sanguine
friendly fire
Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Calm Mind
- Protect
Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Ice Beam
- Thunderbolt
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Calm Mind
- Protect
Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Ice Beam
- Thunderbolt
Protect Chandelure takes advantage of this team’s reliance on choice item users in order to deal with it, as it beats Roserade, Cobalion, Xatu, and can even situationally beat Rotom-F / Inteleon locked into Ice coverage, and Golurk if there is hazards up. Goodra is there to punish Thunderbolt and Hydro Pump locks, as well as take pressure off Chandelure to beat Roserade by using these opportunities to force the team to pick a sack, given the non existence of Draco Meteor switchins.
Chandelure’s frailty, Goodra’s lack of recovery , Golurk necessitating hazards up, and potentially even Trick from Rotom do hamper them to some degree, but theoretically by time this core is knocked out, a sufficient enough hole should have been opened up for the rest of their team to be in a winning position in almost all cases if there is a competent enough player.