So I thought I would do something interesting that I don't see often in OU metagame threads, and instead pose a few questions about Generation 8 OU over its whole lifespan and I'd love to hear some of your responses to them! The responses might bring to light some interesting, unexplored aspects of the metagame into focus.
Question #1: What is your favorite thing about Generation 8's OU?
Question #2: What is your least favorite thing about Generation 8's OU?
Question #3: If you could pick one Pokemon as rising in usage from a lower-tier over the next few months into OU, which one would you pick?
Edit: (The mods have asked that Ubers retesting discussion be avoided unless it's pressing, so if you're going to reply to my post template, please only answer Questions 1-3 and not 4 unless there's something really pressing that you think the metagame needs as ausma stated in his post below mine).
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Question #4: If there was one Pokemon in Ubers that you could possibly consider as being testable or even healthy in OU, which one would you pick?
My Answer to Question #1: The removal of Hidden Power.
I've never liked Hidden Power as a move, even with the power nerf that it got a while back before it was removed entirely (the one exception being running Technician Roserade when Hidden Power was at base 60 power). I've always felt that it made a lot of Pokemon feel less unique competitively and that instead of encouraging experimenting with more niche Pokemon to counteract certain playstyles, it would encourage simply slapping HP coverage onto established and extremely common Pokemon (*cough*, Landorus-T running Hidden Power Ice for other Landorus-T, anyone?). So I'm glad that now instead of just slapping a Hidden Power onto a metagame staple like that, people are now exploring other options and it's really cool!
My Answer to Question #2: The removal of pursuit.
While I don't like Pursuit myself, I feel like it's made a lot of people (admittedly myself included) a lot more lackadaisical about how when they switch Pokemon out during a bad match-up. It's also made Ghost-type offense absolutely bonkers (which I don't mind in some regards, as it allows me to find niches for some of my favorite hyper niche Normal-type Pokemon favorites), but it's invalidated a lot of the "planning ahead" aspects involved with removing certain threats that you see in the Team Builder.
My Answer to Question #3: Blacephalon.
I think this Pokemon will eventually move up from UUBL and become a bonafide OU mon once the metagame becomes a little more hospitable because it has some absolutely fantastic traits. 151 Special Attack with base 107 speed and a fantastic Fire / Ghost Offensive STAB combo is insane. Its bulk is pitiful, but it's also not completely shut down by Special walls like many others because it has a fantastic and VERY overlooked base 127 Attack stat.
My Answer to Question #4:
Giratina-Origin should be tested in OU. Now before you laugh me out of the room, let me give some context and precedent that makes me feel like Giratina-Origin should be tested in OU.
- Giratina-Origin has a lot of the same problems that Zamazenta-Crowned had that allowed Zama-C to be tested in OU, but Giratina has these to a much greater degree that I feel would at least be worth testing. Giratina-Origin is far slower (base 90), doesn't have an ability that boosts its bulk, cannot use an item other than Griseous Orb and doesn't have any recovery moves other than Rest to offset the lack of Leftovers, and its offenses are far more manageable (120 Attack and Special Attack). In addition to this, Giratina-O's defensive typing is nowhere near as usable as Zama-C's Fighting / Steel in the current meta (being weak to Ghost, Dark, Ice, Dragon, and Fairy).
- Giratina-Origin would work as a Pseudo-Knock Off absorber, which the metagame always needs (although it has to be careful as it is weak to it). 150 / 100 / 100 bulk is absolutely fantastic but is also offset by its very common weaknesses, lack of recovery (both passive and active), and is prone to being worn down.
- The item it's required to use, Griseous Orb, is not particularly good or honestly even good at all in the current meta. "If held by a Giratina, its Ghost- and Dragon-type attacks have 1.2x power." While having slightly powered-up Ghost-type attacks is great, it's still a noticeable bit less than a Life Orb boost, and Dragon STAB isn't exactly great in a metagame with Pokemon such as Heatran, Melmetal, Corviknight, etc running around.
- A bulky offensive utility mon such as Giratina-O would actually be great for a number of team archetypes, and I feel would help balance out certain aspects of the metagame. Having access to neat utility options such as Defog, Roar, Will-O-Wisp, Tailwind, and Magic Coat is pretty cool. Most likely it wouldn't go purely offensive often as it would be outclassed in this role by Dragapult; Dragapult has the same 120 attack stat, 20 fewer Special Attack (100), but is a whopping 52 points faster and has the ability to run specific item builds and has a wider offensive movepool.
- A little more of an unorthodox example, but Giratina-O was tested in Generation 5's OU as part of an April Fool's joke, and even back then people thought it was far less broken than they thought it would be. Now imagine how it would fair here in Generation 8 with the vastly increased power creep and far less hospitable conditions for it to thrive. (It was also just a blast to use back then as well).
I'm not saying it's for sure going to stay, but I seriously think we should consider talking about Giratina-Origin in Overused being tested.