INTRO
Hey guys, it's Justinawe with a really awesome team that I came up with. Basically, I just thought of 6 Pokemon that have good synergy with each other, then I came up with the movesets. Unfortunately I haven't been able to play test this, but a good friend of mine, Stone_Cold22, was able to. After 14 games he went 11-3, with 2 of those losses coming from hax. Now I know this team has some flaws, otherwise I wouldn't be coming here to get it fixed! Let me just say I feel this is one of the best teams I have ever made, and my play tester found it to be a "sick" team. Anyways, onto the team! All of the comments for each Pokemon came from his personal battle experience with it. Changes are in BOLD!
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Bronzong @ Occa Berry
Ability: Levitate
EVs: 252 HP/120 Atk/100 Def/36 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Explosion
One of the most reliable leads in the game. In the 14 battles he played, this lead laid down rocks 90% of the time. Every other time he would switch to another poke to set up a favorable advantage. For the EVs we took the Smogon standard and changed it up a little for some extra bulk. Gyro Ball is that great move for STAB and hits most things hard. SR in order to achieve all the extra residual damage with my secret roarer. Hypnosis has been changed to EQ. During the testing he never really found it useful, while he said EQ would be nice for the common leads weak to ground. Occa Berry allows Zong to take a fire hit and send an EQ at the opponent. Explosion for late game or when a threat comes out that I can not beat. Changed some of the EVs in order to give him a little higher attack to do some more damage. Overall a very great defensive pokemon with its many resists and immunities.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/124 Def/136 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Toxic
- Substitute
- Roost
Early game this guy gets sent in to scout the opponents team. Awesome switch-in to Scizor, Lucario, and Celebi, three very popular pokemon. For all of the Moltres sets, I find this one the most valuable. Stalltres has become a less used pokemon lately, and I've been wondering why. His bulk allows him to take hits like a champ, and stall out many pokemon. Say Ttar switches in while you sub. While he Stone Edges and breaks your sub, you Roost up. After subbing 3 times, guess what, Stone Edge is out of PP. Then Ttar either is forced to switch out if it's CB, or use a less powerful move while Moltres easily takes the damage. Flamethower for basic STAB, as Fire Blast is too low on PP. Toxic for the stalling, and SubRoost to just be that much more annoying. I can't think of any counters to this that the rest of my team can't handle. I boosted his speed up to 250 like DF said in order to outspeed some threats that run a few more points above 244. My play tester told me this guy stalled out nearly everything it faced. Truly one of the best stallers in the game.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 136 HP/100 Def/216 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
Starmie proves to be a very trustworthy Rapid Spinner, which definitely is necessary for this team. Moltres hates switching into rocks, and Starmie makes it that much easier for him. Standard EV spread from the analysis, and an amazing one at that. Surf for STAB and leaves a dent in anything not resisting it. Rapid Spin to get rid of the entry hazards. During the testing Gyarados proved to be a problem, so Tbolt was added for the KO on it. Looking over the team I decided to give Recover back to Starmie, as with LO it will need it even more now. With the EV investment in SAtk, it has a great chance of 2HKOing a Ttar switch in. Gyarados still has a hard time getting KO on this after a +1 LO DD, and only Adamant has a small chance of KOing this.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Crunch
- Extremespeed
The legendary SD set, truly one of the best sweepers in the game after an SD. This guy usually comes in to take the rock attack aimed at Moltres. My play tester told me Lucario proved to be the MVP in nearly all of his games. That just shows how great this set can be. Now all of the moves are standard on him. I wanted to keep Stone Edge, but my friend found Crunch to be a much better option for the last spot. Rotom-A can give this team a headache, so Crunch helps in taking it out of the game. He had also tested Jolly before switching back to Adamant. It just didn' have the power, and the things it would outspeed (Neutral Mence, Zapdos, Jirachi) mostly run over 306 speed. So Adamant in the end proved to be better because of its power boost.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Baton Pass
So I changed it to Specs, as apparently Stone found it to be a much better option. Charge Beam never worked for him, which seems very weird. So this beats the LO set in terms of power, but unfortunately is only limited to one move every time I switch in. The first three moves provide awesome coverage against basically everything except Magnezone, which pretty much everything else on my team can handle. Baton Pass for the last move as all it is really is a no damage U-Turn. Early game Stone would bring this out, then just Baton Pass to see what counters would come into this. Very cool set, and I think Specs will be best for this team.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Wish
- Reflect
- Dragon Pulse
Ah Latias, you have replaced Mence as my dragon of choice. So Latias has some of the best utility moves you can ask for. Thunder Wave slows down any Pokemon trying to switch into her, definitely a bonus for my team, which has no scarfers and the highest speed is 394. Wish was the whole reason I chose this Latias set for the team. With two Life Orbers and 2 Pokemon that has no recovery at all, I felt Wish seemed necessary. The great thing about Wishing to Zong is that he resists both of the types Latias has a weakness to. Reflect is a new addition in order to better take on Tyranitar and help boost my team's defense. Of course Dragon Pulse for one attack that does decent damage, as well as only being resisted by one type. The EV spread puts her at 330 speed, enough out to outpace +spd base 100's and especially useful for Mence. Some bulk was lost through the change in spread, but it gives some extra power, which proves useful. Has awesome synergy with the rest of team as well. All of my Pokemon have a weakness that she has a resistance too. To me that shines as great synergy.
CONCLUSION
So that is the team! I made this with the intention of having some of the best synergy possible, and I feel the team has achieved that. Every type in the game is resisted in this team. No more than 2 of my Pokemon are weak to a single type. Although I haven't got to personally play this team yet, I trust my friend with the information he gave me about the team. So I hope you enjoyed this read that took me an hour to type.
So please, RMT!
So I wrote a strategy on how to use the team, if some people were wondering how to use it effectively.
zong sets up sr asap. If the lead is weak to eq or gyro, don't be afraid to attack them. Occa will help with fire attacks and allows him to never be ohkoed outside of a crit. it maybe tempting to use explosion right away, but try to save zong for later. Only explode if its hp is below 25 percent and it'll put u in a favorable situation. Starmie spins away any rocks asap in order for tres to get in safely. Use as ur primary gyara counter. With lo and tbolt, it can hold its own against most of them. Tres goes in and stalls out as many pokemon as possible. Always sub 1st turn u bring it in. Don't worry about tar switchins. Behind ur sub u can safely toxic them. If it crunches just sub again, then go switch to lucario right away, as it is probably cb. He can also come in on ghost or bug attacks aimed at starmie and latias. Set up sd and deal huge amounts of damage. Don't be afraid to crunch after u first sd. Ghosts love coming in on cc or es, so crunch is a nice surprise. When u predict a fire,fighting, or ground attack, go back to moltres for stalling(he stalls most heatran sets as well, so its not a problem.), or the beautiful dragon latias for wishing. Have her wish in order to heal someone who's low on health. When a pursuiter comes in, just stay in as u may have a chance of surviving. Always twave right away to slow them down. Go straight to luke as then u have a free turn to sd, assuming they are choiced. Zong and luke should be main switches to the wishpass, as they get worn down the most. Both resist dragon + ice, which proves helpful. While starmie and tres are in, prepare for a switch to jolt to absorb the elec attack. First time u bring it out though baton pass to see what their counters to jolt are. Some of the main ones are latias, ttar, and bliss. In order to take these out just pass to luke, who handles the latter 2 on a free switch in. For latias go for zong who easily 2hkos with gyro ball. Do whatever u can to remove the counter, or have them switch and lose hp from sr, as then jolt can clean up with specs tbolt late game. Tbolt kos mence and scizor after sr damage btw. Takes care of other pokes as well. Remember that latias has great synergy with every poke in the team, (it can take fire attacks aimed at zong, electric and grass attacks aimed at starmie, electric and water attacks aimed at tres, grd, fire, and fighting at luke, and grd aimed at jolt), so don't be afraid to switch it in and help scout by roaring and twaving. Spd should be increased to 330 though, to outspeed +spd base 100s, specifically mence and zapdos. That is the main strat to the team. Do ur best to keep rocks off ur side of the field,especially for moltres' sake. and give each pokemon their chance to shine. Good luck, and remember synergy is key!
Hey guys, it's Justinawe with a really awesome team that I came up with. Basically, I just thought of 6 Pokemon that have good synergy with each other, then I came up with the movesets. Unfortunately I haven't been able to play test this, but a good friend of mine, Stone_Cold22, was able to. After 14 games he went 11-3, with 2 of those losses coming from hax. Now I know this team has some flaws, otherwise I wouldn't be coming here to get it fixed! Let me just say I feel this is one of the best teams I have ever made, and my play tester found it to be a "sick" team. Anyways, onto the team! All of the comments for each Pokemon came from his personal battle experience with it. Changes are in BOLD!
Bronzong @ Occa Berry
Ability: Levitate
EVs: 252 HP/120 Atk/100 Def/36 SDef
Sassy nature (+SDef, -Spd)
- Gyro Ball
- Stealth Rock
- Earthquake
- Explosion
One of the most reliable leads in the game. In the 14 battles he played, this lead laid down rocks 90% of the time. Every other time he would switch to another poke to set up a favorable advantage. For the EVs we took the Smogon standard and changed it up a little for some extra bulk. Gyro Ball is that great move for STAB and hits most things hard. SR in order to achieve all the extra residual damage with my secret roarer. Hypnosis has been changed to EQ. During the testing he never really found it useful, while he said EQ would be nice for the common leads weak to ground. Occa Berry allows Zong to take a fire hit and send an EQ at the opponent. Explosion for late game or when a threat comes out that I can not beat. Changed some of the EVs in order to give him a little higher attack to do some more damage. Overall a very great defensive pokemon with its many resists and immunities.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/124 Def/136 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Toxic
- Substitute
- Roost
Early game this guy gets sent in to scout the opponents team. Awesome switch-in to Scizor, Lucario, and Celebi, three very popular pokemon. For all of the Moltres sets, I find this one the most valuable. Stalltres has become a less used pokemon lately, and I've been wondering why. His bulk allows him to take hits like a champ, and stall out many pokemon. Say Ttar switches in while you sub. While he Stone Edges and breaks your sub, you Roost up. After subbing 3 times, guess what, Stone Edge is out of PP. Then Ttar either is forced to switch out if it's CB, or use a less powerful move while Moltres easily takes the damage. Flamethower for basic STAB, as Fire Blast is too low on PP. Toxic for the stalling, and SubRoost to just be that much more annoying. I can't think of any counters to this that the rest of my team can't handle. I boosted his speed up to 250 like DF said in order to outspeed some threats that run a few more points above 244. My play tester told me this guy stalled out nearly everything it faced. Truly one of the best stallers in the game.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 136 HP/100 Def/216 Spd/56 SAtk
Timid nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Surf
- Thunderbolt
Starmie proves to be a very trustworthy Rapid Spinner, which definitely is necessary for this team. Moltres hates switching into rocks, and Starmie makes it that much easier for him. Standard EV spread from the analysis, and an amazing one at that. Surf for STAB and leaves a dent in anything not resisting it. Rapid Spin to get rid of the entry hazards. During the testing Gyarados proved to be a problem, so Tbolt was added for the KO on it. Looking over the team I decided to give Recover back to Starmie, as with LO it will need it even more now. With the EV investment in SAtk, it has a great chance of 2HKOing a Ttar switch in. Gyarados still has a hard time getting KO on this after a +1 LO DD, and only Adamant has a small chance of KOing this.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Crunch
- Extremespeed
The legendary SD set, truly one of the best sweepers in the game after an SD. This guy usually comes in to take the rock attack aimed at Moltres. My play tester told me Lucario proved to be the MVP in nearly all of his games. That just shows how great this set can be. Now all of the moves are standard on him. I wanted to keep Stone Edge, but my friend found Crunch to be a much better option for the last spot. Rotom-A can give this team a headache, so Crunch helps in taking it out of the game. He had also tested Jolly before switching back to Adamant. It just didn' have the power, and the things it would outspeed (Neutral Mence, Zapdos, Jirachi) mostly run over 306 speed. So Adamant in the end proved to be better because of its power boost.
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Shadow Ball
- Baton Pass
So I changed it to Specs, as apparently Stone found it to be a much better option. Charge Beam never worked for him, which seems very weird. So this beats the LO set in terms of power, but unfortunately is only limited to one move every time I switch in. The first three moves provide awesome coverage against basically everything except Magnezone, which pretty much everything else on my team can handle. Baton Pass for the last move as all it is really is a no damage U-Turn. Early game Stone would bring this out, then just Baton Pass to see what counters would come into this. Very cool set, and I think Specs will be best for this team.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP/176 Spd/80 SAtk
Timid nature (+Spd, -Atk)
- Thunder Wave
- Wish
- Reflect
- Dragon Pulse
Ah Latias, you have replaced Mence as my dragon of choice. So Latias has some of the best utility moves you can ask for. Thunder Wave slows down any Pokemon trying to switch into her, definitely a bonus for my team, which has no scarfers and the highest speed is 394. Wish was the whole reason I chose this Latias set for the team. With two Life Orbers and 2 Pokemon that has no recovery at all, I felt Wish seemed necessary. The great thing about Wishing to Zong is that he resists both of the types Latias has a weakness to. Reflect is a new addition in order to better take on Tyranitar and help boost my team's defense. Of course Dragon Pulse for one attack that does decent damage, as well as only being resisted by one type. The EV spread puts her at 330 speed, enough out to outpace +spd base 100's and especially useful for Mence. Some bulk was lost through the change in spread, but it gives some extra power, which proves useful. Has awesome synergy with the rest of team as well. All of my Pokemon have a weakness that she has a resistance too. To me that shines as great synergy.
CONCLUSION
So that is the team! I made this with the intention of having some of the best synergy possible, and I feel the team has achieved that. Every type in the game is resisted in this team. No more than 2 of my Pokemon are weak to a single type. Although I haven't got to personally play this team yet, I trust my friend with the information he gave me about the team. So I hope you enjoyed this read that took me an hour to type.
So I wrote a strategy on how to use the team, if some people were wondering how to use it effectively.
zong sets up sr asap. If the lead is weak to eq or gyro, don't be afraid to attack them. Occa will help with fire attacks and allows him to never be ohkoed outside of a crit. it maybe tempting to use explosion right away, but try to save zong for later. Only explode if its hp is below 25 percent and it'll put u in a favorable situation. Starmie spins away any rocks asap in order for tres to get in safely. Use as ur primary gyara counter. With lo and tbolt, it can hold its own against most of them. Tres goes in and stalls out as many pokemon as possible. Always sub 1st turn u bring it in. Don't worry about tar switchins. Behind ur sub u can safely toxic them. If it crunches just sub again, then go switch to lucario right away, as it is probably cb. He can also come in on ghost or bug attacks aimed at starmie and latias. Set up sd and deal huge amounts of damage. Don't be afraid to crunch after u first sd. Ghosts love coming in on cc or es, so crunch is a nice surprise. When u predict a fire,fighting, or ground attack, go back to moltres for stalling(he stalls most heatran sets as well, so its not a problem.), or the beautiful dragon latias for wishing. Have her wish in order to heal someone who's low on health. When a pursuiter comes in, just stay in as u may have a chance of surviving. Always twave right away to slow them down. Go straight to luke as then u have a free turn to sd, assuming they are choiced. Zong and luke should be main switches to the wishpass, as they get worn down the most. Both resist dragon + ice, which proves helpful. While starmie and tres are in, prepare for a switch to jolt to absorb the elec attack. First time u bring it out though baton pass to see what their counters to jolt are. Some of the main ones are latias, ttar, and bliss. In order to take these out just pass to luke, who handles the latter 2 on a free switch in. For latias go for zong who easily 2hkos with gyro ball. Do whatever u can to remove the counter, or have them switch and lose hp from sr, as then jolt can clean up with specs tbolt late game. Tbolt kos mence and scizor after sr damage btw. Takes care of other pokes as well. Remember that latias has great synergy with every poke in the team, (it can take fire attacks aimed at zong, electric and grass attacks aimed at starmie, electric and water attacks aimed at tres, grd, fire, and fighting at luke, and grd aimed at jolt), so don't be afraid to switch it in and help scout by roaring and twaving. Spd should be increased to 330 though, to outspeed +spd base 100s, specifically mence and zapdos. That is the main strat to the team. Do ur best to keep rocks off ur side of the field,especially for moltres' sake. and give each pokemon their chance to shine. Good luck, and remember synergy is key!