Because issues I generally run special Arc. As for Zard, please find me something that works well and then tell me about how weak it is. ZardX has nothing that switches in well. There is, to be honest, one true CharizardX counter and that's Gyarados(-m). Any way I put this, I have to play around it. Generally, I can expect DD roost to not have EQ, so non-issue. DD+3, I'll check down with arc, take the hit and check again with Blastoise who can take the hit and head for a KO. Ugly, yes, but I do have potential to pick it off by sub Chesnaught or drawing a recoil bomb vs Skarm and foddering chansey instead. Also where are you getting no defense? The calcs look more like this if you actually paid attention:
-1 252+ Atk Mega Charizard X Earthquake vs. 16 HP / 252+ Def Arcanine: 134-158 (41.2 - 48.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Charizard X Earthquake vs. 16 HP / 252+ Def Arcanine: 200-236 (61.5 - 72.6%) -- guaranteed 2HKO after Leftovers recovery
88 SpA Arcanine Dragon Pulse vs. 4 HP / 0 SpD Mega Charizard X: 154-182 (51.6 - 61%) -- guaranteed 2HKO
88 SpA Arcanine Dragon Pulse vs. 252 HP / 0 SpD Mega Charizard X: 154-182 (42.7 - 50.5%) -- 2.3% chance to 2HKO
While how it fares vs Bisharp is irrelevant (Chesnaught+Skarm w/o defog+Blastoise-m w/aura sphere), here's the more realistic calcs.
88 SpA Arcanine Flamethrower vs. 32 HP / 0 SpD Bisharp: 284-336 (101.7 - 120.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb burned Bisharp Knock Off (97.5 BP) vs. 16 HP / 252+ Def Arcanine: 136-161 (41.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
Way more accurate as my spread is to outspeed jolly bisharp.
Lando w/knock off is easy. It does roughly 20% max to Blastoise.
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 0 Def Mega Blastoise: 64-75 (17.6 - 20.7%) -- possible 5HKO
So yeah, not too worried as Blastoise becomes my go-to as soon as I figure I can draw a decent attack to get in on.
Edit: For opposing stall, I've only played the one non-standard far earlier. Basically sub chesnaught forces multiple turns of free rage. Burn support + chesnaught pressuring chansey will wear down opponent mega venus fast, and Scizor takes a role as a pivot and does have knock off. I only have taunt on skarm, but that makes three mons Chansey dislikes. I'll have to look deeper but I never try countering stall when I make teams since I feel I can beat stall on sheer set knowledge and a bit of obvious prediction (based off trends long into the game).
-1 252+ Atk Mega Charizard X Earthquake vs. 16 HP / 252+ Def Arcanine: 134-158 (41.2 - 48.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Mega Charizard X Earthquake vs. 16 HP / 252+ Def Arcanine: 200-236 (61.5 - 72.6%) -- guaranteed 2HKO after Leftovers recovery
88 SpA Arcanine Dragon Pulse vs. 4 HP / 0 SpD Mega Charizard X: 154-182 (51.6 - 61%) -- guaranteed 2HKO
88 SpA Arcanine Dragon Pulse vs. 252 HP / 0 SpD Mega Charizard X: 154-182 (42.7 - 50.5%) -- 2.3% chance to 2HKO
While how it fares vs Bisharp is irrelevant (Chesnaught+Skarm w/o defog+Blastoise-m w/aura sphere), here's the more realistic calcs.
88 SpA Arcanine Flamethrower vs. 32 HP / 0 SpD Bisharp: 284-336 (101.7 - 120.4%) -- guaranteed OHKO
+1 252+ Atk Life Orb burned Bisharp Knock Off (97.5 BP) vs. 16 HP / 252+ Def Arcanine: 136-161 (41.8 - 49.5%) -- guaranteed 3HKO after Leftovers recovery
Way more accurate as my spread is to outspeed jolly bisharp.
Lando w/knock off is easy. It does roughly 20% max to Blastoise.
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 0 Def Mega Blastoise: 64-75 (17.6 - 20.7%) -- possible 5HKO
So yeah, not too worried as Blastoise becomes my go-to as soon as I figure I can draw a decent attack to get in on.
Edit: For opposing stall, I've only played the one non-standard far earlier. Basically sub chesnaught forces multiple turns of free rage. Burn support + chesnaught pressuring chansey will wear down opponent mega venus fast, and Scizor takes a role as a pivot and does have knock off. I only have taunt on skarm, but that makes three mons Chansey dislikes. I'll have to look deeper but I never try countering stall when I make teams since I feel I can beat stall on sheer set knowledge and a bit of obvious prediction (based off trends long into the game).
