Sunny Day's in the Summer

So, this is the first team I have made so I would enjoy any constructive critisism. The team is based around Sunny Day. I made it cause it is an Anti-Meta team and due to it being summer. So here it is.

AT A GLANCE

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479_rotom_heat_1_m.png
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dpmba465.png
68_machamp_1_m.png




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Uxie @ Heat Rock
Ability: Levitate
EVs: 252 HP/128 Def/ 128 SpD
Impish Nature (+Def, -SpA)
-Stealth Rock
-Sunny Day
-Thunder Wave
-U-Turn

This new set almost makes sure I will survive at lest 3 hits of any kind o attack (except Bug, Ghost, and Dark moves). Pretty simple, I U-Turn on Taunt users. If they don'tuse taunt than I use Thunder Wave ensuring another attack than I use Stealth Rock than I use Sunny Day.

Weak to: Bug, Dark, and Ghost​

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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA/4 Def/252 Spe
Timid Nature(+Spe, -Atk)
-Fire Blast
-Solarbeam
-Earth Power
-Dragon Pulse​

I switched him to a Choice Heatran because than he can outrun things he couldn't before. This in turn makes him more threatining. This is overall more reliable than the Life Orb set n battles.

Weak to: Fighting, Ground, and Water​

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Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 SpA/252 Spe
Bold Nature (+Def, -Atk)
-Thunderbolt
-Shadow Ball
-Overheat
-Thunder Wave​

I changed the EV's to make Rotom more offensive. He accels here because he takes out Starmie and any other unwanted pokemon.​

Weak to: Dark, and Ghost​

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Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest (+SpA, -Atk)
-Synthesis
-Leaf Storm
-Psychic
-Sleep Powder​

A special sweeper to compliment Heatran. Exeggutor is a great pokemon for the sun. He abuses Sunny Day with Chlorophyll and is pretty bulky as well. A good pokemon to use. switched back the Life Orb set because it is more versatile in the OU environment. Synthesis allows Exeggutor to sweep for even longer. Sleep Powder allows me to put something to sleep then use Synthesis to heal.​

Weak to: Bug, Dark, Ghost, Fire, and Ice​

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Tangrowth @ Leftovers
Ability: Chlorophyll
EVs: 252 HP/28 Atk/200 Def/28 Spe
Impish Nature (+Def, -SpA)
-Stun Spore
-Sunny Day
-Power Whip
-Leech Seed​

A good defensive threat and also a physical sweeper of sorts. Can use Stun Spore to paralyze pokemon and no pokemon resist it. I took Knock Off off for Leech Seed because it allows for more HP and sucks off of the opponent. And Chlorophyll is better because it allows Tangrowth to outrun a lot of it's threats. A good staller and picks up some much needed KO's with Power Whip.​

Weak to: Bug, Fire, Flying, Ice, and Poison​

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Machamp @ Heat Rock
Ability: Guts
EVs: 112 Atk/148 Def/108 SpD/140 Spe
Adamant Nature (+Atk, -SpA)
-Sunny Day
-Close Combat
-Bullet Punch
-Thunderpunch​

So I switched Dragonite for Machamp because he is a great check to Tyranitar and Blissey whom can cripple this team. With his EV spread he can take hits and dishes out major damage. He allows a lot of easy switch in's and he normally wins me games.​

Weak to: Dragon, Ice, and Rock​

Well, there's my team. And for all you loyal Sunny Day critiques. I was not abl to access a computer over the last week so that's why I didn't post for so long.
 
I've used OU Sunny Day before and I'm a huge Sunny Day fan and it's nice to see Sunny Day teams around the RMT forum :D

I've used the same Sunny Day Uxie lead in OU and UU and it works great(I used a defensive EV spread though), so not much to say here. I also used the same Heatran, but with Toxic over Explosion. Rotom-H and Tangrowth look good.

Looking over your team, I don't think it actually abuses the sun enough. Why go through the trouble of setting up sun if you're not going to use it to it's full potential? I think Salamence and Breloom should go. A Sunny Day team should be focused towards a Sunny Day sweep. Mence and Breloom look randomly tossed in.

What is Salamence actually doing for the team? He doesn't seem to check any threats that threaten Sunny Day teams. Mence is powerful, but he doesn't really belong on a Sunny Day team.

Breloom is the same case. A powerful and annoying Pokemon, but again, it doesn't fit onto a Sunny Day team much.

I suggest you replace Breloom with Exeggutor. Don't look down on him for his UU status, he's bulkier than Breloom, has only 5 base points less attacking power, and about 40 base points more speed in the sun. This lets your team abuse the sun more, with Exeggutor's Chlorophyll ability and Solarbeam.

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Exeggutor @ Life Orb
Chlorophyll / Modest
EVs: 4 Def / 252 SpA / 252 Spe
~ Sunny Day
~ Solarbeam
~ Psychic
~ Sleep Powder

Salamence should go for a support Pokemon. There are many choices, but I've personally used a Dragonite, with checks Tyranitar(Sunny Day's biggest enemy) with Superpower. Many consider Dragonite inferior to Salamence, but he has better defenses and a better support movepool.

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Dragonite @ Heat Rock
Inner Focus / Rash
EVs: 252 HP / 212 SpD / 44 Spe
~ Sunny Day
~ Draco Meteor / Heal Bell
~ Fire Blast / Heal Bell
~ Superpower

Another choice to replace Salamence is Gliscor. He counters Tyranitar well and can also take care of flying dragons with Ice Fang as well.

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Gliscor @ Heat Rock
Hyper Cutter / Impish
EVs: 252 HP / 186 Def / 72 Spd
~ Sunny Day
~ Roost
~ Ice Fang
~ Earthquake
 
Thought I would point out that the EVs on your lead are stupid, change them to something much more defensive, the EV spread from the Analysis is nice, also Psychic does nothing to most leads as it has terrible coverage.

Your standard Lead Set can use Sunny Day while using the same spread

Uxie @ Heatrock
Impish
EVs: 252 HP / 4 Atk / 252 Def
Moves:
~Sunny Day
~Stealth Rock
~U-Turn
~Yawn/ThunderWave

You also want Sunny Day Sweepers, chlorophyll users like Exeggutor [mentioned in the above post] are almost musts for Sunny Day Teams, use them. Would you use Rain Dance without Swift Swim users?
 
I tend to agree about the EVs on the Uxie, they should be more defensive, and those Speed EVs are unlikely to actuclly help you. Ohter than that your lead looks good, I've seen them before, they are effective. Although why is it yawning? I would have thought you want it out of there not staying in with psuedo sleep, unless you are trying to make them switch when you do and are hoping for something nice to happen, I would recommend U-turn on it instead though, very effective scouting move.
The Heatran looks like it going to leave a big chunk missing out of pretty much anything, I like it, although I'm unsure about how fast it is and without the Scarf they are usually seen with it may get beaten by some earthquake users, I don't know though, but you might want to look into it. Although I wouldn't recommend the scarf, you need to be aware that it could be outsped.
Rotom looks pretty standard, usually seen with will-o-wisp intead of thunder wave, but it's just preference really.
Not quite sure why you have the Breloom, unless you just like it, in which case fair enough, although there are more effective things, it's moveset doesn't really cover any of your teams weaknesses.
Tangrowth, amazing abuser of sunny day, it's a must have 'nuff said
Salamence, again, why? It does seema little out of place I must admit. Although at the same time I can kinda see what you might have been doing, seems as the only resistance to his moves are Steel and his main weakness is Ice, whaich will not want to be parading about when you have sunny day fire moves all over the place, but still, there are better things.

Also I have noticed that you have just 2 sunny day users. If you base a team around a move, you really need at least 3 pokemon to have it. If you are going to concentrate on taking out your weaknesses you are looking mainly at getting rid of fire types that hurt anything using chlorophyll and water types that will hit your fires.

Something people really wouldn't expect to do this well yet can be very effective is Vaporeon

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Vaporeon@heat rock
252 HP/ 192 SpDef/ 60 Def
Sunny Day
Acid Armour
Baton Pass
Wish

This can be extremely effective, switch it in on a fire or water user and it will take very little damage, you can then set up some defence boosts to stop you sweepers or anything getting hit too hard if they don't quite OHKO, set up the sun and then baton pass the defence to your sunny sweeper, can also give a wish if you are a bit low on health somewhere. You have to watch out for taunt though. But people won't expect it and it is easy to make use of.

Hope I helped
 
Thanks guy's. I like the thought of Dragonite over Salamence. And, I was also thinking about a more defensive set for Uxie as well so it would be there if I need it late game. Now, my reasoning for using Breloom was to counter Blissey without having to go with Exlposion with Heatran. But, Dragonite can deal with that as well with Superpower. Now, my only thought is whom should I go with?

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Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest (+SpA, -Atk)
~ Sunny Day
~ Solarbeam
~ Psychic
~ Sleep Powder

or

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Tropius @ Leftovers
Ablility: Chlorophyll
EVs: 4 HP/252 Atk/252 Spe
Adamant Nature (+Atk, -SpA)
-Swords Dance
-Leaf Blade
-Earthquake
-Aerial Ace

I like both cause they both seem cool to use. But, which do you think would handle the OU metagame better?

T-RaT- I like Vaporeon set. But at the moment there isn't much room for it. But, after some more testing if things don't go well I will probably fall back on that set. Thanks.
 
Thanks guy's. I like the thought of Dragonite over Salamence. And, I was also thinking about a more defensive set for Uxie as well so it would be there if I need it late game. Now, my reasoning for using Breloom was to counter Blissey without having to go with Exlposion with Heatran. But, Dragonite can deal with that as well with Superpower. Now, my only thought is whom should I go with?

103.png

Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Modest (+SpA, -Atk)
~ Sunny Day
~ Solarbeam
~ Psychic
~ Sleep Powder

or

357.png

Tropius @ Leftovers
Ablility: Chlorophyll
EVs: 4 HP/252 Atk/252 Spe
Adamant Nature (+Atk, -SpA)
-Swords Dance
-Leaf Blade
-Earthquake
-Aerial Ace

I like both cause they both seem cool to use. But, which do you think would handle the OU metagame better?

T-RaT- I like Vaporeon set. But at the moment there isn't much room for it. But, after some more testing if things don't go well I will probably fall back on that set. Thanks.

Exeggutor. Tropius just doesn't have the same raw power, and it is quite frail with that EV spread. It's 4x weakness to ice is extremely easy to exploit, go with eggy on this one.
 
Okay thanks UuluM. So, after all my change what does everyon think of the team? Do you think it has the potential to survive in the OU meta? Thanks for any feedback.
 
I would consider putting Magma Storm over Fire Blast on your Heatran, and here's why. Sunny Day just screams Solar Beam abuse, leading to a Pokemon that can handle the attack on the switch, (or worse, bring in a Sand Streamer) Magma Storm traps the target you know you want to hit.

As for your other sweeper, trust me, you'll want Exeggutor. Most Special Attack on a Chlorophyll Pokemon that can Explode? Sign me up! I don't think you'll want Sunny Day as a move on it though. Here's an idea I used on My Sunny Day Team.

Try Leaf Storm over Solar Beam, and use Psychic, Sleep Powder, and Explosion. Then slap on Choice Specs. Speed and Massive Special attack is incredible, and switching counters off the stat drop from Leaf Storm, which is more reliable then Solar Beam, even in the Sun.

I say use Pokemon who can both put up, and abuse the Sun while they're out. Your Breloom and Salamense, while certainly powerful, don't quite fit the team. The recommended Dragonite set would fit in well.

As for a Physical attacker over Breloom, I recommend Arcanine. Extremespeed, Sunny Day, Morning Sun, and a Fire Attack would fit in nicely.

Try to find the role in the team for each Pokemon.

Though I'm more familiar with Crobat leads for Sunny Day, but it seems to work ok. Crobat could include Aerial Ace, Taunt, and set up Sunny Day itself. Bronzong could also give you Stealth Rock on top of Sunny Day, and protection against Ground Types that threaten your Fire Pokemon.

Special Sweeper seems to be set up in Heatran, though you might consider replacing Explosion. Exeggutor can also go in this slot, and if you use both together Explosion wouldn't matter as much.

Physical Sweeper seems to be taken by Tangrowth, though as I mentioned Arcanine would be a viable choice. Mostly it depends on what type you want each sweeper to be.

The recommended Dragonite would be a good supporter for your sixth slot. You don't have any hazards that need SpinBlocking, though Rotom's stats and coverage are nice.

I'm trying to give you options without demanding that you replace your entire team. I like Sunny Day, and wish it was used more often. Hopefully I gave you some things to think on.
 
Thanks for the feedback jynx KB. I would like to find space for Arcanine if I could but, somehow he just doesn't seem to fit well in Sunny Day team's (in my experience).

I'll drop Heatran's Explosion for Dragon Pulse.

I changed Exeggutor to a Choice Specs Exeggutor using Leaf Storm to it's advantages and dropping Sunny Day for Explosion.

Now, If anyone can find a way to drop in Arcanine that would actually HELP this team's depth and funtionality it would be greatly appreciated.
 
Looking more closely, Tangrowth probably needs Chlorophyll as well. Maybe it works better as is, but I'd still test at least. Dragonite can get rid of Status at this point anyway.

I can see you having major problems with Blissy with this team. Flamethrower on them is getting more common, and with a Sunny Day boost, it will eat your Grass types alive. Add recovery, and you don't have much of a counter without Dragonite, which is equally risky if they're carrying Ice Beam instead.

No team is perfect, but if you decide to give Heatran Stealth Rock it opens up a slot. Heck you could even make it your lead, opening up a slot for Arcanine, though it's kid of silly not to get Sunny Day up right away.

Try Jirachi as a lead though. Sunny Day, Stealth Rock, and U-Turn to get right to a sweeper once Sunny Day is up and running, or any Pokemon that can learn all three of those moves anyway. See what works, but I think it's the best strategy for you in the early battle.

I'm not sure that the Rotom build is the best for the team either, but you haven't reported any problems. It's possible I just haven't seen the offensive builds in awhile with all of the RestTalkers and SubSplitters running around.

It would be easier if the descriptions were a little more fleshed out, because at this point, I don't know what you have trouble with, and if I'm helping or not.
 
Oh joy! Adamant on Dragonite with Draco Meteor. I was going to suggest Cleric Dancer but since this team needs a bulky Sunny Day user, try this:

Dragonite @ Heat Rock
Ability: Inner Focus
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature (+SpD, -SpA) or Impish Nature (+Def, -SpA)
-Sunny Day
-Dragon Claw / Draco Meteor
-Heal Bell
-Roost

After using Draco Meteor twice (or maybe even once) with the difference in Attack and Special Attack you're not going to see much of a difference. Plus the only time you'd ever need Draco Meteor is for Salamence anyway. However, should you feel the need to abuse Salamence on the switch (you can't outspeed so you'd be foolish to keep Nite in on Salamence) then you should keep Draco Meteor and go for a -Atk nature.

You don't want to start lowering your defense because that completely annihilates your chances of surviving a non-STAB Ice Punch from some mons. (Or weak STAB ones I suppose)

Anyway if you expand your descriptions and tell us why which Pokemon fits onto your team we can have an easier time determining if there are other mons more suitable for filling each role you've assigned, etc.
 
I can't really give out much info on this. I only battle my friends and there teams go a little like this (I don't know there natures. And they don't use EVs).

Blaziken
Flamethrower
Sky Uppercut
Fire Blast
Earthquake

Charizard
Fire Blast
Fly
Dragon Claw
Flamethrower

Venasaur
Razor Leaf
Sludge Bomb
Toxic
Solarbeam

Blastoise
Surf
Ice Beam
Hydro Pump
Earthquake

Raichu
Thunderbolt
Thunder
Rain Dance
Iron Tail

Mewtwo
Psychic
Shadow Ball
Ice Beam
Thunderbolt

This is one of my friends teams. It is really easy to beat as you can probably tell. So I don't really have a competitive team to work against.
 
So with the competition I get I can't really see how my pokemon are losing. My friends come and go easily. My trainer card says i'm 42-0 against them so if there's anyway I can use this team to see how it works that would be awsome. But, my big problem is I don't have Wi-Fi and don't know how to access it at places that provide it. Like would shoddy battle help me?
 
I can't really give out much info on this. I only battle my friends and there teams go a little like this (I don't know there natures. And they don't use EVs).

This is one of my friends teams. It is really easy to beat as you can probably tell. So I don't really have a competitive team to work against.

Go to Smogon Shoddy Server for practice. You can create a test account for ladder matches. (Or get practice and then reset your ladder ranking, whatever you want to do really.)

Obviously testing is the best way to find out what works.
 
You lack a strong physical sweeper. Your two physical mons are Dragonite and Tangrowth, and both are used as supporters. To overcome this I'd suggest a more offensive Tangrowth set. Something along the lines of...

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Tangrowth @ Leftovers / Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant nature (+Atk, -SpA) / Jolly nature (+Spe, -SpA)

- Swords Dance
- Power Whip
- Earthquake
-Sunny Day / Return / Rock Slide

(Changes in bold.) This is your standard SD Sun-abusing offensive Tangrowth. With this set you really pack a punch in your strikes, and Tangrowth's fantastic physical bulk lets you set up with ease. Taken straight from the analysis, really, but I threw in Sunny Day as an option in the last slot due to the fact that you had it on there already and having another user is always nice.

Hope it helps. :)
 
Definately, though you should know the Rotom forms aren't available on Wi-Fi. I suggest a little more research, maybe check out other parts of the forums. Then you'll be ready.

If that's really the team you're up against, you shouldn't have much problems if you switch and raise your own Pokemon right (except for maybe Mewtwo) You definately have better synergy and strategy.

And just for the record, try editing posts rather then double posting. You'll probably save yourself some trouble.
 
Okay thanks guys. I'll try to make a shoddy battle account. Adn then I'll update you guys on how the team handles itself and what changes I make.
 
I think you could benefit from putting Substitute on Heatran with Leftovers as an item. This makes him much bulkier but it shuts down a lot of common switch-ins and gives you some strong options against them. Personally I would remove SolarBeam and possibly Dragon Pulse for Substitute and Toxic. Toxic handles bulky switch-ins very well and waters will be weary of SolarBeam on a Sunny Day team anyway. Also, with a Substitute up, Blissey is not likely to stay in on your Toxic if it has Flamethrower or Ice Beam, whereas it may have just planned on walling you otherwise.

I don't like Sleep Powder on Exeggutor. The accuracy will disappoint you eventually, and it's sort of a waste to die with so much power and speed. Throwing HP Fire on there will allow you to KO Scizor, who will want to prey on you 4x Bug weakness. If you're using Explosion, don't use Modest. -Def or -SDef instead.
 
Dragon Pulse isn't very useful right now on Heatran. Replace it with Sunny Day(you can never have enough back up) or Substitute. And change the nature to Modest or Timid, since the Atk drop no longer matters if you don't have Explosion.
 
You should change heatran too a mixape; you get fast nice mixed sweeper who fountions well with out sun also.

something like

Infernape @ life orb
hasty/naive
252 sp ack 252 spd 4 atk
fire blast
solorbeam
closecombat
nasty plot/sunny day

P.S. helps with garados
 
The first thing that comes to mind is Tyranitar/Hippowdon, and to a lesser extend due to its rarity in OU, Abomasnow. They will automatically end your weather effect just by showing up, which will hurt your momentum, seeing as how you have to spend a turn setting Sunny Day up again.

Here's a few things that can help against weather teams.

UXIE: Replace Psychic with U-Turn. Not only does it help you avoid first turn SashTaunters like Azelf and Aerodactyl, but it lets you hit Tyranitar as it switches in to end your Sunny Day and switch back out before taking a Pursuit (Although with Uxie's defenses, it can handle Dark-type attacks quite well. It's still a good option though because it allows you to regain some momentum as Tyranitar comes in.)

HEATRAN: Replace Solarbeam with Hidden Power Grass. It still deals a good amount of damage to the likes of Vaporeon and Suicune as they switch in to take Fire Blast, and it should be a OHKO on Swampert anyway. The reason HP Grass is superior to Solar Beam is that if you choose Solar Beam as your opponent switches into a weather-inducer, you won't fire the Solar Beam right away. You won't even get 1 turn to charge, as normal. In sandstorm and hail (IIRC) it actually takes 2 turns to charge up, giving your opponent time to set up. It's much to risky to use Solarbeam in an environment where Tyranitar is so incredibly common, and can come in at any opportunity to end your weather.
ALSO, there is no need to run a Naive nature on your Heatran, since it has no physical attacks. Unless you're using Explosion, switch its nature to Timid.

ROTOM: I'd honestly suggest Will-o-Wisp over Thunder Wave. It allows Rotom to wear down walls and most importantly, it cripples Tyranitar, which will be a huge pain in your ass.

EXEGGUTOR: Use a Rash or Mild nature. In the sun, Exeggutor is going to outspeed everything anyway, so it appreciates the boost in Special Attack while keeping a neutral Attack stat for Explosion.
Also, I would recommend something like Hidden Power (Fire) over Sleep Powder. With Uxie's Yawn, Rotom's Will-o-Wisp/Thunder Wave, and Tangrowth's Stun Spore, you've got a lot of status going on which is easy to block (not to mention Sleep Clause). Since Ex is Spec'd, using Sleep Powder as your opponent predicts and switches into something that's already suffering from a Status affliction will force you to switch out.

Hidden Power Fire would be useful against Scizor, which can pursuit you if you're locked into Solar Beam or Psychic, both of which are resisted. It also gives you an attack to hit Celebi super-effectively so that you don't have to rely on Explosion to deal with it.

Solar Beam is, again, a risky move, but I feel like it's Exeggutor's staple move and would hurt the flavor of the team to remove it. If you have trouble with it, though, replace it with a different grass-type move to preserve the effectiveness of your team.

TANGROWTH: Not much to say here, because I don't know that much about Tangrowth. It looks pretty good to me, though.

DRAGONITE: I'd use a Rash/Mild nature on this instead of Adamant. Adamant reduces the damage from Draco Meteor, which you don't want. If you want Dragonite to be more defensive, you should use a defensive nature such as Bold or Calm instead of an offensive nature, anyway.

In closing, I'm not that experienced with Sun teams, but I hope that I gave you a few ideas here and that they help you out. Cool team, and good luck!
 
Once again, Magma Storm would be a nice change over Fire Blast on Heatran, as it can trap in preparation for a Solar Beam without having to fear a switch by a Sand Streamer.

I also agree that U-Turn would help on Uxie, as it will allow for a quick switch to an appropriate Sweeper as soon as you're set up.

I hadn't thought about Hidden Power Fire on Exeggutor, but with the boost from the Sun, It's absolutely genius, especially under Specs. It would be best utilized over Sleep Powder.
 
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