Stoutland (QC 3/3) (GP 2/2)

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[Overview]

<p>(remove space)Thanks to Sand Rush, Stoutland becomes an incredible revenge killer under a in sandstorm, (comma) Along with where its Speed stat being is boosted to incredible levels. In addition, it is relatively bulky and has an acceptable Attack stat that can easily be boosted by an item. Finally, it has decent coverage with its moves, which allows it to revenge kill a large range of threats.(remove space)</p>

<p>(remove space)Unfortunately, like any other Pokemon, it Stoutland has its fair share of problems. It absolutely needs Hippowdon or Tyranitar to set up a Sandstorm, otherwise summon sandstorm, as it isn't very useful in other weather; Stoutland is also poor outside of a Sandstorm, and Pokemon changing the weather is to make matters worse, other weather inducers are omnipresent in OU. Its Normal(remove hyphen, insert space)typing also doesn't do it many favors, as the move its STAB is resisted by several Pokemon in OU. Despite these flaws, however, Stoutland is an excellent choice if you need something to revenge kill even Pokemon that have set up late game a revenge killer or late-game sweeper.(remove space)</p>

[Set SET]
name: Revenge Killer
move 1: Return
move 2: Superpower
move 3: Pursuit(space)/(space)Crunch
move 4: Wild Charge
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
ability: Sand Rush

[Set Comments SET COMMENTS]
(paragraph space)
<p>(remove space)This is Stoutland's best set and the only set that is viable for it in OU its only OU-viable set. Thanks to its ability Sand Rush ability, it effectively has a Speed stat of 518, which is enough to outpace the entire unboosted metagame, including most Pokemon holding a Choice Scarf users. This allows it to become an effective revenge killer, as it can utilize a Choice Band allows it to hit much harder than most Pokemon that need a Choice Scarf to outpace foes and revenge kill dangerous boosted foes such as Volcarona, Salamence, and Gyarados other Choice Scarf revenge killers while still outpacing boosted opponents. Among the dangerous boosted foes it can check are Volcarona, Salamence, and Gyarados.(remove space)</p>

<p>
Return is the Stoutland's STAB option of choice, allowing and allows it to heavily dent several foes or finish off a weakened team late-game. The other moves help it get past other targets that Return cannot hit hard enough. (feels like filler, though you can keep it if you want) Superpower allows enables it to destroy Rock- and Steel-types that are weak to Fighting, such as Terrakion and Ferrothorn. Pursuit is the preferred option for the third set slot, as it is essentially a checkmate for several puts Ghost- and Psychic-types, (comma) such as Gengar and Latios, (comma) that in a checkmate position if they try to switch out. However, Crunch can be used instead to get through break through (bulkier?) Ghost-types that try and instead stay in. Finally, Wild Charge is there to hit Skarmory and Jellicent hard, as generally they are not hit hard by anything else on the set they don't take much damage from any of Stoutland's either moves (if they notably xHKO, it might be worth putting that detail in as well, idk). It also allows it to get past Furthermore, it lands the OHKO on even bulkier variants of Gyarados is one hit.(remove space)</p>

[Additional Comments ADDITIONAL COMMENTS]
(paragraph space)
<p>(remove space)The given EVs maximize Stoutland's offensive prowess by maxing out maximizing Attack and Speed. An Adamant nature and a Choice Band is used to make let it hit as hard as possible, but a Jolly nature does help it outpace Choice Scarfed Pokemon that have at least 108 base speed Choice Scarf base 108s, such as Terrakion, (comma) as well as +2 Cloyster after a Shell Smash. However, the power drop is generally not worth the ability to outspeeding these Pokemon. A similar thing can be said about Similarly, a Life Orb; while it does allow Stoutland to switch moves, it but loses out on power and it also takes damage when attacking, which makes Stoutland not able to revenge kill for as much of the game inflicts recoil damage on Stoutland, which limits its longevity and revenge killing utility. In addition, Stoutland only needs one move to revenge kill a threat, so switching moves is and generally does not needed to switch moves.(remove space)</p>

<p>Since As a sandstorm is needed to activate Sand Rush, support from Tyranitar or Hippowdon is a must. In addition to setting up a permanent sandstorms thanks to their Sand Stream abilities ability, both can also set up Stealth Rock, which is needed for enables Stoutland to secure OHKOs on Pokemon such as Salamence. Both options have their pros and cons: Tyranitar is a great option to can both trap Ghost-types with Pursuit or and defeat most outright with Crunch, which lets Stoutland spam Return with less of a worry; however, it also adds on the the Fighting weakness that Stoutland already ha compounds your team's Fighting weakness. On the other hand, Hippowdon can take physical hits aimed at Stoutland without much of a worry breaking a sweat, and it also has Earthquake to hit several Steel-types hard. However, it generally doesn't have as much firepower as Tyranitar does, which and hence doesn't fit as well with Stoutland's use as an offensive Pokemon the offensive Stoutland. It is possible to even use both on the same team, however, to help secure for even more security that a sandstorm will be up. In addition, using Hippowdon on the same team as Tyranitar can allow Hippowdon to use its Sand Force ability, which can lure in and KO Gliscor with Ice Fang, which can give Stoutland problems. One can also use Sand Force Hippowdon alongside Stoutland and Sand Stream Tyranitar to lure in and KO Gliscor with Ice Fang, taking out a threat that can give Stoutland problems. (tbh I'd move this to the very last part of this section, because it's sort of misleading here - hippo can't use both sand stream and sand force, sand force hippo doesn't provide any additional sandstorm security, etc) (remove space)</p>

<p>(remove space)The omnipresent Steel-types can also give Stoutland problems, as quite a few of them are not weak to Superpower and all of them resist Return. This makes Magnezone is therefore a good partner, as it can trap and KO several Steel-types such as Skarmory and Forretress. Other than Magnezone, There are several other options to lure in and take out Steel-types. Latios and Latias can cripple almost all Steel-types by using with Trick or Hidden Power Fire, and as can Reuniclus can cripple them in a similar way by Tricking a Flame Orb onto them and hitting them with Focus Blast. These three can also help eliminate Mach Punch users, who can outspeed and deal quite a bit of damage to Stoutland and outspeed it due to the priority the move has.(remove space)</p>

<p>(remove space)Although Ninetales, Politoed, and Abomasnow cannot directly deal with Stoutland under most circumstances, if the weather is changed, it could they can be problematic for Stoutland by changing the weather. If winning one really needs to win the weather war is really needed, Dugtrio makes a good partner due to Arena Trap. It can also trap and kill several Steel-types that Magnezone struggles with, such as Jirachi. Politoed is generally the only threatening weather starter against that significantly threatens sandstorm teams; so Virizion and Celebi can aid in dealing with the frog and the team rain teams in general (or did you mean help the sandstorm team?). Both Pokemon also have a way of getting past Steel-types, namely Fighting STAB and Earth Power, respectively, to help get past Steel-types. In that regard, if your team can maintain the sandstorm can stay up, Landorous is a good partner since as it resists Fighting moves, can use Sand Force to power up its moves in the sandstorm that Stoutland depends on, and gets a Ground STAB to hurt Steel-types can hurt Steel-types with its Ground STAB (as previously mentioned, move sand force hippo here imo :/)(remove space)</p>

[Other Options]
(paragraph space)

<p>(remove space)Stoutland's movepool is not very large, but it has a few other options it could an consider. Retaliate most is more powerful than Return if a partner teammate has had fainted on the previous turn and is capable of OHKOing nearly everything. However, it is unable to late-game sweep if it had the move . While it is a great move for revenge killing as it is capable of OHKOing nearly everything, it is less useful for late-game sweeping, which is Stoutland's other main use function. Ice Fang OHKOes Gliscor and all variants of Dragonite that don't have Multiscale intact after Multiscale is broken, but it is a terrible move to get be locked into due to its very low Base Power. On a similar note, Scizor and Forretress are maimed by Fire Fang, but it is also very weak. (remove space)</p>

<p>(remove space)Work Up and Howl are options to raise Stoutland's Attack. However, Stoutland is generally better at off attacking immediately rather than raising its attack instead of setting up (why?). Stoutland gets Intimidate and several support moves, (comma) such as Thunder Wave, Yawn, and Roar, but it is usually heavily outclassed in this role heavily. Although its Stoutland's third ability, Scrappy, may might seem appealing as it enables Stoutland to hit Ghost-types, Stoutland is much less effective when Sand Rush isn't letting it double its speed. without the Speed boost from Sand Rush.(remove space)</p>

[Checks and Counters]

<p>(remove space)Thanks to Stoutland's speed being doubled Speed inside of a sandstorm, it cannot be revenge killed as easily as most other Pokemon can is hard to revenge kill. However, there are several Pokemon that Stoutland cannot hit hard enough to deal with. Jirachi is not hit hard by even Superpower, and can easily cripple Stoutland with paralysis. Forretress is similar, but it similarly walls Stoutland's attacks, and can instead can use the opportunity to set up entry hazards or attack it with Gyro Ball. Scizor can use take a more offensive approach and 2HKO with Bullet Punch. Bronzong and Metagross also aren't hit hard by Superpower, making which makes them good options as well. However, all these Pokemon, especially Scizor and Forretress, must be careful of the possibility a possible Fire Fang.(remove space)</p>

<p>(remove space)Although uncommon, defensive Cofargigus Cofagrigus is only 3HKOed by even Crunch, (comma) and itit cancels out Sand Rush thanks to its own ability, Mummy its Mummy ability removes Stoutland's Sand Rush. Thanks to Prankster, Sableye can outspeed it and burn it it Stoutland with Prankster Will-O-Wisp, and doesn't take much damage from any of Stoutland's moves. Hitmontop can switch into Stoutland thanks to Intimidate and hit it with Close Combat or Mach Punch. While Conkeldurr is 2HKOed by Return, it can KO it Stoutland easily with Drain Punch while healing off the damage it took, (comma) or 2HKO with Mach Punch. Breloom can deal 80% damage a minimum of 80% with a Technician-boosted Mach Punch, but note that it Mach Punch can never OHKO it with Mach Punch a healthy Stoutland, while Breloom is OHKOed by Return Return will OHKO Breloom.(remove space)</p>

<p>(remove space)Since As Stoutland holds a Choice Band most of the time, prediction aids in taking it down. For example, Jellicent can switch into Superpower or Return and attempt to burn Stoutland, Terrakion can switch into Return or Crunch while being able outspeed it if it has and outspeed Stoutland if using a Choice Scarf, and Skarmory can switch into anything but Wild Charge and set up Spikes on it or wear it down (with Brave Bird?). Although Abomasnow, Ninetales, and Politoed generally lose to Stoutland one-on-one, changing the weather makes Stoutland a lot slower they can slow Stoutland down by changing the weather. Finally, (comma) inflicting Stoutland with a burn or paralysis will makes Stoutland either much weaker or much slower, (comma) respectively, making it and consequently much easier to deal with. (this last point seems a bit like a random tacked-on afterthought tbh. i'm not really sure what to do with it; i'd suggest giving some examples or splitting it into its own paragraph if there's very much more to say about it, but you've raised examples of jirachi / sableye / jellicent in the preceding paragraphs - though separately. just wanted to point out that it seems a little out of place! :x)(remove space)</p>


gpstamp


gp approved fuk the forums can this post already/2


ummmmm not really sure whether it's my place to say this, but would the set better be called Choice Band? it seems to have dual purposes of both revenge killing and late-game sweeping; at least that's what I gather from only reading the writeup.

another totally minor question but well - why are the 4 remaining EVs dumped into SpD? isn't HP usually the standard / default for anything that's not, like, ridiculously SR weak, and Def typically preferred to SpD cuz priority?
 
Working on getting those grammar changes in now. (I had lost my internet connection for 2 days). I might as well call the set "Choice Band" as well, as many people have emphasized it late-game sweeps.

another totally minor question but well - why are the 4 remaining EVs dumped into SpD? isn't HP usually the standard / default for anything that's not, like, ridiculously SR weak, and Def typically preferred to SpD cuz priority?

Well, the 4 EVs are generally useless, but the only reason why the 4 EVs are in Special Defense is for Download Pokemon. Regardless of how rare they are, they still exist. Also, the 4 EVs don't really change any 2HKOs I'm pretty sure.

Edit: Got that part done.
 
checking
[Overview]

<p>Thanks to Sand Rush, Stoutland becomes an incredible revenge killer in aunder sandstorm, where its Speed stat is boosted to incredible levels. In addition, it is relatively bulky and has an acceptable Attack stat that can easily be boosted by an item. Finally, it has decent coverage with its moves, which allows it to revenge kill a large range of threats.</p>

<p>Unfortunately, like any other Pokemon, Stoutland has its fair share of problems. It absolutely needs Hippowdon or Tyranitar to summon sandstorm, as it isn't very useful in other weatheroutside of it; to make matters worse, other weather inducers are omnipresent in OU. Its Normal typing also doesn't do it many favors, as its STAB is resisted by several Pokemon in OU. Despite these flaws, however, Stoutland is an excellent choice if you need a revenge killer or late-game sweeper.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit / Crunch
move 4: Wild Charge
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Stoutland's best set and its only OU-viable set—the only one viable in OU. Thanks to its Sand Rush ability, it, it has an effectively has a Speed stat of 518, which is enough to outpace the entire unboosted metagame, including most Choice Scarf users. This allows itStoutland to become an effective revenge killer, as it can utilize a Choice Band to hit much harder than most other Choice Scarf revenge killers while still outpacing boosted opponents. Among the dangerous boosted foes it can check are Volcarona, Salamence, and Gyarados.</p>

<p>Return is Stoutland's STAB option of choicpreferred STAB move and allows it to heavily dent several foes or finish off a weakened team late-game. Superpower allows enables it to destroy most Rock- and Steel-types that are weak to Fighting, such as Terrakion and Ferrothorn. Pursuit is the preferred option for the third slot, as it puts Ghost- and Psychic-types, such as Gengar and Latios, in a checkmate position if they try to switch out. However, Crunch can be used instead to break through bulkier Ghost-types that instead stay in. Finally, Wild Charge is there to 2HKO Skarmory and Jellicent hard, as they don't take much damage from any of Stoutland's eiother moves F; furthermore, it lands thean OHKO on even bulkier variants of Gyarados.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Stoutland's offensive prowess by maximizing Attack and Speed. An Adamant nature andlong with a Choice Band lets it hit as hard as possible, but a Jolly nature does help it outpace Choice Scarf base 108s, such as Terrakion, as well as +2 Cloyster. However, the power drop is generally not worth the ability to outspeed these Pokemon. Similarly,Equipping a Life Orb doesinstead allows Stoutland to switch moves, but loses out on power and also inflicts recoil damage on Stoutland, which limits, limiting both its longevity and revenge killing utility. In addition, Stoutland only needs one move to revenge kill a threat, and generally does not need to switch moves.</p>

<p>As a sandstorm is needed to activate Sand Rush, support from Tyranitar or Hippowdon is a must. In addition to setting up a permanent sandstorm thanks to their Sand Stream ability, both can also set up Stealth Rock, which enables Stoutland to secure OHKOs on Pokemon such as Salamence. Both options have their pros and cons: Tyranitar can both trap Ghost-types with Pursuit and defeat most outright with Crunch, which lets Stoutland spam Return with less of a worry; however, it compounds your team's Fighting weakness. On the other hand, Hippowdon can take physical hits aimed at Stoutland without breaking a sweat, and it also has Earthquake to hit Steel-types hard. However, it generally doesn't have as much firepower as Tyranitar does, and hence doesn't fit as well with the offensive Stoutland. It is possible to even use both on the same team for even more security that a sandstorm will be up.</p>

<p>The omnipresent Steel-types can also give Stoutland problems, as quite a few of them are not weak to Superpower and all of them resist Return. Magnezone is therefore a good partner, as it can trap and KO Steel-types such as Skarmory and Forretress. There are several other options to lure in and take out Steel-types. Latios and Latias can cripple almost all Steel-types with Trick or Hidden Power Fire, as cannd Reuniclus by Trickingcan as well, utilizing Trick to give them a Flame Orb onto them and hitting themhard with Focus Blast. These three can also help eliminate Mach Punch users, who can outspeed and deal quite a bit of damage to Stoutland before it gets to retaliate.</p>

<p>Although Ninetales, Politoed, and Abomasnow cannot directly deal with Stoutland under most circumstances, they can be problematic for Stoutland by changing the weather. If one really needs to win the weather war, Dugtrio makes a good partner due to Arena Trap. It can also trap and kill several Steel-types that Magnezone struggles with, such as Jirachi. Politoed is generally the only weather starter that significantly threatens sandstorm teams; Virizion and Celebi can aid in dealing with the frog and rain teams in general, which also helps a Ssandstorm team. Both Pokemon also have a way of getting past Steel-types, namely Fighting STAB and Earth Power, respectively. In that regard, if your team can maintain the sandstorm, Landorus is a good partner, as it resists Fighting-type moves, can usehas Sand Force to power up its moveattacks in a sandstorm, and can hurt Steel-types with its Ground STAB. One can also use Sand Force Hippowdon alongside Stoutland and Sand Stream Tyranitar to lure in and KO Gliscor with Ice Fang, taking out a threat that can give Stoutland problems.</p>

[Other Options]

<p>Stoutland's movepool is not very large, but it has a few other options it can consider. Retaliate is more powerful than Return if a teammate had fainted on the previous turn. While it is a great move for revenge killing as it is capable of OHKOing nearly everything, it is less useful for late-game sweeping, which is Stoutland's other main function. Ice Fang OHKOes Gliscor and all variants of Dragonite after Multiscale is broken, but it is a terrible move to be locked into due to its low Base Power. On a similar note, Scizor and Forretress are maimed by Fire Fang, but it is also very weak.</p>

<p>Work Up and Howl are options to raise Stoutland's Attack. However, Stoutland is generally better off attacking immediately instead of setting up, since the opponent can then respond easiermore easily to whatever move Stoutland decides to use. Stoutland gets Intimidate and several support moves, such as Thunder Wave, Yawn, and Roar, but it is usually heavily outclassed in this role. Although Stoutland's third ability, Scrappy, might seem appealing as it enables Stoutland to hit Ghost-types, Stoutland is much less effective without the Speed boost from Sand Rush.</p>

[Checks and Counters]

<p>Thanks to Stoutland's doubled Speed inside of awhile under sandstorm, it is hard to revenge kill. However, there are several Pokemon that Stoutland cannot hit hard enough to deal with. Jirachi is not hit very hard by even by Superpower, and can easily cripple Stoutland with paralysis. Similarly, Forretress similarly walls Stoutland's attacks, and can instead use the opportunity to set up entry hazards or attack with Gyro Ball. Scizor can take a more offensive approach and 2HKO with Bullet Punch. Bronzong and Metagross also aren't hit hard by Superpower either, which makes them good options as well. However, all these Pokemon, especially Scizor and Forretress, must be careful of a possible Fire Fang.</p>

<p>Although uncommon, defensive Cofagrigus is only 3HKOed by Crunch, and its Mummy ability removes Stoutland's Sand Rush. Sableye can outspeed and burn Stoutland with Prankster Will-O-Wisp, and doesn't take much damage from any of Stoutland's moves. Hitmontop can switch into Stoutland thanks to Intimidate and hit it with Close Combat or Mach Punch. While Conkeldurr is 2HKOed by Return, it can KO Stoutland easily with Drain Punch while healing off most of the damage it took, or 2HKO with Mach Punch. Breloom can deal a minimum of 80% with a Technician-boosted Mach Punch, but; however, note that Mach Punch can never OHKO a healthy Stoutland, while Return will OHKO Breloom.</p>

<p>As Stoutland holds a Choice Band most of the time, prediction aids in taking it down. For example, Jellicent can switch into Superpower or Return and attempt to burn Stoutland, Terrakion can switch into Return or Crunch and outspeed Stoutland if usingit has a Choice Scarf, and Skarmory can switch into anything but Wild Charge and set up sSpikes on it or wear it down with Brave Bird. Finally, although Abomasnow, Ninetales, and Politoed generally lose to Stoutland one-on-one, they can slow Stoutland down by changing the weather.</p>
[Overview]

<p>Thanks to Sand Rush, Stoutland becomes an incredible revenge killer under sandstorm, where its Speed is boosted to incredible levels. In addition, it is relatively bulky and has an acceptable Attack stat that can easily be boosted by an item. Finally, it has decent coverage, which allows it to revenge kill a large range of threats.</p>

<p>Unfortunately, like any other Pokemon, Stoutland has its fair share of problems. It absolutely needs Hippowdon or Tyranitar to summon sandstorm, as it isn't very useful outside of it; to make matters worse, other weather inducers are omnipresent in OU <specify why this is bad e.g. "makes it harder to keep sand up">. Its Normal typing also doesn't do it many favors, as its STAB is resisted by several Pokemon in OU. Despite these flaws, however, Stoutland is an excellent choice if you need a revenge killer or late-game sweeper.</p>

[SET]
name: Choice Band
move 1: Return
move 2: Superpower
move 3: Pursuit / Crunch
move 4: Wild Charge
item: Choice Band
ability: Sand Rush
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

<p>This is Stoutland's best set—the only one viable in OU. Thanks to Sand Rush, it has an effective Speed stat of 518, which is enough to outpace the entire unboosted metagame, including most Choice Scarf users. This allows Stoutland to become an effective revenge killer, as it can utilize a Choice Band to hit much harder than most other Choice Scarf revenge killers while still outpacing boosted opponents. Among the dangerous boosted foes it can check are Volcarona, Salamence, and Gyarados.</p>

<p>Return is Stoutland's preferred STAB move and allows it to heavily dent several foes or finish off a weakened team late-game. Superpower allows it to destroy most Rock- and Steel-types, such as Terrakion and Ferrothorn. Pursuit is the preferred option for the third slot, as it puts Ghost- and Psychic-types, such as Gengar and Latios, in a checkmate position if they try to switch out. However, Crunch can be used instead to break through bulkier Ghost-types that instead stay in <examples>. Finally, Wild Charge is there to 2HKO Skarmory and Jellicent hard, as they don't take much damage from any of Stoutland's other moves; furthermore, it lands an OHKO on bulkier variants of Gyarados.</p>

[ADDITIONAL COMMENTS]

<p>The given EVs maximize Stoutland's offensive prowess by maximizing Attack and Speed. An Adamant nature along with a Choice Band lets it hit as hard as possible, but a Jolly nature does help it outpace Choice Scarf base 108s such as Terrakion as well as +2 Cloyster. However, the power drop is generally not worth the ability to outspeed these Pokemon. Equipping a Life Orb instead allows Stoutland to switch moves, but loses out on power and also inflicts recoil damage, limiting both its longevity and revenge killing utility. In addition, Stoutland only needs one move to revenge kill a threat, and generally does not need to switch moves.</p>

<p>As a sandstorm is needed to activate Sand Rush, support from Tyranitar or Hippowdon is a must. In addition to setting up a permanent sandstorm, both can also set up Stealth Rock, which enables Stoutland to secure OHKOs on Pokemon such as Salamence. Both options have their pros and cons: Tyranitar can both trap Ghost-types with Pursuit and defeat most outright with Crunch, which lets Stoutland spam Return with less of a worry; however, it compounds your team's Fighting weakness. On the other hand, Hippowdon can take physical hits aimed at Stoutland without breaking a sweat, and it also has Earthquake to hit Steel-types hard. However, it generally doesn't have as much firepower as Tyranitar does, and hence doesn't fit as well with offensive Stoutland. It is possible to use both on the same team for even more security that a sandstorm will be up.</p>

<p>The omnipresent Steel-types can also give Stoutland problems, as quite a few of them are not weak to Superpower and all of them resist Return. Magnezone is therefore a good partner, as it can trap and KO Steel-types such as Skarmory and Forretress. There are several other options to lure in and take out Steel-types. Latios and Latias can cripple almost all Steel-types with Trick or Hidden Power Fire, and Reuniclus can as well, utilizing Trick to give them a Flame Orb and hitting hard with Focus Blast. These three can also help eliminate Mach Punch users, who can deal quite a bit of damage to Stoutland before it gets to retaliate.</p>

<p>Although Ninetales, Politoed, and Abomasnow cannot directly deal with Stoutland under most circumstances, they can be problematic for Stoutland by changing the weather. If one really needs to win the weather war, Dugtrio makes a good partner due to Arena Trap. It can also trap and kill several Steel-types that Magnezone struggles with, such as Jirachi. Politoed is generally the only weather starter that significantly threatens sandstorm teams; Virizion and Celebi can aid in dealing with rain teams in general, which also helps a sandstorm team. Both Pokemon also have a way of getting past Steel-types, namely Fighting STAB and Earth Power, respectively. In that regard, if your team can maintain sandstorm, Landorus is a good partner, as it resists Fighting-type moves, has Sand Force to power up its attacks in a sandstorm, and can hurt Steel-types with its Ground STAB. One can also use Sand Force Hippowdon alongside Stoutland and Sand Stream Tyranitar to lure in and KO Gliscor with Ice Fang, taking out a threat that can give Stoutland problems.</p>

[Other Options]

<p>Stoutland's movepool is not very large, but it has a few other options it can consider. Retaliate is more powerful than Return if a teammate fainted on the previous turn. While it is a great move for revenge killing as it is capable of OHKOing nearly everything, it is less useful for late-game sweeping, which is Stoutland's other main function. Ice Fang OHKOes Gliscor and all variants of Dragonite after Multiscale is broken, but it is a terrible move to be locked into due to its low Base Power. On a similar note, Scizor and Forretress are maimed by Fire Fang, but it is also very weak.</p>

<p>Work Up and Howl are options to raise Stoutland's Attack. However, (Stoutland is generally better off attacking immediately instead of setting up, since the opponent can then respond more easily to whatever move Stoutland decides to use) <I don't get what you're trying to say here; wouldn't "being able to respond more easily" be an argument to use Work Up / Howl over a Choice Band?>. Stoutland gets Intimidate and several support moves such as Thunder Wave, Yawn, and Roar, but it is usually heavily outclassed in this role. Although Stoutland's third ability, Scrappy, might seem appealing as it enables Stoutland to hit Ghost-types, Stoutland is much less effective without the Speed boost from Sand Rush.</p>

[Checks and Counters]

<p>Thanks to Stoutland's doubled Speed while under sandstorm, it is hard to revenge kill. However, there are several Pokemon that Stoutland cannot hit hard enough to deal with. Jirachi is not hit very hard even by Superpower, and can easily cripple Stoutland with paralysis. Similarly, Forretress walls Stoutland's attacks and can use the opportunity to set up entry hazards or attack with Gyro Ball. Scizor can take a more offensive approach and 2HKO with Bullet Punch. Bronzong and Metagross aren't hit hard by Superpower either, which makes them good options as well. However, all these Pokemon, especially Scizor and Forretress, must be careful of a possible Fire Fang.</p>

<p>Although uncommon, defensive Cofagrigus is only 3HKOed by Crunch, and its Mummy ability removes Stoutland's Sand Rush. Sableye can outspeed and burn Stoutland with Prankster Will-O-Wisp, and doesn't take much damage from any of Stoutland's moves. Hitmontop can switch into Stoutland thanks to Intimidate and hit it with Close Combat or Mach Punch. While Conkeldurr is 2HKOed by Return, it can KO Stoutland easily with Drain Punch while healing off most of the damage it took, or 2HKO with Mach Punch. Breloom can deal a minimum of 80% with a Technician-boosted Mach Punch; however, note that Mach Punch can never OHKO a healthy Stoutland, while Return will OHKO Breloom.</p>

<p>As Stoutland holds a Choice Band most of the time, prediction aids in taking it down. For example, Jellicent can switch into Superpower or Return and attempt to burn Stoutland, Terrakion can switch into Return or Crunch and outspeed Stoutland if it has a Choice Scarf, and Skarmory can switch into anything but Wild Charge and set up Spikes on it or wear it down with Brave Bird. Finally, although Abomasnow, Ninetales, and Politoed generally lose to Stoutland one-on-one, they can slow Stoutland down by changing the weather.</p>

GP APPROVED [2/2]
 
Implemented Engineer Pikachu's GP changes too.

This analysis is now done I'm pretty sure, and thus is ready to go onsite... in the meantime I'll go ahead and start working on Durant's revamp now.
 
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