I sometimes feel like I'm in the twilight zone because I've never found Heatran to be a banworthy problem. Its weaknesses aren't very hard to fit on a team and its earlygame progress forcing is highly effective but has become much less flavor of the month and more of a genuine expectation with the mon. I think balloon trans trying to outpace other balloon trans is quite silly but I just don't feel like the meta's current issues are really the fault of Heatran's influence unless I'm just blind. I think it brings a lot of great things to the tier too. Obviously opinions will be opinions but unless something drastic happened to turn Tran into just an overly restrictive monster in my eyes I would actually be pretty bummed if it got banned since I don't really see it as banworthy or unhealthy as something like W**v*l
Would anyone be willing to explain what specifically makes Heatran so banworthy in their eyes? I don't think "potentially best mon in the meta" is a very good argument
I don't disagree with you that Weavile is probably the most problematic mon in the meta right now, but Heatran has always been a sleeping threat that should be at one point suspected. Why are people too afraid of Heatran being suspected? I remember when we suspected Zam-C people were like "we're only gonna suspect it for 2 weeks, there is no reason
not to." Why have suspect happy-go-lucky people suddenly become Buddha when it comes to suspecting Heatran? Unless people think there is a more prevelant issue (which is fair), Heatran should be suspcted. Now, or after Weavile, just please before this gen ends.
One of the main reasons Heatran doesn't feel
choking right now is because there are good splashable and effective switch ins. SpD Lando-T, Garchomp, and Tapu Fini. There other water types that are so good vs. Tran. Another thing is HO is so incessent right now. Defensive Heatran doesn't shine as much, but offensive Heatran has been doing great.
The fundamental reasons the Heatran is suspectworthy are as follows:
1. His overwhelming ability to force the game to progress. When Heatran is in the field, something is going to happen. Lando-T will lose 40%, rocks are going up, chomp is getting toxic'd, etc. It is hard to visualize this progress, because it is small, yet it's perpetual. First time Heatran is in, he toxic’s Garchomp or Lando-T. Next time, he magma storms. Third time, they’re dead on the switch. Afterwards, Heatran is getting a kill every time he comes in. Over a succession of switches, he will do incredible progress. The amazing part is that he pretty much does this every single game, even when checks or even counters exist. The aggregate of these small, but consistent and inevitable, progresses becomes quite big.
2. His magneticism to support. It's very easy to support heatran. With his bulk and typing, he can switch in on many things. With Teleport and U-turns on forced switches, he gets vast opportunities to swtich for free and do his thing. A leftovers Heatran might be walled by Balloon Heatran, but it will inevitably be popped. Tapu Fini’s Leftovers will be knocked. Moreover, Heatran supports many things. He can get rid, or significantly weaken, Blissey, Toxapex, Fini, Slowbro/King, etc. This makes fellow wallbreakers, including Weavile and Urshifu-RS, much more effective. Why did Toxapex fall off so much in usage? One of the reasons is Heatran. Toxapex can be a needed check/counter to Weavile, yet it's still not used much. You can also support Heatran with grassy terrain, or misty terrain to block para. You can give Heatran Nature Power to get past Garchomp or water types. It also appreciates Future Sight. These common aspects that people have on every other team favor Heatran quite well.
3. His consistency in getting rocks. There are extremely few mons that can defog on Heatran. Many people prefer to outsource rocks to a different mon (another of why Heatran is good), but on Heatran, common Defoggers like Torn-T and Corv cannot reliably defog. Only Fini really, and even then it could only come in 3-4 times.
4. His incredible diversity. You can run SpD, you run physical defensive, you can run max speed timid, you can run modest, you can run air balloon, leftovers, or specs. You can run eruption (even on non-sun teams), you can run flash cannon, nature power, body press. You can run Protect with Toxic, or with grassy terrain. There was a period where some people run Heavy Slam even. Oh, and yes you can run Flame Body and burn crap. And don't forget powerherb + solar beam. You never really know what the Heatran in the back is going to be, and even if you do, you are still wary.
5. Most teams aren't prepared for a well-played Heatran. Most people aren't building teams
around Heatran. They use Heatran to suplement other teammates. But, you'd be very surprised what a team that is built to support Heatran, rather than the opposite, can do. Grassy Terrain, for example, gives Heatran a chance to be more aggressive. He can magma storm
and ground types, and then switch. He can recover better, especially with Protect. He can use Nature Power to eliminate Swampert/Gastrodon, but also to eliminate Slowking/Slowbro at a healther percentage. It allows you to get past Slowking-Galar w/ EQ. On the other hand, you can give it misty terrain, and now Nature Power (esp if max SpA) significantly weaken Garchomp or Urshifu-RS that commonly switch on it. It also gives it a safer switch in on stuff like Zapdos or Clefable fearing para. It would love Wish support. I can go on.
As an extension of this point, most people slap on Fini, SpD Lando-T, or Garchomp and think that they, by doing that, have succeeded in safeguarding themselves against Heatran. This is actually the very thing that makes Heatran. That most people think they can adjust for it through simple, common measures. Yet, those "checks" will inevitably be worn down, slowly, but surely. And Heatran comes on top.
The main reason why people do not see Heatran as a threat, is because what makes it suspect worthy rely on statistical data that we have long become jaded to. Heatran's most common teammate? Landorus-T. Heatran is also top 1 or top 2 most common teammate with Lando-T. Why? because they form an incredible defensive core. Typing by far the most improtant, but also in utility, in defensive measures, and in offensive measures. What about the fact that so many Heatran checks exist, and Heatran STILL manages to be top 5 usage, and he's as effective as ever. What are Heatran's next most common teammates? Weavile and Dragapult. Yes, it is true that some of this might be because they're all highly used, or that Heatran is very splashable, but we still find a high correlation. Heatran weakens fini or toxapex for Weavile, and it also weakens SpD glues like Lando-T for Dragapult. The higher the ladder, you will see Ferrothorn + Heatran rise (a very good sleeper core), but also more things like NP Tornadus-T or Calm Mind Tapu Koko that, again, Heatran does great in aiding. How come we have not sat down and thought that Heatran inhibits so many mons that OU would be entirely different. Perhaps Weavile or Dragapult would not be as choking as they are now.
Many of the arguments
against a heatran suspect is that either there are more problematic things (which is fair enough) or entirely fallacious arguments. Magma Storm's accuracy is completely irrelevant, as Heatran is extremely consistent. Many Heatran's are already running Flame Body, so it's not entirely true that Volcarona will become "unstoppable" if Heatran is gone. I mean 80% of teams don't even have Heatran, yet they don't find Volcarona or Clefable problematic.
I think those 2 cents are enough. I won't be talking more about Heatran even when people inevitable respond to me. I only hope for a suspect.