Project SS UU Break This Team [Week 16]

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Estarossa

moo?
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C&C Leader
:swsh/machamp: :swsh/noivern:

Machamp @ Flame Orb
Ability: Guts
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bullet Punch
- Close Combat
- Facade
- Knock Off

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- U-turn
- Roost

Machamp is capable of beating Gigalith, Bronzong, Golisopod because of emergency exit, and thanks to Bullet Punch, Weavile and Whimsicott after some chip damage as seen in the calcs, while Toxicroak meanwhile cannot switch into it. U-turn Noivern is capable of forcing out Golisopod/Whimsicott/Toxicroak and bringing machamp in on Gigalith/Bronzong in on u-turn in order to claim free kills, while also providing a strong check to toxicroak which machamp can't 1v1.

252+ Atk Guts Machamp Bullet Punch vs. 0 HP / 4 Def Weavile: 204-240 (72.5 - 85.4%) -- guaranteed 2HKO
252+ Atk Guts Machamp Bullet Punch vs. 0 HP / 0 Def Whimsicott: 166-196 (63.6 - 75%) -- guaranteed 2HKO
252+ Atk Guts Machamp Facade (140 BP) vs. 252 HP / 0 Def Golisopod: 187-221 (52.8 - 62.4%) -- guaranteed 2HKO

252+ Atk Guts Machamp Facade (140 BP) vs. 0 HP / 0 Def Toxicroak: 357-420 (116.2 - 136.8%) -- guaranteed OHKO
252+ Atk Guts Machamp Close Combat vs. 0 HP / 0 Def Toxicroak: 229-270 (74.5 - 87.9%) -- guaranteed 2HKO
 
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avarice

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RoAPL Champion

wings (Sirfetch'd) @ Life Orb / Leek
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Brave Bird
- First Impression

love; not wrong (Vikavolt) @ Heavy-Duty Boots
Ability: Levitate
EVs: 252 HP / 64 Def / 192 Spe
Bold Nature
IVs: 0 Atk
- Bug Buzz
- Sticky Web / Thunderbolt
- Volt Switch
- Roost

:sirfetch
Sirfetch'd is an intimidating fighting-type and can severely damage most of the team. With Life Orb over Choice Band not only can it potentially scare out a mon but it can First Impression on Weavile with less consequences. No mon on the team can safely switch in, and the real risk is just getting worn down by Life Orb too quickly. Running Leek over LO is an option too, exchanging raw power for longevity.
:vikavolt:
Vikavolt is a mon that benefitted greatly from Home and now has both Sticky Web and Roost in its Arsenal. Not much take its STABs and it can afford to drop coverage like energy for Thunderbolt or Sticky Web imho. Sticky Web in particular is handy for Sirfetch'd's middling speed and with Roost and good typing can be set multiple times in a game potentially. Though, there isn't an issue in this case as the team lacks removal. Vikavolt is also an excellent partner as it can Volt Switch Sirfetch'd in on Gigalith as the team has no electric-type immunity.
 
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Lily

it's in my blood
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UU Leader
:ss/lucario: + :ss/flygon:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Meteor Mash

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- U-turn
- Outrage

:lucario:
Lucario is massively threatening to this team as a whole. At +2, it OHKOs every Pokémon on the the team with the exception of Golisopod, which can't revenge it if it takes even ~10% chip because Extreme Speed forces it out before it can First Impression. It can safely SD on Weavile and Bronzong, which can't hurt it *too* much (Weavile more so due to the lack of Low Kick).

:flygon:
Flygon does an admirable job of forcing Golisopod, Weavile and Bronzong in, either defensively or to revenge it. This helps Lucario out a lot because that's the opportunity it needs to set up and win. It also provides a way of revenging weakened mons other than Weavile, which can be nice if they're impeding Lucario's sweep.
 

Luirromen

:]
is a Tiering Contributor
OUPL Champion
:ss/lucario: + :ss/flygon:
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Meteor Mash

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- U-turn
- Outrage

:lucario:
Lucario is massively threatening to this team as a whole. At +2, it OHKOs every Pokémon on the the team with the exception of Golisopod, which can't revenge it if it takes even ~10% chip because Extreme Speed forces it out before it can First Impression. It can safely SD on Weavile and Bronzong, which can't hurt it *too* much (Weavile more so due to the lack of Low Kick).

:flygon:
Flygon does an admirable job of forcing Golisopod, Weavile and Bronzong in, either defensively or to revenge it. This helps Lucario out a lot because that's the opportunity it needs to set up and win. It also provides a way of revenging weakened mons other than Weavile, which can be nice if they're impeding Lucario's sweep.
I was about to post the same :c
 

Luirromen

:]
is a Tiering Contributor
OUPL Champion
Arcanine + G-Weezing
715669e0024e27c.png dddixls-ba30ad25-1c54-4e0e-a162-7e0e2e9652e0.png

Ok, originally I was going to post a core with Lucario but Lilburr did it before me, so I come with a more defensive core running Def Arcanine and G-Weezing
Arcanine @ Leftovers
Ability: Intimidate
EVs: 80 HP / 252 SpD / 176 Spe
Jolly Nature
- Will-O-Wisp
- Morning Sun
- Flare Blitz
- Protect

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Strange Steam
- Defog
- Flamethrower
Arcanine:
This team has 4 weakness to fire type if we include Toxicroark for Dry Skin Ability, and both checks to Fire types are vulnerable to Burns. This Arcanine is able to defensively and Offensively check Weavile, Whismicott and Toxicroark, speed evs allow to outspeed Toxicroark and then the rest on SpDef and HP to check Toxicroark and Whismicott attacks. At the beggining I decided Timid Nature with Flamethrower but Jolly with Flare Blitz makes better damage and is able to OHKO Toxicroark with some chip damage and stay healthy with Morning Sun even if gigalith's sand is up, Protect to scout choice item set on Whismicott or just get more recovery from leftovers. Also, decided to use Leftovers instead of Heavy Duty Boots because Weezing can come on both Hazard setter without any problem and Defog/Chip damage
0 Atk Arcanine Flare Blitz vs. 0 HP / 0 Def Dry Skin Toxicroak: 249-294 (81.1 - 95.7%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Life Orb Toxicroak Sludge Wave vs. 80 HP / 252 SpD Arcanine: 140-165 (41 - 48.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Whimsicott Psychic vs. 80 HP / 252 SpD Arcanine: 95-112 (27.8 - 32.8%) -- 80.1% chance to 4HKO after Leftovers recovery
-1 252 Atk Weavile Knock Off (97.5 BP) vs. 80 HP / 0 Def Arcanine: 120-142 (35.1 - 41.6%) -- guaranteed 3HKO
G-Weezing:
Standar Defog G-Weezing, it can come on Gigalith and Golisopod and is able to outspeed both without speed evs, also it can spam WoW and runs Flamethrower to hit Bronzong and also do a good damage on Toxicroark if decide to use G-Weezing as Set Up folder. Also Flametrower can help with Bronzong. No bulky waters like Milo or Vaporeon that can spam Scald, something this core would not handle, but this is not the case so the core can work.
0 SpA Weezing-Galar Flamethrower vs. 0 HP / 4 SpD Dry Skin Toxicroak: 100-118 (32.5 - 38.4%) -- 98.4% chance to 3HKO
0 SpA Weezing-Galar Strange Steam vs. 0 HP / 4 SpD Toxicroak: 120-142 (39 - 46.2%) -- guaranteed 3HKO
 
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:ss/mantine: + :ss/sirfetch
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD (may edit later, not actually familiar with mantine just thought it would be a good counter)
Bold Nature
IVs: 0 Atk
- Air Slash
- Scald
- Roost
- Defog
Sirfetch'd @ Choice Band
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
IVs: 0 SpA
- Knock off
- Close Combat
- First Impression
- Poison Jab

Mantine is able to wall bronzong, golisopod, whimsicott and toxicroak with this set, while still being able to threaten weavile and gigalith with a nasty burn, which is terrifying as every time mantine comes in on a special attacker you must risk a crippling burn or get stalled out and killed. Mantine doesn't need to outspeed any of what it counters; 140 spd is just too hard to break even with +2 croak, which beats it in aa 1v1 at full but doesn't after even a bit of chip from LO. HDB just gives free unpunished switches against special attackers, which is just insane. Mantine also deletes whimsicott and golisopod with air slash.

As for sirfetch'd, I decided it over lucario in the end as it is not weak to earthquake from gigalith and also has the ability to nuclear bomb any switchin with CB close combat. First impression is also very helpful in the late game to dispose of weavile. It can switch into weavile's crash 3 times as it has first impression and thus is not afraid of ice shard, which is far more than bewear and machamp can claim, while not living in fear of a predicted EQ by Gigalith. There is no reliable switchin to Sirfetch'd except for golisopod which is forced out by emergency exit.

Sorry for shit grammar but I am reincarnated james joyce
Editing sets on draconiclepus' request
 
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The votes are in! And this weeks winner is Luirromen who won with Lilburr and avarice close behind.
Luirromen 3
Lilburr 2
Estarossa 1
Avarice 2

The next weeks team is provided by a fellow project host Estarossa! Thanks a lot!

:ss/charizard: :ss/milotic: :ss/umbreon: :ss/weezing-galar: :ss/bronzong: :ss/noivern:

Charizard @ Heavy-Duty Boots
Ability: Blaze
Shiny: Yes
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Roost
- Will-O-Wisp
- Defog

Milotic @ Leftovers
Ability: Marvel Scale
Shiny: Yes
EVs: 252 HP / 164 Def / 72 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Imprison
- Recover

Umbreon @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 248 HP / 120 SpD / 140 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Wish
- Protect

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 0 Atk
- Aromatherapy
- Protect
- Strange Steam
- Sludge Bomb

Bronzong @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Heavy Slam
- Stealth Rock
- Toxic
- Protect

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Taunt
- Toxic
- Roost
This team was built around the concept of bulky Roost Defog Charizard, which I was excited for with Pokemon home as it would be like a budget Moltres. This was a particularly interesting option for fat balances due to their very weak counterplay to SD Lucario previously unless running Arcanine, while Charizard could compress Defog and a NP / Mixed Lucario answer into the same slot also. Toxic Imprison Milotic is a really cool less common set for Milotic, that offers it a lot more protection against opposing Toxic users, while allowing it to 1v1 opposing Milotic and prevent Reuniclus from attempting to heal up against it. A more defensive set allows it to better take on buffed weavile. I chose to still run Taunt Umbreon over Heal Bell on this team, as I personally believe Umbreon to be a poor cleric choice due to the number of Pokemon such as Weezing that can easily come in against it and spread Toxic again and wear it out of PP far too quickly, while Taunt offers even more utility than in the pre-home meta, as it can now also protect itself against opposing Toxic users. An aromatherapy weezing was a much better choice to use for a cleric on this team, due to its Toxic immunity, while an offensive set is perfect to give the team more offensive pressure and punish switch ins more. Protect on the 4th moveslot was chosen over Fire Blast due to a decent enough Doublade matchup, allowing Weezing to scout Pokemon such as Choice Specs Gardevoir/Chandelure, to make them unable to break through the defensive core at all. Bronzong was chosen as the stealth rocker to provide a solid switch in to Roserade, and takes advantage of gaining Toxic well to be much less passive. It also provides a useful switch in to Gardevoir that doesn't rely on prediction if it manages to come in against Noivern, and despite being fairly uncommon makes sure the team doesn't automatically lose to Frosmoth. Noivern in the last slot gives some nice speed control to the team, an offensive check to Durant, and a neat fat breaker with Taunt + Toxic, punishing a lot of its standard switch ins such as bulky waters, and taking advantage of most of them now dropping Ice Beam. This also lets it nicely punish opposing heal bell users such as umbreon/vaporeon.

Get your cores in by Friday, February 28th! Due to the upcoming council vote, Weavile, Diggersby, and Durant will not be allowed in this week!
 

Luirromen

:]
is a Tiering Contributor
OUPL Champion
Heliolisk + Haxorus
Heliolisk_XY.gif
+
Haxorus_XY.gif


Heliolisk

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Volt Switch
- Dark Pulse/Focus Blast
Well, first we have Specs Heliolisk, this team lacks on an electric resist/inmunity so Heliolisk can spam Volt Switch without problem, the best switch ins here are Umbreon and Bronzong, being Umbreon preffered for the acces on a reliable recovery on Wish, Heliolisk can Spam Volt Switch to bring Haxorus on an opportunity to set up or even depending on the coverage we want use Focus Blast for Umbreon or Dark Pulse for Bronzong. The rest of the team is easy wear down by a T-Bolt Spam.
252 SpA Choice Specs Heliolisk Thunderbolt vs. 252 HP / 252+ SpD Umbreon: 118-139 (29.9 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Focus Blast vs. 252 HP / 252+ SpD Umbreon: 208-246 (52.7 - 62.4%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Thunderbolt vs. 252 HP / 252+ SpD Bronzong: 127-150 (37.5 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Dark Pulse vs. 252 HP / 252+ SpD Bronzong: 150-178 (44.3 - 52.6%) -- guaranteed 3HKO after Leftovers recovery

Haxorus
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Close Combat
Then we have Haxorus as a set up sweeper, it was difficult for me to choose which set would be better to break this team, we have DD with an Adamant Nature, after a DD even with Adamant nature Haxorus can Outspeed the best speed control of this team Noivern, or SD with Jolly Nature, this provides an easier way to wallbreak the team, but lets haxorus not being able to deal with Noivern, also I was undecided if run Dragon Claw or Outrage, and even Taunt by dropping CC, also decide between Lum Berry or Roseli Berry to deal with Weezing if it gets locked on Outrage. After all I decided run DD + 3 attacks with Lum Berry, Adamant Dragon Claw at +2 deals enought damage to every mon and u dont have to get locked on Outrage, also if Charizard joins on a Switch in trying to WoW you are able to use a second DD and avoid a burn with Lum Berry, also Lum Berry would help to deal with Toxic Spam and Milo Scald, EQ hits G-Weezing and Bronzong, and CC is for Umbreon that doesn't get OHKO by Dragon Claw after a DD and can OHKO Haxorus in return with Foul Play.
+2 252+ Atk Mold Breaker Haxorus Dragon Claw vs. 248 HP / 84 Def Charizard: 348-411 (96.9 - 114.4%) -- 81.3% chance to OHKO
+1 252+ Atk Mold Breaker Haxorus Close Combat vs. 252 HP / 0 Def Umbreon: 436-514 (110.6 - 130.4%) -- guaranteed OHKO
+1 252+ Atk Mold Breaker Haxorus Earthquake vs. 188 HP / 0 Def Weezing-Galar: 338-398 (106.2 - 125.1%) -- guaranteed OHKO
+1 252+ Atk Mold Breaker Haxorus Dragon Claw vs. 252 HP / 164+ Def Milotic: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Mold Breaker Haxorus Earthquake vs. 252 HP / 0 Def Bronzong: 348-410 (102.9 - 121.3%) -- guaranteed OHKO
PS. I accidentally refresh the page while I was at the end of the post, and I had to write EVERYTHING again, I stayed like an hour during this xD.
 
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:ss/Heliolisk: + :ss/Milotic:
Heliolisk@Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Volt Switch
- Dark Pulse/Dragon Pulse

Milotic@Leftovers
Ability: Marvel Scale
EVs: 252 HP / 108 Def / 116 SpD / 32 Spe
Calm Nature
IVs: 0 Atk
-Scald
-Imprison
-Recover
-Toxic

Specs Heliolisk spamming volt switch is just kinda OP with no electric resist. Timid is run because it's generally better. General Tbolt+Voice, but dragon pulse is an underrated option that can dispose of threatening dragons who generally don't fear lisk, such as Haxorus or Noivern. Of course, dark pulse can be used to kill bronzong though I generally recommend pivoting with VS spam. Lisk can pivot through the entire team and do nasty amounts of damage, while also being able to switch into the ever so annoying milotic. It is also less frail against this team because lisk isn't that specially frail and the only physical attack is resisted or foul play.

Calcs:
252 SpA Choice Specs Heliolisk Volt Switch vs. 248 HP / 0 SpD Charizard: 348-410 (96.9 - 114.2%) -- 81.3% chance to OHKO
252 SpA Choice Specs Heliolisk Thunderbolt vs. 252 HP / 252+ SpD Bronzong: 127-150 (37.5 - 44.3%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Dark Pulse vs. 252 HP / 252+ SpD Bronzong: 150-178 (44.3 - 52.6%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Choice Specs Heliolisk Dragon Pulse vs. 0 HP / 0 SpD Noivern: 296-350 (95.1 - 112.5%) -- 68.8% chance to OHKO

As for our milotic, it's true this really isn't very creative, but toxic blocking is critical. This milotic is defensive, aiming to get burned on a scald switchin. Milotic can safely switch into all the opposing Pokemon, even the opposing milotic and bronzong after Imprison. It can dispose of Noivern, and Charizard, and eventually beat all the others (though bronzong is a bit of a pain but not a big problem once you work up Imprison).
Calcs:
52 SpA Noivern Draco Meteor vs. 252 HP / 116+ SpD Milotic: 127-151 (32.2 - 38.3%) -- 1.5% chance to 3HKO after Leftovers recovery
 
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Katy

Banned deucer.
reserving salazzle + rotom frost

:ss/Salazzle:
Salazzle (F) @ Black Sludge
Ability: Corrosion
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Toxic
- Substitute
- Protect

:ss/Rotom-Frost:
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Blizzard
- Trick

:salazzle: + :rotom-frost: are a nightmare for this particular team as it can cover up a alot of different things in these scenarios.

first and foremost salazzle is a nice annoying mon to pretty much all pokémon ins this team, salazzle can scout with protect for various things and is also able to sub on the entire team except noivern hence why salazzle is a great and annoying pick against this team. salazzle has its ability in corrosion which ends up useful and helpful against this team as it is able to badly poison every team-member here and only 1 mon has a cleric move for the entire team which is weezing-galar with aromtherapy which has not enough pp to take care of salazzles toxic. salazzle can sub up and protect stall this team immensly and puts in some holes this way and is also able to pressure the common umbreon this way as - unlike any other pokémon of the opposing team - salazzle cant get statused with a toxic nor a wisp.

rotom-frost is also able to pressure this team offensively with hitting charizard, noivern and milotic super-effectively with its dual-stab-combination of blizzard and thunderolt. it has also the ability to gain momentum for another teammember of its team. rotom-frost can deal a hefty chunk to milotic and charizard and can straight up ohko noivern with blizzard and galar-weezing has to fear a strong thunderbolt as well.
trick is an option to cripple umbreon down to lock it in one of its move therefore making it pretty much useless for the rest of the battle.​
 
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:sm/barbaracle: :sm/roserade:
Barbaracle @ Lum Berry
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Liquidation
- Protect / Substitute / Whatever you want

Roserade @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm / Giga Drain
- Sludge Bomb
- Spikes
- Sleep Powder

The best response to Barb on this team is Milotic, which has a good chance to drop after switching into rocks and a layer of Spikes. This Milo also lacks Haze so all it can do is hope for a burn or Toxic but Lum Berry gives it the safe Shell Smash off against Charizard, Milotic, Bronzong, and Galarian Weezing for it to pull off a sweep. Once it gets off the Shell Smash it outspeeds everything on this team.

I'm partnering it with Roserade because it can support Barb with Spikes and Sleep Powder potentially gives it a free Smash against one of these Mons. Roserade still has an okay matchup here with being able to pressure Milotic and Galarian Weezing and deterring Charizard and Noivern from safely pivoting in, with fear of taking a LO Sludge Bomb. The safest pivot on this team is obviously Bronzong but that's just Sleep fodder for Barb to potentially set up on and gives multiple opportunities to set up Spikes or hit the Zard on the switch. The same thing applies to Umbreon.

+2 252+ Atk Barbaracle Stone Edge vs. 252 HP / 164+ Def Milotic: 282-333 (71.5 - 84.5%) -- 68.8% chance to OHKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

+2 252+ Atk Tough Claws Barbaracle Liquidation vs. 252 HP / 0 Def Umbreon: 315-372 (79.9 - 94.4%) -- guaranteed OHKO after Stealth Rock, 1 layer of Spikes, and Leftovers recovery

+2 252+ Atk Tough Claws Barbaracle Liquidation vs. 252 HP / 4 Def Bronzong: 301-355 (89 - 105%) -- 68.8% chance to OHKO after Stealth Rock and Leftovers recovery

As you can see you only need minimal chip for Barb to clean through the defensive cores on this team. This core doesn't outright win on the spot as you'll have to support this further with the other 4 members but they put enough pressure on these members for a Barb endgame.
 

avarice

greedy for love
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RoAPL Champion

THIS FEELING (Vikavolt) @ Metronome/Heavy Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 216 HP / 252 SpA / 40 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Thunderbolt
- Substitute
- Roost

SAVE YOURSELF (Gigalith) @ Leftovers
Ability: Sand Stream
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Toxic/Heavy Slam
So I'm really loving vikavolt being a viable mon, and it just messes with this team so well. Its stabs have 0 switch ins. With its substitute set especially it can wreck havoc. Vikavolt fucks with umbreon-milo-weezing core and can get subs without much effort. Gigalith provides rocks to punish switching around Vikavolt and can bait Bronzong in for a free sub. Gigalith also stops Charizard and Noivern, the only ones that can hit Vikavolt back super effectively. Metronome makes it even more difficult to handle if members are sacked, or Bronzong/Weezing try depleting PP with Protect, but really Heavy Duty Boots could work too.
 
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Alright! The submission phase is over and I have an announcement to make. Due to multiple reasons I've come to the conclusion that i'm going to have a co-host joining me for Break This Team! Please welcome Nuked as my new co-host! Now onto the cores!

Team of the Week: :charizard: :milotic: :umbreon: :weezing-galar: :bronzong: :noivern:

:heliolisk: + :haxorus: by Luirromen

:heliolisk: + :milotic: by Zapcre

:salazzle: + :rotom-frost: by Katy

:barbaracle: + :roserade: by Twilight

:vikavolt: + :gigalith: by avarice

Please vote for one core! Your favorite of the week for our given team. This voting phase ends Sunday, March 1st! Happy voting!
 
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