
Basically gliscor but with a lil bit of special bulk and nowhere near its physical bulk. It has Ddance and defog though, so a dragon dancer inmmune to status is a decent niche to have. Will still be hard for it to either come close to replicate gliscor's offensive and defensive utility, as well as trying to escape Garchomp's shadow who still outclasses it in nearly all other aspects.

You would expect me with all the talk i do about taking into account the flavor and design of a pokemon when buffing it i would love this Sub. Well i actually don't like it that much. Its not that it is a horrible buff, quite the contrary its actually pretty good. What makes me dislike it so much is the fact that it strips away much of dhelmise's current identity as a pokemon by changing its grass ghost typing.
lavarina Correct me if im wrong, but wasn't Dhelmise's typing change supposed to be Ghost/Steel instead of Steel/Grass? Regardless if it is, both typings remove the uniqueness of grass ghost, and i do believe that Vizar's buff was way cooler for it. Cool sub but not my cup of tea.

1. This might be the most anti-flavor sub in the mod's existence, especially since cress has literally no poison moves aside of toxic.
2. Calm mind sets are incredibly frustrating to play against due to not being able to poison this thing.
3. Doesn't really provide much defensive utility so Galar King outclasses it in that role.

Just and overall nice buff which helps Salazzle become a more threathing offensive pressence, but i must agree that it kinda kills its corrosion niche. Even then i don't really think that is a bad thing? Its overall design has made it so that no +20 stat addition would make salazzle bulkier, and is not like corrosion could have done much for it when it already had options to get rid of steels.

I shall come into the defense of this particular mon, not only because i love it, but because people are being way too narrow minded about the particular uses for it.
The Big 2 (Or actually just the most discussed item and the item people should actually be looking to)

Yeah this is the most mentioned used even though it is one of the more gimmicky ones. A lot of people see it as a mediocre option since most mons will just resist regieleki's attacks, but that is a particularly simplistic and rather narrow minded view of what eleki can actually do after slapping one of this bad boys onto a ground. The point isn't killing the ground or anything, the point is that once the ground type receives the target ring there is little the opponent can do to prevent this thing from volt-switching infinitely and becoming a huge nuisance to deal with.

Now this is the actual item you should put attention to when looking at the switcheroo addition. Specs is a set i have used to great sucess before, but had always had an issue with passivity and being generally stopped in its tracks by most electrics switch ins. This will no longer be the case with the addition of switcheroo, which although it does remove a lot of power from regieleki, helps it cripple many of the switch ins to its electric attacks. Inmmune mons like chomp, lando, zeraora and mudsdale hate losing lefties or boots and not being able to set stealth rocks efficiently. The absolute biggest losers of this however are the non-inmmune mons that usually check or counter regieleki, as mons like blissey, ferro or amooguss are completely crippled and just become more mons for eleki to volt switch into.
Other stuff that you could try (they suck but they are funny):

Specs but without the power they bring to the table, very funny though.

Emergency check stuff by taking away their items and statusing them.

Give your opponent anti-leftovers to help your teammates sweep.
This is by far my favourite buff of this slate. May the Regieleki alliance rise against all odds.