Also worth noting is that all of those Pokémon listed above except Sawsbuck already have other 4x weaknesses.
We are going to nerf Combinations so that we can introduce Signature Moves which do the exact same thing as the combinations did in every single way! ... Wait a second...Combinations are already capable of doing inane amounts of damage and, particularly in multiples, are one of the best 'surprise moves' when ordering second. Can we please not make them any more punishing to order against? The game is offensive enough as it is...
We used to actually do this if the Pokemon got STAB on both moves. I think the problem ended up being that, much like when we had the different degrees of burn, people wouldn't specify which option they wanted and so it was up to the ref to do something about it.Why don't we just let the user pick the type in the case that the combo would be typeless? (e.g., Fire Punch + Thunder Punch combo could be either Fire- or Electric-typed.) That seems much simpler and less broken than dual-typing and makes a lot more sense than forcing the combo to lose all type properties because it had too many type properties.
Counter - The user retaliates against oncoming Physical assaults. The user then charges towards the last opponent that hit them with a Physical attack, dealing 1.5x the damage of said attack.
Both of these moves need an addition to them similar to Metal Burst's If the user hasn't been directly damaged this action, Metal Burst fails.Mirror Coat - The user retaliates against oncoming Special assaults. The user then pulses towards the last opponent that hit them with a Special attack, dealing 1.5x the damage of said attack.
Since this is the best place to post this and I foolishly used my available NDA comment to point out one space where adding (Move) would be helpful (Just put it on every move), I'll bring it up here.
Both of these moves need an addition to them similar to Metal Burst's If the user hasn't been directly damaged this action, Metal Burst fails.
Also it should be noted that Counter and Mirror Coat as written in the NDA deal damage based only on the last physical/special move to hit them. I'm not sure if this is intentional or not, but I'm pointing it out regardless.
This was already confirmed, I'm just asking that it becomes NDA official since an inexperienced ref could easily make a literal interpretation. If I were asking for a ruling I would have posted in the Simple Questions Simple Answers thread.Counter and Mirror Coat can only retaliate against an attack that was that action. I have brought this up on IRC before, and nothing happened, so I assume that this part is being ignored intentionally.
Breezi, Fidgit, Rebble, Bolderdash, Stratagem, Privatyke, Arghonaut, Nohface, Kitsunoh, Colosshale, Colossoil, Protowatt, Krilowatt, Voodoll, Voodoom, Scratchet, Necturine, Necturna, Mollux, Cupra, Argalis, Aurumoth, Brattler and Malaconda do not have Gen VI TM 88 Sleep Talk listed in their learnsets on the NDA.
Now, I was under the impression that Sleep Talk this Gen was something like Return or Protect and that every mon that could learn through TMs could learn Sleep Talk. That certainly seems to be the case looking at this part of Veekun's entry of Sleep Talk: http://veekun.com/dex/moves/sleep talk#pokemon:machine
Also noticeable is that while Tomohawk can learn Sleep talk via VI TM 88, it's pre-evolution Scratchet cannot.
I first noticed this while building the profile of my Bolderdash a while ago.