
personally my least favorite melm set but it does what youd expect of it here, which is eat hits and dish them back while keeping several threats such as Dragapult and Weavile at bay.

+

the primary offensive core at work here. These mons are fantastic at pressuring their shared counterplay in fairies and steels, ensuring one or the other wins in the majority of games.

part 2 of this team's defensive backbone and the primary scout and check to many threats av melm doesnt really want to handle, such as Urshi, Kart, and offensive fires. also clicks rocks ig

primary method of handling sd Garchomp besides just winning first and a solid win condition vs fini Bulky Offenses that tend to stack pult+dark counterplay but skip on Kart. Consistent speed control and a secondary water res as well.

prevents clef+steel from being totally on Gmolt and av melm's shoulders by clicking broken fire moves. Also extra Weavile cplay and a way to force chip on fini.
Annoying mus
Cm fini+magnezone is incredibly difficult but thats abt it.