Hello, here are some VR suggestions.
from A- to A
I don't see a reason to put Celesteela a whole rank under Corviknight. The additional special bulk and offensive capabilities make up for the absence of U-Turn.
from B+ to A-
At first I wasn't a Runerigus believer but it's truly one of the best walls rn. I could even see it going to A. It's basically impossible to ohko with neutral hits even at +1, it prevents setup, it brings some good immunities. Also it can be surprisingly hard to switch into.
from B to B+
Doublade is a very useful glue. It's not passive, prevents setup, and hard walls important stuff like Buzzwole and Zapdos-G. The Normal immunity is usually big too, since your Regenvester usually doesn't take 2 Boombursts from Heliolisk, so you scout with it and then go Doublade in case of Boomburst.
from B to A
Blissey is to be prefered over Chansey in a lot of cases. Using chansey makes you weak to item removal and hazards ; you only want to use Chansey over Blissey when you have no Water Spout switchin or no Heliolisk Boomburst switchin. Basically the more immunities you have the better Blissey gets.
I doubt B- and below deserve any kind of ranking. They're non-existent for the most part, except when they deserve a higher placing, speaking of which
from B- to B+
Desolate Land Cinderace is a useful feat in a lot of teams. The Scarf variant provides very strong speed control and a Water immunity. Will-o-Wisp is also surprisingly useful on it.
from C to B
Golurk is a potent breaker, and most importantly it brings a triple immunity that can be completed by a Water immunity if you put Water Absorb on it.
from B- to B
Mandibuzz might not be too great rn but it's still a solid and flexible wall.
Finally I will repeat myself and call once again for a Magnet Pull ban. Nothing about this ability is anything we want the game to be (competitive, fun). When using it you're basically matchup fishing very hard, ie relying on luck to a significant extent. Not only does this ability polarize matchups hard, but it's also viable enough to see common use in a tournament environment (unlike other matchup fishing strats). Thanks for reading.
The VR sounds very accurate overall. Some submissions :Add, Remove
A+:
Buzzwole (Adaptability, Tough Claws, Triage, Dauntless Shield, Regenerator, Magic Bounce, Water Absorb)
Chansey (Regenerator, Magic Bounce, Unaware, Prankster, Sticky Hold, Dauntless Shield)
Garchomp (Technician, Desolate Land, Regenerator, Adaptability, Dauntless Shield)
Gengar (Adaptability, Dazzling, Storm Drain, Lightning Rod, Magic Bounce)
Heatran (Magic Guard, Desolate Land, Regenerator, Levitate, Magnet Pull)
Swampert (Regenerator, Intimidate, Magic Bounce)
Tapu Fini (Regenerator, Wandering Spirit, Levitate, Volt Absorb, Prankster, Dauntless Shield, Intimidate, Magic Bounce)
Zapdos-Kanto (Primordial Sea, Intimidate, Desolate Land, Delta Stream, Magic Bounce)
A:
Azelf (Psychic Surge, Sheer Force)
Corviknight (Dauntless Shield, Delta Stream, Volt Absorb, Flash Fire, Unaware, Magic Bounce, Wandering Spirit)
Dragonite (Magic Guard, Aerilate, Technician)
Heliolisk (Adaptability, Electric Surge)
Landorus-I (Technician, Magic Guard, Desolate Land, Water Absorb, Adaptability, Intimidate, Regenerator)
Tapu Lele (Psychic Surge, Sheer Force, Adaptability, Triage)
Toxapex (Prankster, Levitate, Volt Absorb, Regenerator)
Weavile (Adaptability, Technician, Dazzling, Magic Guard, Tough Claws)
Zapdos-Galar (Adaptability, Technician, Magic Guard, Tough Claws, Regenerator)
A-:
Celesteela (Volt Absorb, Primordial Sea, Flash Fire, Regenerator, Dauntless Shield)
Cobalion (Magic Guard, Regenerator)
Gyarados (Magic Guard, Technician, Motor Drive)
Kyurem (Magic Guard, Technician, Sheer Force, Adaptability)
Regieleki (Refrigerate)
Tapu Bulu (Grassy Surge, Triage, Tough Claws)
Tyranitar (Magic Guard, Regenerator, Adaptability, Water Absorb, Bulletproof)
Zarude (Grassy Surge, Triage, Adaptability, Tough Claws)
Put Adapt everywhere while you're at it
B+:
Barraskewda (Primordial Sea, Mold Breaker)
Ferrothorn (Triage, Flash Fire, Dauntless Shield, Prankster, Regenerator)
Hydreigon (Adaptability, Sheer Force, Regenerator)
Inteleon (Primordial Sea)
Jirachi (Regenerator, Levitate)
Latias (Psychic Surge, Magic Guard, Dragon's Maw)
Noivern (Aerilate)
Runerigus (Dauntless Shield, Prankster, Water Absorb, Regenerator, Magic Bounce)
Skarmory (Volt Absorb, Dauntless Shield, Flash Fire, Delta Stream)
Talonflame (Magic Guard)
Urshifu-Rapid-Strike (Technician, Tough Claws, Primordial Sea)
B:
Blissey (Magic Bounce, Regenerator, Unaware)
Dhelmise (Grassy Surge, Triage)
Doublade (Regenerator, Flash Fire, Levitate)
Excadrill (Water Absorb, Technician, Adaptability)
Jolteon (Refrigerate, Electric Surge, Queenly Majesty)
Kommo-o (Triage, Unburden, Galvanize, Regenerator)
Marowak-Alola (Adaptability, Desolate Land, Magic Guard, Surge Surfer)
Mew (Dauntless Shield, Magic Bounce)
Moltres (Dauntless Shield, Magic Guard, Desolate Land)
Moltres-Galar (Regenerator, Volt Absorb, Magic Guard)
Porygon2 (Magic Bounce, Dauntless Shield, Regenerator, Sticky Hold)
Slowking (Regenerator)
Steelix (Levitate, Flash Fire, Water Absorb)
Togekiss (Triage)
Tornadus-T (Regenerator, No Guard, Primordial Sea)
Xurkitree (Electric Surge, Triage, Transistor, Surge Surfer)

I don't see a reason to put Celesteela a whole rank under Corviknight. The additional special bulk and offensive capabilities make up for the absence of U-Turn.

At first I wasn't a Runerigus believer but it's truly one of the best walls rn. I could even see it going to A. It's basically impossible to ohko with neutral hits even at +1, it prevents setup, it brings some good immunities. Also it can be surprisingly hard to switch into.

Doublade is a very useful glue. It's not passive, prevents setup, and hard walls important stuff like Buzzwole and Zapdos-G. The Normal immunity is usually big too, since your Regenvester usually doesn't take 2 Boombursts from Heliolisk, so you scout with it and then go Doublade in case of Boomburst.

Blissey is to be prefered over Chansey in a lot of cases. Using chansey makes you weak to item removal and hazards ; you only want to use Chansey over Blissey when you have no Water Spout switchin or no Heliolisk Boomburst switchin. Basically the more immunities you have the better Blissey gets.
I doubt B- and below deserve any kind of ranking. They're non-existent for the most part, except when they deserve a higher placing, speaking of which

Desolate Land Cinderace is a useful feat in a lot of teams. The Scarf variant provides very strong speed control and a Water immunity. Will-o-Wisp is also surprisingly useful on it.

Golurk is a potent breaker, and most importantly it brings a triple immunity that can be completed by a Water immunity if you put Water Absorb on it.

Mandibuzz might not be too great rn but it's still a solid and flexible wall.
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