Can we still use ice beam to freeze a certain part (like say, Lapras use ice beam on Gligar's left wing!)?
I'd like to suggest two changes which aren't strictly to do with battles:
-Allow people to post in threads that aren't theirs before they are over, with the exception of some roleplay threads.
I like to think that this wouldn't be a huge problem, but would foster the community spirit and encourage people to check out other games. I know that before I have wanted to post in other games to congratulate people or such, and I don't think it would get out of hand. It would be like battles on PO, where many people can come in to watch and comment on big battles.
-Add the possibility of giving away/deleting weak Pokemon in the trading thread.
I know that I, as well as others, have those Pokemon that we really don't actually plan to raise, and they just serve as clutter in rego posts. It would be good to be able to 'release' Pokemon in the thread and to keep a record of it, just so that everything can still be tracked.
 
	 
	I agree with these ideas, however, I do have concerns with the first idea, as allowing users to post in a battle that they're not involved in has the potential to disrupt the flow of a match, which is, iirc, the reason why the rule not allowing users to do so was introduced in the first place. If we did, the best idea would be to make the audience participate in a match, like this one (Too bad it ended the way it did...). That battle was reasonably successful imo.I'd like to suggest two changes which aren't strictly to do with battles:
-Allow people to post in threads that aren't theirs before they are over, with the exception of some roleplay threads.
I like to think that this wouldn't be a huge problem, but would foster the community spirit and encourage people to check out other games. I know that before I have wanted to post in other games to congratulate people or such, and I don't think it would get out of hand. It would be like battles on PO, where many people can come in to watch and comment on big battles.
-Add the possibility of giving away/deleting weak Pokemon in the trading thread.
I know that I, as well as others, have those Pokemon that we really don't actually plan to raise, and they just serve as clutter in rego posts. It would be good to be able to 'release' Pokemon in the thread and to keep a record of it, just so that everything can still be tracked.
RE Atheno:
The first suggestion makes sense.
The second makes no sense. Give it away if you don't want it. Releasing is just a waste.
I don't think you were on ASB much when Charmander left. Ask someone on IRC about it, you CANNOT give stuff away, even for a Weedle or whatever.
Status Implementations:
Paralysis:
Yeah, the makes sense, I'm implementing it immediately.
Sleep:
Sleep will change so that it still has two intensities, but three actual stages.
Sleep Stage 1: 1/3rd. If inflicted with Sleep Stage 1, a Pokemon with Early Bird will wake up immediately. All other Pokemon will be asleep for 1 action.
Sleep Stage 2: 1/3rd. All Pokemon inflicted with Stage 2 Sleep will be asleep for 1 action.
Sleep Stage 3: 1/3rd. If Inflicted with Sleep Stage 3, a Pokemon with Early Bird will wake up after 1 action. All other Pokemon will be asleep for 2 actions.
Sleep will no longer be weakened after successive sleeps, and will not have a 3 sleep per Pokemon limit. The Sleep Counter will however go down whenever a Pokemon takes 16 or more damage from a single attack (not in a single action, so two attacks that deal 15 damage each in doubles will not reduce the sleep counter.)
Freeze:
Freeze will now cause the Pokemon to lose actions like Sleep, and will have two intensities.
Freeze Stage 1: The Pokemon will be frozen for 1 action.
Freeze Stage 2: The Pokemon will be frozen for 2 actions.
The following attacks can be used while frozen and will remove the Freeze condition from the Pokemon (they will still have their accuracy check to determine if they hit the opponent):
Blast Burn, Blue Flare, Eruption, Flame Charge, Flame Wheel, Flare Blitz, Fusion Flare, Inferno, Lava Plume, Magma Storm, Overheat, Sacred Fire, Scald, Searing Shot, and V-Create.
If a Pokemon is hit by a Fire attack or Scald while frozen, it will remove the freeze condition.
Unless there are objections, these will all take effect immediately.
C$FP a prodlem with your first idea is that the audience could say player 1 use thism move and then player 1 does use the move. It would be unfair on player 2 if player 1 got help from another player.
Also releasing a pokemon should work but as Rising Dusk explained before, giving away pokemon without trading them would affect the competitive balance of CAPASB.
Last Resort as I envision it:Last Resort: The Pokemon recalls all of the attacks or commands it has used, and uses that battle experience to strike with a powerful attack. The attack does one (1) damage for each unique move or command the Pokemon has used in battle. Last Resort doesn't count itself as a unique move the first time it is used by a Pokemon. If Last Resort would have zero (0) Base Attack Power, it fails.
Attack Power: 1 * Unique moves used | Accuracy: 100% | Energy Cost: 9 | Attack Type: Physical | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set
The problem with the current iteration of the move is that it is almost always less useful than Return or Frustration, and takes such a massive planned strategy that it is impractical to ever use. If it is made closer to how it works in-game, with the 15 BAP that comes along with it, then it becomes a legitimate strategy to use and plan for in the long term.Last Resort: The Pokemon recalls all of the attacks or commands it has used, and unleashes a desperate attack at the opponent. The move fails if fewer than nine (9) unique actions or commands have been issued by this Pokemon in the battle. Last Resort doesn't count itself as a unique move the first time it is used by a Pokemon.
Attack Power: 14 | Accuracy: 100% | Energy Cost: 9 | Attack Type: Physical | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Set
GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing song puts the target Pokemon to sleep. Even if the music does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
Attack Power: -- | Accuracy: 55% | Energy Cost: 5 | Attack Type: Other | Effect Chance: -- | Typing: Grass | Priority: 0 | CT: Passive
GrassWhistle and Sing as I envision them:Sing: The Pokemon sings a calming lullaby to its opponent. The lullaby calms the opponent down to the point where they fall asleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion.
Attack Power: -- | Accuracy: 55% | Energy Cost: 6 | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive
GrassWhistle: The Pokemon folds a leaf or large blade of grass and blows into it like a primitive flute. The soothing music puts the target Pokemon to sleep, and keeps it asleep for as long as the music is played. For each extra action the music is played, it costs two (2) extra energy times the number of extra actions of sleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion. This move fails or stops working if the target cannot be put to sleep by any means.
Attack Power: -- | Accuracy: -- | Energy Cost: 8 and (2 * Extra sleep actions) per action | Attack Type: Other | Effect Chance: -- | Typing: Grass | Priority: 0 | CT: Passive
One of the primary issues with GrassWhistle and Sing is that with 55% accuracy, they are the worst sleep moves in the game. Furthermore, most Pokemon with them are either slow or have Sleep Powder, and thus will never actually use these moves except in bizarre circumstances. That said, these moves can be changed to a sleep that lasts for as long as you want it to, though it will simultaneously disable the Pokemon that is using them as well. Example:Sing: The Pokemon sings a calming lullaby to its opponent. The soothing song puts the target Pokemon to sleep, and keeps it asleep for as long as the song is sung. For each extra action the music is played, it costs two (2) extra energy times the number of extra actions of sleep. Even if the song does not put the target to sleep, the move will calm down a Pokemon that is using rage-based moves like Outrage, Thrash, or Uproar, stopping their onslaught and preventing the resulting confusion. This move fails or stops working if the target cannot be put to sleep by any means.
Attack Power: -- | Accuracy: -- | Energy Cost: 8 and (2 * Extra sleep actions) per action | Attack Type: Other | Effect Chance: -- | Typing: Normal | Priority: 0 | CT: Passive