Project SS UU Break This Team [Week 16]

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sanguine

friendly fire
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:Sm/chandelure: :sm/goodra:

Chandelure @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Calm Mind
- Protect

Goodra @ Choice Specs
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Ice Beam
- Thunderbolt


Protect Chandelure takes advantage of this team’s reliance on choice item users in order to deal with it, as it beats Roserade, Cobalion, Xatu, and can even situationally beat Rotom-F / Inteleon locked into Ice coverage, and Golurk if there is hazards up. Goodra is there to punish Thunderbolt and Hydro Pump locks, as well as take pressure off Chandelure to beat Roserade by using these opportunities to force the team to pick a sack, given the non existence of Draco Meteor switchins.

Chandelure’s frailty, Goodra’s lack of recovery , Golurk necessitating hazards up, and potentially even Trick from Rotom do hamper them to some degree, but theoretically by time this core is knocked out, a sufficient enough hole should have been opened up for the rest of their team to be in a winning position in almost all cases if there is a competent enough player.
 

Lily

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UU Leader
:ss/heliolisk: :ss/mamoswine:
Heliolisk @ Expert Belt
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Heliolisk is the one Electric-type this team has a lot of trouble with. It outspeeds Cobalion, stops Inteleon from spamming its STAB moves, and if Golurk's sash is broken, it drops to Grass Knot, and beyond that checks are limited due to Roserade's lack of Black Sludge making it an easy 2HKO with Hyper Voice. Rotom-Frost can be quite annoying to deal with, but thankfully it struggles a lot with Mamoswine. Mamoswine also easily pretty much claims a KO vs this team; the Earthquake immunities are both very easy to beat down with Heliolisk + Knock Off/Icicle Crash. Pretty nasty core that can take this team out with a little bit of hazard support.
 

Nuked

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The votes are in and Luirromen has won!

Luirromen - 3
Faded - 2


This week's team was made by faded love!

:ss/necrozma: :ss/rotom-mow: :ss/Weezing-Galar: :ss/Flygon: :ss/Escavalier: :ss/Gigalith:

JET BLACK (Necrozma) @ Life Orb
Ability: Prism Armor
EVs: 32 HP / 252 SpA / 220 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Earth Power / Heat Wave
- Morning Sun

CHOSEN ONE (Rotom-Mow) @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Will-O-Wisp
- Volt Switch
- Leaf Storm

MAKE IT BETTER (Weezing-Galar) @ Black Sludge
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 196 Def / 12 SpA / 48 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Fire Blast
- Strange Steam
- Defog

KING JAMES (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- U-turn
- Defog

GOOD HEELS (Escavalier) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 112 Def / 84 SpD / 44 Spe
Adamant Nature
- Knock Off
- Iron Head
- Close Combat
- Swords Dance

TWILIGHT (Gigalith) @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 16 Atk / 252 SpD
Adamant Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge


I wanted to build around LO CM necrozma, as it seemed like a very interesting wincon that could break through the haze waters and steels and slow wallbreakers more reliably than reuniclus could. Earth Power or Heat Wave is a very hard debate to have, as Earth Power lets you reliably deal with Incineroar, but Heat Wave is probably better to deal with Bronzong and Escav. Specs Rotom seemed like the ideal partner to get Necrozma in safely and also take advantage of how it removed steels. Weezing is pretty obligatory here to role compress Defog and Fairy Type and pseudo mamo switchin. Scarf Flygon provides speed control and potentially a late game cleaner, and forms a nasty volt turn corn with Rotom. Escav is the only thing capable of switching into Gardevoir outside of that bad heatproof Bronzong and also provide a way to win outside of Necrozma. Gigalith is there for rocks and to reliably deal with Chandelure and Noivern.

The submission phase ends March 27, good luck!​
 

Fusion Flare

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Mamoswine + Inteleon

1585274685833.png
1585274705624.png

Randall Boggs shoots up this team by spamming hydro and ice beam, having no switchin to its water stab other than rotom-mow, which still gets 2hkod, and even then they still have to keep away the danger that is progress pig, which also screws everything on the team over and sets up rocks to damage everything even further, not to mention Ice shard for flygon, preventing it from revenge killing inteleon, but even then, if inteleon is at full hp, it doesn't kill and inteleon wins.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Stealth Rock

Inteleon @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Ice Beam
- U-turn
 
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Estarossa

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C&C Leader
:ss/golisopod: :ss/necrozma:

Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 188 HP / 252 Atk / 68 Spe
Adamant Nature
- First Impression
- Liquidation
- Leech Life
- Spikes

Necrozma @ Leftovers
Ability: Prism Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Heat Wave
- Moonlight

With the Necrozma + Rotom-Mow core, the team has serious issues with Golisopod in general. Rocks Necrozma makes a nice pairing with this, creating a hazard stack core to overwhelm switches, while dealing well with the teams main defogger and Golisopod switch-in Weezing-Galar, and being a psychic type that can pressure both of Weezing and Escavalier at the same time.
 
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Lily

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UU Leader
:ss/lucario: :ss/rhyperior:

Threat Alarm (Lucario) (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Meteor Mash
- Extreme Speed

Dream Come True (Rhyperior) (M) @ Leftovers
Ability: Solid Rock
EVs: 244 HP / 16 Atk / 248 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Megahorn

Lucario bodies this team. It's only outsped by Flygon and at +2 it only needs a little bit of chip to KO with espeed, making it largely a non-issue. It does have issues setting up on most of the team but it can easily set up on a Rotom locked into Leaf Storm. Some calcs:

+2 252 Atk Life Orb Lucario Meteor Mash vs. 32 HP / 0 Def Necrozma: 337-398 (98.2 - 116%) -- 87.5% chance to OHKO after Leftovers recovery
+2 252 Atk Life Orb Lucario Close Combat vs. 252 HP / 112 Def Escavalier: 390-460 (113.3 - 133.7%) -- guaranteed OHKO
+2 252 Atk Life Orb Lucario Extreme Speed vs. 0 HP / 0 Def Flygon: 243-286 (80.7 - 95%) -- guaranteed 2HKO
The rest obviously get maimed.

Rhyperior literally just baits leaf storm and sets up rocks. I guess it can provide a decent enough check to Escav too, and hopefully weaken a greedy Flygon into espeed range.
 

Nuked

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The voting is in and Lilburr has won!

Lilburr - 4
Datsplashtho - 1


This week's team is from Indigo Plateau!
:ss/roserade: :ss/necrozma: :ss/incineroar: :ss/cobalion: :ss/noivern::ss/rhyperior:

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Sleep Powder
- Sludge Bomb
- Leaf Storm

Necrozma @ Lum Berry
Ability: Prism Armor
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Knock Off

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 248 HP / 108 Def / 84 SpD / 68 Spe
Careful Nature
- Parting Shot
- Toxic
- Knock Off
- Flare Blitz

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Thunder Wave

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Flamethrower
- U-turn
- Roost

Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Ice Punch


I built this team with my buddy Accelgor because we wanted to try out DD Necrozma. We liked Roserade as a partner for its ability to put mons like Incineroar, Noivern, and Cobalion to sleep to help Necrozma get a free DD. Incineroar helps against things like Chandelure that can beat the initial core quite easily and is a great pivot in general. Cobalion + Noivern is a classic combo on these builds. I went with SD + TW Cobal to act as a secondary wincon and paralysis can help Necrozma a lot. Noivern is Noivern. A well played Noivern is a nuisance, I needed SR, and Toxtricity gets to spam Boomburst really easily, so Rhyp seemed like a good autofit in the last slot.

The submission phase ends April 3, good luck!​
 

Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psychic
- Recover
- Acid Armor

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hurricane
- Flamethrower
- U-turn

Noivern destroys this team and reuniclus is an excellent set up sweeper because only Incineroar beats this set.
Noivern is also faster than the entire opposing team, except for the opposing Noivern.

252 SpA Choice Specs Noivern Draco Meteor vs. 248 HP / 84+ SpD Incineroar: 237-279 (60.3 - 70.9%) -- guaranteed 2HKO
252 SpA Choice Specs Noivern Draco Meteor vs. 4 HP / 4 SpD Cobalion: 169-199 (52.1 - 61.4%) -- 97.7% chance to 2HKO after Leftovers recovery
252 SpA Choice Specs Noivern Flamethrower vs. 0 HP / 4 SpD Cobalion: 314-370 (97.2 - 114.5%) -- 81.3% chance to OHKO
252 SpA Choice Specs Noivern Draco Meteor vs. 248 HP / 244 SpD Rhyperior: 297-349 (68.5 - 80.6%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Noivern Draco Meteor vs. 16 HP / 0 SpD Necrozma: 288-339 (84.9 - 100%) -- 6.3% chance to OHKO
252 SpA Choice Specs Noivern Draco Meteor vs. 0 HP / 4 SpD Roserade: 249-294 (95.4 - 112.6%) -- 75% chance to OHKO
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead

Inteleon @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Ice Beam
- Surf
- Hydro Pump

Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Trick
- Blizzard

The team's Water resists are Noivern and Roserade. Rotom-Frost helps with those and brings Inteleon in more easily.
 

leng loi

Twinkaton!
is a Tiering Contributor
rotom-wash.png
mamoswine.png

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Icicle Crash
- Knock Off
- Ice Shard

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Thunderbolt
- Volt Switch

This is pretty similar to cake's core. I don't usually like scarf rotom but it comes in on most of the team better than inteleon. Only real switchins are rose and noivern which haram pig eats.
 

Eve

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:ss/haxorus: :ss/ribombee:
Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Close Combat

Ribombee @ Choice Specs
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Moonblast
- Psychic
- U-turn
Where did the Haxorus answer go? It doesn't even necessarily have to set up to put in work, but if it does and Rhyperior's taken almost any prior damage then the team's answer is... sacking mons to cycle Intimidate. To support we have Ribombee which outspeeds the entire team, including a +1 Necrozma. It's able to threaten an OHKO on Noivern and even reliably OHKO Necrozma after damage from Stealh Rock or a Spike, as well as 2HKOing Rhyperior most of the time with Moonblast and putting Incineroar in range of a -1 Earthquake from Haxorus with either STAB. It also deters Noivern from using Draco Meteor to RK an unboosted Haxorus, or Cobalion from using Close Combat.​
 

Estarossa

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C&C Leader
:ss/barraskewda: :ss/noivern:

Barraskewda @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 104 HP / 252 Atk / 152 Spe
Jolly Nature
- Ice Fang
- Liquidation
- Crunch
- Close Combat

Noivern @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Defog
- Hurricane
- Roost
- U-turn

As cake mentioned, this teams Water-resists are noivern and roserade. LO barraskewda has the luxury of outspeeding the whole team and having coverage to hit everything supereffectively, while being hard to play around due to not choice locking, once Cobalion and Necrozma are chipped it can basically 6-0 aside from double switching with Incineroar to active Intimidate. While Skewda might struggle to get opportunities to come into play, Noivern also has only one reliable answer on this team, in Rhyperior, which it can lure in with U-turn to give Barraskewda free turns, and help to clean up also.
 
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