On the topic of Quick Claw/Quick Draw, it is obviously not broken, but it is clear that it is uncompetitive. It took a while (up to Gen 8) for people to realize some of these items/abilities are actually uncompetitive. Bright Powder wasn’t considered uncompetitive til people started using Veil Chomp with it in tours. King’s Rock Cloyster wasn’t on the radar til it started winning games in tours. A reoccuring theme here is tour wins/usage. Anytime something like Bright Powder is banned for being RNG bs it’s mostly to avoid any occurrences of strats that are reliant on hax. Basically what I am saying is that until someone decides to bring Gbro or Quick Claw Melm to a big tour with success, the council will most likely not suspect/quickban it. Though I can’t speak on behalf of the council for obvious reasons, but it is just a guess as to why these bans start to occur.
Outside of that, I still see Weavile as being suspect worthy. It has a limited pool of reliable checks and counters while also outspeeding most of the unboosted metagame (which can be killed by Ice Shard after enough chip). The culprit is mainly the Band set which does have a nasty rock weakness but pretty much 2HKOs everything, including Buzzwole. Beat Up patches its initial counterplay in crippling it with RH and/or Flame Body Tran.
Band Beat Up is also just stupid. P much anything not a dark resist is 2HKOd, which would be fine if T-Axel didn’t 2HKO everything else. Yes, RH Buzz, but then it gets Knock’d and now you can’t punish it.
Speaking of which, Knock p much makes Fini a liability of a Weav check. While not as broken, Weav forces you into an Urshifu-type situation where you need both a pivot that can take any hit decently well enough like Pex/Ferro and pair it with a dark resist like Buzz/Clef. Then you consider the possibility of it being SD Boots (or worse LO) and this happens.
+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 152 HP / 0 Def Buzzwole: 306-363 (77.8 - 92.3%) -- approx. 18.8% chance to OHKO after Stealth Rock
+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Clefable: 354-423 (89.8 - 107.3%) -- approx. 37.5% chance to OHKO
These are low rolls but it isn’t hard to chip them into range. Ferro can take a +2 hit but its also not likely going to be healthy enough once Weav comes in. There are pro-Weavile arguments like the Band set being vulnerable to hazards, HDB variants being vulnerable to RH, needing a boost to be threatening, its fraility, and its checks/counters being great/good mons outside of dealing with Weav.
I do believe a suspect test would help with coming up with a conclusion. Other than Weav and maybe Quick Claw, the meta is in a balanced spot atm, and encourages more offensive plays since attempting to cover every breaker would result in teams that get overwhelmed quickly without much offensive output.
Outside of that, I still see Weavile as being suspect worthy. It has a limited pool of reliable checks and counters while also outspeeding most of the unboosted metagame (which can be killed by Ice Shard after enough chip). The culprit is mainly the Band set which does have a nasty rock weakness but pretty much 2HKOs everything, including Buzzwole. Beat Up patches its initial counterplay in crippling it with RH and/or Flame Body Tran.
Band Beat Up is also just stupid. P much anything not a dark resist is 2HKOd, which would be fine if T-Axel didn’t 2HKO everything else. Yes, RH Buzz, but then it gets Knock’d and now you can’t punish it.
Speaking of which, Knock p much makes Fini a liability of a Weav check. While not as broken, Weav forces you into an Urshifu-type situation where you need both a pivot that can take any hit decently well enough like Pex/Ferro and pair it with a dark resist like Buzz/Clef. Then you consider the possibility of it being SD Boots (or worse LO) and this happens.
+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 152 HP / 0 Def Buzzwole: 306-363 (77.8 - 92.3%) -- approx. 18.8% chance to OHKO after Stealth Rock
+2 252+ Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Clefable: 354-423 (89.8 - 107.3%) -- approx. 37.5% chance to OHKO
These are low rolls but it isn’t hard to chip them into range. Ferro can take a +2 hit but its also not likely going to be healthy enough once Weav comes in. There are pro-Weavile arguments like the Band set being vulnerable to hazards, HDB variants being vulnerable to RH, needing a boost to be threatening, its fraility, and its checks/counters being great/good mons outside of dealing with Weav.
I do believe a suspect test would help with coming up with a conclusion. Other than Weav and maybe Quick Claw, the meta is in a balanced spot atm, and encourages more offensive plays since attempting to cover every breaker would result in teams that get overwhelmed quickly without much offensive output.