Project SS NU Bazaar: Post your teams here!

roxie

"Whole Lotta Shakin!"
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posting 2 ninjask teams :33
:mesprit: :guzzlord: :coalossal: :silvally-fairy: :ninjask: :gastrodon:
Built this team around Guzzlord and I was like Clefairy can't Wish it very well because of its Health so I added Choice Scarf Healing Wish Mesprit instead. I actually built this in Crobat meta so U-turn wouldn't be so spammable of course (Flame Body Coal) but I like its Fairy-resist and hazard removal+setter. Guzzlord runs Heavy Slam to hit Fairy-type Pokemon that may switchin because generally when people have no idea what this runs, they think "haha dark/dragon mon, my fairy mon is free." Added Silvally-Fairy next for Dragon-immunity and with Surf to hit opposing Coals and added the JaskDon core.
Replays: 1 | 2 | 3
:exeggutor-alola: :aggron: :clefairy: :mudsdale: :lanturn: :ninjask:
I built this off of a Archetype Core Dragon/Steel/Fairy which is pretty straight forward and you can find my post here. But I added Clefairy for more Momentum with all Egg/Lanturn/Ninjask which can be pretty annoying as they pivot the GOAT wallbreaker Aggron in. Mudsdale is the Rock setter and applies more pressure with all the momentum and adding Ninjask to late clean all the chip/etc is like icing on the cake for the team. Also Ninjask helps with Specs Whimsicott and Grass-type Pokemon in general.
Replays: 1 | 2 | 3
 
Dropping some teams for yall :D

:bw/sceptile: :bw/magneton: :bw/druddigon: :bw/vaporeon::sm/comfey: :sm/salazzle:

This is a bulky offense built around Normal Gem Sceptile. Why Normal Gem? I wanted to take advantage of an item that activated Unburden that wasn't named Grassy Seed + Thwackey. I was inspired by one of my BW RU teams I built which had Flying Gem Acrobatics Magneton + Sceptile, except it was originally a hyper offense. Magneton does its job of trapping steels, and Volt Switching on every non-ground type not named Lanturn. I added Druddigon for a somewhat bulky Stealth Rocker, and because its Earthquake is great for nailing steels on the switch. It can even set up rocks vs Magic Bouncers such as Xatu and Espeon via Mold Breaker. Vaporeon is a great pivot with Flip Turn and can heal huge portions of the team with Wish, and it also acts as our Inteleon counterplay. The Comfey set I have isn't really the best tbh, but it fits really well on my team. I wanted a fairy type, hazard control, and U-turn. Comfey brings all of those. Finally, Salazzle. Toxic lets it wear down basically everything and it can abuse the things Comfey U-turns on and get a potentially free Nasty Plot.

:bw/toxicroak: :bw/vaporeon: :bw/porygon2: :bw/espeon: :bw/druddigon: :bw/whimsicott:

I decided to go with physical Toxicroak here because everyone expects Nasty Plot, so they switch in their special wall, it usually doesn't go well for them lol. Vaporeon is needed to check Inteleon and to help Toxicroak pivot in via Flip Turn. Yawn is on Vaporeon to force switches to get off a free Flip Turn for Toxicrok to switch in. Porygon2 checks a great amount of the meta and is the main special wall on my team, and it also helps Toxicroak pivot in with -6 priority Teleport. Espeon is our speed control and if it wants to, it can Trick away its Choice Scarf, and cripple the opposition. My Druddigon here has Fire Punch because I am extremely weak to Escavalier, and Aggron is manageable. I have specially defensive Whimsicott as my defogger, and to spread even more para with Stun Spore.

https://pokepast.es/187040d07ba8d2a9 Normal Gem Sceptile
https://pokepast.es/86b168a0581ff629 Physical Toxicroak (can be changed to Swords Dance)
 
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caramelproof.png

Started to ladder again today after about 3 or 4 months of being away from ladder. Peaked high-ish ladder in a few games with fun teams before tilting to random kids critting, dodging and freezing. Fuck ladder, I ain't ever laddering again. Anyway, cool teams:

:sneasel: :toxicroak: :comfey: :altaria: :gastrodon: :sceptile:
=== [gen8nu] Double Scarf Sneasel and Toxicroak ===

Sneasel @ Choice Scarf
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Focus Punch

Toxicroak @ Choice Scarf
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Knock Off
- Earthquake
- Drain Punch

Comfey @ Pixie Plate
Ability: Triage
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Aromatherapy
- Draining Kiss
- Calm Mind
- Stored Power

Altaria @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Earthquake
- Roost
- Defog
- Dual Wingbeat

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Rock Slide
- Focus Blast


=== [gen8nu] SD Sneasel and Scarf Toxicroak ===

Sneasel @ Heavy-Duty Boots
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance

Toxicroak @ Choice Scarf
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Knock Off
- Earthquake
- Drain Punch

Comfey @ Pixie Plate
Ability: Triage
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Aromatherapy
- Draining Kiss
- Calm Mind
- Stored Power

Altaria @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Earthquake
- Roost
- Defog
- Dual Wingbeat

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Rock Slide
- Focus Blast


=== [gen8nu] Scarf Sneasel and NP Toxicroak ===

Sneasel @ Choice Scarf
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Focus Punch

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Focus Blast
- Sludge Bomb

Comfey @ Pixie Plate
Ability: Triage
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Aromatherapy
- Draining Kiss
- Calm Mind
- Stored Power

Altaria @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 248 HP / 124 Def / 136 Spe
Impish Nature
- Earthquake
- Roost
- Defog
- Dual Wingbeat

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic
- Earth Power

Sceptile @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Giga Drain
- Rock Slide
- Focus Blast
High ladder gameplay of Sneasel + Toxicroak: https://replay.pokemonshowdown.com/gen8nu-1234312205-2337mzbi8rseau3xbl4srjrhnfebegspw
Reading the opponent like a book with Sneasel + Toxicroak: https://replay.pokemonshowdown.com/gen8nu-1234302922-jbpltgx38jiy5z4s7ogka2a82fjm1uepw
High-ish ladder gameplay of AoA Sceptile putting in work: https://replay.pokemonshowdown.com/gen8nu-1234300686-i1phfpbn1um2oxdydy6cfy6fnbk2ubspw

:perrserker: :centiskorch: :lanturn: :mesprit: :ferroseed: :rotom:
Perrserker @ Choice Band
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Iron Head
- Fake Out
- U-turn
- Close Combat

Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 248 Atk / 8 SpA / 252 Spe
Hasty Nature
- Fire Lash
- Scorching Sands
- Knock Off
- Power Whip

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 76 Def / 20 SpA / 252 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Protect
- Volt Switch

Mesprit @ Colbur Berry
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Bold Nature
- Stealth Rock
- U-turn
- Psychic
- Knock Off

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Spikes
- Gyro Ball
- Knock Off
- Leech Seed

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Trick
- Volt Switch
- Shadow Ball

High ladder gameplay of Perrserker destroying balance: https://replay.pokemonshowdown.com/gen8nu-1234274741-z68a1neos2dd13obf5as5izsjlp442rpw

:swirlix: :aurorus: :pikachu: :gothitelle: :silvally-ghost: :inteleon:
Swirlix @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Misty Explosion
- Sticky Web
- Endeavor
- Magic Coat

Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Blizzard
- Earth Power
- Aurora Veil

Pikachu @ Light Ball
Ability: Lightning Rod
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Extreme Speed
- Volt Tackle
- Surf
- Fake Out

Gothitelle @ Choice Specs
Ability: Competitive
EVs: 120 HP / 252 SpA / 136 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Trick
- Nasty Plot

Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Multi-Attack
- Substitute
- Flame Charge

Inteleon @ Scope Lens
Ability: Sniper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Surf
- Air Slash
- Focus Energy

Tournament finals of Pikachu webs vs. standard veil: https://replay.pokemonshowdown.com/gen8nu-1233345798
Pikachu webs vs. number 1 ladder player xbossarux: https://replay.pokemonshowdown.com/gen8nu-1233293020

:gigalith: :lycanroc: :sandslash: :mesprit: :inteleon: :escavalier:
Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 248 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Blast
- Body Press

Lycanroc @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Accelerock
- Stone Edge
- Rock Blast
- Close Combat

Sandslash @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Knock Off
- Stone Edge

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Healing Wish
- U-turn
- Knock Off
- Zen Headbutt

Inteleon @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Ice Beam

Escavalier @ Choice Band
Ability: Shell Armor
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Close Combat
- Iron Head
- Knock Off
- Megahorn

Sandstorm Replay: https://replay.pokemonshowdown.com/gen8nu-1234228792-t9i5gc6plwj1kkbiccjkjbpgul4s6xtpw

Enjoy it for one day before drops change the metagame completely (lol).
 

roxie

"Whole Lotta Shakin!"
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New shift on the 16th so dropping these 2 updated teams based on bans:

:toxtricity: :celebi: :talonflame: :silvally-steel: (Steel) :sirfetch :zoroark:
Toxtricity and Sirfetch'd were featured inside of the NU Research Week Project (You should check it out!) but Toxtricity and Celebi paired nicely together as Celebi helped with Ground-type Pokemon Toxtricity could not hit. Snarl is ran over Toxic on Toxtricity for Ground-type switchins like Golurk or Pallossand while running no-poison move because Boomburst hits fairies (and OG Silvally-Steel is in the back). Silvally-Steel and Talonflame formed a nice core, Talonflame being a setup-sweeper with Will-O-Wisp for Pokemon it cannot hit effectively like Rhyperior or Gigalith, and Silvally provides Defog and STAB for Fairy-type Pokemon like Sylveon and Ribombee. I despise Ninjask and Scyther(battling it at least) so Flame also helps with that. Sirfetch'd add another wallbreaker to the team with Poison Jab to predict Fairy-switchins and Special Zoroark Scarf to provide the team Psychic-type immunity so Sigilyph won't be spamming Psychic so easily. Talonflame is a very situational Speed Control but Zoroark also helped with Polteageist when it was here.

Replays: 1 | 2 | 3

:sigilyph: :bronzong: :sylveon: :sneasel: :bewear: :lanturn:
Sigilyph with Choice Specs seems pretty threatening but this is based off my Sigilyph/Bronzong/Sneasel core from Archetype Cores, you should also check that project out when you get time! Rock Tomb Bronzong is lure for Ninjask but we have Lanturn, Defensive Sylveon, and Sneasel here just in case that doesn't work out. Bronzong is max Spd for hard hitting Fairies while Lanturn provides Electric-immunity for the team. Bewear helps with Rock and Steel Pokemon, particularly Tyrantrum and Choice Band Aggron that may try to spam Head Smash onto any team tbh with Roselia Berry as a safety. Sneasel also is a progress maker while Sylveon acts as a cleric with Wish + Heal Bell.

Replays: 1 (Thought I had more footage LOL sry)!
 

Pokeslice

Thanks for the Dance
is a Community Contributor
Hey everyone! I wanted to dump a super easy and fun HO team I've been rocking that I think people will really enjoy. I call it Texas Bro HO ft. RNG

––galar–––

It's a standard HO squad with suicide lead Aero+Dual screens Intel. The Aero set is designed to shut down opposing web/suicide leads, with the faster taunt in the tier, bar Prankster/Scarfed taunts ofc. At the same time, it provides tremendous speed control, with access to Rock Tomb and Tailwind, letting our normally slower mons in Decid+Glowbro outspeed basically everything. After that, Inteleon seems like the perfect screen mon, and it sets up with ease on a lot of the things that decide to counter or kill off Aero ie Mudsdale's or Zong. As for the first of the abusers, I needed to try out Texas Bro for myself. NP+Poison/Fire coverage destroys majority of the tier, and at +2, the lack of Psychic coverage really doesn't hurt anymore, as Sludge Bomb takes out everything you wanted Psychic for. Sometimes, this will just end games on the spot, but it's really random, too. Barb+Decid take on majority of the mons that can mess up Glowbro, such as Grounds and bulky waters. At the same time, Glowbro covers these two abusers really well, and they all break great for each other. In the last slot, I wanted another mon who could act as some semblance of hazard/anti HO control so a very fast taunt mon seemed great. I settled on the newcomer Torn as it really appreciates the breaking power of the other 3 mons, and with Prankster Taunt, can shut down teams. Sadly, accuracy SUCKS, but I really wanted to keep Hurricane+F Blast. Sludge Wave works well, too.

Replay: Probably the hardest fought game I had with this team. Shows off the random RNG of Bro, the great use of Taunt by Torn and Aero to keep rocks off until the Muds died, and the overall breaking power/set up opportunities each teammate gives the other https://replay.pokemonshowdown.com/gen8nu-1245705452

Enjoy!
 

Corthius

average Thwackey enthusiast
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogon
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Well, with Drizzle being on the latest ban slate I might as well post this masterpice Pokeslice and I created.
:Politoed::Tornadus::Kingdra::Goodra::Escavalier::Armaldo:
https://pokepast.es/5ab73a85c7e27618

The first three are probably the most standard rain team pokemon but the latter three (maybe not Escavalier) are something else. Goodra + Escavalier helps to not lose against opposing rain while CB Escav provides some extra umpf which can help to break some rain answers like Gastrodon and Mantine. Goodra's speed allows it to outspeed 252 speed base 70's like Decidueye if they don't run a speed boosting nature. The -4 atk EVs allow Goodra to OHKO specially defensive Gastrodon, while Hydro Pump is just a stupidly strong move when used in rain. Hydration + Rest is an auto full heal w/o any drawbacks. Draco Meteor is just a really good STAB
Armaldo is the heat member of our rain team and provides Rapid Spin and Stealth Rock support for the team. The speed is enough for Armaldo to outspeed Noivern in rain.

There really is not much more to explain about the team, most of the rain teams are pretty straight forward. The team lacks some pivots; we had Rotom-Mow over Goodra at first but Goodra is more aesthetically pleasing.

https://replay.pokemonshowdown.com/gen8nu-1245166053 - Armaldo clean

Have fun!
 

Katy

Banned deucer.
muscle band bewear + cm galarcuno bulky offense

:mudsdale: :articuno-galar: :bewear: :arcanine: :rotom-mow: :dragalge:

description: this teams built around muscle band bewear and galarcuno with the help of mudsdale which sets stealth rocks and has toxic for gastrodon and opposing galarcuno and smack down for pokemon like aerodactyl. galarcuno has calm mind with freezing glare and hurricane, its two strongest stabs and recover to maintain the longevity. bewear has muscle band to raise all its physical attacks by 1.1 x power, and has swords dance, darkest lariat for ghosts and also close combat and double-edge, whereas arcanine is an offensive wisp-user with flare blitz, extreme speed, morning sun and will-o-wisp it can lure in tyrantrum and other physical attackers like mudsdale to cripple them down. it also helps versus escavalier and other steel-types such as bronzong. rotom-mow has choice scarf to add some speed on this team with thunderbolt, volt switch (for momentum), leaf storm and defog (to remove ennoying entry hazards). dragalge the last member on this squad has its dual stabs in draco meteoer and sludge wave alongside focus blast to hit steels, flip turn gives slow momentum and switches out of unfavorable matchups.

 

Mr.Bossaru

PMPL Champions 2022' ZU GOD\NU GOAT
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garbodor.pngdecidueye.png221.png

ok, so here we go, its finally time to post the tried and true nu team,https://pokepast.es/7b59934cb7ebacc9
as im sure a lot of u know, ive been using this team for a long time, something about it makes it hard to beat, but I digress,
now to the meat and potatoes of this post, starting with gallade, av gallade is something special, a amazing spa wall, it can take draco at full from a specs modest goodra, now on to deci, not much to say here, SD deci is just pretty solid, now garb, it seems like its rarely used anymore, but the rocky helm and the aftermath combo plus t-spikes is just nice, now pilo, the goat mon that no one talks about, works great with garb, pilo has amazing bulk plus thick fat adds to the bulk, bulky hard hitters work great in current nu, and that leads into the next mon, gurr, bulky fighting types work really good in nu right now, guts gurr is great for taking wilo, now last but least, tor, tor is the Swiss army knife of nu, iron head for fairies, throat chop for ghosts, body slam for stab, and EQ for steels, plus 3 of the 4 moves get the sheer force boost

-xbossarux
 
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Mariannabelle

chill guy
FRESH JASK TEAM:
new year jasksquad: Sirfetch'd (pokepast.es) :Ninjask: :Sirfetch :Arcanine: :Comfey: :Copperajah: :Goodra:

Ninjago is back and is doing the usual.
Elefun the Elefant gives you cool Steel type resistances, and is a coverage monster. A little speed to creep this and that, max attack because we are not wimps, and the rest into whatever bulk.
Arcaten (RK10) is your Intimidater. Flare Blitz and Wild Charge hit self explanatory targets, while Close Combat lets you hit Tyrantrum hard so it doesn't get a KO off on you for free.
Googoo the Goodra can run whatever special coverage you want it to- it has options to hit basically anything it wants super effectively. Pick and choose here.
Eternal Comf will Defog in a pinch, Aromatherapy in a Pinch, and will annoy the shit outta weakened stuff with its ultra-priority attacks.
Last but not least, Pokey is your fighting breaker with a speed advantage over comparable Adamant breakers like Pangoro. LEEK is clutch when it comes to busting down stuff while being able to switch moves.
 
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Abejas

Yo where Ken at
is a Top Tiering Contributor
Hey guys, I am truly sorry for not updating the thread but it seemed impossible with the meta changing literally every 15 days. However, from now on I should be able to keep it updated. I added the last 3 teams that were posted since they seem like the most up to date teams reguarding the current metagame. I am really sorry I did not add a bunch of cool teams you guys made but trust me I loved all of them.

Reguarding formats, I would really appreciate if you guys followed something similar of what Katy posted:
muscle band bewear + cm galarcuno bulky offense

:mudsdale: :articuno-galar: :bewear: :arcanine: :rotom-mow: :dragalge:

description: this teams built around muscle band bewear and galarcuno with the help of mudsdale which sets stealth rocks and has toxic for gastrodon and opposing galarcuno and smack down for pokemon like aerodactyl. galarcuno has calm mind with freezing glare and hurricane, its two strongest stabs and recover to maintain the longevity. bewear has muscle band to raise all its physical attacks by 1.1 x power, and has swords dance, darkest lariat for ghosts and also close combat and double-edge, whereas arcanine is an offensive wisp-user with flare blitz, extreme speed, morning sun and will-o-wisp it can lure in tyrantrum and other physical attackers like mudsdale to cripple them down. it also helps versus escavalier and other steel-types such as bronzong. rotom-mow has choice scarf to add some speed on this team with thunderbolt, volt switch (for momentum), leaf storm and defog (to remove ennoying entry hazards). dragalge the last member on this squad has its dual stabs in draco meteoer and sludge wave alongside focus blast to hit steels, flip turn gives slow momentum and switches out of unfavorable matchups.

This makes it really easy to update since the sprites and the import are easy to see and the description is concise.

Once again, I have been loving the teams and really appreciate all the great techs you guys can create. I hope to see a bunch more teams soon and keep up the great work!
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manageris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributor
Moderator
Hail HO
:aurorus: :decidueye: :sandslash-alola: :arctovish: :vanilluxe: :sigilyph:

Just in time for winter, this is the hail team I was able to make Sigilyph reqs with. The gameplan is a simple mix of Ice spam to help support Choice Band Arctovish, and two anti-Fighting mons in Deciduye and Sigilyph. Decidueye has 34 Def EVs so that Choice Scarf Mienshao is unable to OHKO with Knock Off; a valuable asset, as otherwise Mienshao outspeeds the hail sweepers. Thus, a lot of games come down to 50/50s with opposing Choice Scarf Mienshao and predicting either Close Combat or Knock Off. Keep the pressure up with the two hail setters as sacks, and also keep the Fighting resistant mons healthy for late-game. The team is noticeably weak to Rock and Fire, but that's were punishing with Arctovish becomes even more integral. I opted for Wide Lens on Alolan Sandslash because a near guaranteed 3 hit Triple Axel is highly underrated, and Tailwind Sigilyph helps clean + with LO, it's already strong enough for most mons late-game or when revenge killing.
 

PaGgnut

Massive nerd
is a Social Media Contributor
Final Gambit lead
────────────
The main gimmick of the team is getting rid of the opponent's lead with Final Gambit Accelgor and then take out another of its Pokemon with Copycat Vaporeon so you break his team balance. Choice Scarf Accelgor can outspeed the entire tier, but struggles with bulky Pokemon as Copperajah, Cresselia, Gastrodon, or Mudsdale, and Vaporeon, who can OHKO any NU Pokemon lacks the speed to copy Final Gambit in front of fast Pokemon.
Mantine and Arcanine make up the defensive core while Pangoro deals massive damage and Flygon brings both Ground and Electric inmunity along with some coverage.
This team lacks of hazzard control or some way to keep the damage dealers healthy, but I had a lot of fun using it. It was based on Emvee's video in which he used the same strat in OU.
 
Howdy, y'all. Here are some sample teams I've built and used for great success on the current SS NU metagame.

SD Decidueye: :decidueye: :ninjask: :garbodor: :bronzong: :guzzlord: :charizard:

Lure Itemless Mienshao: :mienshao: :garbodor: :vaporeon: :escavalier: :rotom-mow: :sigilyph:

Bulk Up Scrafty: :copperajah: :scrafty: :dragalge: :comfey: :decidueye: :starmie:

Standard CM Sigilyph: :sigilyph: :comfey: :guzzlord: :weezing: :mienshao: :copperajah:

CB Guzzlord: :ninjask: :sigilyph: :vileplume: :guzzlord: :gigalith: :blastoise:

Kingdra screens: :aerodactyl: :espeon: :kingdra: :omastar: :silvally-ghost: :bewear:

Ninjask + Exploud: :ninjask: :exploud: :comfey: :vaporeon: :bronzong: :sirfetch

Bug spam: :ninjask: :ribombee: :druddigon: :bewear: :blastoise: :silvally-steel:

Future Sight Duosion: :mienshao: :ninjask: :duosion: :comfey: :blastoise: :zoroark:

Tyrantrum webs: :aerodactyl: :swirlix: :bewear: :tyrantrum: :decidueye: :silvally-ghost:

Have fun updating the intro, Abejas!

Edit: forgot to link a team, oops!
Edit2: fixed Sirfetch'd's bugged sprite (owo).
 
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Katy

Banned deucer.
triple setup offense feat. drapion and flygon

:bronzong: :rotom-mow: :drapion: :flygon: :mienshao: :comfey:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Earthquake
- Stealth Rock
- Toxic

Rotom-Mow @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Leaf Storm
- Defog

Drapion @ Shuca Berry
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Earthquake

Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Scale Shot
- Earthquake
- Stone Edge

Mienshao @ Choice Scarf
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- U-turn

Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Giga Drain
- Aromatherapy
description: this offensive team is built around dragon dance flygon. to kick it off, bronzong is our stealth rock-setter in this team and has earthquake and iron head as coverage, earthquake mainly for copperajah, and to wear down arcanine. toxic is to cripple opposing pokemon. rotom-mow is the water-resist and electric-resist and has defog, leaf-storm, volt switch and thunderbolt. rotom-mow in general is a great pokemon in the tier, as it can forme volt-turn cores with a lot of pokemon in the tier, such as mienshao, which i'll talk later about. drapion is a swords dance setup pokemon with its important dual-stab in knock off and poison jab, earthquake hits copperajah, arcanine, and dragalge. flygon is the 2nd setup swepper with dragon dance + scale shot and edge/quake coverage, stone edge hits flying-types such as talonflame and mantine and also bug-types like golisopod. mienshao formes the above mentioned volt-turn core with rotom-mow and is additionally a great speed control and a reliable fighting-type in nu; close combat, knock off, poison jab, and u-turn are its moves, where poison jab hits sylveon for good damage output. comfey is the last member on this squad with draining kiss and giga drain, which are triage-effected, it also has some supportive assets with aromatherapy to help flygon, drapion and mienshao to remain unstatused.
 
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Hey NU, UU main here because my fav Pokemon is down here :) I've been trying to get a really solid Celebi team going for a while now and I think I can finally settle on this one.

  • Celebi was obviously the Pokemon I wanted to build around, and I went back and forth as to whether or not to include Recover on it over Nasty Plot (and swap out Giga Drain for Leaf Storm). I ended up settling on Nasty Plot to take advantage of the switches Celebi forces when it comes in on slower, more defensive mons, and to help power through some of the bulkier attackers in the metagame. One of the notable deterrents to Celebi I noticed while building the team is the prominent Steel-types in the tier that threaten to cut its sweep short. I decided then to build the team to support Celebi (and also Sylveon) by removing the Steel-types so that they can win games with their strong special offense.​
  • Drapion has a fantastic defensive typing that lets it absorb the Knock Offs that are really bad for the rest of the team (Celebi, Palossand, Sylveon), and it is able to set up against slower mons just like Celebi with SD. Its Dark typing also makes the many Psychic types in the tier think twice about throwing out their STABs.​
  • Finding a Stealth Rock user proved difficult, especially one that fit alongside the core I had already built, but looking lower than NU on the tiering system produced an excellent result in Palossand. Alongside its ability to get up rocks, it has amazing physical bulk, recovery, and a very spammable STAB in Scorching Sands to spread burns on the physical attackers it is tasked with switching into. Its secondary Ghost typing also lets it switch into non-Scrappy Normal- and Fighting-type attacks, adding even further to its defensive qualities. Its typing and bulk means that it can provide the backbone against the Steel- and Poison-types that prevent Celebi and Sylveon from doing their jobs. The sand castle really helps to hold this team together.​
  • Mienshao is generally amazing and dishes out great damage while keeping itself healthy with Regenerator. I opted for the Life Orb set over the Choice Scarf set since having Palossand on the team meant that I wasn't forced into using the Choice Scarf set to deal with Aerodactyl, which outspeeds the entire team and can threaten almost all of them with its STABs. Besides that, Mienshao helps to remove the many Steel-types in the tier that prevent Celebi and Sylveon from cleaning through teams.​
  • Choice Specs Sylveon provides some more special offensive presence to the team - its Hyper Voice is very difficult to switch into for anything that doesn't resist it. It also aids Mienshao in removing Dark types which can be problematic for this team, and the Dragon immunity is always useful. Sylveon also has usable natural bulk, allowing it to take a hit in a pinch if the team needs to keep its other members healthy.​
  • Talonflame is the final member of the team, and provides a speedy blend of offense and defense. Its Fire/Flying typing synergizes well with Celebi - Celebi removes the Waters and Rocks that Talonflame cannot break through, and Talonflame can remove other Grass-types, Bug-types, and offensive Pokemon faster than Celebi that threaten to remove it, such as Mienshao. It also acts as the team's defogger, and can aid Mienshao and Palossand in removing Steel-types with its speedy Flare Blitzes. Finally, it can switch in on many weaker/resisted physical attacks or U-Turn attempts to possibly burn the attacker, greatly reducing their ability to threaten the team.​
 
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Hey SS NU community! I have come here to post a stall team that I have recently built and I have had some ladder success. However, I feel like SS NU metagame has many wallbreakers right now and keeping one stall team with more than 80% GXE is really complex. Nonetheless, I want to present the team for your own usage and I would like to receive some feedback if you want :). Let's get started:

:Arcanine: :Sylveon: :Palossand: :Bronzong: :Mantine: :Dragalge:
Importable clicking the sprites

Teambuilding process

Checking out viability rankings and the suspect itself, I thought that I first needed answers to both :Pangoro: and :Bewear:. I chose Arcanine to help on this as it can stop and pressure Bewear with WoW and Flamethrower. Toxic was for opponent's wall switching in and Morning Sun for HP. However, :Pangoro: is really scary and I added physical defense Sylveon which gave me Wish passer and a Cleric. Hyper Voice was for some STAB. Leftovers as item and Protect pair nicely. However, :Pangoro: can still break through this as Gunk Shot can be run. So keep on mind this... Then I added Palossand for :Tyrantrum:, and to help a bit against both figher Pokémon and :Mienshao: although one is also Dark type and any of them run Dark type moves. However, its physical bulk is great. I initially put Stealth Rock on it but at the end I found another Pokémon of team a better setter. Shadow Ball and Earth Power for STAB, Shore Up for HP and Toxic because it is nice toxic many things. However, I felt like this is the weakling of the team. For :Golurk: I added the berry against Ghost-type moves to survive one Poltergeist and then pressure it with Toxic or Shadow Ball. Colbur berry would be better in many of the games though. Suggestions here would be appreciate it (I thought maybe Sableye could help on this but, imo, it is too frail). For the special part I chose Bronzong as the rock setter and with Toxic to status spreading, Protect to recover some HP and finally Gyro Ball for STAB and get some kills. Bronzong can stop many of the special attackers and pressure them with Toxic and Gyro Ball (:Cresselia: does nothing against it). Mantine was then added for hazard control with Defog, Roost for HP and Scald for STAB move. Haze was a good adding to stop NP :Salazzle: sometimes and pressure it with Scald. Some Haze is also nice for :Cresselia: and :Articuno-Galar:. Finally, Dragalge was my TSpike absorber and Toxic spreader. Moreover, it is my main way to deal with :Rotom-Mow: which can Trick it but then it will be damaged by Black Sludge. Moreover, it can tank many Volt Switches from :Rotom-Mow:. Sludge Wave and Draco Meteor for STAB and the latest is OHKO against :Salazzle: something to keep in mind. Flip turn gives you some momentum that sometimes comes handy.


Threatlist

:Pangoro: Gunk Shot's sets are troublesome af and you need to play around with all your physical walls.

:Golurk: Oh boy, this with Poltergeist is a beast. You practically lose the game against it... One way to avoid it would be using Sableye > Palossand but idk if it would be better for the general performance of the team.

:Heliolisk: Volt-switch, Surf and Hyper Voice are really dangerous. You need to scout with protect because it is normally a Choice Specs set. If it is not, then it is a gg practically.

:Zoroark: Many mind games and sometines you put the wrong wall in front of it. Both Mantine and Dragalge can help against it but you need to keep them in high HP.

:Escavalier: Also a problem but Arcanine can scary it. However, when it always enters the field it can break through your team.

Thanks for your attention and I hope you :heart: the team! See ya Pokémaniacs!
 
Hi all! Its been a long time since I played pokemon (rouglhy 3 years) and ever since i came back, NU tier was the most, mostly because i can use Kee Berry Comfey effectively again. Took a lot of losses until i managed to get back on the game and finally hit 1400+ on ladder, which is where things get more competitive. Anyway, the main goal of the team:

:comfey:: It's a wincon after its resists are gone, or even against its resists. After a Kee berry boost, hardly physical mons (bar coperajah) can do damage to it. CM makes it almost impossible to break, making the damage you heal bigger and bigger. Leech seed is to beat mons it hardly does damage against and/or to obviously switch ins, helping it chip things and heal itself. Another thing to keep in mind is to not switch comfey into any knock off, as kee berry wont activate and without the +1 def can make the sweep harder.

:espeon:: Its basically the screener. Sp def EVs can be used instead of speed, so you can have a special wall as well. Future Sight hits very hard, chipping things for Comfey co. to win. Psychic can be used instead for immediate damage.

:salazzle:: Specs hits stupidly hard even against resisted walls. Its speed tier is amazing, outspeeding most mons in the tier. Its basically the mon you use to break comfeys resists and most of the times win the game by itself as well.

:mienshao:: Bewear is the suspect but Mienshao is also very dumb. With the option of screens on the team, SD can easily sweep the opposing team. Reckless HJK can be used instead as well but usually, non boosted STAB is just enough. Besides, any move it uses chip things by a ton and not locking itself makes u-turn very good for momentum. Regen is for the LO recoil basically.

:mudsdale:: Is self explanatory. A great defensive wall that can puts rocks up fairly easy and beats most physical walls with EQ + Body Press. Lack of recovery is very sad but you can run Rest + Aromatherapy on Comfey.

:rotom-mow:: An amazing scarfer, being able to hit Ground mons super effectively, making volt switches much easier to spam. Trick can criple things like Vileplume or Whimsicott, hell it can criple any wall that tries to switch on it. Keeping the scarf for later is bad either, as modest scarf can deal pretty good damage to anything that doesnt resist its stabs. Its ground immunity can also work very well after you lure something with salazzle, even though i hardly used it.

And thats all. Thats not an easy team to pilot and some mons can easily be switched for another, but as far as my skill can go for now, thats the best and more team i used for ladder since im back at mons. Have fun!
 
Hey SS NU community! I have come here to post a stall team that I have recently built and I have had some ladder success. However, I feel like SS NU metagame has many wallbreakers right now and keeping one stall team with more than 80% GXE is really complex. Nonetheless, I want to present the team for your own usage and I would like to receive some feedback if you want :). Let's get started:

:Arcanine: :Sylveon: :Palossand: :Bronzong: :Mantine: :Dragalge:
Importable clicking the sprites

Teambuilding process

Checking out viability rankings and the suspect itself, I thought that I first needed answers to both :Pangoro: and :Bewear:. I chose Arcanine to help on this as it can stop and pressure Bewear with WoW and Flamethrower. Toxic was for opponent's wall switching in and Morning Sun for HP. However, :Pangoro: is really scary and I added physical defense Sylveon which gave me Wish passer and a Cleric. Hyper Voice was for some STAB. Leftovers as item and Protect pair nicely. However, :Pangoro: can still break through this as Gunk Shot can be run. So keep on mind this... Then I added Palossand for :Tyrantrum:, and to help a bit against both figher Pokémon and :Mienshao: although one is also Dark type and any of them run Dark type moves. However, its physical bulk is great. I initially put Stealth Rock on it but at the end I found another Pokémon of team a better setter. Shadow Ball and Earth Power for STAB, Shore Up for HP and Toxic because it is nice toxic many things. However, I felt like this is the weakling of the team. For :Golurk: I added the berry against Ghost-type moves to survive one Poltergeist and then pressure it with Toxic or Shadow Ball. Colbur berry would be better in many of the games though. Suggestions here would be appreciate it (I thought maybe Sableye could help on this but, imo, it is too frail). For the special part I chose Bronzong as the rock setter and with Toxic to status spreading, Protect to recover some HP and finally Gyro Ball for STAB and get some kills. Bronzong can stop many of the special attackers and pressure them with Toxic and Gyro Ball (:Cresselia: does nothing against it). Mantine was then added for hazard control with Defog, Roost for HP and Scald for STAB move. Haze was a good adding to stop NP :Salazzle: sometimes and pressure it with Scald. Some Haze is also nice for :Cresselia: and :Articuno-Galar:. Finally, Dragalge was my TSpike absorber and Toxic spreader. Moreover, it is my main way to deal with :Rotom-Mow: which can Trick it but then it will be damaged by Black Sludge. Moreover, it can tank many Volt Switches from :Rotom-Mow:. Sludge Wave and Draco Meteor for STAB and the latest is OHKO against :Salazzle: something to keep in mind. Flip turn gives you some momentum that sometimes comes handy.


Threatlist

:Pangoro: Gunk Shot's sets are troublesome af and you need to play around with all your physical walls.

:Golurk: Oh boy, this with Poltergeist is a beast. You practically lose the game against it... One way to avoid it would be using Sableye > Palossand but idk if it would be better for the general performance of the team.

:Heliolisk: Volt-switch, Surf and Hyper Voice are really dangerous. You need to scout with protect because it is normally a Choice Specs set. If it is not, then it is a gg practically.

:Zoroark: Many mind games and sometines you put the wrong wall in front of it. Both Mantine and Dragalge can help against it but you need to keep them in high HP.

:Escavalier: Also a problem but Arcanine can scary it. However, when it always enters the field it can break through your team.

Thanks for your attention and I hope you :heart: the team! See ya Pokémaniacs!
Mirbro been loving our conversations since I topped ZU, so I feel it is my job to help you in my main tier :)

Got some recommendations for the team that might help it function better, so here we go:

First of all, the one and only way to reliably deal with Pangoro is with Sylveon and Vileplume together, those two generally do a decent job staving off the mon, so one change that could work would be :dragalge: >>> :vileplume:. This lets you keep a grounded poison, and now panda is less of a threat. This does come with making Lazzle more of a threat, but you choose your matchups. The second change I would make, would be :Palossand: >>> :runerigus:. The reason I like rune, is that it is one of the few mons that actually manage to punish Shao. If you choose to keep Dragalge, I would definitely make this change. Rocky Helmet or No Item are both options,but with Rocks damage, I would just use no item to dissuade Poltergeist Spam. If you choose to keep Palo, I’d just go No Item, that way you don’t take as much from random Knock Offs. I would also change the Mantine spread, so that you still have some Phys Def utility, the updated spread will be in the pastes. Final changes are just some move set changes, I’d go Moonblast over Hyper Voice, because losing to Throat Chop Flygon sucks. Heavy Slam over Gyro Ball for more PP on Zong, perhaps Trick over Protect if you opt to use plume. and finally I’d go Toxic Spikes over Toxic, to further punish annoyances like Mienshao and Sylveon wish passing.

Love the teams, and keep stalling, it’s good to have innovators in our tier :)

Plume Team:
https://pokepast.es/86f875f0f2cdee3a
Changes: Arcanine Spread optimized to outspeed Bewear. Mantine Spread to hit 200 Spe and have some Defensive EVs. Palossand made No Item and Scorching Sands for burns. Zong given HSlam and Trick. Sylveon made Moonblast. Added Vileplume( also gives you Corrosive Gas item removal).

Rune Team:
https://pokepast.es/660ca4c4ff2e0d78
Changes:
Arcanine Spread optimized to outspeed Bewear. Mantine Spread to hit 200 Spe and have some Defensive EVs. Added Runerigus with EQ and BPress to punish Pangoro. Zong set is the same, Dragalge spread optimized to outspeed Sylveon.

Hope you enjoy and test out these changes! Happy stalling!
 
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Pokeslice

Thanks for the Dance
is a Community Contributor
Hey! Thought I would share a cool team I've loved spamming recently with everyone: Frosmoth+CB Pangoro

:frosmoth: :pangoro: :comfey: :flygon: :arcanine: :copperajah:

Frosmoth seemed like a super cool mon to build around after theorizing with Grimmorien on the NU Discord and chat room. It has the ability to set up on a ton of more passive defensive mons, such as Vileplume, bulky waters, and Sylveon. On top of that, it even sets up and 1v1's cress 100% of the time, making it an interesting anti-meta pick. Pangoro seemed like the perfect partner to abuse the Steel types, primarily Copper, that Moth needed gone to win, and since Frosmoth sets up on the two main threats to Pangoro, Vileplume and Sylveon, the two seemed like a perfect match.

Threats
:arcanine:/:talonflame:/:Salazzle: - More Talon than Arcanine tbh, but both pesky fire types can be annoying to play around. I usually try for the Toxic with Arcanine, especially when it's my primary switch in for them on this team, and from there it can be pretty simple. Salazzle can be a nuisance since it can't be Toxiced, but it's a lot frailer so it can be played around offensively slightly easier. Frosmoth can take a hit from Sub sets only in a pinch, but usually being aggressive doesn't let that happen. Stone Edge on Flygon is for them specifically and I even had Edge on Copper for a while until I faced a Rune and had to change it.

:Golurk: - Only Jolly Golurk poses a real threat, but since imo most Golurk SHOULD be Jolly, watch out for it. CC/Dynamic Punch variants will bait in Goro and suddenly Moth is your only answer. It's also impossible to switch into. Dumb Golurk.

Offensive Water's/:starmie: - Your water switch in is Frosmoth, which doesn't have much longevity at times, so be careful. It can set up on them and usually switch in once, but getting them out of the way will be huge.
 

Katy

Banned deucer.
Bulky Offense with Calm Mind Virizion!
:copperajah: :mantine: :virizion: :drapion: :flygon: :arcanine:
Copperajah @ Leftovers
Ability: Heavy Metal
EVs: 212 HP / 252 SpD / 44 Spe
Careful Nature
- Stealth Rock
- Heavy Slam
- Heat Crash
- Rock Slide

Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Scald
- Roost
- Defog
- Air Slash

Virizion @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Giga Drain
- Focus Blast
- Air Slash

Drapion @ Black Sludge
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Poison Jab
- Earthquake

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- U-turn
- Fire Punch

Arcanine @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Teleport
- Morning Sun
this team is built with calm mind virizion, as it actually has some potential in the metagame, although not a top threat currently, but it has a great niche in this tier. copperajah sets stealth rocks and has rock slide to lure in talonflame and charizard, mantine is a great defogger in the tier and a good fire-resist and a great ground immune pokemon, virizion adds its calm mind set on the table with air slash to get past vileplume and other sturdy grass-types such as decidueye and dhelmise. drapion is a dangerous setup sweeper and cleans up in the late-game with knock off, poison jab, and earthquake, whereas flygon adds some speed control to the tier with its choice scarf set and arcanine has flare blitz and close combat, close combat hits tyrantrum, teleport is for slow momentum to get in a teammate such as drapion or virizion in safely.

 

Pokeslice

Thanks for the Dance
is a Community Contributor
Cresselia ft. Specsveon+IHOP?

:Cresselia: :Sylveon: :Mienshao: :vaporeon: :stunfisk-galar: :Braviary:

I know at first glance you're probably like what? Stunfisk-G? It's a terrible mon. I'm telling you guys right now, it's actually solid, and although the Curse set isn't the first choice for Stunfisk, it hard walls and KO's Cress and setup Articuno-G, all while walling Dragalge, too.

Anyways, into the team

:Cresselia: - I wanted to build around the basic SubCM Cress because, well, it's broken. Nothing to say about here.

:Sylveon: - I originally had a Salazzle here, but I found I need a hard breaker straight off the rip. Corthius casually mentioned Specsveon earlier in the NU room when I asked about a cress partner, and I found them a great mix. It breaks through common bulky cores with ease and baits in Steel Cress counters, like Escav or Curse Copper, while adding a Dark and second Fighting resist. Also helps break through Mantine and Hyper Beam is CLUTCH

:Mienshao: - After that, I wanted some speed control that directly threatened Steel types and could break down Drapion for Cress. Mienshao just made sense. I put Stone Edge on this to deal better with Mantine specifically, but at one point I did change to Jab, although I liked Edge better in the end.

:vaporeon: - I wanted a wish passer, bulky water Toxic baiter, Hail answer, and Stoise answer all in one, so Vap was my obvious choice. Really underrated option right now. Also helped Scald burn Cress counters, like Drapion or Escav, especially when people often relied on the latter to break bulky waters.

:Stunfisk-Galar: - I wanted a Steel type here that could beat Cress and add rocks. Copper was enticing, but, as a LONGGG time Stunfisk-G advocate, I knew it was the answer here. It synergizes better with Vaporeon because of the Electric immunity and it hard walled Utility and (mostly) Specs Dragalge, a super common Vaporeon abuser.

:Braviary: - Lastly, I needed a way to reliably beat down Grass types, such as Plume, Dhelmise, Decidueye the Cress answer, or Golurk, while also providing hazard control. Braviary was the perfect mon. With a speed tier for TTrum and Decidueye, I could offensively check the former while always switching into the latter. It also got off huge damage with Defiant boosts from Defogs or Arcanine. I cannot overstate how nice this mon is

I used this team to get reqs for this suspect, and although it looks unconventional, it worked very well and, to me, it's a powerful anti meta squad. All these wonkier sets or mons really put in work game in and game out. Happy laddering everyone :D
Threats
:Salazzle: - Like always, Salazzle is a menace. NP sets are fine, but SubTox sets can be anywhere from impossible to really annoying to beat. Be aggressive and bring Vap in on it as it switches in, and once it's worn down, it's Shao time. Alternatively, catch Lazzle with Psyshock on Sylveon for the KO or you're screwed

:blastoise: - The Vaporeon spread isn't 2HKOed by +4 DP after, but Sub sets just win. Thankfully I didn't face any that I hadn't Toxiced on my run, but you need to be wary of that set. Besides that, go into Vap and you should be fine.

:Mantine: - As per most my teams, even ones that need Mantine gone for Cress, I struggle with bulky waters. I originally had Mowtom, but after replacing it with Braviary, I never looked back. Not Haze sets get beat by Cress, but if you can't figure out what the last slot is, you need to Toxic it with Vaporeon and Braviary smack it.

:Sylveon: - Most Sylveon are annoying to beat, and unless you want to PP Stall with Cress, you need to Toxic it and hope it runs out of Heal Bells or smack it down on the switch with Braviary. Sylveon also reliably comes in on it and gets off huge damage back, taking many by surprise. CM sets are stupid and I hate facing them, but Cress will PP stall/beat most of those. Sadly Fisk will always wall and can Curse up on it, but no Steel STAB is annoying for KOing. P Jab on Shao is another option to hurt it.
 
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Mariannabelle

chill guy
Hello, guess I'll drop some FRESH JASK teams MEMES HERE

jask and the birds (pokepast.es)
:ninjask: :sirfetch :articuno-galar: :decidueye: :salazzle: :comfey:
Yeah, it's a meme theme team, but it actually isn't terrible. Pretty self-explanatory; Haze on Decidueye is there for Cresselia, and the combination of First Impression and Draining Kiss should keep you safe from Tyrantrum.

bugspam after all, v2 (pokepast.es)
:ninjask: :centiskorch: :golisopod: :sirfetch :Mr. Rime: :exploud:
One day, I thought 'What if I went balls-to-the-wall bugspam offense, no boots?' Centiskorch as a Fire type somehow doesn't lose to bulky Waters, and Golisopod helps keep me safe by spamming priority. Exploud clicks Boomburst and prevents recovery with Taunt (fuk u cress), and Sirfetch'd is just the usual Leek, + Defog this time. I don't even know how Rime made it here. It spins, and clicks Healing Wish if somebody gets burned? Also, Mr. Rime has a natural shoe proficiency so it's ok to wear boots.

-----------------

Oh, and something actually decent here:
guzzjask (pokepast.es) :Guzzlord:
secret technique (pokepast.es) :Braviary:

:ninjask: :salazzle: :escavalier: :comfey: :diancie:
These two teams are basically the same, except one has Sub Guzzlord and the other has Sub Braviary.
Ninjask does the usual. Salazzle clicks Nasty Plot, because let's be real- why Toxic on the Dragalge switch when I could just merc it with +2 Dragon Pulse? Salazzle can easily attack the bulky Fires that Ninjask hates so much. Escavalier is there because I hate Cress and all my homies hate Cress, and I like putting bigass donut holes in my enemies while I'm busy hating Cress. (Doing 40% to Talonflame as it comes in is cool, but consider clicking Toxic instead.) Diancie is another Fire check, and you can take your pick between Mystical Fire and Earth Power as a third attack. Yes, I'm a dedicated follower of the Church of Sitrus (praise Lanturn). Comfey Fogs, Comfey does clerics, Comfey puts cheesy offense like Trex and Smashtoise in the grave with max SPA Kisses/Giga.
Guzzlord and Braviary are both pretty self-explanatory on their respective teams. They Sub up, then proceed to start kicking names and taking asses. Actually decent teams with Mari's seal of approval.
 

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