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Sun/Moon Random Doubles Battle Sets

I ran into a Mesprit set today that I thought was somewhat problematic, which was Choice Scarf Mesprit with Psychic/Trick/Calm Mind/Substitute. There's no proof of that in the replay as I only used one move with it the entire match (shocker!), but I'll include it below anyways. I suppose in theory it technically has Trick, so it's not like an objectively dumb thing, but I still think it's pretty bad and should be fixed. Even ensuring Choice'd sets have two functioning attacks would go a long way. (Psychic/2nd Attack/Trick/Sub is probably ok, for example)

Link: https://replay.pokemonshowdown.com/gen7randomdoublesbattle-750877630

Also about the Hariyama set I posted earlier--no I don't know its other moves. The only one I know is Helping Hand, which is the only other thing it did in the game.
 
This Machamp doesn't seem to be sure if it's guts or no guard.
 

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I ran into this: I recieved a Stunfisk that not only had Limber (a useless ability on it since it's part electric) but it also had a Cheri Berry (Out of all items) which would cure it from a Paralysis that it couldn't receive. Why does this exist again? Bit odd if you ask me.
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I ran into this: I recieved a Stunfisk that not only had Limber (a useless ability on it since it's part electric) but it also had a Cheri Berry (Out of all items) which would cure it from a Paralysis that it couldn't receive. Why does this exist again? Bit odd if you ask me.View attachment 124232
It's a known joke set, it's staying I'm afraid.
 
Why are joke sets on Random Battles anyway? And that is the only one I've run into. (Plus, its moveset was alright so it wasn't entirely a joke set).
It's only item and ability choice anyway, it used to be Air Balloon Rotom-S before.
 
Another weird one: got a Shaymin-Sky with HP Fire, Earth Power, Substitute, and Air Slash. Didn't save the replay but in chat we agreed this set was questionable.
 
Why was mega-rayquaza removed from doubles? It wasn't banned from ubers doubles so I don't see why it isn't present in random doubles sets..
 
A couple arceus forms are running around with low bp spread utility moves as their only form of stab and then getting a z-crystal generated with it. Darkium-z snarl arceus dark + icium-z icy wind arceus ice come to mind. Any way to program for this not to happen? A 100 bp z move is really really underwhelming.
 
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Got a Huntail with Baton Pass and nothing to pass (Protect, Waterfall, Sucker Punch)... pretty sure those sorts of sets shouldn't exist
 
Kingler should not get sheer force crabhammer - liquidation is better in every way!
 

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Heyo, I have several people still complaining about Guts Dynamic Punch Machamp and Sheer Force Fake Out Hariyama. I don't have any screenshots, however the github data corroborates these accounts, as well as the previous posts discussing these sets. Hope something can be done, thank you
 
Agree about those two ^^^ also I think Bastiodon could use some better moves. Rock Slide and Earthquake would be a good start. Maybe a steel move too like Iron Head. Literally the ONLY attack it gets is Stone Edge which is unreliable. I get its attack stats suck but it just seems extremely useless. At least giving it rs and eq lets it hit multiple targets. It still dies to ground/fighting easily anyway and metal burst is super easy to predict around.
 
I don't have screen shots, but I saw the following recently:

A ribombee with protect / moonblast / pollen puff / baton pass. I admit that baton pass has some use in playing off someone's switch, but I feel it's really meant for a quiver dance set.

A keldeo with calm mind / secret sword / scald / hydro pump. Scald and hydro pump are both good moves, but redundant on the same set.
 
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