Gonna throw out my agreement with drampa on Dragapult, though I’m slightly more on the fence. I think that Specs is certainly a manageable setSome sets to start because why not
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Belly Drum
- Drain Punch
- Facade / Moonlight / Sticky Web
This set is actually pretty nice in the current metagame. Setting up can be a pain, but once you have set up you outpace everything unboosted, and since scarfers are pretty rare cuz everyone is using Dragapult instead (and most dont even outspeed Unburden'd Slurpuff anyway), you mostly only have to worry about priority. Slurpuff is best used late game when the opponents team is worn down a bit so Slurpuff can get the KOs it needs.
It doesn't particularly like the addition of Terrakion and Keldeo because they can both revenge it if it gets hit too hard setting up, and it doesn't exactly have world class bulk. Other issues include the existence of Corviknight and Strength Sap in general meaning that anything with the move it doesn't OHKO just sits there and wins.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature / Adamant Nature
- V-create
- U-turn
- Earthquake
- Rock Slide
I talk about this more down below. This set is broken. You play it by clicking V-Create ~90% of the time, keeping rocks off the field so you can pivot in over and over, and laugh as you 2hko bulky resists. Other coverage is an option I guess, but the only thing I can think of that you'd want is Superpower and that doesn't gain anything over V-Create + EQ. You don't really click your coverage other than U-Turn anyway.
Good support is excellent hazard removal, good pivoting, and Sticky Webs. The first one is pretty mandatory, the second you definitely want but can get away without, and the third is just a nice addition that Darmanitan abuses well. Rotom-W is annoying for this set but if you U-Turn on it and keep rocks up it can't switch in again. Rotom-H is also annoying but you can just Rock Slide it.
...
I've seen some other lit sets the past couple weeks but they're not mine and the people who used them might still want to use them in the open so I'll hold off on posting anything here.
And now meta commentary
Dragapult
I think the time has come to look at Dragapult. It is far too hard to switch into for a Pokemon with such absurdly high Speed. It is splashable on nearly every team, making not preparing for it an impossibility, yet preparing for it bends the structure of teams to a huge degree thanks to its flexibility, amazing dual STAB, and the fact that the very few things that actually outspeed it don't want to eat its hits.
Type: Null and SpD Grimmsnarl are the only two true counters I've seen come up with, neither of which is much good otherwise IMO (Grimmsnarl isn't bad but you'd definitely want another set). Tyranitar is a decent check but far too weak to U-Turn, especially from Band, as well as being vulnerable to being outplayed around Sucker Punch. Otherwise you usually have to run multiple checks or lose.
Pult finds a ton of opportunities to come in, whether as a revenge killer, being pivoted in, or abusing its good defensive typing (s/o).
Overall: Pult warps the metagame way too much at the teambuilding level. Every team MUST be prepared for Dragapult, and to do so it must either run one of two very specific things or run multiple rather specific checks. I won't say much more because I know others feel more strongly about this than I, but I think it's time we started the process.
I don't necessarily still agree with all of this. I know that while I still usually run Choice Dragapult, other people have begun to migrate to other sets such as Dragon Dance in addition. This makes relying on Choice lock to check Dragapult not an option. Also Espeed immunity isn't really that relevant any more :X Sucker Punch is, in my experience, the most common priority. This is largely because Dragapult is so common, but also because we have good Dark types like Obstagoon, who only partially take their viability from Dragapult's dominance. Either way it hurts Pult to some degree.
Sylveon is certainly one of the best checks to Dragapult, and a counter to Specs (not with that spread though, 252+ SpA Choice Specs Dragapult Moongeist Beam vs. 252 HP / 0 SpD Sylveon: 178-211 (45.1 - 53.5%) -- 92.6% chance to 2HKO after Stealth Rock and Leftovers recovery), but it is, by definition, not a counter to every set, as you yourself showed with your Band calc. I certainly did not forget Sylveon's existence, but I don't believe it's enough to keep Dragapult from being broken.
I will say that I don't think this is necessarily an easy ban. I think a suspect would be a better way forward than a QB for Dragapult in particular.
V-Create
V-Create is proving to be a problematic move. It is extremely spammable in this metagame with Toxapex being fairly uncommon, the lack of Pursuit making Tyranitar incapable of punishing the defense drops, and most of the other resists being too frail to reliably take the V-Creates or coverage of the two primary abusers.
Most of the primary Dragon-types can't switch into Darmanitan even once252 Atk Choice Band Darmanitan V-create vs. 0 HP / 0 Def Dragapult: 294-347 (92.7 - 109.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Choice Band Darmanitan V-create vs. 0 HP / 0 Def Hydreigon: 254-299 (78.1 - 92%) -- 31.3% chance to OHKO after Stealth Rock
252 Atk Choice Band Darmanitan U-turn vs. 0 HP / 0 Def Hydreigon: 264-312 (81.2 - 96%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Choice Band Darmanitan V-create vs. 252 HP / 0 Def Kommo-o: 192-226 (54.2 - 63.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
note that these are all Jolly: Adamant is absolutely an option and confirms many of these KOs that are chances or require rocks now.
Other Fire resists usually die to coverage252 Atk Choice Band Darmanitan Earthquake vs. 0 HP / 4 Def Terrakion: 374-442 (115.7 - 136.8%) -- guaranteed OHKO
252+ Atk Choice Band Darmanitan V-create vs. 0 HP / 0 Def Keldeo: 279-328 (86.3 - 101.5%) -- 50% chance to OHKO after Stealth Rock (oh no u need Adamant... or just U-Turn on it once)
252 Atk Choice Band Darmanitan Earthquake vs. 252 HP / 252+ Def Toxapex: 184-218 (60.5 - 71.7%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 Atk Choice Band Darmanitan V-create vs. 252 HP / 252+ Def Jellicent: 209-246 (51.7 - 60.8%) -- 94.1% chance to 2HKO after Leftovers recovery
Much of the counterplay to Darmanitan comes from outspeeding it and guess what! Cinderace is absurdly fast, while still being very difficult to tank hits from.
Rotom-Wash stands out to me as the single thing keeping V-Create in check. With Strength Sap it is capable of surviving the 2hko from both Darmanitan and Cinderace (although respectively Band Rock Slide and High Jump Kick can give you issues if you predict wrong). Obligatory plug for OM Analyses project here and specifically the Rotom-W analysis here :D.
Any team without Rotom-W, Rain, or the ability to keep enough momentum to keep Darmanitan and Cinderace off the field are likely going to lose a mon or be heavily chipped every time they get brought in. Given that they aren't hard to bring in multiple times per match from my experience (pivoting, on Sylveon, on various mons they outspeed) it can be very difficult to keep your team intact with one on the opposing team.
Now the million dollar question... why V-Create and not Darmanitan + Cinderace?
While these two are by far the best and most broken abusers of the move, and Darmanitan's arrival is what I feel has pushed it over the edge, other Pokemon are also capable of abusing the move.
No Flareon because it kinda sucks with no Espeed, use Arcanine
Arcanine, Incineroar, and Centiskorch are all underexplored in the current metagame, largely because the big two physical Fires are much better and easier to use.
Centiskorch has seen use as a Webs setter. I used it on several teams in DIB meta because I'm a degenerate. Webs is still pretty good, and other good setters aren't that abundant. V-Create enables it to hit pretty hard for a utility Pokemon that runs Heavy Duty Boots, but I've found it to be non-teambreaking in general.
Incineroar's speed is low and its Attack is significantly worse than Darmanitan's, but it makes up for that to some degree with access to Sucker Punch. The ability to revenge kill Dragapult (and Gengar) is always nice, and U-Turn + Intimidate is a good combo even if its bulk is only passable. Dark is a good typing in this metagame, even with no Pursuit. Incin also gets a ton of coverage due to being GF's favorite cat wrestler thing, and can run any of EQ, CC, Thunder Punch, or even Outrage if you're desperate to hit Dragon-types. Obviously you can't hit everything at once, but it's obscene levels of coverage mean Pokemon like Terrakion, Hydreigon, and Tyranitar can't be overly confident switching into an unscouted Incineroar.
Arcanine I haven't seen, used, or theorymonned besides thinking it might be the next Flareon with different moves. Might be cool though. CC decimates Rock types and Hydreigon, Espeed is Espeed, STAB V-Create is STAB V-Create.
Overall: I find singlehandedly breaking two mons and pushing at least three more shitmons (sorry skorch) into potential usability is worthy of it being the move rather than the mons.
EDIT: After some discussion about V-Create In The Hills pointed out that Darmanitan still gets Pyro Ball, and still smashes through pretty much everything with it, without lowering Speed or defenses. The lack of recoil compared to Flare Blitz is a huge boon for Darmanitan and lets it spam the move without much fear.
I had more but then i clicked one of the links at the top of my browser and lost them. C'est la vie.
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 0 HP / 0 Def Dragapult: 280-330 (88.3 - 104.1%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 252+ Def Rotom-Wash: 152-179 (50 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 252+ Def Rotom-Wash: 138-163 (45.3 - 53.6%) -- 93.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 104+ Def Rotom-Wash: 156-185 (51.3 - 60.8%) -- 92.6% chance to 2HKO after Leftovers recovery
Darmanitan Pyro Ball vs. Bulletproof Kommo-o: 0-0 (0 - 0%) -- possibly the worst move ever
252 Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 0 Def Kommo-o: 166-196 (46.8 - 55.3%) -- 74.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 0 Def Kommo-o: 182-215 (51.4 - 60.7%) -- 91.8% chance to 2HKO after Leftovers recovery
252 Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 252+ Def Jellicent: 182-214 (45 - 52.9%) -- 86.7% chance to 2HKO after Stealth Rock and Leftovers recovery
So, what I now have to ask: Is Darmanitan the issue, or is V-Create? Is Cinderace problematic enough to constitute a problem on its own without Darmanitan? Would banning V-Create solve the issues Darmanitan is causing?
Overall I think this is still pretty early and I don't want to rush a ban because I haven't actually seen many people abusing the big red ape, and I think Cinderace is still more popular.
Please give us feedback :) The council wants to know what the community thinks
Now onto the main part of my post, Darmanitan vs V-Create. While V-Create very well may be an issue, I think that right now it’s much more pressing to focus on Darmanitan, who is a key user of V-Create. Darmanitan is unique in that even though it has V-Create, its other Fire STAB, Pyro Ball, is almost just as threatening, and in some very relevant cases is even better. Sheer Force boosted Pyro Ball has 156 base power before STAB bonus vs V-Create’s 180 BP, and the small drop in power is quickly made up for by the fact that Pyro Ball doesn’t lower Darmanitan’s Speed. This allows Darm to break through checks and without the risk of being outsped the second turn, and reduces the threat of revenge killers. These are some freedoms other V-Create users don’t have. Darmanitan also has better coverage that other V-Create users don’t have with Earthquake and Rock Slide that can break some would-be checks like Tyranitar and defensive Gyarados
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 252+ Def Rotom-Wash: 152-179 (50 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 252 HP / 252+ Def Sylveon: 415-490 (105.3 - 124.3%) -- guaranteed OHKO
252+ Atk Choice Band Sheer Force Darmanitan Pyro Ball vs. 0 HP / 0 Def Dragapult: 280-330 (88.3 - 104.1%) -- 31.3% chance to OHKO
252+ Atk Choice Band Darmanitan Earthquake vs. 0 HP / 0 Def Tyranitar: 350-412 (102.6 - 120.8%) -- guaranteed OHKO
-1 252+ Atk Choice Band Sheer Force Darmanitan Rock Slide vs. 252 HP / 252+ Def Gyarados: 208-246 (52.7 - 62.4%) -- guaranteed 2HKO
These calcs alone should be more than enough to show that Darm’s breaking capabilities are a step above the average V-Create user. While I can’t say for sure whether V-Create is broken without Darmanitan (leaning towards probably but that’s a bridge we can cross later), I can say for sure that Darmanitan is broken whether we ban V-Create or not.