No, actually pokebank does not allow item transfers and swampertite is not accessible in sun/moon. Unless an event or something brings back the stones, we can't preemptively put them back. I'm moving this to suggestions because that's where it belongs. Please don't make threads on this forum unless it's something that's both relevant to the forum and sparks user participation.Hey, there is literally 0 mode where I can play Mega-Swampert with Gen7 Pelipper for example except "Balanced Hackmons" which sucks. Is it possible to add a new mode where we can play such things ? Because many megas aren't here and they will probably come out somehow with the Pokebank.
stat drops can already be done by putting a ! in front of boost, e.g /ms !boosts attack:Ok so i have some suggestions about /ms aka new parameters
1: /ms multihit. It will show every move that hits twice, 2-5 times and/or Triple Kick (Rock Blast, Double Kick etc.)
2: /ms dance. As of generation 7, Dancer copies every dance move and a parameter for it would be good (Petal Dance, Quiver Dance etc.)
3: if we have /ms boosts stat can't we have /ms lowers stat as well? (e.g. /ms lowers acc: Sand Attack, Mud Bomb, etc.)
4: (Although not sure if its the best idea) /ms signature: Will result in moves, exclusive to 1 Pokemon or to 1 line (Head Charge, Dark Void, etc.)
Actually this had already been coded last week, it was just waiting for the restart.Can I suggest adding the associated z-moves BP/effects when using /dt for a move? If not that, then at least a command to access the dex.pokemonshowdown.com page of anything, not just Pokemon.
This has nothing to do with the simulator itself, it's more of a metagame question. Uncharted Territory is the place for such.Can i suggest a test of King's-Shield-lacking Aegislash? without the sword, the matchup problems with MANY new pokemon have disparated to absurd levels. In particular with the stronger Fighting types.
also when you put some specific spread you remember what it does (EG: enough speed to scarf latios)I would love a way to put comments in teambuilder so I can remind myself why I put a certain mon over another mon. It could be like a little textbox somewhere where I could put bullet points or something.
You can do /modnote username wasn't supposed to be warned (or something like that)Suggestion to make '/unwarn' a command. As a warning is a temporary box of rules which some may have considered unreasonable, the point of this command is to clear the accidental warn of a user from their modlog. Yes, it is simple to just modnote it and say 'Warn was my bad' or 'Warn was tabfail', but at the same time it isn't really neat to have something in someone's modlog that was never supposed to be there.