Well this is my first rmt. I figured I would post this since I'm far from the best team builder and usually only build teams to handle things that I normally run into that end up annoying me. Well, here goes.
Last edit: 1/28/11 Changes in the comments are in italics. Changes to the movesets or pokemon are in bold.
Worry Seed has been ditched entirely and I'm now running Momento. Nothing else has really changed though. I switch in on a set up move or resisted/immune attack, encore it, and proceed to subseed. Momento has been wonderful in general. At this point, I don't see anything that needs to change.
Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sword's Dance
- Hi Jump Kick
- Blaze Kick
- Shadow Claw
So after learning that LO Claw Sharpen was weaker than Wide Lens Sword's Dance, I decided to try out a wide lens set instead. Then Hi Jump Kick missed, Blaze Kick missed, Hi Jump Kick missed again and then Blaziken died. Screw the wide lens. Either Claw Sharpen or bust. But I decided to be a man and go the with the raw offensive power I like so much. Shadow Claw over Stone Edge because of Lati@s and Burungeru. That's about it though, as an unresisted Flare Blitz is stronger than an SE Shadow Claw, without the sun. Under the sunlight, a resisted flare blitz is stronger than a nuetral shadow claw. Blaziken dies a lot faster now, but not without some definite sacrifices from the opponent's team.
*Changes as of 1/28/11*: With Venusaur losing giga drain, me learning that +2 LO Flare Blitz literally ohko'd everything under the sun (save for Kingdra and bulky Suicune who were both 2HKO'd and flash fire pokes), and then learning that +2 LO Blaze Kick still OHKO'd everything, Blaziken has become the most important pokemon on my team. Blaze Kick was added over Flare Blitz so that Blaze could stick around for longer while still killing things. Now he's perfect. Blaze has no issues. I sac Jumpluff with momento and send in Blaziken. Then I set up or kill the incoming base 130 pokemon or scarfed lati@s. Fully defensive gyarados is the only pokemon who gives blaziken any issue, and the only reason to choose stone edge over shadow claw at this point.
A sun team with only one Chlorophyll sweeper? Without screens, I find venusaur to be the most dependable sun sweeper (with screens its either shiftry or victreebel). Venusaur is bulky enough to growth on most neutral attacks and sweep. With the fifth gen buff, giga drain counts as both a STAB attack and something to alleviate life orb damage. It also allows Venusaur to handle Blissey without thunderwave with relative ease. Hidden Power fire is something all chlorophyll sweepers have learned to use. As horrible an attacking type as poison is, a +2 sludge bomb handles every dragon save garchomp and dialga. Dialga is uber and garchomp is handled by giga drain after a growth.
Credit for this particular set goes to Benlisted. The speed EVs allow me to outspeed even things like scarf latios, although I suppose I can reduce them a bit.
*Changes as of 1/28/11*: Giga drain was illegal on this set due to being an egg move and all dream world bulbasuars being male. So I replaced it with energy ball after failing with petal dance. I must say, it just isn't the same anymore. He doesn't beat out things that he used to, such as blissey, chansey, healthy porygon2, dusclops, dusknoir, etc. Now he's just a bulky chloro sweeper that lacks the ability to stick around for very long, and absolutely needs growth in order to have any presence, and usually isn't too strong to sweep. I'm planning on redoing the set and ditching life orb. Maybe subseed growth with hp fire or sludge bomb? Not too sure. I don't want to outright replace him with Victreebel if he can still be useful.
Threats I've noticed
---
Heatran: Specifically balloon heatran. Without the balloon, he's no longer a problem now that garchomp is back.
Blaziken: Jumpluff still outruns Blaziken after two speed boosts. I switch in on the sword's dance and encore it or protect. Or I bait it into using hi-jump kick when its weakened if I haven't revealed protect on ninetales yet.
Urgamoth: Thankfully, I haven't been seeing him lately. Should he become popular again, I'm thinking of going with LO Arcanine as Extremespeed KOs after stealth rock damage. Houndoom would work too if he didn't have a heatran weakness.
Tyranitar: A huge nuisance, nuetering forry with Fire Blast and such, or forcing Jumpluff out with scarfed Ice Beams. Blaziken being here helps out a lot though. As does Garchomp.
Last edit: 1/28/11 Changes in the comments are in italics. Changes to the movesets or pokemon are in bold.
Forretress (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 112 Atk / 144 Def
Relaxed (+Def, -Spd)
- Volt Change
- Stealth Rock
- Gyro Ball
- Rapid Spin
Still the same usual and reliable lead. Gyro Ball has replaced EQ and the IVs have been reduced to 0. If leading with him, Forretress is either setting up stealth rock or keeping it off the field. Since he's so slow, Volt Change provides a free switch to Ninetales to set up the sun or any of my other pokemon if sunlight is already up.
EVs: 252 HP / 112 Atk / 144 Def
Relaxed (+Def, -Spd)
- Volt Change
- Stealth Rock
- Gyro Ball
- Rapid Spin
Still the same usual and reliable lead. Gyro Ball has replaced EQ and the IVs have been reduced to 0. If leading with him, Forretress is either setting up stealth rock or keeping it off the field. Since he's so slow, Volt Change provides a free switch to Ninetales to set up the sun or any of my other pokemon if sunlight is already up.
Garchomp (M) @ Life Orb
Trait: Sand Veil
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Earthquake
- Sunny Day
*Changes as of 1/28/11*: I whined about Garchomp losing to specs/scarf'd lati twins when Hydriegon/Sazandora still lost to scarf lati@s anyway. I was pretty close to using something like Slowking with Ice Beam, Focus Blast, Fire Blast, filler. But then I thought of this. It's friggin genius. Forcing out Tyranitar and Politoed (or taking a rare ice beam from both...), while using sunny day on the switch is nothing short of excellent. When Natt switches into me, he receives quite a warm welcome. In general, garchomp hits hard and is still pretty fast. Ignoring balloon hp ice heatran (ugh), he's been great. Slapping a weather move on a pokemon on a weather team makes it extremely easy to keep the weather in your favor, and it doesn't necessarily have to be garchomp doing it. Since he gives me two 4x ice weaknesses, I could just another pokemon to do this aside from him, but he seems to be the best choice. Immunity to thunder wave, sun boosted
fire blasts, decent bulk, raw power...if anyone has any ideas for a sweeper or pivot that I can slap sunny day onto, please let me know. Trait: Sand Veil
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Earthquake
- Sunny Day
*Changes as of 1/28/11*: I whined about Garchomp losing to specs/scarf'd lati twins when Hydriegon/Sazandora still lost to scarf lati@s anyway. I was pretty close to using something like Slowking with Ice Beam, Focus Blast, Fire Blast, filler. But then I thought of this. It's friggin genius. Forcing out Tyranitar and Politoed (or taking a rare ice beam from both...), while using sunny day on the switch is nothing short of excellent. When Natt switches into me, he receives quite a warm welcome. In general, garchomp hits hard and is still pretty fast. Ignoring balloon hp ice heatran (ugh), he's been great. Slapping a weather move on a pokemon on a weather team makes it extremely easy to keep the weather in your favor, and it doesn't necessarily have to be garchomp doing it. Since he gives me two 4x ice weaknesses, I could just another pokemon to do this aside from him, but he seems to be the best choice. Immunity to thunder wave, sun boosted
Jumpluff (F) @ Leftovers
Trait: Chlorophyll
EVs: 208 Def / 84 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Momento
- Leech Seed
- Substitute
- Encore
Trait: Chlorophyll
EVs: 208 Def / 84 SDef / 216 Spd
Timid Nature (+Spd, -Atk)
- Momento
- Leech Seed
- Substitute
- Encore
Worry Seed has been ditched entirely and I'm now running Momento. Nothing else has really changed though. I switch in on a set up move or resisted/immune attack, encore it, and proceed to subseed. Momento has been wonderful in general. At this point, I don't see anything that needs to change.
Ninetales (M) @ Balloon
Trait: Drought
EVs: 216 HP / 40 SDef /252 Spd
Timid Nature (+Spd, -Atk)
- Power Swap
- Disable
- Overheat
- Protect
*Changes as of 1/28/11*: I decided against the chesto rest build (although it looks really good) and went back to what I knew. Until people catch on to this, swapping -6 SAtk to reuniclus, jellicient, and suicune is great. If me opponent has a weather changer of their own, I can depend on garchomp or venusaur.
Trait: Drought
EVs: 216 HP / 40 SDef /252 Spd
Timid Nature (+Spd, -Atk)
- Power Swap
- Disable
- Overheat
- Protect
*Changes as of 1/28/11*: I decided against the chesto rest build (although it looks really good) and went back to what I knew. Until people catch on to this, swapping -6 SAtk to reuniclus, jellicient, and suicune is great. If me opponent has a weather changer of their own, I can depend on garchomp or venusaur.
Blaziken (M) @ Life Orb
Trait: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sword's Dance
- Hi Jump Kick
- Blaze Kick
- Shadow Claw
So after learning that LO Claw Sharpen was weaker than Wide Lens Sword's Dance, I decided to try out a wide lens set instead. Then Hi Jump Kick missed, Blaze Kick missed, Hi Jump Kick missed again and then Blaziken died. Screw the wide lens. Either Claw Sharpen or bust. But I decided to be a man and go the with the raw offensive power I like so much. Shadow Claw over Stone Edge because of Lati@s and Burungeru. That's about it though, as an unresisted Flare Blitz is stronger than an SE Shadow Claw, without the sun. Under the sunlight, a resisted flare blitz is stronger than a nuetral shadow claw. Blaziken dies a lot faster now, but not without some definite sacrifices from the opponent's team.
*Changes as of 1/28/11*: With Venusaur losing giga drain, me learning that +2 LO Flare Blitz literally ohko'd everything under the sun (save for Kingdra and bulky Suicune who were both 2HKO'd and flash fire pokes), and then learning that +2 LO Blaze Kick still OHKO'd everything, Blaziken has become the most important pokemon on my team. Blaze Kick was added over Flare Blitz so that Blaze could stick around for longer while still killing things. Now he's perfect. Blaze has no issues. I sac Jumpluff with momento and send in Blaziken. Then I set up or kill the incoming base 130 pokemon or scarfed lati@s. Fully defensive gyarados is the only pokemon who gives blaziken any issue, and the only reason to choose stone edge over shadow claw at this point.
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 40 Def / 248 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Energy Ball
- Sludge Bomb
- Hidden Power [Fire]
Trait: Chlorophyll
EVs: 40 Def / 248 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Growth
- Energy Ball
- Sludge Bomb
- Hidden Power [Fire]
A sun team with only one Chlorophyll sweeper? Without screens, I find venusaur to be the most dependable sun sweeper (with screens its either shiftry or victreebel). Venusaur is bulky enough to growth on most neutral attacks and sweep. With the fifth gen buff, giga drain counts as both a STAB attack and something to alleviate life orb damage. It also allows Venusaur to handle Blissey without thunderwave with relative ease. Hidden Power fire is something all chlorophyll sweepers have learned to use. As horrible an attacking type as poison is, a +2 sludge bomb handles every dragon save garchomp and dialga. Dialga is uber and garchomp is handled by giga drain after a growth.
Credit for this particular set goes to Benlisted. The speed EVs allow me to outspeed even things like scarf latios, although I suppose I can reduce them a bit.
*Changes as of 1/28/11*: Giga drain was illegal on this set due to being an egg move and all dream world bulbasuars being male. So I replaced it with energy ball after failing with petal dance. I must say, it just isn't the same anymore. He doesn't beat out things that he used to, such as blissey, chansey, healthy porygon2, dusclops, dusknoir, etc. Now he's just a bulky chloro sweeper that lacks the ability to stick around for very long, and absolutely needs growth in order to have any presence, and usually isn't too strong to sweep. I'm planning on redoing the set and ditching life orb. Maybe subseed growth with hp fire or sludge bomb? Not too sure. I don't want to outright replace him with Victreebel if he can still be useful.
Threats I've noticed
---
Heatran: Specifically balloon heatran. Without the balloon, he's no longer a problem now that garchomp is back.
Blaziken: Jumpluff still outruns Blaziken after two speed boosts. I switch in on the sword's dance and encore it or protect. Or I bait it into using hi-jump kick when its weakened if I haven't revealed protect on ninetales yet.
Urgamoth: Thankfully, I haven't been seeing him lately. Should he become popular again, I'm thinking of going with LO Arcanine as Extremespeed KOs after stealth rock damage. Houndoom would work too if he didn't have a heatran weakness.
Tyranitar: A huge nuisance, nuetering forry with Fire Blast and such, or forcing Jumpluff out with scarfed Ice Beams. Blaziken being here helps out a lot though. As does Garchomp.