Speaking of unbans, do you think Arena Trap is still too much for OU / uncompetitive ?
I do think
there seems to be more counterplay to it than there was pre DLC, and that
Arena Trap could help to balance some threats.
I would like to start with a few observations that lead me to think there is now counterplay to Dugtrio:
More Pokemons outspeed it.
Without speed boost: Pheromosa, Dragapult, Spectrier, Tapu Koko, Tornadus-T.
With speed boost (not counting Choice Scarf): Excadrill, Barraskewda, Brasegali, Magearna, Volcarona, Kyurem-B, Zygarde, Kingdra, Kartana.
Some defensive Pokemons got a way to escape: Teleport.
Those Pokemons are Clefable, Blissey, Slowbro.
Future Sight.
Future Sight is a popular move in this metagame and is a tool that can be used to pressure Dugtrio.
Then, I would like to analyze the top 50 (bar Landorus and Ditto) from the November usage stats.
Let's see which threats Dugtrio could potentially trap and which Pokemons are safe:
Pokemons that can not get trapped (19/48)=40%
Those Pokemons are always 100% safe against Arena Trap.
(with Bulk Up + Jungle Healing)
Pokemons that can get trapped but have counterplay (15/48)=30%
Those Pokemons can only be trapped under certain circumstances. Some will require a prediction (double switch into Dugtrio), some will require to be weakened enough, some will depend on the set.
(only Choice Band can be trapped)
(Teleport)
(Shift Gear, Iron Defense)
(Dragon Dance)
(Bulk Up, Sucker Punch)
(can Explode, lol)
(Rapid Spin, Sand Rush)
(Aqua Jet if not Choice Band locked)
(Scale Shot)
(Teleport)
/
(Teleport)
(U-Turn, outspeeds)
(outspeeds most of the time)
(Bullet Punch)
Pokemons that are trapped (14/48)=30%
Some still need to be weakened before they can get trapped (7/14):
(should be careful to Sucker Punch / Bulk Up)
(not particularly easy to trap)
(unless it is scarfed)
Those Pokemons are truly Dugtrio food (7/14):
I tried to rank the top 50 threats as accurately as possible, obvisously some might be debatable.
Honestly, from that perspective, I think we are far from a Pokemon that is impossible to play around and totally uncompetitive.
Don't get me wrong however, it would probably still be extremely good, particularly against Heatran, Toxapex, Melmetal, Tyranitar, Tapu Lele and Nidoking.
What would the benefits be ?
Dugtrio is a tool that can be used to nerf Pokemons that have few answers / can be seen as "annoying" or suspect material: Clefable, Magearna, Cinderace, Regieleki, Urshifu, Heatran, Melmetal, Toxapex for instance.
It can be used in any playstyle.
Dugtrio shortens games. It punishes Wish Passing, Regenerator cores and more generally, switches. That is an ability we lost with Pursuit being an unavailable move.
I do think this is an important point because OU games being too long (depending on the match up) is the number one complaint. Stall is one of the reason of course, but we could also see that happen in the balanced vs. balanced match up, featuring Wish Pass Clefable vs. Wish Pass Clefable in 200+ turns shows (that was DLC 1 if I remember correctly).
In a metagame where Dugtrio is allowed, that should not happen. You will eventually punish the Clefable switch in and make progress.
tl; dr again not saying Arena Trap is not ban material. Just thought that would be interesting to discuss considering things have changed.