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Project SS UU Victim Of The Week v2- Week 53: Darmanitan (Submissions)

Tapu Bulu is one of the most fearsome wallbreakers in the tier
Is Bulu actually LEGIT?! :v4:
either way...
:ss/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Roost

Moltres is a pretty nice counter to the bull deity thing. You can outspeed and KO it with your Stabs, but since this version is lacking Stone Edge you can also handily switch in and completely blank 2/3 moves while Darkest Lariat does less than 50% so you can easily recover off, every time Bulu attacks you they have a chance to just be completely useless thanks to that sweet sweet 30% Flame Body chance. So yeah COUNTER

CALCS

252+ Atk Life Orb Tapu Bulu Darkest Lariat vs. 88 HP / 0 Def Moltres: 146-172 (42.5 - 50.1%) -- 0.4% chance to 2HKO
168 SpA Moltres Flamethrower vs. 120 HP / 0 SpD Tapu Bulu: 282-332 (90.6 - 106.7%) -- 43.8% chance to OHKO
168 SpA Moltres Hurricane vs. 120 HP / 0 SpD Tapu Bulu: 344-408 (110.6 - 131.1%) -- guaranteed OHKO
 
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Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Foul Play

Amoonguss checks Tapu Bulu well due to it resisting Horn Leech and Close Combat while OHKOing back with Sludge Bomb. Amoonguss can also punish it with Rocky Helmet, stacking lots of chip damage alongside Life Orb even in Grassy Terrain. It can’t switch into a Swords Dance-boosted Darkest Lariat though.

252+ Atk Life Orb Tapu Bulu Horn Leech vs. 252 HP / 220+ Def Amoonguss in Grassy Terrain: 52-62 (12 - 14.3%) -- possibly the worst move ever
252+ Atk Life Orb Tapu Bulu Close Combat vs. 252 HP / 220+ Def Amoonguss: 87-103 (20.1 - 23.8%) -- possible 6HKO after Grassy Terrain recovery
+2 252+ Atk Life Orb Tapu Bulu Close Combat vs. 252 HP / 220+ Def Amoonguss: 173-204 (40 - 47.2%) -- guaranteed 3HKO after Grassy Terrain recovery
252+ Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 220+ Def Amoonguss: 123-146 (28.4 - 33.7%) -- 95.9% chance to 4HKO after Grassy Terrain recovery
+2 252+ Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 220+ Def Amoonguss: 246-290 (56.9 - 67.1%) -- guaranteed 2HKO after Grassy Terrain recovery
 
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:ss/nidoking:
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Thunderbolt
- Ice Beam

haha 4x SE Sludge Wave go brrrrrrr

(check bc Horn Leech does a fuckton even without an SD boost but a really good check)

252+ Atk Life Orb Tapu Bulu Horn Leech vs. 0 HP / 0 Def Nidoking in Grassy Terrain: 285-335 (94 - 110.5%) -- 62.5% chance to OHKO
252+ SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 0 HP / 4 SpD Tapu Bulu: 905-1066 (322 - 379.3%) -- guaranteed OHKO
 
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Salamence @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Flamethrower
- Defog
- Roost

You can easily switch in on tapu bulu strongest hit in darkest lariet which does 30-35% meaning you can switch in on it and threaten it with an ohko with hurricane. If tapu bulu SD this means you get a free switch in and are able to do the same thing. You even get a chance to try again as salamence is so bulky that it can live darkest lariet at +1.

+1 252+ Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 4 Def Salamence: 238-281 (60.4 - 71.3%) -- guaranteed 2HKO
0 SpA Salamence Hurricane vs. 0 HP / 4 SpD Tapu Bulu: 270-318 (96 - 113.1%) -- 75% chance to OHKO
 
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Nidoqueen (F) @ Life Orb / Black Sludge
Ability: Sheer Force
EVs: 32 Def / 228 SpA / 248 Spe
Modest Nature
- Stealth Rock / Toxic Spikes
- Earth Power
- Sludge Wave
- Fire Blast / Dragon Tail
:ss/nidoqueen:
This mon is a one-time counter (though I'd consider it a check as it's very prone to chip), as thanks to it's Defense EVs can tank one Zen Headbutt from Adamant Tapu Bulu Life Orb while also KOing back w Sludge Wave. If it gets chipped you die to Horn Leech or Zen Headbutt though so try to keep it healthy for Bulu.

Also idt calcs are needed but:
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I guess I'll give this a try. It helps me test something given this laptop has been acting up again all week and I still need to do a write later. Joy....

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Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Flamethrower
- Pain Split

Submitting Galarian Weezing as a counter with a slight variation on the typical defensive set that means you aren't as free to Steel types switching in or at least not the ones that don't care about Will-o-wisp as much like (offensive) Celesteela and the currently rare specially offensive Jirachi. Flamethrower also helps it beat Amoonguss as well. Additionally, Flamethrower (or Fire Blast) also seems like a reasonable change as someone who has never quite liked using Defog on this thing anyway even when Levitate is its ability, though it is an okay Defogger--more just personal preference.

Anyway, I'm addressing possible switch-ins to Weezing-Galar first instead of talking about Tapu Bulu itself just because of how hilariously effortlessly defensive Weezing-Galar counters Tapu Bulu without Zen Headbutt or (crit) Stone Edge, forcing it to switch out or explode. Despite Neutralizing Gas not doing anything to Bulu unless you double switch in with Weezing-Galar coming in first, that's ironically for the better since the lack of Levitate means you get to heal from Grassy Terrain too. Being on the ground makes both Darkest Lariat and especially Close Combat essentially free to switch in on barring any hazard damage:

CALCS
252+ Atk Life Orb Tapu Bulu Close Combat vs. 252 HP / 252+ Def Weezing-Galar: 29-35 (8.6 - 10.4%) -- possibly the worst move ever
252+ Atk Life Orb Tapu Bulu Darkest Lariat vs. 252 HP / 252+ Def Weezing-Galar: 42-49 (12.5 - 14.6%) -- possibly the worst move ever

This leaves Horn Leech as the only attacking move that is remotely threatening to defensive Weezing-Galar, and even with Stealth Rock and 3 layers of Spikes and (nerfed Gen 8) Grassy Terrain up, Horn Leech still doesn't OHKO you at +2 from full without a crit. Meanwhile, STAB Sludge Bomb effortlessly wastes Tapu Bulu even with no investment. Finally, having Flamethrower is a nice if unnecessary addition even against Tapu Bulu itself since Flamethrower essentially does at least 45% after Life Orb recoil and Grassy Terrain healing if you want to fish for switches since Bulu goes first, preventing it from healing off the damage via Horn Leech that turn; even Strange Steam is a decently damaging option for fishing given this Bulu is so unthreatening to Weezing-Galar, with the random confusion being something else Bulu wants to flee from:

MORE CALCS
+2 252+ Atk Life Orb Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Weezing-Galar in Grassy Terrain: 144-172 (43.1 - 51.4%) -- guaranteed 2HKO after Stealth Rock, 3 layers of Spikes, Black Sludge recovery, and Grassy Terrain recovery
0 SpA Weezing-Galar Sludge Bomb vs. 0 HP / 4 SpD Tapu Bulu: 352-420 (125.2 - 149.4%) -- guaranteed OHKO
0 SpA Weezing-Galar Flamethrower vs. 0 HP / 4 SpD Tapu Bulu: 118-140 (41.9 - 49.8%) -- guaranteed 3HKO after Grassy Terrain recovery
0 SpA Weezing-Galar Strange Steam vs. 0 HP / 4 SpD Tapu Bulu: 88-105 (31.3 - 37.3%) -- 0% chance to 3HKO after Grassy Terrain recovery
 
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Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Poison Jab
- Close Combat

I am submitting this Kommo-o set as a check to Tapu Bulu because an unboosted Close Combat from LO Bulu 2HKOes Kommo-o on the switch, even after the small recovery from the terrain. Some variants of SD Tapu Bulu could carry Zen Headbutt for Amoonguss, which does 70.4 - 83.8% to Kommo-o.

However, Kommo-o always revenges and OHKOes Bulu with Poison Jab without the need of an SD boost and Life Orb is necessary to ensure the guarantee kill.
 
tentacruel.gif

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 112 Def / 144 Spe
Timid Nature
- Scald
- Sludge Bomb
- Knock Off
- Rapid Spin

Tentacruel seems like a nice check, as it is able to survive any of Tapu Bulu's attacks and force it out because Jellyfish is faster, allowing Tentacruel to get a free Knock Off or Burn to whatever their counter is or to just spin away hazards if there are any. Also, Liquid Ooze punishes Tapu Bulu's Horn Leech, which kinda takes away more than half of its health after. Tapu Bulu's terrain also helps Tentacruel after because it'll soften the incoming Earthquakes...


Calcs:
252+ Atk Life Orb Tapu Bulu Horn Leech vs. 252 HP / 112 Def Tentacruel in Grassy Terrain: 278-329 (76.3 - 90.3%) -- guaranteed 2HKO after Black Sludge recovery and Grassy Terrain recovery
(44.6 - 53% recovered)-> (44.6-53% HP Removed because of Liquid Ooze hurting Tapu Bulu)

0 SpA Tentacruel Sludge Bomb vs. 120 HP / 0 SpD Tapu Bulu: 336-400 (108 - 128.6%) -- guaranteed OHKO
 
:ss/nihilego:
Nihilego @ Black Sludge
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Sludge Wave
- Knock Off
- Stealth Rock

They are here, our lord and saviour. Nihilego is a super solid offensive check as not only do you OHKO it with Sludge Wave, you get the free Beast Boost (very epic!)


252 SpA Nihilego Sludge Wave vs. 120 HP / 4 SpD Tapu Bulu: 640-756 (205.7 - 243%) -- guaranteed OHKO
 
:bw/Tangrowth:
Tangrowth @ Rocky Helmet
Relaxed Nature
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
- Giga Drain
- Knock Off
- Sludge Bomb
- Synthesis

While phys def tang can get beaten by the rare megahorn, it can counter this set with ease, eating a +2 CC like it’s nothing.
+2 252+ Atk Life Orb Tapu Bulu Close Combat vs. 252 HP / 252+ Def Tangrowth: 230-272 (56.9 - 67.3%) -- guaranteed 2HKO after Grassy Terrain recovery

And now, voting is up for Victim of the week! The submitted checks and counters are down below. Ty everyone for your continued support, motivation has been a bit lacking lately but I'll still do my best to keep the project going!
Checks
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by Magnum
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by fish sticks cat
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by GoldenSaiiber
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by scorbunnys
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by StarFalcon555
Counters
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by avg
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by TotomonGang
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by Monky25
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by The Damned
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by HydreigonTheChild

Voting for 2 checks and 2 counters. Voting ends November 23 at 11:59 PM PST. My votes are
Checks: Tentacruel and Kommo-o
Counters: Amoonguss and Moltres
 
Checks: Nidoqueen and Kommo-o (Rip Clanger ;w;)
Counters: Moltres and Galarian Weezing
 
Voting is up! After a tiebreak from Magnum, the winner of the checks is fish sticks cat and the runner up is StarFalcon555. Meanwhile, congrats to TotomonGang for winning the counters and The Damned for taking runner up. All of your submissions will be added to the Hall of Fame. Now, lets introduce this week's victim!
:ss/Moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
EVs: 88 HP / 168 SpA / 252 Spe
Timid Nature
- Flamethrower
- Hurricane
- U-turn
- Roost

With thanksgiving around the corner, I figured this week would feature the flaming hot turkey moltres! Moltres has risen in the metagame lately, being an excellent counter to the likes of strong threats like excadrill, tapu bulu, and zarude. Flame body also lets it cripple threats like mienshao, really opening up its team by removing a strong offensive threat. With a solid STAB combination to boot, how will you extinguish this firebird? Submissions are due November 30 at 11:59 GMT-8.
 
:Slowking: @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Scald
- Thunder Wave
- Slack Off
- Teleport

Slowking can eat hits from moltres every day, does not worry about hazards, and takes minimal damage from u-turn, it can also paralyze moltres and teleport to a teammate that can easily beat it like nihilego, rhyperior, thundurus-t, and lycanroc-d. Moltres has to multiple hurricanes and confusions to even have a shot at breaking through which already hitting 3 hurricanes is 34.3% chance which is already low. Scald with paralysis also forces moltres to spam roost as it cannot outheal scald and gets crippled with one of its main traits, its speed is hindered

168 SpA Moltres Hurricane vs. 252 HP / 252+ SpD Slowking: 111-132 (28.1 - 33.5%) -- 0.1% chance to 3HKO
0 SpA Slowking Scald vs. 88 HP / 0 SpD Moltres: 198-234 (57.7 - 68.2%) -- guaranteed 2HKO
 
:ss/primarina:
Primarina @ Choice Specs
Ability: Torrent
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Moonblast
- Psychic
- Scald

Primarina is a counter to Moltres, as its amazing Special Defense and typing allow it to tank at least one Hurricane from Moltres and OHKO back with either a Hydro Pump or a Scald.

168 SpA Moltres Hurricane vs. 4 HP / 0 SpD Primarina: 145-172 (48 - 56.9%) -- 90.2% chance to 2HKO
252+ SpA Choice Specs Primarina Scald vs. 88 HP / 0 SpD Moltres: 482-570 (140.5 - 166.1%) -- guaranteed OHKO
252+ SpA Choice Specs Primarina Hydro Pump vs. 88 HP / 0 SpD Moltres: 662-782 (193 - 227.9%) -- guaranteed OHKO
 
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:ss/rhyperior:
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stone Edge / Rock Blast
- Earthquake / High Horsepower
- Stealth Rock
- Toxic / Swords Dance

Rhyperior is a counter to Moltres since it resists its STAB combination and OHKOes it with either Stone Edge or Rock Blast.

168 SpA Moltres Flamethrower vs. 252 HP / 252+ SpD Rhyperior: 69-82 (15.8 - 18.8%) -- possible 8HKO after Leftovers recovery
168 SpA Moltres Hurricane vs. 252 HP / 252+ SpD Rhyperior: 84-100 (19.3 - 23%) -- possible 6HKO after Leftovers recovery


4 Atk Rhyperior Stone Edge vs. 88 HP / 0 Def Moltres: 636-748 (185.4 - 218%) -- guaranteed OHKO
4 Atk Rhyperior Rock Blast (3 hits) vs. 88 HP / 0 Def Moltres: 480-576 (139.9 - 167.9%) -- guaranteed OHKO
 
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Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 32 Atk / 224 SpD
Sassy Nature
IVs: 0 Atk
- Diamond Storm
- Moonblast
- Stealth Rock
- Heal Bell / Body Press
I don't think I need to explain why this mon counters Moltres, as it just tanks everything
 
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Meteor beam Nihilego. Here is a calc that doesnt really matter that much because everyone already knows moltres doesnt hurt it, but
168 SpA Moltres Hurricane vs. 80 HP / 0 SpD Nihilego: 65-77 (17.1 - 20.3%) -- possible 5HKO
Nihilego gets such a free set up out of moltres and because it isnt physical it also doesnt care about Flamethrower burns when it switches in, which is nice but doesnt matter here.
 
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Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 252 HP / 60 Def / 4 SpD / 192 Spe
Timid Nature
- Scald
- Sludge Bomb
- Knock Off
- Rapid Spin

Unlike most Water types, Tentacruel doesn't fear getting worn down by the SubToxic Moltres set and can shrug off a couple of Hurricanes with it's naturally good special bulk, plus you can get a free Knock Off whether Moltres stays in or not, as it hates losing Boots when rocks are up.
 
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Fanart by 氷柱猫 on Pixiv (account has been deleted)

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
- Calm Mind
- Scald
- Rest
- Sleep Talk

Submitting Suicune as a counter. Suicune is able to comfortably tank any of Moltres' hits and use it to set up Calm Minds, while threatening Moltres in return with STAB Scald. If Suicune does get too worn down, it can also Rest off the damage and still threaten Moltres while sleeping. This means that Suicune isn't worried about Moltres carrying Toxic either, and can make SubToxic variants of Moltres attempting to PP stall Suicune uncomfortable, since Suicune also has Pressure.

168 SpA Moltres Hurricane vs. 252 HP / 0 SpD Suicune: 145-172 (35.8 - 42.5%) -- 94.5% chance to 3HKO after Leftovers recovery
0 SpA Suicune Scald vs. 88 HP / 0 SpD Moltres: 182-216 (53 - 62.9%) -- guaranteed 2HKO
 
Ugh. Missed voting due to still dealing with stupid computer issues. Apologies. I will try to be around next time (provided this thing stops acting up--ha).

Anyway, "happy Thanksgiving" to anyone celebrating it, though I am not among them since I loathe most holidays. For this one, I am submitting....

thundurus-therian.png


Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Focus Blast
- Psychic
- Knock Off

...Everyone's "favorite" UU pokemon (that, be honest, you also thought would get suspected before Kommo-o) Thundurus-Therian, which serves as a check that even with Volt Switch as its own STAB on the set that pokemonisfun posted here still gets close to OHKOing Moltres with a high roll; the sets using Thunderbolt outright OHKO Moltres unsurprisingly. Additionally, Thundurus-T can outright cripples Moltres with Knock Off (like Knock Off does everything else this gen) while not really caring about Burn, still does decent damage with Psychic, and takes Flamethrower far better than it should for this being the "offensive" Moltres set and not actually resisted like Miss-icane:

252 SpA Thundurus-Therian Volt Switch vs. 88 HP / 0 SpD Moltres: 288-338 (83.9 - 98.5%) -- guaranteed 2HKO
4- Atk Thundurus-Therian Knock Off (97.5 BP) vs. 88 HP / 0 Def Moltres: 72-85 (20.9 - 24.7%) -- guaranteed 5HKO
252 SpA Thundurus-Therian Psychic vs. 88 HP / 0 SpD Moltres: 122-144 (35.5 - 41.9%) -- guaranteed 3HKO

168 SpA Moltres Flamethrower vs. 0 HP / 0 SpD Thundurus-Therian: 162-192 (54.1 - 64.2%) -- guaranteed 2HKO
168 SpA Moltres Hurricane vs. 0 HP / 0 SpD Thundurus-Therian: 99-117 (33.1 - 39.1%) -- 99.9% chance to 3HKO
Thundurus-Therian even lives one Fire Blast without investment and Burn damage from Flame Body activating on Knock Off, which is a bit absurd, but most of the genies are absurd in UU in general save Tornadus-Incarnate. So this take submission as backhanded "love" that just ends up more proof that this mon probably should go.
 
:ss/hydreigon:

Hydreigon @ Leftovers
Ability: Levitate
EVs: 124 SpA / 152 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Nasty Plot
- Roost

Submitting Hydreigon as a check (yeah ur right XD)

Been using this bulkier hydreigon to set up on things like amoonguss (after something has been spore'd), but this is also a great moltres counter, and with hurricane having the slimmest chances to 2hko this spread (20% to 2hko accounting both hurricanes hit and the hydreigon user doesnt roost), it practically forces the moltres user to u-turn or switch into something to stop hydreigon from setting up. draco also chunks moltres heavily, so if it is chipped this can threaten the opponent even more, giving you a free opportunity to roost to full hp.
 
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