<SevenDeadlySins> iiMKUltra: he's likely to be swayed by reason
<SevenDeadlySins> and logic
<SevenDeadlySins> and examples
<iiMKUltra> when has that happened
<SevenDeadlySins> when i tell him to do something usually
<iiMKUltra> then he's not being swayed by reason/logic/examples
<iiMKUltra> he's being swayed by you, and your name/status
<Alch> I would ask your opinion, sds, but precedent shows it'll be the exact opposite to mine :P
<iiMKUltra> if i told him the same things with the same reasoning
<iiMKUltra> i am 95% certain they wouldn't get done
<dogfish44> ^ 100% certain for me
<SevenDeadlySins> alch, your instinct is correct
<SevenDeadlySins> in the case of bodyblocking
<SevenDeadlySins> the pokemon is actively making an attempt to block incoming attacks
<SevenDeadlySins> thus the equivalent size thing
<SevenDeadlySins> it can spread itself out and consciously provide protection
<SevenDeadlySins> in the case of taking cover
<SevenDeadlySins> pokemon are not static objects
<SevenDeadlySins> i can hide behind a rock my size
<SevenDeadlySins> but if that rock is moving, it's gonna need to be really big for me to hide behind it with any regularity and reliability
<Alch> Indeed, but this can be turned around again
<Alch> Bodyblocking is putting yourself in the way of a specific attack
<Alch> Taking cover is putting someone else in the way
<SevenDeadlySins> no it can't
<Alch> Thus for that moment in time, it's static
<SevenDeadlySins> no it isn't
<SevenDeadlySins> it is never static
<SevenDeadlySins> and attacks do not last for a single moment
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<Alch> If this is the case, how can a mon bodyblock another for an entire action, as it runs around brick breaking for example
<SevenDeadlySins> because in the bodyblock case
<SevenDeadlySins> the shield is consciously blocking specific attacks
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<SevenDeadlySins> and is actively participating in the blocking
<SevenDeadlySins> thus its movements are designed specifically to block attacks
<SevenDeadlySins> in the take cover case
<SevenDeadlySins> the shield is off doing its own shit
<SevenDeadlySins> and its movements are entirely counterproductive when it comes to being able to reliably avoid things
<dogfish44> No SDS, the shield is simply blocking all attacks, whether 1 attack or multiple attacks.
<SevenDeadlySins> dogfish44: you know what i mean
<dogfish44> no, I don't actually
<SevenDeadlySins> the shield is intent on providing protection
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<SevenDeadlySins> which means any movements made by the shield are beneficial to the shielding
<dogfish44> in both cases, there is 1 moving mon and 1 mon attacking
<Alchemator> The taking cover mon is actively avoiding the attacks. Plus, in this case, the mon providing the shield is the last to move.
<SevenDeadlySins> i'm assuming neither of you have tried to dodge behind a moving object that isn't being helpful
<iiMKUltra> hm
<SevenDeadlySins> it's not exactly simple
<dogfish44> ...isn't being helpful?
<dogfish44> It's a teammate
<dogfish44> it WOULD be helpful
<iiMKUltra> maybe the prc could actually do something now
<SevenDeadlySins> yes but unless its action is "block" it's not blocking
<Alchemator> I think if you're quicker than said thing, it isn't as difficult as you might think
<dogfish44> not to the extent of going out of its way, but not being unhelpful
<SevenDeadlySins> i'm a pretty spry guy, alch
<SevenDeadlySins> it's fucking hard
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<SevenDeadlySins> dogfish44: any unexpected movement is unhelpful
<Alchemator> This situation is a lot more extreme, it's mons after all
<SevenDeadlySins> you're hiding behind something to avoid an ice beam
<dogfish44> ...it's a teammate, the movement WOULDN'T be unexpected
<SevenDeadlySins> and it moves six inches to the left
<Alchemator> As you see it move, you move
<Alchemator> It's like marking in miscellaneous team sports
<dogfish44> why have you assumed that it has moved 6 inches to the left?
<SevenDeadlySins> reaction is always slower than action
<SevenDeadlySins> dogfish44: why have you assumed that it hasn't
<dogfish44> burden of proof ^-^
<SevenDeadlySins> there is no fucking burden of proof here
<dogfish44> I'm making a negative claim, hence the burden of the proof is on you
<SevenDeadlySins> what the christ
<SevenDeadlySins> it may or may not be moving
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<SevenDeadlySins> this can never be proven
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<SevenDeadlySins> but whether or not it can be proven is beyond the point
<Alch> Why must my connection fail now ._.
<dogfish44> If someone was taking cover behind me, I'd subconsciously try to keep the thing behind me
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<SevenDeadlySins> unless the two are telepathically linked
<Alch> Beheeyem does have telepathy here actually
<Elgyem> xD
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<SevenDeadlySins> there's no way for two similarly sized objects to move in tandem effectively enough for a: one to perform an action while "subconsciously blocking"
<SevenDeadlySins> or b: one to reliably hide behind a moving object
<SevenDeadlySins> thus the point of the size class difference
<Elgyem> the specific situation we're talking about is a +spe starmie taking cover behind a -spe beheeyem -- that's a 100 base point speed difference
<SevenDeadlySins> and?
<SevenDeadlySins> i don't see speed factoring in here at all
<SevenDeadlySins> plus if anything that's kinda silly because starmie is rather wide and beheeyem is rather skinny
<Elgyem> we were talking before about being able to continuously take cover behind a slower pokemon
<dogfish44> I'm gonna eplain my stance: If a target is moving to attack (Using contact moves), then Take Cover should ALWAYS work. If using a move which requires very little motion (Flamethrower), it should work as the current ststem. IF a move which requires no motion whatsoever is being used (Psychic), then it should work as Alch has proposed
<Elgyem> this is quite an extreme speed difference
<SevenDeadlySins> dogfish44: the funny thing is
<SevenDeadlySins> that's the complete opposite of how it should work
<dogfish44> really?
<SevenDeadlySins> the chance of take cover failing should decrease as the amount the blocker moves increases
<Elgyem> I'm not sure about the first two being the right way around actually
<SevenDeadlySins> er
<SevenDeadlySins> should increase
<Elgyem> that's actually true
<dogfish44> ...sorry, I meant if a target is moving it should ALWAYS fail x.x
<iiMKUltra> so dogfish
<Elgyem> but surely this is when speed comes into things
<SevenDeadlySins> no
<iiMKUltra> for a fire punch
<dogfish44> typo when being pestered by little brother
<iiMKUltra> a wailord can hide behind a caterpie
<iiMKUltra> ??
<Elgyem> beheeyem here is the last to move, starmie is the first to move
<SevenDeadlySins> speed is more reflex than actual movement speed
<iiMKUltra> oh you've just corrected that
<Elgyem> what I'm saying, sds, is that the two opponent pokemon move before beheeyem, when starmie is already taking cover
<Elgyem> surely in this case it's irrelevant whether beheeyem uses a contact move or a special move
<SevenDeadlySins> i still think the whole thing is silly too because starmie is like twice as wide as beheeyem
<dogfish44> I don't particularly like take cover OR bodyblock
<iiMKUltra> take cover is fine
<SevenDeadlySins> i would imagine a pokemon doesn't sit around picking its nose waiting to get hit during a round
<iiMKUltra> bodyblock is op
<SevenDeadlySins> doesn't matter balance wise
<SevenDeadlySins> they're both just kinda stupid
<iiMKUltra> though given the choice i'd have neither
<Elgyem> attacks pretty much always aim for the centre of the pokemon unless otherwise instructed, so I'd say breadth doesn't matter
<SevenDeadlySins> if you are aiming for a hiding pokemon
<SevenDeadlySins> and it has limbs sticking out
<SevenDeadlySins> one would assume that pokemon are, indeed, not stone fucking retarded
<SevenDeadlySins> and would attempt to aim around
<iiMKUltra> alch i take offense that you consider my chandelure that simple
<SevenDeadlySins> or in this case not even limbs
<Elgyem> pokemon are pretty retarded, they need to get ordered to do things 9.9
<Elgyem> but it isn't quite just plonking yourself behind something
<SevenDeadlySins> but about 2/3 of the body
<Elgyem> if you were to take cover irl, it's a lot more instant
<Elgyem> the gunman or whatever doesn't stop and reassess whether there are limbs sticking out
<Elgyem> he fires at the bloody wall/car/person (o_o)
<iiMKUltra> using an attack is far less instantaneous than firing a gun
<SevenDeadlySins> only in movies and video games
<Elgyem> of course sds, since real life situations are otherwise less common
<SevenDeadlySins> firing at the wall is stone stupid irl, that's why very few people do it
<SevenDeadlySins> it's pissing away bullets
<Elgyem> I don't mean an entire clip obviously
<SevenDeadlySins> when reloading puts you at significant risk
<Elgyem> but for the preliminary "attack" you would, just because you're trying to follow your target but something gets in the way
<Elgyem> that you didn't quite predict
<Elgyem> am I lagging or is it just quiet.
<SevenDeadlySins> it's me about to go to bed
<iiMKUltra> happy 4:30 am sds 9.9
<Elgyem> well this conversation has been a lot more civilised than it usually is between us haha
<SevenDeadlySins> but honestly take cover being 100% is kinda the same deal as dodge being 100%
<Elgyem> so thank you
<SevenDeadlySins> in that it's largely retarded
<iiMKUltra> what about evasive agility :/
<SevenDeadlySins> because take cover is essentially a dodge
<Elgyem> well take cover and bodyblock aren't quite dodge, since something *is* taking the damage and effect
<Elgyem> but yes, it probably shouldn't be 100%
<SevenDeadlySins> evasive agility needs work but just an increase in energy cost when used as an evasive move would make sense
<SevenDeadlySins> as it stands it's a protect that can only be used against faster pokemon
<SevenDeadlySins> er
<SevenDeadlySins> slower pokemon
<SevenDeadlySins> dig fly bounce are the real problems
<Elgyem> perhaps take cover's % of success should decrease with difference in size class decreasing
<SevenDeadlySins> that would make sense
<Elgyem> with a sc difference of 0 being 50% perhaps
<SevenDeadlySins> calculate based on the difference between blocker and attacker
<iiMKUltra> no sds
<iiMKUltra> evasive agility is a dickshitting +1 priority
<Elgyem> if you incremented it by 25%, SC of 2 would be 100%
<SevenDeadlySins> when did that change
<SevenDeadlySins> that is retarded
<iiMKUltra> idk, but it is
<iiMKUltra> i know right!
<Elgyem> dig is quite retarded
<iiMKUltra> it's still the same 6 en or whatever
<SevenDeadlySins> digflybounce are still the real problems
<iiMKUltra> dig's fine
<SevenDeadlySins> and no, "just use a combo" is not a viable answer
<SevenDeadlySins> no
<iiMKUltra> 12 en or something
<SevenDeadlySins> no it isn't
<SevenDeadlySins> 12 en for protect + damage against slower opponents?