Grimmsnarl (M) @ Babiri Berry
Ability: Pickpocket
EVs: 252 HP / 136 Def / 120 Atk
Adamant Nature
- Play Rough / whatever else you want
- Superpower / whatever else you want
- Fire Punch
- Sucker Punch / whatever else you want
Grimmsnarl is a
check to this scizor! Generally speaking, you don't even need to switch the Grimmsnarl in or bring it in on neutral momentum, most Scizors will happily switch / come in regardless as most Grimm sets get destroyed by this Scizor -- but this one's different! Let's start with some calcs.
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 252 HP / 136 Def Babiri Berry Grimmsnarl: 165-196 (41.8 - 49.7%) -- guaranteed 3HKO
+2 252+ Atk Life Orb Technician Scizor Bullet Punch vs. 252 HP / 136 Def Babiri Berry Grimmsnarl: 331-390 (84 - 98.9%) -- guaranteed 2HKO
252+ Atk Life Orb Technician Scizor Bullet Punch vs. 252 HP / 136 Def Grimmsnarl: 330-393 (83.7 - 99.7%) -- guaranteed 2HKO
124+ Atk Grimmsnarl Fire Punch vs. 0 HP / 0 Def Scizor: 308-364 (109.6 - 129.5%) -- guaranteed OHKO
124+ Atk Life Orb Grimmsnarl Fire Punch vs. 0 HP / 0 Def Scizor: 400-473 (142.3 - 168.3%) -- guaranteed OHKO
252+ Atk Life Orb Scizor Knock Off (97.5 BP) vs. 252 HP / 136 Def Grimmsnarl: 44-52 (11.1 - 13.1%) -- possible 8HKO
252+ Atk Technician Scizor Bullet Punch vs. 252 HP / 136 Def Grimmsnarl: 254-302 (64.4 - 76.6%) -- guaranteed 2HKO
Like I said earlier, the vast quantity of times Scizors will happily switch into you or accept positions of neutral momentum. In these cases, the following will generally happen -- they'll bullet punch immediately in an attempt to prevent screens / taunt, and will do 41-50 damage. Because of Grimmsnarl's Pickpocket ability, their life orb will be stolen when the Babiri Berry is consumed and contact is made, making Fire Punch an easy OHKO back even if it's a set that runs HP instead of Speed EVs.
Let's for a minute be pessimistic assume that you're trying to switch in, however. If Scizor
swords dances as you switch in --
+2 Bullet Punch does around 84-99 damage. Upon contact, Babiri berry is removed and, due to Grimmsnarl's Pickpocket ability, Scizor's Life Orb is stolen. With his new shiny life orb in hand, Grimmsnarl's fire punch does 140-168, guaranteeing a KO on the scizor.
If Scizor
knocks off as you switch in --
Knock off does a measly 11-13% damage -- and because it makes contact and also removes your Babiri berry, Grimmsnarl's Pickpocket ability will steal Scizor's Life Orb. Now, Scizor's unboosted bullet punch on the following turn will only do 64-77%, and Fire Punch will easily OHKO in return.
If Scizor
bullet punches as you switch in (which would probably not happen to begin with) --
You'll die to the second bullet punch if you stay in :( Note that this will probably never happen -- but if it does, you still get to steal its life orb and cripple its offensive capabilities, allowing you to switch in to another soft check without having to worry about as much damage coming your way!
anyways, that's it! a few final things of note are -- the atk investment isn't relevant for this set, but it guarantees Fire Punch KOs for non-LO Scizors. This set isn't a niche random gotcha set just to bop scizors either -- it's also an amazing check for metagame threats like Alakazam. More people should use offensive grimmsnarl, even if it isn't this set! have a nice day :]