask: :xatu: :salazzle:

NP Celebi by Pokeslice : :celebi: :drapion: :copperajah: :mudsdale: :vaporeon: :talonflame:

Toxicroak Spikes by Zangoose5000 ::toxicroak: :blastoise: :sandslash-alola: :talonflame: :heliolisk: :weezing:

Exploud Spikes by Turtledoggo21 : :garbodor: :exploud: :xatu: :heliolisk: :guzzlord: :bronzong:

Eggy Hail by OnArceus :
:vanilluxe: :xatu: :rhydon: :jolteon: :sandslash-alola: :exeggutor-alola:

Ninjask + Exploud by Catalisador : :ninjask: :exploud: :comfey: :vaporeon: :bronzong: 1610802940100.png

SS NU stall team by Mirbro : :Arcanine: :Sylveon: :Palossand: :Bronzong: :Mantine: :Dragalge:

Jellicent Stall by Turtledoggo21 ::sylveon: :jellicent: :guzzlord: :talonflame: :bronzong: :pyukumuku:

Sneasel and Friends by turtledoggo1 :
:sneasel: :xatu: :clefairy: :tsareena: :bronzong: :silvally-ground:

Double Horse by Pokeslice ::glastrier: :mudsdale: :toxicroak: :vaporeon: :talonflame: :bronzong:

SD Decidueye by Catalisador : :decidueye: :ninjask: :garbodor: :bronzong: :guzzlord: :charizard:

Omastar Balance by turtledoggo1 ::rotom-mow: :bronzong: :sylveon: :omastar: :sirfetchd: :talonflame:

Acid Armor Goodra by Elias PSY : :goodra: :uxie: :braviary: :vaporeon: :silvally-steel:

New Year Jasksquad by Mariannabelle : :Ninjask:1610802951267.png:Arcanine: :Comfey: :Copperajah: :Goodra:

Xatu + Sneasel by Alkazoth : :goodra: :mudsdale: :xatu: :sirfetchd: :sneasel: :talonflame:

Sub AA + BP Goodra by Pokeslice :
:goodra: :sirfetchd: :diancie: :copperajah: :vaporeon: :talonflame:

Bulk Up Scrafty by Catalisador : :copperajah: :scrafty: :dragalge: :comfey: :decidueye: :starmie:

Leek Sirfetch'd by Rabia : :sirfetchd: :arcanine: :zoroark: :bronzong: :rotom-mow: :dragalge:

Silvally-Ghost VoltTurn by Jirachirite : :silvally-ghost: :machamp: :mudsdale: :heliolisk: :talonflame: :dragalge:

Vikavolt HO by Turtledoggo21 : :kabutops: :vikavolt: :blastoise: :salazzle: :Golurk: :Omastar:

Electric Terrain HO by Lucario : :raichu-alola: :pincurchin: :sceptile: :hitmonlee: :comfey: :Blastoise:

Psychic Terrain HO by Catalisador : :archeops: :indeedee-f: :starmie: :sceptile: :hitmonlee: :articuno-galar:

Persian + Grassy Terrain by Catalisador : :persian: :thwackey: :sceptile: :swoobat: :diancie: :blastoise:

Sash Spam by Shurtugal : :archeops: :butterfree: :blastoise: :salazzle: :talonflame: :tyrantrum:

Hail by turtledoggo1 : :aurorus: :turtonator: :rotom-frost: :vanilluxe: :blastoise: :tsareena:

Sirfetchd webs by Lukee : :araquanid: :tyrantrum: :Sirfetchd: :Starmie: :arcanine: :golurk:

Bee + Gunfisk by Pokeslice : :ribombee: :stunfisk-galar: :guzzlord: :vaporeon: :sirfetchd: :talonflame:


Triple dragon by Catalisador : :silvally-dragon: :duraludon: :flapple: :clawitzer: :escavalier: :ribombee:

Unaware Free Stall by your____bro : :gastrodon: :sandslash-alola: :miltank: :weezing: :aromatisse: :sableye:

Gallade Stall by your____bro : :gallade: :miltank: :sandslash-alola: :aromatisse: :weezing: :quagsire:

YSB Shedinja by your____bro : :shedinja: :miltank: :silvally-steel: :aromatisse: :quagsire: :weezing:

Choice Band Gourgeist Small by Roxiee : :gourgeist: :ninetales: :gallade: :silvally-steel: :aromatisse: :mudsdale:

Work up Dragonvally+Ribombee by Corthius : :silvally:(dragon):Ribombee::cramorant::mudsdale::escavalier::Miltank:

Grassy Terrain by kay :
:Mudsdale: :Thwackey: :Swoobat: :Trevenant: :Whimsicott: :Wishiwashi:

Escavalier by Corthius :
:Escavalier::Wishiwashi::Mudsdale::Rotom::Ribombee::Ninetales:

Grassy Terrain Clawitzer
by Corthius : :clawitzer::Thwackey::ninetales::rhydon::aromatisse::silvally:steel

Munchlax by Corthius : :Munchlax::Weezing::Rotom::mudsdale::Whimsicott::escavalier:

Double Bees by Mariannabelle :
:ninjask: :ribombee: :silvally-steel: :decidueye: :lanturn: :sableye:

Gurdurr+Skill Swap Ribombee by Corthius : :gurdurr::sandslash-alola::rotom::mudsdale::jellicent::ribombee:

Stack These Residuals by Ho3nConfirm3d :
:ferroseed: :garbodor: :cofagrigus: :togedemaru: :ninjask: :silvally: (Dark)

Clawitzer by Corthius : :clawitzer::ninjask::mudsdale::appletun::silvally:(steel):rapidash:

Specs Appletun by Roxiee :
:appletun: :ninjask: :magneton: :rapidash: :mudsdale: :clefairy:

Galvantula by Corthius : :galvantula::cramorant::mudsdale::escavalier::rotom::garbodor:

NU Bug Spam by Lucario :
:gastrodon: :ribombee: :ninjask: :frosmoth: :ninetales: :silvally-steel:

Gallade by Corthius : :gallade::ninjask::cramorant::togedemaru::mudsdale::gastrodon:

Power Herb Rapidash HO by Expulso ::froslass: :silvally-ghost: :rapidash: :wishiwashi-school: :duraludon: :ninjask:

Aurora Veil HO by kay :
1600543212365.png
:vanilluxe: :sandslash-alola: :frosmoth: :ninetales: :ribombee:

HO by Corthius : :Duraludon::Vanilluxe::Ninetales::Frosmoth::Rapidash-galar::Silvally:(dragon)

It's a HO New World We Live In by Ho3nConfirm3d :
:duraludon: :vanilluxe: :frosmoth: :cofagrigus: :skuntank: :silvally: (Dragon)

Veil in a nutshell! by Katy : :vanilluxe: :sandslash-alola: :kingler: :ninetales: :silvally: (dragon) :duraludon:

Choice Specs Drampa + Choice Specs Ribombee by USER=484079]Corthius[/USER]: :drampa::Ribombee::Jellicent::Gallade::rhydon::Silvally:steel

Wish Flareon by Ho3nConfirm3d ::flareon: :frosmoth: :drampa: :sableye: :mudsdale: :lanturn:

Sticky Webs Arctozolt by majority : :arctozolt:,:whimsicott:,:vikavolt,::rhydon:,:miltank:,:silvally: (dragon)

Sticky Web Kingler by Corthius : :kingler::vikavolt::rhydon::decidueye::alcremie::silvally:steel

Ninetales + Poliwrath Bulky Offense by Katy : :ninetales: :poliwrath: :silvally: (ghost) :mudsdale: :sneasel: :rotom-fan:


Eldegoss+Turtonator Balance by pileosand: :turtonator::garbodor::eldegoss::stunfisk-Galar::vikavolt::sneasel:

Vika-Sneasel Offense by Ho3nConfirm3d: 1583271710850.png:sneasel: :silvally-poison:(poison) :cofagrigus: :abomasnow: :sandaconda:

Scrafty+NP Toxicroak Webs by Pro_Hybrid : silvally ground.png(water) sandaconda.png toxicroak.png scrafty.png vikavolt.png turtonator.png

Drednaw Veil by Ho3nConfirm3d: :drednaw: :abomasnow: :scrafty: :mr. mime-galar: :rhydon: :rapidash-galar:

Turtonator Bulky Offense by Oathkeepre : :turtonator::rhydon::gourgeist::toxicroak::vikavolt::scrafty:

Specs Indeedee by xerovis : :indeedee-f: :drampa: :drifblim: :clefairy: :silvally-fire: :wishiwashi-school:

Dubwool HO by Ho3nConfirm3d : :dubwool: :indeedee: :cursola: :basculin: :togedemaru: :silvally:(psychic)

Stunfisk-Galar by Ho3nConfirm3d :
:stunfisk-galar: :wishiwashi-school: :rotom-fan: :indeedee-F: :thievul: :silvally: (fire)

Choice Specs-Indeedee-F + Silvally-Dragon - Balance by Corthius : :silvally-dragon: :indeedee-f: :ferroseed: :wishiwashi-school: :rotom-fan: :sandaconda:

Lanturn Balance by Ho3nConfirm3d : :rotom-fan: :stunfisk-galar: :indeedee-F: :toxicroak: :lanturn: :liepard:

Manual sun by Rabia : :liepard: :maractus: :leafeon: :rapidash: :natu: :sandaconda:

Dual Trick Room by Expulso : :cofagrigus: :beheeyem: :piloswine: :liepard: :lanturn: :eldegoss:
Weakness Policy Gimmicks by Davon (use under your discretion) :

Sandaconda rush by zguh : :sandaconda: :sandslash: :wishiwashi: :vespiquen: :decidueye: :dugtrio-alola:


The Long Winter - Balance Mono-Ice
by Rubicon : :abomasnow: :avalugg: :beartic: :rotom-frost: :piloswine: :lapras:

Swords Dance Rapidash Balance by Corthius : :perrserker: :rapidash: :eldegoss: :clefairy: :wishiwashi: :sandaconda:

Trevenant by Expulso
: :trevenant: :alcremie: :silvally-water: :piloswine: :togedemaru: :toxicroak:

Swords Dance Mawile by quziel and Rabia : :mawile: :silvally-dragon: :wishiwashi: :gourgeist-small: :mr. mime-galar: :stunfisk:

Thief Togedemaru+HDB Dash by Davon :

Choice Band Perrserker by Davon : (Dark)

Silvally Dragon Balance by Ho3nConfirm3d : :rotom-fan: :gourgeist-small: :wishiwashi-school: :stunfisk-galar: :toxicroak: :silvally:(Dragon)

CB Golurk Balance by Ho3nConfirm3d :
:golurk: :lanturn: :toxicroak: :togedemaru: :miltank: :eldegoss:

PhysDef Klinklang by Ho3nConfirm3d ::klinklang: :basculin: :ninjask: :miltank: :hattrem: :golurk:

SD Ghostvally by Ho3nConfirm3d ::silvally:(Ghost) :gurdurr: :sandaconda: :persian-alola: :eldegoss: :lanturn:


Gourgeist HO by Ho3nConfirm3d : :gourgeist: :cursola: :abomasnow: :silvally-dragon: :klinklang: :skuntank:
Double Krab HO by Davon : (fire)
Bellossom HO by Davon :

Gothitelle HO by Ho3nConfirm3d : :cursola: :abomasnow: :klinklang: :skuntank: :gothitelle: :silvally:(ground)

HO3n's At It Again by Ho3nConfirm3d ::miltank: :abomasnow: :cofagrigus: :skuntank: :hitmontop: :silvally:(Dragon)
 

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S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
Vika-Sneasel Offense:
:vikavolt: :sneasel: :silvally-poison:(poison) :cofagrigus: :abomasnow: :sandaconda:

This team provides an offensive presence that takes advantage of switching into either walls or faster attackers to gain momentum. It started with the Vika and Sneas core, which is awesome for Vika stomaching a lot of hits itself, and having a strong Volt Switch to bring Sneasel in safely. The speed and coverage of these two can be very threatening, and they together can help deal with most Scrafty sets that have been runnign around. Sivlally-Poison is a good pivot for absorbing Tspikes, as well as having good special def and Parting Shot to come into attackers like Abomasnow, Rotom-Frost, and Flareon. Nothing in the meta appreciates either a Toxic or Flamethrower besides maybe Sandaconda, and Silv is fast enough to beat Abo and most hazard setters for the Defog. Cofag is a general phys wall when needed, and works as a spinblocker for SR and Tpsikes. Abo is the premier wallbreaker, as with specs and this coverage its unstoppable. Focus Blast may seem redundant coverage when EP is also there, but it nails Ferroseed and is a great neutral attack like when the opponent has Drampa in the back and you're afraid of locking into Giga Drain against a weakened Lanturn or Piloswine. Sanda is EVd to outspeed the opposing Abo as well, and is a great rocker that provides the team with a Volt Switch immunity and Glare speed support. It also checks Toxicroak and Silvally forms when healhty, and is useful in these pinches. Overall, the team is a little weak to Fire coverage and attackers like Turt and Silvally-Fire, but they can be pressured / played around (check this replay here).

Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Bug Buzz
- Sticky Web

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Brick Break

Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 252 HP / 192 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Flamethrower
- Parting Shot
- Defog

Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Shadow Ball
- Will-O-Wisp
- Toxic Spikes

Abomasnow @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Giga Drain
- Focus Blast
- Earth Power

Sandaconda @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Glare
- Stealth Rock
- Earthquake
- Stone Edge


Drednaw Veil:
:drednaw: :abomasnow: :scrafty: :mr. mime-galar: :rhydon: :rapidash-galar:

Veil is a great HO option that takes advantage of the many dangerous sweepers and supportive options that can fit on a team. This is my newest edition in the new meta post-Slurpuff. Drednaw still works as one of the best anti-leads there is, with Bulldoze / Head Smash breaking other leads and hazard removers like Cursola, Frosslass, Silvally forms, Eldegoss, and Vikavolt. Abomasnow is a mixed attacker doubling down on its STAB attacks, and has a clutch Ice Shard and even Hail chip if the opposing sweepers like Butterfree or Crustle try to setup. Scrafty is the offensive DD set and makes a great wincon, so long as Fairies are removed. Mime offers some immediate speed and flexibility, and Eviolite is opted here over HDB as Veil often incentives the extra bulk. Spin doubles as a hazard removal attack if needed agains webs or tspikes, while also increasing Mime's speed for sweeping and Nasty Plot. Rhydon is a great double dance sweeper, and the team really wanted that immediate strength and STAB edgequake coverage. Rapi is the final mon, and a much needed Fighting resist and check for the team. Instead of a sweeper, it is the final support to threaten revenge killers while also bringing the other potential sweepers back to full thanks to Healing Wish.

Drednaw @ Focus Sash
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Liquidation
- Stealth Rock
- Bulldoze

Abomasnow @ Light Clay
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Aurora Veil
- Blizzard
- Wood Hammer
- Ice Shard

Scrafty @ Lum Berry
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Zen Headbutt
- Knock Off
- Close Combat

Mr. Mime-Galar @ Eviolite
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Rapid Spin
- Ice Beam
- Focus Blast

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish

Rapidash-Galar @ Choice Scarf
Ability: Pastel Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Zen Headbutt
- High Horsepower
- Healing Wish
 

lepton

im fragile, but not that fragile
is a Tiering Contributor
pretty boring balance
:turtonator::garbodor::eldegoss::stunfisk-Galar::vikavolt::sneasel:
Turtonator @ Heavy-Duty Boots
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Fire Blast
- Dragon Pulse
- Flash Cannon

Garbodor @ Black Sludge
Ability: Aftermath
EVs: 252 HP / 228 Def / 28 Spe
Impish Nature
- Gunk Shot
- Spikes
- Stomping Tantrum
- Pain Split

Eldegoss @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Leech Seed
- Giga Drain
- Pollen Puff

Stunfisk-Galar @ Leftovers
Ability: Mimicry
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Thunder Wave
- Earth Power
- Sludge Bomb

Vikavolt @ Heavy-Duty Boots
Ability: Levitate
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Bug Buzz
- Roost

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Brick Break
the goal of this team is to use your defensive core and breakers to weaken the opposing team with hazards and other chip so Turtonator or Sneasel can sweep. Turtonator is really good, especially because it’s counters are easily weakened with hazard chip. Flash Cannon is used as the filler 4th move as my team doesn’t need a second spinner and it hits rock and fairy types slightly harder. Garbodor is a really important mon right now as it switches in to fighting types like nothing else really can. Spikes are one of the main ways to chip stuff, Stomping Tantrum hits Toxicroak, and Pain Split can recover health on walls switching in. Eldegoss is actually great, one of the few switchins to ground types and my other defensive mons are weak to ground. Leech Seed chips stuff and lets my moms without recovery heal a bit, and make switching in slightly easier. Spin is Spin and Pollen Puff hits grasses. Stunfisk counters Vikavolt mainly, and uses the free switch to set up rocks or par something. It’s really passive so sludge bomb lets it fish for poisons on things it can’t otherwise damage. Vikavolt is Vikavolt, it’s really good at breaking balance, especially with new Roost. Sneasel is used as speed control and a revenge killer. It can be hard to switch it in without one of your mons dying, however. Biggest weakness is Piloswine.

im not the best builder or player so I’m surprised that this team has worked so well for me. (Low ladder) replay: https://replay.pokemonshowdown.com/gen8nu-1074032666
 
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Set-up Spam Offense

https://pokepast.es/ddcd62235acbd3df

silvally ground.png
sandaconda.png
toxicroak.png
scrafty.png
vikavolt.png
turtonator.png


I had to get rid of almost all of my good teams with the loss of SilFairy, Mantine, and Slurpuff. This is the first new build I've used to get into the 1400s, but it's also quite a bit of fun to use. The team is built around four set-up Mons that can effectively abuse the speed advantage from Sticky Webs.

Vikavolt and Silvally-Water are the team's pivots. Vikavolt sets webs and can get momentum with Volt Switch, as well as just pressure teams with its immense special attack. Silvally-Water is a good glue for this team that can check Sneasel, Turtonator, and bulky Grounds, as well as provide set-up opportunities with Parting Shot. The speed is for positive nature base 76s and below.

Sandaconda and Scrafty are the physical sweepers. Coil Sandaconda is absurdly good in this meta and is only really checked by bulky Grass types, and it can also set rocks for the team if needed. Scrafty is DD with Moxie to get boosts quickly, with Lum to catch status moves. Poison Jab is specifically for Shiinotic, although Iron Head also works.

Turtonator and Toxicroak are the special sweepers. Turtonator is really good in this meta without Mantine, as its only checks are real passive stuff and its typing gives it solid matchups against Vikavolt, Toge, Gourgeist, fast Electrics, and more. Toxicroak with NP is my favorite set to use because Sneasel and Cofagrigus are everywhere and this set matches up great vs both, and Vacuum Wave also provides insurance against set-up Mons like Eiscue and Scrafty.
 

Oathkeeper

"Wait!" he says, do I look like a waiter?
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Alright, going to do this "posting" stuff more often since I don't do it at all and want to get more involved in the communities to which I belong so here it goes:

Turtonator Bulky Offense

https://pokepast.es/213ebed6807e9753



So, I'm horrible at choosing something to build around, I did a /randpoke nu on PS and it spat out Turtonator and this is the end result.

Turtonator: The beginning piece of the team. It serves as the hazard control for the team with Rapid Spin while at the same time being a potential set up sweeper with Shell Smash. The Heavy Duty Boots being a nice addition to competitive battling this gen just helped it out big time. I was also considering running Earthquake > Rapid Spin to help with the likes of Lanturn and Flareon but I have teammates for that.

Rhydon: The rocker for the team as well as a normal/flying resist. I run Jolly for other Rhydon and Vikavolt. I did originally have Sandaconda on the team for a status absorber and another set up sweeper but this just worked out better and gave me better physical bulk.

Gourgeist-Small: Used mostly as a Kingler switch-in/answer and a secondary normal resist/immunity. It also serves as a ground move absorber and can take them for days due to Synthesis being there. Will O is there, of course, to cripple physical attackers, while Shadow Sneak gives the team some much-needed priority.

Toxicroak: Went special attacking sweeper here and it works out nicely too. A Life Orb helps Croak out with its ok SpAtk stat while Vacuum Wave adds more priority to the team. Dark Pulse is a huge move here to hit the likes of Cofagrigus (OHKO after 1 Nasty Plot) as well as hit Dubwool nicely with Vacuum Wave since it ignores Dubwool's Fluffy. Another great thing about Croak is that it functions as a Toxic Spike absorber + a Water immunity thanks to Dry Skin.

Vikavolt: Speed control with this stag beetle due to Sticky Web as well as a slow pivot with Volt Switch. Doesn't hit ground types like Rhydon or Sandconda very well but makes up for it by having Geist-Small as a teammate.

Scrafty: Yet another fighting type and another set up sweeper. This time, Dragon Dance is the theme of the mon. You have your STAB Close Combat and Knock Off. The last slot was up in the air between Poison Jab/Iron Head for fairies or Zen Headbutt for stuff like Toxicroak and Garbodor. Chople Berry allows Scrafty to take that one annoying Fighting move and retaliate right back with brute force.

Huge shoutout to Rav3ndan for helping with this team, I know him from our time in the ZU community and he's great with this stuff. He recommended posting this team here, so here ya go! Enjoy =)
 
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Rabia

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GP & NU Leader
:ss/liepard::ss/maractus::ss/leafeon::ss/rapidash::ss/natu::ss/sandaconda:
https://pokepast.es/8535dc3074cc55e6
Got bored and threw together some configuration of manual sun in observance of Drought's ban. There's probably a better way to do it than this---I think experimenting dropping one of the Grass-types could be worthwhile---but this was the most straightforward way I could think of doing it. Liepard is certainly mandatory on a build of this nature because of Prankster Sunny Day, and Maractus, Leafeon, and Rapidash compose the core of sun sweepers. Natu felt like a fun option here as an alternative Magic Bounce user that trades Healing Wish and paralysis support for setting sun and Teleport, which theoretically lets me pivot into one of the three sweepers without having to fodder my Pokemon in the process. Lastly, Sandaconda was added because offensive Stealth Rock setters are good.

Some alternatives:
:maractus: Energy Ball instead of Solar Beam gives it a more consistent option given the likelihood sun isn't up is now higher than it was previously.
:rapidash: I think Silvally-Fire instead of Rapidash is an obvious possibility, as it doesn't rely on sun being up for one of its moves to even work. Perhaps it'd just be better to drop Solar Blade for Flame Charge, but then you lose your ability to deal with Quagsire.
 

Corthius

diehard hockey fan
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Swords Dance Rapidash - Balance
:ss/Perrserker::ss/Rapidash::ss/Eldegoss::ss/Clefairy::ss/Wishiwashi-School::ss/Sandaconda:
https://pokepast.es/6aaf1159e4935eb2

:Perrserker: + :Rapidash:
I actually never saw someone talk about this core (Perrserker + Rapidash) so I call myself the inventor. Perrserker and Rapidash share a in popularity rising counter: Quagsire (or Water-types in generell, especially without Wild Charge). Perrserker can lure those "threats" in and hit them for good damage with Seed Bomb to put them in range of Rapidash's attacks. I chose a Jolly nature over Adamant to have a better matchup against pokemon that speed creep Adamant Perrserker. Life Orb is like a must over Choice Band to change up moves when you successfully lured in a Water-type.
As for Rapidash, it is by far my favorite new addition to the tier. Great speed and a decent attack stat. Swords Dance can boost Rapidash's attack to a real threatening level if not prepared. I personally like HH over Wild Charge on this team since opposing Fire-types are way more threatening than Water-types. Morning Sun in combination with HDB give Rapidash some decent longevity and can confuse opponents that try to Sucker Punch revenge you.

+ :Eldegoss:
I soon realised that I need something to take on Ground-types e.g. Sandaconda, Golurk and Quagsire. Eldegoss was the first one that came in mind with providing hazard control and Sleep Powder to annoy the opponent and create opportunities for Perrserker to come in. Eldegoss is a teampartner that I feel is relatively matchup based. In some matches it is amazing, coming in on threats and recover via switching out. It does struggle against heavily offensive teams and/or is a safe switch for Drampa (which is really not good). Some people run Leech Seed over Pollen Puff but I find it quite useful against the likes of Malamar and other Eldegoss.

+ :Clefairy:
Ayyy Clefgoss core. Im really enjoying being an asshole and running this rather famous core. Clefairy acts as a check to Dark- and Fighting-types. Its also excellent at passing wishes to heal the team. And i really need to admit that I love to have Protect. Its such a good scouting move; scouting potential U-turn from Togedemaru and friends. Moonblast is the best STAB Clefairy has and it hits decently hard. Teleport is nice for bringing in Perrserker or a potenital wall. There isn't really anything else to say, we all know what this thing does.

+ :Wishiwashi-School:
As I said, opposing Fire-types can be really threatening to the Clefgoss core, so I added a Wishiwashi. It is also the best switchin for Arctovish. The positive things about Protect apply here as well. Especially Choice Scarf Togedemaru tends to klick U-turn on Clefairy and Wishiwashi. With Protect you can scout this and pivot yourself with a slow U-turn or Teleport. Toxic + Protect is another asshole methode to wear down the opposing team. Wishiwashi also has great synergy with Clefairy because it can pass Wishes and with Wishiwashi's low HP stat its getting healed a lot. Scald has a nice chance to burn and deals good damage

+ :Sandaconda:
Last but not least, Sandaconda. The snake is a big staple of the tier and is well known from most of the players. I really like to run Rock Tomb for lowering the speed of a potential switchin to make the life of my other pokemon a bit easier. Earthquake is the main STAB choice. Sandaconda also provides own hazards in Stealth Rock. Glare is a nice option to cripple offensive pokemon. Shed Skin is (imo) the best ability for Sandaconda (except you're running some Sandstorm team) and adds some longevity to it. Again, Clefairy and its ability to pass wishes to the team synergies really well with Sandaconda.
if anyone cares

Assuming that not everyone read the building progress, Im gonna add a short description of the team:
The team is designed to win with Rapidash in the endgame. Perrserker is (from my experience) amazing at luring in Water-types like Wishiwashi, Quagsire and Silvally-Water and chipping them with Seed Bomb. Shadow Claw hits mainly Cofagrigus which stands in the way with its massive physical bulk. The famous Clefgoss core is supported by fellow bulky Wishiwashi to help them deal with opposing threats to the core like Perrserker, Rapidash and Klinklang. Clefairy provides Wish for the team and Eldegoss + Sandaconda are responsible for the hazards. Rapidash, the star, has Morning Sun to add longevity and more opportunities to set up for a sweep. I usually run HH over Wild Charge to not get infinite walled by Drampa.

I only safed one replay where you can see how strong the Clefgoss core is (I literally had Fire Blast over Flare Blitz (both "FB") on Rapidash by accident, but you get the point): https://replay.pokemonshowdown.com/gen8nu-1112294287
 
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Expulso

Morse code, if I'm talking I'm clicking
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Some fun teams in this post. the team I submitted to teambuilding competition has also been v solid so if u want something that's been tested for a while in the settled new meta / very standard, you can use that as well. who needs hazard removal aha..

I have another team I really like, might submit it later, but these are really cool and I find these to be the most fun teams for me to use. So enjoy :D

Trevenant Team (Wk 4 NUPL v Snaga): https://pokepast.es/22e805c24d95e331
:trevenant: :alcremie: :silvally-water: :piloswine: :togedemaru: :toxicroak:

I thought Trevenant was a super cool pick because it's able to Sub up on common balance cores like Clefairy/Eldegoss/Wishiwashi and start attacking super hard. It gets great coverage, too; I ran Wood Hammer + EQ, which hits most relevant mons pretty hard off of its base 110 Attack. If it's worn down, Harvest lets it get recovery from Sitrus Berry. When I played NUPL with it Sitrus never activated though, lol. To not depend on that, you can prob also try CB Natural Cure, but I like being able to get behind a sub vs all those common mons above.

It put in a ton of work and I really like it. I played pretty bad in the late game tho which caused me to lose, which sucked because I thought this team had a very strong MU here. If you're using this replay to see how to use this trev set, pls learn from what i did badly here -- I should've just Wood Hammered the Wishiwashi this game (or Subbed) instead of using Will-o-Wisp, which didn't hit anything except togedemaru (which was already not coming in directly after i revealed eq).

Here's my replay: https://replay.pokemonshowdown.com/smogtours-gen8nu-498224

Even though I lost with it, I think this is a super cool team and Trevenant is a super cool mon.
Would love to see it used more now, especially since balance cores like Clefairy/Wishiwashi/Eldegoss are extremely common right now and Trevenant subs up on all of them.

=====================================

Dual Trick Room: https://pokepast.es/1760f52af7e4082c
:cofagrigus: :beheeyem: :piloswine: :liepard: :lanturn: :eldegoss:

This was from like a month ago. I saw that Beheeyem had Nasty Plot + 125 Special Attack and thought "hm, I wonder if this can work", so I decided to put it in a dual-Trick Room core with TR Iron Defense Cofagrigus. It's super fun.

The rest of the team is just a solid balance core. I ran AV Lanturn (which I havent seen at all in this meta) because I thought Rotom-Frost was amazing at the time and wanted something that solidly checks it, which AV Lanturn does. Wishiwashi is much more common in the bulky water role so you can test it with Wishi>Lanturn. I partnered Lanturn with Piloswine to take on opposing SR-ers as well as Eldegoss to switch into Ground-type attacks, answering Piloswine with my own Piloswine is kind of annoying but whatever. I went with Liepard to break through common bulky cores while also having something faster than Silvallys, you can change that to something like Rapidash or a scarfer though if you want to.

Enjoy!

EDIT: thanks to Science The Voices I have changed Liepard's ability to Prankster. I appreciate you catching the error -- my apologies!
 
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Throwing up the week 4 teambuilding comp winner since it hasn't been rendered outdated by any shifts yet.


:ss/Indeedee-F: :ss/Drampa: :ss/Drifblim: :ss/clefairy: :ss/Silvally:(Fire) :ss/Wishiwashi-school:



Indeedee-F (F) @ Choice Specs
Ability: Psychic Surge
EVs: 108 HP / 252 SpA / 148 Spe Modest Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Hyper Voice
- Mystical Fire

Drampa @ Leftovers
Ability: Sap Sipper
EVs: 212 HP / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Glare
- Draco Meteor
- Fire Blast
- Energy Ball

Drifblim @ Heavy-Duty Boots
Ability: Aftermath
EVs: 4 HP / 252 Def / 252 Spe
Bold Nature
IVs: 0 Atk
- Strength Sap
- Will-O-Wisp
- Hex
- Defog

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Stealth Rock
- Soft-Boiled
- Aromatherapy
- Moonblast

Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flame Charge
- Multi-Attack
- Double-Edge
- Swords Dance

Wishiwashi-School @ Leftovers
Ability: Schooling
EVs: 252 HP / 208 Def / 48 Spe
Relaxed Nature
- U-turn
- Protect
- Earthquake
- Scald



This team is meant to basically be special-geared bulky offense, with silvally fire to provide a physical check to opposing clefairies and alcremies, and Drifblim compressing the role of defogger with shutting down opposing physical attackers. Together Drampa and Indeedee cause a lot of pressure with their high powered special stabs, while wishiwashi performs as a reliable bulky pivot with decent raw mixed power. Clef rounds the team out providing a standard special wall and rocks, however this variant opts for aromatherapy to keep the powerhouses unhindered by status.
 
Prankster boosts the priority from status moves by 1, so Trick Room still has -6 prio (iirc) and i cant think of a situation where -6 saves you.
Liepard has Encore on it. Without Prankster it has no use on this team. It cost me the game when I wanted to Encore Butterfree into Quiver Dance and it failed.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
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Gourgeist-S HO
:gourgeist: :cursola: :abomasnow: :silvally-dragon: :klinklang: :skuntank:

Here's a team that saw a lot of use by myself and others on the ladder and in tours. Its one of the most consistent and hard to beat HOs that I've made, and a lot of that has to do with it being a good balance of support and sweepers.

Gourg is a good pick for sceens for its speed, spinblocking, and coverage that offers a way to break Quagsire, priority in Shadow Sneak, and momentum building / wallbreaking with Explosion. There's actually a lot to unpack here with this set, but being able to outspeed and revenge kill Silvally forms, Sandaconda, and more is incredible. Cursola is the standard suicide lead that I have played around with its coverage; Endure is near mandatory, but Ice Beam has been swapped around a lot for Hydro Pump and Earth Power. Still a great mon to gain some early traction. Abo is awesome for being another way to break Qaug, and itself is a great abuser of Veil as well. Dragonvally is a great cleaner and sweeper, and relies on its notable resistances and limited weaknesses to find times to SD. Klinklang is a great cleaner, and is fast enough to revenge kill a weakened Sandaconda and at +2 outspeeds scarf Rapidash. Skuntank is a hidden treasure on HO for breaking through so many defensive cores, and with Veil support, it can NP multiple times. Even against offense, Skuntank pulls its weight for its coverage, defensive typing, and Aftermath providing crucial chip damage to combo great with the team's priority users.

Stunfisk-Galar Balance
:stunfisk-galar: :wishiwashi-school: :rotom-fan: :indeedee-F: :thievul: :silvally: (fire)

This is an NUPL team I've had success with, and it relies on half of a defensive core and half of an offensive core to function. I've swapped the cores around with different support with varying levels of success, and I encourage anyone reading this to do the same!

The defensive core of stunfisk/wishi/rotom-s is great for handling most of the tier's threats, and works well despite its limited recovery. Fisk is an awesome special wall that provides SR, and can trap + sleep opposing rotom formes and clefairy without teleport; these are notable as they tend to stay in on fisk for Defog / SR / healing oppertunities, so putting them to sleep can be awesome. Wishi is a standard physdef set that helps deal with Sandaconda, Piloswine, and Toxicroak, while also catching almost every switch-in to it with Toxic. Rotom-S is greta for Defog and pivoting support, and is a much needed Fighting resistance / check to the core. These three mons rely on status to debilitate the opposing team, so they may have trouble with defensive mons like Clefairy and Rest Cofag. For that matter, an offensive core that pressures these mons and more is appreciated to back them up.

Indeedee-F/Thievul/Silvally-Fire is an offenisve, Psychic Terrian centric core that uses indeedee and silvally as wallbreakers for Thievul to sweep. Thievul is great for having good special bulk and a great speed the moment it comes into the terrain, and it supports Indeede the same way other Dark types would. Silvally-Fire is great for its Fairy resistance and general wallbreaking capabilities; its chosen over Rapidash here as the Silvally slot was free, and the team appreciates its general bulk and Dragon coverage for Drampa.
 

quziel

I am the Scientist now
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Built a team with Rabia



Mawile @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Knock Off
- Sucker Punch
- Swords Dance

Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Flame Charge
- Iron Head

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 208 Def / 48 Spe
Relaxed Nature
- Scald
- Earthquake
- Protect
- Toxic

Gourgeist-Small @ Choice Scarf
Ability: Frisk
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Explosion
- Toxic
- Trick

Mr. Mime-Galar @ Heavy-Duty Boots
Ability: Screen Cleaner
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Focus Blast
- Nasty Plot
- Rapid Spin

Stunfisk @ Shuca Berry
Ability: Static
EVs: 252 HP / 104 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Scald
- Discharge
- Stealth Rock


This is quite definitely the most definitive team of Sword and Shield NU. SD Mawile is the most heat thing ever and does a whole 43% to Quagsire, which is what the experts call big damage. Once Quagsire has died to your Mawile, SD Dragonvally is here to win the game. Wishiwashi is part of the strategy of 1 mon that loses to threat, 1 mon that chips the threat, one mon that beats the threat, targeting ground types for Mawile and Dragonvally. Scarf Gourg gives an actual ground resist, and can remove a +1 speed Silvally with explosion or whip. Mime-Galar is honestly just heat, and means that I basically cannot lose to Aurora Veil, which is approximate 76.9% of the ladder. Fisk is cause I needed a flying resist and a rocker, and honestly, this mon is unironically sorta good; Shuca means you can just force damage onto ground types.
 

Togedemaru
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Zing Zap
- Iron Head
- Thief

Rapidash @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Swords Dance

Sawk (M) @ Choice Band
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Earthquake
- Poison Jab

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock

Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Eldegoss @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Rapid Spin
- Pollen Puff
- Protect / Sleep Powder
I built this team around the idea of Togedemaru using Thief to steal opposing Togedemaru's Choice Scarf so Rapidash can outspeed more things. CB Sawk is the main wallbreaker which appreciates Togedemaru's ability to gain momentum with U-turn. I chose Piloswine instead of Sandaconda because I value the offensive pressure it brings vs Sandaconda and Ice Shard is just a really good move right now with Butterfree and Flapple running around. Piloswine also puts Silvally-Water into Rapidash's Wild Charge range whereas Sandaconda needs to be more offensive to do that. Mr. Mime is the team's scarfer which makes the team considerably less weak to Drampa and Healing Wish support can come in handy when Piloswine or Rapidash inevitably get chipped. I like Protect on Eldegoss for this team since this team has a bunch of immunities and you can easily scout then pivot into an immunity. For Example, you can Protect on specs Drampa then switch into Rapidash or Mr. Mime. Running Protect does make the team weaker to Iron Defense Cofagrigus, so if you come across it a bunch on ladder you should switch it to Sleep Powder.
Replay

(Dark)
Perrserker @ Choice Band
Ability: Steely Spirit
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Seed Bomb
- U-turn
- Close Combat

Rotom-Fan @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Air Slash
- Volt Switch
- Will-O-Wisp

Toxicroak @ Choice Scarf
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Knock Off
- Drain Punch
- Earthquake

Gourgeist-Small @ Life Orb
Ability: Frisk
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Power Whip
- Shadow Sneak
- Fire Blast
- Explosion

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock

Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Iron Head
- Flame Charge
- Swords Dance
I've become more fond of Perrserker ever since Clefairy Balance became a thing. While certain meta trends don't favor Perrserker such as Clefairy Balance not being as prominent as it once was and Wishiwashi being a popular choice, I think it can still be effective at wallbreaking. I like Steely Spirit because it makes Iron Head a spammable brain dead move. Rotom-S is the Defogger because it helps vs Iron Defense Cofagrigus. Scarf Toxicroak because it compresses scarfer, toxic spikes absorber, water immunity, and Knock Off in 1 slot. Gourgeist-Small has Explosion because this team lacks Drampa switch-ins. Silvally-Dark appreciates Perrserker's wallbreaking ability; hitting Sandaconda with an Iron head puts it in range of Silvally-Dark's +2 Multi-Attack and you can catch Quagsire with Seed Bomb.
Replay

Bellossom @ Heavy-Duty Boots
Ability: Chlorophyll
EVs: 252 HP / 28 Def / 84 SpA / 144 Spe
Bold Nature
IVs: 0 Atk
- Quiver Dance
- Strength Sap
- Giga Drain
- Moonblast

Golurk @ Life Orb
Ability: No Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Heat Crash
- Rock Polish

Ferroseed @ Focus Sash
Ability: Iron Barbs
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Thunder Wave
- Explosion

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Silvally @ Choice Specs
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- U-turn
- Surf
- Hyper Voice

Drednaw @ Choice Scarf
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Head Smash
- Earthquake
- Superpower
Bellossom is pretty fun and can be difficult to KO with its ability to boost its SPDEF and drop ATK. I use Sash Ferroseed to chip Rapidash and Silvally-Fire, 2 big threats to Bellossom. Rock Polish Golurk appreciates Ferroseed's hazard support and can spin block. Pawniard is the Indeedee-F check and has the benefit of getting an attack boost from Defog. I often use Pawniard as a way to chip Rotom-S which frees up Bellossom. Specs Silvally is pretty fun check to Cofagrigus. Scarf Drednaw checks Rapidash in case you don't get it chipped with Ferroseed.


Orbeetle @ Weakness Policy
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Stored Power
- Calm Mind
- Agility

Mr. Mime-Galar @ Light Clay
Ability: Screen Cleaner
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Reflect
- Light Screen
- Taunt

Onix @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Head Smash
- Roar

Drifblim @ Weakness Policy
Ability: Unburden
EVs: 72 Def / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Air Cutter
- Substitute

Qwilfish @ Mystic Water
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Jet
- Poison Jab
- Taunt

Flapple @ Yache Berry
Ability: Ripen
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Dragon Dance
- Grav Apple
- Outrage
- Sucker Punch
This team is admittedly bad, but fun nonetheless. The team plays pretty linearly where you lead onix and get rocks up, then go Mr. Mime-Galar to set up screens then go to a sweeper. I chose Onix as the rocker because it's the fastest user of Stealth Rock and Taunt. I chose Mr. Mime-Galar as the screener because it's the fastest screens setter with Taunt and a suicide move (Healing Wish). Qwilfish is the most replaceable mon on the team, I mainly wanted a Toxic Spike absorber but the Taunt leads do a pretty good job at keeping hazards off the field.

(fire)
Dwebble @ Red Card
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Knock Off
- X-Scissor

Crustle @ Power Herb
Ability: Weak Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Solar Blade
- Stone Edge
- Earthquake

Cofagrigus @ Colbur Berry
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Energy Ball
- Nasty Plot
- Trick Room

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Vacuum Wave
- Nasty Plot
- Focus Blast
- Shadow Ball

Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- Flame Charge
- Swords Dance
- Dragon Claw
Have you ever wanted to use 2 Crustles on a team? Well now you can! Dwebble sets hazards so Crustle can Sweep. Cofagrigus is the spin blocker of choice and can potentially sweep with Nasty Plot + Trick Room. Pawniard for Defog prevention and obligatory psychic immunity.
Replay
 

Corthius

diehard hockey fan
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Social Media Contributor Alumnus
Choice Specs-Indeedee-F + Silvally-Dragon - Balance
:ss/Silvally-Dragon::ss/Indeedee-F::ss/Ferroseed::ss/Wishiwashi-School::ss/Rotom-Fan::ss/Sandaconda:
https://pokepast.es/d2c7d6a7cd89a231

:Silvally:(dragon)
Silvally-Dragon is a powerful late-game sweeper/wallbreaker with some nice resistances. Multi-Attack hits like a physical Draco Meteor and will, if not resisted, do massive damage at +2. Iron Head is a nice coverage option that allows to hit Fairy-types who are immune to your Dragon-STAB. Flame Charge raises the speed stat, helping with sweeping in the late-game and can finish of weakened Steel-types. Swords Dance boosts the attack stat so you can finish the rest of the opposing team.

:Indeedee-F:
Indeedee-F and Silvally Dragon have some good offensive synergy. With a Choice Specs, Indeedee-F becomes a force to be reckoned with. Indeedee-F is incredible at chipping opposing Steel-types/walls since they resist both of Indeedee-F's STAB moves. That chip damage really helps Silvally-Dragon to break past these Steel-types since even +2 Flame Charge would do pathetic damage. Psychic/Psyshock and hyper Voice are Indeedee-F's main STAB moves and Mystical Fire allows you to really hit a predicted Steel-type.

:Ferroseed:
With Spikes support both Indeedee-F and Silvally-Dragon become even more threatening. Knock Off is a useful utility option that allows Ferroseed to be really annoying to the foe that takes it. Leech Seed drains HP from the enemy and heals Ferroseed so it actually has longevity. With how big of a threat some pokemon in the tier are (Abomasnow, Toxicroak etc) Gyro Ball is really important to not be completely set up fodder. Of course Spikes are used on this set as well.

:Wishiwashi:
This bulky ass fish gets some really big hype and imo that is deserved. The meta has shifted to allow Wishiwashi to check many offensive and defensive staples like Sandaconda and Cofagrigus. Protect scouts opposing moves and can be really useful against common scarfers like Togedemaru. Scald is the best STAB it has with a nice 30% burn chance. U-turn makes Wishiwashi into a slow pivot to get in Indeedee-F more safely. Earth Quake mainly hits Toxicroak which is immune to your STAB and could use Wishiwashi as set up fodder.

:Rotom-Fan:
Rotom-Fan provides hazard control for the team. It can pivot via Volt Switch and if you get lucky enough can be really annoying with Air Slash flinches. Mud Slap is a secret tech that is probably bad but I found myself turning some games into my favor because of it. it is mainly to hit Togedemaru on the switch since it walls this set otherwise and does around 35-40% iirc. The decrease of the accuracy may look like your are trolling but you are not!

:Sandaconda:
Stealth Rock are pretty important to limit switchins from pokemon that are weak to it and don't ware fancy boots. Glare is nice to cripple opposing Silvallys/other faster threats to ensure Indeedee-F and Silvally-Dragon can outspeed them. Earthquake is the main STAB move and does a good amount of damage. Rock Tomb is another secret tech that I use. I never hit Stone Edge and defensive Sandaconda isn't fast enough to get flinches via Rock Slide so I began to use Rock Tomb and it really worked well. I doesn't nearly hit as hard as Stone Ede but can useful in some situations.

This team looks and plays pretty self explanatory. Sandaconda + Ferroseed set up hazards to chip at the opposing team while Rotom-Fan + Wishiwashi generate momentum and pivot around the enemy's team to get in Indeedee-F to make some magic happen. Silvally-Dragon can be used mid- to late-game when opposing checks are weakened enough for it to break through (e.g. it need some little chip to kill Clefairy at +2). Avoid letting threats like Toxicroak or certain Silvally's set up for free as this team isn't even near of being perfect.
I hope you still enjoy this team.

Here are some replays of me using the team:
https://replay.pokemonshowdown.com/gen8nu-1122490503
https://replay.pokemonshowdown.com/gen8nu-1122497962
https://replay.pokemonshowdown.com/gen8nu-1122500431
https://replay.pokemonshowdown.com/gen8nu-1122515873
https://replay.pokemonshowdown.com/gen8nu-1122548551
https://replay.pokemonshowdown.com/gen8nu-1122568518
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
NUPL Teamdump:

I played weeks 3-7 for the Krabs in NUPL this year, and was my first NUPL! Had a great time and would like to share my teams from the experience. Click on the teams for import.

:cursola: :abomasnow: :klinklang: :skuntank: :gothitelle: :silvally:(ground)
This HO centers around luring different threats to find wincons with the remaining sweepers. Cursola is a signature HO lead, and Hydro Pump is best for nailing Grounds so Silvally and Skuntank can sweep. Abo is mandatory and helps Klang and Silvally with Grounds and Waters as well. Klinklang sacrifices coverage for Toxic for again more luring; Toxic and Gear Grind threaten a ton, and with Sub can also stall out for more damage than Wild Charge would in some cases like against Wishi. Skuntank is bulky rather than fast and LO, and this bulk helps a ton for being a stallbreaker that destroys slower teams. Goth is a fun defensive wincon to try and deters the usage of Defog Rotoms thanks to Competitive, which helps either secure hazards / veil or at least capitalize when they're gone. SilvGround is a much needed Electric immunity and really enjoys screens to boost, and U-turn is opted over Flame Charge to lure Grass types, but that can still work fine.
Replay: https://replay.pokemonshowdown.com/smogtours-gen8nu-494966

:stunfisk-galar: :wishiwashi-school: :rotom-fan: :indeedee-F: :thievul: :silvally: (fire)

:dubwool: :indeedee: :cursola: :basculin: :togedemaru: :silvally:(psychic)
Dubwool as a sweeper can do a number on a lot of the slower meta, and outwright setup on or outstall most physical attackers. Specs Indeedee and Basculin help break the phys walls it does lose to however, and a Modest bulky indeedee lives a neutral Multi Attack to help check other vallys. Psychicvally gets a good boost from the terrain and enjoys being immune to Sucker while its up. Wish toge is for dealing with Rotom-S for Dubwool, and can Iron Head Clefairy for it as well.
Replay: https://replay.pokemonshowdown.com/gen8nu-1111564909

:rotom-fan: :gourgeist-small: :wishiwashi-school: :stunfisk-galar: :toxicroak: :silvally:(Dragon)
The Rotom-S/Wishi/stunfisk core works really well still for all that it can manage with their complimentary typings and status options. To supplement it, scarf croak helps as a revenge killer and can find switch ins to Toxic, Knock Off, and Fighting attacks often. SubSeed Gourg-S helps be another Ground resistance for the team and really helps stall out some attackers while having great recovery itself; not much outside of Clefariy can stomach the combo of Leech and Toxic, and then get outstalled by Sub and Phantom Force. SilvDragon is a cleaner and helps bait Clef for this reason.

Replay: https://replay.pokemonshowdown.com/gen8nu-1115244799

:rotom-fan: :stunfisk-galar: :indeedee-F: :toxicroak: :lanturn: :liepard:
A similar core to the last team but Lanturn over Wishi. This forms a double-elect balance that is very popular atm, and helps be a bit better at luring Ground-types to Scald and not being as weak to enemy Rotoms. Specs Indeedee is a much needed wallbreaker to nail physical walls and provide some midspead for the team. The last slot was originally Butterfee, but I don't think it was any good in retrospect. I changed it to CB Liepard and have had success, although Silvally Dark would probably work fine as well.

Replay: https://replay.pokemonshowdown.com/gen8nu-1118295509
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
Reviving this with a double post.

CB Golurk Balance
:golurk: :lanturn: :toxicroak: :togedemaru: :miltank: :eldegoss:
CB Golurk is a monster that finds switch-ins thanks to the VoltTurn support from Lanturn and Togedemaru. The latter is specifically helpful for baiting in physical walls like Cofagrigus, Garbodor, and Sandaconda that Golurk breaks with its coverage. Toxicroak also works with its special coverage, and is a priority sweeper wincon when needed. Miltank and Eldegoss handle most physical attackers together, and while something like CB Sawk particularly breaks this core, scouting with Eldegoss to see the damage / what it's locked into is helpful for finding a switch-in for Golurk.


PhysDef Klinklang

:klinklang: :basculin: :ninjask: :miltank: :hattrem: :golurk:
Being a sweeper with limited coverage and multiple residual damage vulnerabilities is tough in this meta, and maybe that's why Klinklang fell out of NU usage. However, with Silvally-Steel gone, the need for a physically defensive pivot is helpful for checking the ever present Ninjask, as well as all the other pros of the Steel typing. Klinklang as a defensive pivot is supported by offensive ones like Choice Specs Basculin and Ninjask, while an expendable defensive core of Miltank and Hattrem supports the team with entry hazard control / setting, status, and the ever useful Healing Wish. CB Golurk is used again as the momentum gained from the pivots allow it to wallbreak just as easily.

HO3n's At It Again
:miltank: :abomasnow: :cofagrigus: :skuntank: :hitmontop: :silvally:(Dragon)
This HO variant takes advantage of a new lead I've enjoyed in Scrappy LO Miltank. It's Speed and natural bulk practically secure its entry hazard. Then there's 1HKOing Toxicroak, Rotom, and Magneton, and you also have an edge for revenge killing Silvally forms, CB Sawk, and Decidueye. Past the normal Abomasnow support, Cofagrigus is a good cleaner once the opposing Sap Sipper Miltank is dealt with, and Skuntank breaks balance / stall just as well as it always has; on the same tune, Silvally-Dragaon is still one of the best cleaners there is. Hitmontop's Rapid Spin is just okay as hazard control, but it's excellent as a cleaner! It naturally sweeps with Close Combat and Triple Axel, and you already know I'm running Wide Lens cause missing is lame.

SD Ghostvally
:silvally:(Ghost) :gurdurr: :sandaconda: :persian-alola: :eldegoss: :lanturn:
This BO is pretty effecient at wearing down threats until they're in range of the team's cleaners. Sandaconda and Alolan Persian both have Rocky Helmet for wearing down physical attackers like Kangaskhan, Ninjask, and Silvally formes. Eldegoss and Lanturn handle most special attackers, but AV Lanturn is specifically helpful for revenge killing Golurk and breaking physical walls; even special walls like Miltank and Clefairy ought to be careful for Discharge's paralysis. Gurdurr is a needed physical tank that doubles as a cleaner when appropriate, and Knock Off support / luring to help out Silvally-Ghost
 
Ah man, here we go

The Long Winter - Balance Mono-Ice
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https://pokepast.es/0fb11d2c127f34f7
The team, in short
  • Abomasnow is, at a first glance, straightforward. He's there to set the table with Aurora Veil, then if needed, go on the attack, with full special attack investment. Runs special attacks to balance the scale of attack types. Icy Rock gives Beartic a wider window to run around
  • Speaking of tables, here's Avalugg. Big difference between the others is the Rocky Helmet, and Roar over Avalanche because I have enough ice moves, and setup attackers like some Silvallys and Malamars tend to ruin my day
  • Beartic is the attacker, usually backed by hail to go fast and hit as hard as possible. Throat Chop exists for the bulky ghosties, but I've found having a priority attack to be important
  • Rotom is the other hazard cleaner, who also serves as a hazard punisher, or revenge hitter if there's nothing to trick a scarf onto
  • Piloswine acts as a wall for the other attacking spectrum while also getting rocks up. The EV inspiration is based on a gen 7 monotype set, which has worked out rather nicely here
  • Lapras acts as the hardest hitter that doesn't absolutely require support. Because I don't trust Hydro Pump like that, Sparking Aria is there, which also has the benefit of piercing substitutes. Its secondary effect is not an issue since I can't burn anything

So what's there to fix? As mentioned in the Pokepaste notes, I'm a bit on the edge on how to tool Abomasnow & Lapras for their EVs, and what kind of moves Piloswine should carry (specifically, Rock Slide out of habit, Superpower to krump Silvally-Dark, or just go Icicle Crash)
https://replay.pokemonshowdown.com/gen8nu-1158278620 - how the extra EVs in HP (80 at the time) for Abomasnow gave him borrowed time
https://replay.pokemonshowdown.com/gen8nu-1157233565 - when keeping my choice scarf on Rotom actually helped me
https://replay.pokemonshowdown.com/gen8nu-1154850463 - one reason why wearing Rocky Helmet over Safety Boots helps
https://replay.pokemonshowdown.com/gen8nu-1154848777 - "Hey, I'm the only one that gets to do that!"
 
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i've been working on this team for a little bit, and i think it's finished. it's quite cool to see sandaconda is the best sand setter in NU, so i decided to build a sand team that lets vespiquen shine. i feel she pivots really nicely against thwackey and malamar, as well as any physical attacker without a rock move, such as silvally-(not rock).

sandy dandy the sandaconda is our sand setter, and the way we do that is by switching it in on u-turns. max phys def to minimize damage needed to set up and maximize body press damage. glare and rocks for utility; and lastly, rest for recovery which lets us use smooth rock for our item, since we ain't worrying about recovery.

vermillion the sandslash is what i thought of immediately when i wanted an nu sand team. earthquake, knock off, and stone edge for the spread which hits a lot of the meta threats and can beat abomasnow in the 1v1 as long as it's not speed invested/scarfed. swords dance to handle the physical walls. people are usually wary to swap them in when sand is up, but it still happens.

this team really needed a fire/ice resist with high spdf and i saw an abundance of wishiwashi on teams which made me think it would be wise to use one. 604 spdf really looks nice every time i hover over it, and i sure also like the fact it gets u-turn and flip turn, so pick whichever you prefer. i like u-turn because of it hitting everything so it doesn't get water absorbed or storm drained. facade so we still have a physical attack in case we get burned, and scald because we're gonna burn other people.

you already know—it's the queen. vespiquen is our hazard cleaner. she has to be wary of knock offs, but dont worry because sandy dandy can take care of that. defog, roost, and u-turn because she needs to stay healthy to be the grass, fighting, and ground type switch in. she can pretty much take any hit from a neutral attack; multi-attack maxes at 76% so you can switch on the dance and then u-turn into duggy. aromatherapy because we want to wake sandy dandy for another round.

decidueye is a mandatory good pokemon. we need it because of how solid it is as a scarfer, and also how much utility it has for our team as a special attacker. grass and ghost stabs are very handy, and hurricane for the big damage non-stab option. not much to explain honestly.

lastly we got beach boys the alolan dugtrio. sand force is a boon to these boys just begging to go bananas. bind that with a band and boom, the beach boys are in business. sand force banded quakes deal a lot of damage to pokemon hit by rocks and u-turn, and anything that doesn't resist iron head can get flinched to death. stone edge for coverage, and i threw beat up on there because i was tired of dealing with sash kadabras, so we now beat them and sash ghost/psychics. it's so nice to switch this dude in on a u-turn and know you're claiming a pokemon late game.
sandaconda.gif
sandslash.gif
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decidueye.gif
dugtrio-alola.gif

https://pokepast.es/bc39d27adb58805d
 
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Abejas

Yo where Ken at
is a Top Tiering Contributor
Even tho the meta is going to change drastically in 2 days, I wanted to post 2 teams that have been really fun for me in this current metagame. Metagame that is actually one of my favourites in the past 4 years playing NU.

:ninjask: :cofagrigus: :eldegoss: :garbodor: :sandaconda: :togedemaru:

This team was the first time I tried to build with Ninjask and it resulted being sort of a semistall type build. Ninjask obviously provides the speed control and late game cleaning potential to the team whilst being a unique sort of check to a great part of the metagame. Since Ninjask can never break one of the most common rocker in the current metagame (stunfisk-galar) i decided to use a mon that could take advantage of anything this mon wanted to do, this mon was Sandaconda. Sandaconda provides a solid silvally check, stealth rocks to the team and can take anything Sunfisk-Galar would like to go for. Ninjask is a pretty weak mon therefore running spikes was almost a necessity so Garbodor was designated for this roll. A specially defensive version of this mon was opted to counter all the Special Toxicroak's that are running along, Psychic nukes the aforementioned mon and toxic is great to whittle down pretty much every mon in the metagame. Since spike stacking was the base of the team I wanted a spin blocker that could always wall Rapid Spin users, so Rest-Talk Cofagrigus was added. The amount of teams this pokemon walls on its own is actually crazy. S/o rhydonphilip for beating me every single time with cofag. Next up I needed a spinner since my team was really passive and really weak to hazard stacking so natuarally eldegoss was the ideal mon for this role, it also helps against the glaring water weakness the team was having and is another solid check to bulky rockers that could be a nuisance to Ninjask. Finally since the team was rather bulky I wanted to patch up any weakness this team could have which were mainly Ice Types and the different Rotom forms. This is why SpDef Togedemaru was included since it walls these mons while also providing a cute wish support mon.

Some replays of the team in action:
https://replay.pokemonshowdown.com/gen8nu-1177697275-imgu9rz9a5i6a1gkjcfpn3uo6v5zhf2pw vs expulso for nu league
https://replay.pokemonshowdown.com/gen8nu-1173987195 vs snaga for fpl
https://replay.pokemonshowdown.com/gen8nu-1164958601-wq3cx2p7bp74u8b2pjw0u24gtwopiy8pw vs GW (I also show the games I lost!!!!!!)
(I also used this team against banks but i forgot to save the replay, derp)

:decidueye: :miltank: :stunfisk-galar: :ninjask: :rapidash: :toxicroak:

This team was built around SD decidueye, a really underrated breaker that decimates bulky cores such as eldegoss + whishiwashi + sandaconda/stunfisk g/miltank and stall teams. Stunfisk-G provides rocks and a solid rotom answer. Fast Miltank is my main way of dealing with all the silvallies while also being a great cleric (providing heal bell support to let decidueye heal the possible toxics that it will probably recieve). Rapidash provides a solid fire and ice resist and a unique breaker that is currently also being underrated imo. Ninjask is my form of speed control and can lure in bulky water and ground type pokemon for decidueye to exploit. Finally Black Sludge Toxicroak was something I have been testing out and ended being pretty good (even tho LO could probably be much better in this team). This mon is my main way of dealing with Cofagrigus and is another much needed water check. Knock Off is cool for removing items from Garbodor, Orbeetle and opposing Croaks that would usually counter Toxicroak.

Some replays of the team in action:
https://replay.pokemonshowdown.com/gen8nu-1177709453-9ms8p7nc0f50e2wptvqox3f2uihxuuwpw vs expulso for nu league
https://replay.pokemonshowdown.com/gen8nu-1177617442 vs RenChon for fpl

All in all, I had a lot of fun in this metagame and I can not wait for the drops to ruin everything LOL.
 

Mariannabelle

chill guy
I was waiting until after the first vote to post this, so here you go: the first team I topped ladder (Jask Christ) with after the drops.
DOUBLEBEES OFFENSE:
(steel)
https://pokepast.es/b05ff2cbe58c26b6

Short version: Ninjask and Ribombee share a lot of checks/counters, so they take turns chipping away at the enemy team while the four supporters laugh.

Ninjask and Ribombee both have the speed and power to force switches, thanks to their powerful STAB attacks, and these attacks tend to draw in (and wear down) resistances, like opposing Silvally-Steel, Sandslash-A, Stunfisk-G, and the like. Once these threats have been weakened enough, nothing prevents the two bees from oppressing what's left with their superior speed and firepower. Ninjask runs Acrobatics for the better power over Dual Wingbeat, and carries Swords Dance to make things suffer if it gets a free setup turn. Ribombee mostly clicks Moonblast, but also can Switcheroo the Specs onto something annoying like Stunfisk-G if needed. Energy Ball is there for the instant death button on Rhydon.

Silvally-Steel is (imo) the best defogging pivot we have, with a myriad of resistances that allow it to take various attacks on behalf of the other members, defog, and U-turn out of there. It's also a great answer against opposing Ninjask, and has the speed to be a nice neutral check to things at times. Flamethrower offers a solid option against opposing Steel types. This Silvally opts for a high HP instead of Attack because it wants to take attacks from opposing bees, Frosmoth, Duraludon, etc a lot more easily.

Decidueye's Spirit Shackle makes Stunfisk-G cry, and is just a nice Ghost STAB in general. Leaf Blade is nice for bopping Rhydon and other dumb ground types, and Shadow Sneak is a relic of when Haunters were roaming around. Defog completes the Ninjask/Double Defog core.

Lanturn is basically just there to stop things from robbing Ninjask of momentum with their Volt-Switch. Respond with your own Volt-Switch, haha! Scald is the water move. Toxic lets you flip the bird at Gastrodon and basically everything else that fancies itself a Lanturn switchin. Heal Bell is just really nice to have, especially if you eat a stray burn (U-turn on Rapidash, anyone?), or random Toxic poisons, or whatever you want. The Lanturn EV's are just kinda random hash that I don't think much about, except the Speed is there to outpace the odd max-speed Rhydon (which is apparently a thing?)

Sableye is there because of Tauros, who's gone now. Either way, it eats hits, spreads burns, heals up, knocks items, and encores. Still a solid enough switchin vs most physical attackers, although it tends to let special wallbreakers and Dark types in really easily...

https://replay.pokemonshowdown.com/gen8nu-1180863589
https://replay.pokemonshowdown.com/gen8nu-1180308677
https://replay.pokemonshowdown.com/gen8nu-1181901905
https://replay.pokemonshowdown.com/gen8nu-1181904515

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Incidentally, here's the second version that I'm working on https://pokepast.es/74a377f4a290a731
*Replaced Sableye with Persian. It Taunts, it checks physical attackers, it uses Parting Shot, and it isn't absolute bait for Dark types.
*Put Brave Bird on Decidueye so I could do something to Drampa; I felt that I didn't need Shadow Sneak as much now that Haunter is gone.
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
I also topped ladder atm with the HO team below, dethroning the jask god Mari. I'll add a couple other post-ban teams that I think work great too :)

It's a HO New World We Live In
:duraludon: :vanilluxe: :frosmoth: :cofagrigus: :skuntank: :silvally: (Dragon)
Team centers around the eventual Frosmoth sweep, as under Veil the thing's unstoppable. It also helps that ID Cofag covers the physical side of things, with Rocky Helmet offering crucial chip damage against opposing Silvally-Steel. It helps that Steel-types are worn down and pressured, as even if they stop Frosmoth, Silvally-Dragon then is clear to sweep usually. Durladon is a lead and has Focus Sash so that Choice Specs Ribombee doesn't 1HKO as a lead. Steel Beam is funny for how strong it is but also for gaining momentum / stopping Rapid Spin. Skuntank lastly is a staple on HO for stallbreaking and having that ever useful typing + ability.

Wish Flareon

:flareon: :frosmoth: :drampa: :sableye: :mudsdale: :lanturn:
Wish is super useful in this meta for getting walls and pivots that lack recovery back to full health. Flareon helps for not only walling Frosmoth, but also the dangerous Fairy-types the tier has. It's supported defensively by Drampa, Lanturn, and Musdale, which help with hazards, pivoting, and status spreading. Sableye has crucial priority, stopping sweeps with Encore and Will-O-Wisp, and helps spread Knock Off. The passivity of the team is made up in part by Beserk Drampa, and with Frosmoth cleaning weakened teams with ease; its usual checks, Steel- and Fire-types, have many switch-ins and are heavily pressured.

Stack These Residuals
:ferroseed: :garbodor: :cofagrigus: :togedemaru: :ninjask: :silvally: (Dark)
Here's a balance that does a good job at deterring physical attackers like Ninjask and Silvally formes that lack recovery. Ferroseed and Garbdor make for a dangerous hazard-centric core, with Iron Barbs, Rocky Helmet, Leech Seed, and Aftermath all helping out to wear down teams too so that Ninjask can sweep. Rocky Helmet Cofag may sound overboard but it all helps to stack residuals 8) Wish Togedamru is the needed Ice resistance for the team, and brings back walls to full with Wish; it helps that it can switch into Cofag or even Ninjask when up against Ground- and Fighting-types. Silvally-Dark helps punish Ghost types, along with most relevant Defog users, and is a Defog user itself if the team loses the hazard game early on.
 

Lucario

A side must always be chosen
is a Top Social Media Contributoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
Despite Mari's Double Bee recently, I have another team that plays similar. It is a Balance/HO Bug spam. It got me to high 1300s (with a couple of adjustments) and so I feel it deserves some recognition of being able to get myself to a good spot on the ladder without losing to much on the way.
:gastrodon: :ribombee: :ninjask: :frosmoth: :ninetales: :silvally:

Essentially, the three bugs Ribombee, Ninjask, and Frosmoth form a powerful core that shares two main weaknesses, Rock and Fire. The core is also great at taking out the big threats of the tier. Gastrodon and Silvally-Steel allow the other four Pokemon to not get eaten up by Pokemon running Rock type moves as well as Ninetales and Gastrodon aiding the team against Fire types. Ninjask and Ribombee pivoting in and out make them a target for Stealth Rock, which is why Silvally-Steel runs Defog to ensure the survival of the bugs. Lastly, Ninetales helps the team when dealing with Steel types that the rest of the team lacks coverage for.
 

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