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Pet Mod SS OU Theorymon (Completed)

:sm/incineroar:yes. the middle ground, overall better choice for sun teams.
:sm/milotic:MEME COIL SETS MEME COIL SETS
:sm/tentacruel: ,,,,,,meh? corrosion is really weird as it FEELS like it should be good but just isnt. just give it to gengar to allow toxic hex venoshock sets
:sm/kommo-o: THE viable Rapid Spinner. nukes most antideffogers/antispinners with draco or cc, while still being hardly crippled by its fairy weakness and lackluster speed. definitely voting for this.
:sm/gyarados: cool, not much to say ab it, but this is cool
 
Pretty weak slate overall, ngl

:ss/incineroar:
Drought and Morning Sun is really nice for a Fire Pokemon and it definitively has some nice traits, like checking Pult. However, it isn't as much as a buff as many think. Like Drought and Morning Sun is really nice for longevity but for a standalone Pokemon, it isn't as effective as regular recovery like Recover and Roost. Also, Sun won't benefit much from it. For sure, U-turn, good bulk and recovery are a huge improvement for a sun setter, but it doesn't remove the issues for other Sun abusers like Venu still can't beat Heatran without EP and Corv without Weather Ball and it needs Growth to break through walls. Also unlike Torkoal it doesn't have Stealth Rock or Rapid Spin, so you have to dedicate a different Pokemon for that role. Overall, nice idea but I don't think that the execution works well here.

:ss/tentacruel:
Corrosion is nice, but I don't think it will remove its issues. Don't get me wrong, using Toxic on Ferro, Heatran and Pex is nice, but other than that, it doesn't really help it. For starters, Pex is still better since it not only has Recover but Regenerator too. It can't Toxic Poisons and Steels, yes but it can outlast its Toxic victims. Also Pex has better overall bulk, which not only allows it to check Special attackers, but also Physical attackers. While Pex can tank an EQ and Urshifu, Melmetal, Buzzwole and Weavile, while Tentacruel struggles against all of them. Rapid Spin and Corrosion Toxic are nice, but it is tough to justify it over Pex, imo.

:ss/milotic:
Why? Like it is extremely bad. The reason why Gren and Cinderace succeed with their abilities is because they are fast, are strong and they have great coverage. Milotic might have better bulk but that doesn't allow it to utilize Protean. Using Coil or Toxic to gain a Fairy resistance is nice, but other than that? Using Scald doesn't change anything, Dragon Tail makes it a Dragon which is nice, but makes an easy entry for Fairies and Haze and Recover give it a really bad defensive typing. Overall, bad.

:ss/gyarados:
Again, why? While gaining an actual STAB and extra speed is nice, why would I use it over set-up Sweepers like Haxorus, Kartana, Zarude, Garchomp, Landorus, Urshifu, Buzzwole and others? For sure it has Moxie or Intimidate a nice Flying STAB and EQ, but notice anything? That's basically Salamence and Salamence is way better and like Salamance is outclassed by Dragonite. I get the intend behind the sub, but I don't really see it getting used other Mence or Dragonite or any other sweeper.

:ss/kommo-o:
If I remember correctly, this was made at an attempt at checking Raikou + Ferrothorn and it is quite good at that. Hard walling Raikou is great and having the ability to threaten Ferro is nice. However, Ferro gives it a few problems. Leech Seed, Toxic, Protect and/or Iron Barbs + Rocky Helmet really make its lack of recovery stick out.
Also small PSA, don't use AoA Raikou. CM is a nice set-up sweeper but AoA sets get hard walled by Seismitoad and Gastrodon, so using Toxic is way better here and Toxic can ruin Kommo-o too. It still has nice traits and by far my favourite sub, but it has its issues.

Probably gonna vote :kommo-o: and maybe :incineroar:
 
:ss/incineroar:
This is the only one I feel like is a huge buff, although is it enough for OU? Probably not. Rain teams have proven deadly and to enable something similar for Sun teams is the right start, at least. Although a lot of Sun abusers are relatively weak (because they lack the Fire type to capitalize) naturally, they can use Growth, but at the expense of a moveslot. This greatly hinders them and as such you really have to pick your matchups well. Overall, I feel like slating Venusaur or Exeggutor next slate with about 20 more SpA would be something that might be a counterpart to this concept getting in.

Will give more thoughts later.
 
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:tentacruel:
Really not convinced by this one. I don't think Corrosion will be enough to make it worth using over pex: Pex already annoy most potential poison immunes with knock off or scald. Corrosion also won't patch Tentacruel ton of other issues like not being able to switch into most rockers reliably in order to use spin, lack of recovery and susceptibility to knock off. Some people mentionned it would be a "stall killer", but honestly i don't really buy that: assuming you don't scald burn something you would have wanted to toxic, corrosion tentacruel can still be checked by stuff like blissey + pex or magic guard clef. You could even try to pp stall it with a cleric + Pressure Corviknight.

I feel like corrosion doesn't capitalize on Tentacruel strenghts. I think giving Taunt to it could make Acupressure sets on rain consistent enough to see some usage. It might sounds gimmicky at first, but a set with Rain Dish and the moves Taunt + Substitute + Scald + Acupressure could be an interesting asset on rain, as it could easily position against common water resists in the tier such as Toxapex, Tapu Fini and non power whip Ferrothorn and potentially threaten to immediately win the game in certain scenarios. It also pairs very well with the rain behemoth Barraskewda, as it can get free turns against lot of water resists that are lured by Flip Turn. Taunt would allow it to beat Toxapex in particular, which is huge as it turns a counter to it that also is an annoyance to rain into a setup fodder, while being a decent check to CM Fini, and thus ultimately give it the necessary consistency to have legitimate usage on Rain.

More generally, i think a more consistent way to buff a Pokemon is capitalizing on its strengths rather than trying to give it a whole new niche.
:gyarados:
Honestly, why not? DWB could cover some mons that could otherwise attempt to check Gyarados such as Buzzwole and certain niche grasses, while being a stab move hitting kart fini pult etc harder. Unsure if that would actually be good but this is worth a shot in my opinion: this is theorymons, afterall.

:incineroar:
People mentionned Sun a lot, but i think incineroar's ability can be useful even outside of dedicated sun teams. On top of boosting its fire stab and virtually giving it a Water neutrality, a well played Incineroar could be really annoying to face for Hail and Rain teams (You could even lead with it, as it underspeed both weather setters, guaranteeing sun turn one, and none of them can freely switch into it, while you can switch into them without much troubles). It also can indirectly improves Torn-T MU since Sun reduces Hurricane accuracy. Of course, pairing it with anything enjoying a water resist or abusing fire moves (Heatran and Victini for example) could be a nice idea.
 
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:incineroar::kommo-o:

One thing about Kommo-o: don't assume spin sets will just be normal sets with spin slotted in. They're likely to be their own separate thing, and in that regard Kommo-o is a great spinner, even with Latias in the meta.
 
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:kommo-o::gyarados:

Wanted to make a post explaining why Incin was a bad idea but didn’t have time. Short version is that the mon’s so strong on its own in Sun that running abusers that take time to set up like Venu just aren’t worth it most of the time, making Sun a lot less interesting as an archetype. Look into FE Alpha‘s rain core and “Ares Syndrome” in general if you want to see some cases of this.
 
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