Mass post incoming, lets get some requests done shall we. Descriptions will be kinda short since there is a lot lol.
Can I req a team with moltres in it? Having fun using it recently but im bad at teambuilding.
Thanks!
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Moltres' offensive sets were difficult to build and harder to justify over the other fire types, so I went the defensive route that could check the most mons in one. Kartana, Weavile, Heatran, Melmetal, Dragonite, and even Volcarona slotted off in one set. Quite the powerful checklist, almost exclusively unique to Moltres. I chose to run defog on a different mon because Moltres in the past has always had the weakness of being super knock prone, and having your defogger being unable to actually come in on rocks can be quite devastating. Anyways, I paired it with Specs Lele because majority of the mons Moltres checks stop Lele from running teams over, so the pairing seemed wise. Between Corviknights being little to no spdef invest lately, and both helmet Pex + flame body Moltres to punish Uturns, I found focus blast to suffice in killing it, and opted for shadow ball > thunderbolt in slot 4 to make the stall matchup go from unwinnable to unlosable. Scarf Lando just helped provide a buffer to the hail matchup (its faster than Arctozolt in hail) and defensive wasn't entirely necessary on this build. Ferro and Weavile helped round out checks for whatever was remaining and give a way to annoy offence.
Bad Matchups: CM Clef, Bulk Up Zera. None of these are autoloss, just challenging.
Band garchomp please
(if band really is so incredibly bad that it can't work, scarf is fine instead)
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Keeping it straight forward, Band Chomp absolutely required Zone support. Toxic on moveslot 4 for Zone helped keep pressure on defensive Lando as well, to keep another EQ immune down. Helmet Zone + Ferro hard punishes Weavile from spamming its Axels vs the dragon spam, and DD Roost Dragonite kind of settles the rain matchup while also abusing the anti ferrocorv measure in Zone. In case you do end up facing lots of shed shell Corvs, an alternative variant I built had stealth rocks > fire fang on Garchcomp, and fit spikes on Ferrothorn. Basically to force Corv to defog on Ferro and let itself get knocked. Overall though, that shouldn't be super necessary. Specs Lele helps support Garchomp by blocking Ice Shard so Weavile is inclined to click Axel into the aforementioned counterplay, and also cleans the otherwise very difficult stall matchup. Hydreigon is just providing necessary speed control while also sufficing as a shadow ball resist. Pretty simple overall, Dragmag but with a Lele to help break. Btw, turning the Garchomp to SD lefties makes this team almost immediately a better and legit team so feel free to experiment with that once you are tired of Band Garchomp.
Bad Matchups: Opposing Garchomp. You kind of need to perfectly predict Scale Shot into Lele then go Hydrei on the EQ. Good luck. Torn-T can also be a little frustrating. Thats about it.
Hi! I was just wondering about the status of my team that I have requested. No need to rush I just wanted to know if my request was valid. But if my team lacks to much you could always takeout Kommo-o and just have mamoswine in. But anyways thanks again.
Thanks! In that case, could I have a team with Sub Belly Drum+Salac Berry Kommo-o?
To Harizzerr, TDNT already made a Mamoswine team quite recently, but since I was making this Sub BD Kommo team for this other request, I hope it interests you as well since it was part of your original request.
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Very basic screens, not really too much to say. Melmetal only really exists to soft pressure certain mons and provide defensive utility in its steel typing. Toxic is just there to snipe Shedinja vs stall so Latios can be a nuisance as early as possible, weakening unaware Clef for Kommo. Helps vs Volcarona, Buzzwole, and Slowbro too. Weavile was also slot on mostly for its ability to check and deter some threats, mainly Dragapult, a very difficult anti-screens measure. I didn't feel like wasting a perfectly good Lando as an explosion lead, especially when SD Smack Down sets are relatively powerful currently. Buzzwole walls a good portion of the team in 1v1's but, its not gonna stay healthy enough to check everything in 1 match, especially when toxic Melmetal is there.
Bad Matchups: Hail probably. ID Corviknight can kind of sweep hence the Tbolt > Explosion on Regieleki. Scizor and Volcarona both can be a bit annoying too. All of these can be beaten by Lando behind screens, so just play your outs well.
requesting a subtoxic aegislash team
Only a whole summer late but hey, this team appreciates kings rock being banned so, might as well be happy about it. Anyways!
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Bit of a semistall we got going here as you can see. SubToxic Aegislash's checks all didn't appreciate spikes and were also all crushed by SubBU Lando builds, so I decided to mash all 3 into one team. ID Press Ferro 1v1's Corviknight, both removing a bulky steel that annoys Aegislash from the equation, and allowing for spike stacking freely. It can also 1v1 Magnezone so a big component of the team can't just be removed easily. Won't go into too much detail about the rest, as they are obviously just filling out the defensive checklist, providing a double regen core, emergency defog, and wish support which our main 3 could really appreciate.
Bad Matchups: Bisharp. Need to keep Ferro healthy, or do Sucker-Toxic mind games w/Torn-T. CM Clef is hard too, you need to keep your own Lando healthy via wish and just 1v1 it. Haze spamming to stall it can help too. If its non flamethrower, you can also make some 1v1 attempt with Ferro possibly?
Kartana @ Leftovers / Life Orb
Ability: Beast Boost
EVs: 4 HP / 252 SpD / 252 Spe
Timid Nature
IVs: 19 Atk
- Swords Dance
- Leaf Blade
- Sacred Sword
- Filler
I would love to have a bulky offense team built around Timid Kartana, as I haven’t used it and I want to see if it is really A+ with this set.
I would like a team around Volcarona and Kartana. Thanks a lot!
2 in 1 baby. Last team for today!
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Quick and easy. Lead mew, and then pressure, pressure, pressure. Aerial Ace Kart can body buzzwole and perform a nice late game sweep, also threatens to weaken lots of shared checks with Bisharp. Dragonite patches up offence as per usual, checking certain annoyances like scarf kart, Urshifu's, Heatran's, Volcaronas, and the rain matchup as a whole. SD Lando helps beat down flying types Kart so desperately wants dead, and 4th move protect is something my friend Devin used in OLT recently to help scout scary choiced mons. Lele mainly in this case, so you dont accidentally sack Volcarona to psyshock or Bisharp to moonblast. Really helps out. Smack Down > Stone Edge might be worth, so try both out and see what clicks.
Bad Matchups: Dragapult. Lack of Knock Off on Kart means +2 cant actually kill it from full, you need to make sure those hazards are up. It takes up to 2 spikes and stealth rocks to put it in +2 leaf blade range so, proceed w/caution. Dragonite and Garchomp can also be a little annoying. Play around your dragons safely.
Forgive any typos I may have made, rushing this big post a bit.