+ Recover + 20 HP
Can run a bulky set spamming draco and sludge bomb for fairies and focus blast for pesky steels it sounds good.... besides the fact it usually isn't ever the first one attacking...
252+ SpA Adaptability Dragalge Draco Meteor vs. 252 HP / 176+ SpD Assault Vest Slowking-Galar: 124-146 (31.4 - 37%) -- 77.4% chance to 3HKO
(considerable chunk)
252+ SpA Dragalge Focus Blast vs. 128 HP / 252+ SpD Assault Vest Melmetal: 148-176 (33.4 - 39.7%) -- guaranteed 3HKO
(prob the best switch in and still takes a chunk)
252+ SpA Adaptability Dragalge Draco Meteor vs. 252 HP / 4 SpD Toxapex: 188-222 (61.8 - 73%) -- guaranteed 2HKO
(you can get pretty close and chip it into range of urshifu-r or weavile)
252+ SpA Dragalge Focus Blast vs. 252 HP / 252+ SpD Ferrothorn: 154-182 (43.7 - 51.7%) -- guaranteed 3HKO after Leftovers recovery
(annoying but managable, as the usual sp. def steel)
It is strong but idk... it can take hits and dish out strong hits in return but ill see how people talk about it...
+ Poison Heal
CM taunt is a set.... well that is a set and probably a very annoying one.... it just depends on the counterplay which a CM 2 attacks can easily beat pokemon like ferro, pex, fini even and can beat it in a CM war, and immunity to status means it is very hard to wear down... sounds annoying but idk otherwise. It sounds like a good pokemon besides the fact that its very bulky esp with so little to ohko or even 2hko it after a CM
+ Earth Power + 20 Speed
Maybe it is good.... (looks at defensive typing) Oh.... While that is the case it's still smth to deal with at +1 in most stats but while that is the case the rise in balloon tran, av melm, scarf kart, victini, volcanion, weavile, and many more pokemon being common trends that can deal with it. Frostmoth is the definition of a late game cleaner and will heavily compete with volc... it trades useful resistances for a massive sp. def boost and a better non-balloon tran MU while volcarona can preform better and has some set diversity while Frostmoth is the definition of a MU fish. If against many physical pokemon like a beat up team it will struggle immensly to even get a boost up without dying the next turn and without more resistances it can struggle to find times to setup at times.
I do not believe that frosmoth is OU especially with volcarona glaring over it and not having such a good MU against the meta especially the many physical pokemon and the lack of a useful resistance
+ Delta Stream
"Delta Stream is a nice ability for Tornadus since its other two abilities, while good on paper, don't do it many favours. Having no weakness is scary at first but Tornadus is pretty frail and it has to hold HDB since its Stealth Rock weakness isn't removed. Tornadus-T doesn't benefit from this buff but it outclasses Tornadus since Therian is bulkier, faster and has Regenerator. Still regular Tornadus has a great offensive movepool and break walls while not being scared of Electric, Ice and Rock moves and removing the weather from its abusers."
I uh... torn-i is still paper thin
252 SpA Zapdos Hurricane vs. 0 HP / 4 SpD Tornadus: 210-247 (70.2 - 82.6%) -- guaranteed 2HKO
252 Atk Garchomp Scale Shot (3 hits) vs. 0 HP / 0 Def Tornadus: 165-198 (55.1 - 66.2%) -- approx. 2HKO
252 SpA Tapu Koko Thunderbolt vs. 0 HP / 4 SpD Tornadus: 186-219 (62.2 - 73.2%) -- guaranteed 2HKO
252 Atk Zeraora Plasma Fists vs. 0 HP / 0 Def Tornadus in Strong Winds: 198-234 (66.2 - 78.2%) -- guaranteed 2HKO
252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 0 HP / 0 Def Tornadus in Strong Winds: 252-297 (84.2 - 99.3%) -- approx. 2HKO
These calcs show that even the pokemon that have the coverage to SE hit torn-i. In strong winds it is still paper thin and will be ko'ed by then or put very close into range and most of them torn-i cant even hurt in return very hard and has to NP on switch and potentially nail a zeraora and then die to another pokemon or just fall flat... idk this is enough nor idt this is what it needs as its still to frail. it can disturb sand and hail... but u know... just get an actual pokemon instead when sand is not in a good spot + hail u can use a double steel core which torn-i doesnt even switch into hail team members at all
+ Trick + 10 Attack
1) never wants to trick away its band away... it hits like a wet noodle otherwise and its not smth like blace where it can afford it and still be plenty strong... Zy-dog is a wet noodle without it
252 Atk Zygarde-10% Thousand Arrows vs. 252 HP / 0 Def Slowking-Galar: 318-374 (80.7 - 94.9%) -- guaranteed 2HKO
252 Atk Zygarde-10% Thousand Arrows vs. 0 HP / 0 Def Tyranitar: 242-288 (70.9 - 84.4%) -- guaranteed 2HKO
252 Atk Zygarde-10% Thousand Arrows vs. 252 HP / 200 Def Clefable: 133-157 (33.7 - 39.8%) -- 27.1% chance to 3HKO after Leftovers recovery
252 Atk Zygarde-10% Thousand Arrows vs. 252 HP / 4 Def Ferrothorn: 103-123 (29.2 - 34.9%) -- 99.9% chance to 4HKO after Leftovers recovery
252 Atk Zygarde-10% Thousand Arrows vs. 252 HP / 192+ Def Tapu Fini: 90-106 (26.1 - 30.8%) -- 99.9% chance to 4HKO after Stealth Rock and Leftovers recovery
252 Atk Zygarde-10% Thousand Arrows vs. 0 HP / 0 Def Victini: 264-312 (77.4 - 91.4%) -- guaranteed 2HKO
Yeah... these calcs show how weak it is without a CB so lets focus on the +10 attack boost since the main reason you are using zydog is to spam CB t arrows, Legit the sole reason why you are using it in the first place... the +10 attack boost is definitely noticable especially on some pokemon and can help it break through bulkier pokemon that it otherwise would just fall flat against
252 Atk Choice Band Zygarde-10% Thousand Arrows vs. 252 HP / 4 Def Ferrothorn: 154-183 (43.7 - 51.9%) -- 12.5% chance to 2HKO after Stealth Rock and Leftovers recovery
(110 atk)
252 Atk Choice Band Zygarde-10% Thousand Arrows vs. 252 HP / 4 Def Ferrothorn: 145-172 (41.1 - 48.8%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
(100atk)
252 Atk Choice Band Zygarde-10% Thousand Arrows vs. 252 HP / 200 Def Clefable: 199-235 (50.5 - 59.6%) -- 84.8% chance to 2HKO after Leftovers recovery
(110atk)
252 Atk Choice Band Zygarde-10% Thousand Arrows vs. 252 HP / 200 Def Clefable: 186-220 (47.2 - 55.8%) -- 23.8% chance to 2HKO after Leftovers recovery
(100atk)
These calcs show that it is now able to consistently pull of 2hko's and 3hko's on many pokemon and is able to force progress throught a game. I believe this is a fine change (aside from the useless trick that you do as a suicidal move i guess when ur on the slither of death since i think superpower or toxic is better for zarude, ferro, slowbro, buzzwole, and dragonite)